Talk:List of TRS-80 games

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Leisure Suit Larry in the Land of the Lounge Lizards[edit]

mobygames has an entry with the above mentioned game including screenshots. Was this really released for this system (and not for the C64)? Thanks. (talk) —Preceding undated comment added 23:18, 8 July 2010 (UTC).

Reordering this list[edit]

Is there a good reason why I (or somebody else) shouldn't sort this list alphabetically? I realize that it's likely that out-of-order insertions will be made, but I believe some organization would be beneficial. Nibios 21:52, 25 June 2007 (UTC)

Scarf man is in the list twice. I believe the Donkey Kong clone was called "Killer Gorilla".


I owned a TRS-80 Model I, Level I, and I owned a chess program ($20 from Radio Shack.) Not Sargon, I don't believe, but it was pretty good for a Level I.

Jessemckay (talk) 02:36, 22 December 2007 (UTC)

Ridiculously Short list[edit]

This is so short it's funny. I mean is this serious? What are the guidelines for wikipedia lists?

If we really go ahead and populate this thing by starting with a couple thousand titles are "Editors" then going to demand that it be taken down and shortened somehow?

Dcsutherland (talk) 06:17, 24 July 2009 (UTC)

There is a much more complete list here. I added it to the external links section. According to that page, he has 463 games listed so far, way more than the 76 claimed by this list.

Jimnms (talk) 00:06, 23 February 2010 (UTC)

Well the link you gave was for the Color Computer, not the Model 1 & 3 computer games that are suppose to be listed here. I used to own one of these computers and could post a few dozens game titles that I still have but I have no "source"/link online for it since all this predates the internet and hardly anyone bothers to collect TRS-80 Model 1&3 stuff. I will say the list is missing at least 2 dozen games that I know that Radio Shack sold. (talk) —Preceding undated comment added 11:24, 5 May 2010 (UTC).

Seriously missing stuff.[edit]

I know that there were a LOT of text adventures from at least two companies, including Scott Adams.

I think a developer named Leo Christopherson (probably misspelled, sorry) wrote a bunch of games that initially used string-packed graphics (that topic is entirely missing from the Trs-80 main page) to display high speed graphics in basic, and later wrote machine language routines for speed. These were interesting -- he wrote them as lines in the basic program that were skipped by a goto, but still findable by line number. They had to be relocatable, not use a few special characters (0, I think 13 (return), maybe one or two others). His last games were almost entirely in ML, with just a basic harness to load them and start them running. Keybounce (talk) 04:47, 27 June 2010 (UTC)