Talk:List of TRS-80 games
Leisure Suit Larry in the Land of the Lounge Lizards
mobygames has an entry with the above mentioned game including screenshots. Was this really released for this system (and not for the C64)? Thanks. 220.127.116.11 (talk) —Preceding undated comment added 23:18, 8 July 2010 (UTC).
Reordering this list
Is there a good reason why I (or somebody else) shouldn't sort this list alphabetically? I realize that it's likely that out-of-order insertions will be made, but I believe some organization would be beneficial. Nibios 21:52, 25 June 2007 (UTC)
Scarf man is in the list twice. I believe the Donkey Kong clone was called "Killer Gorilla".
I owned a TRS-80 Model I, Level I, and I owned a chess program ($20 from Radio Shack.) Not Sargon, I don't believe, but it was pretty good for a Level I.
Ridiculously Short list
This is so short it's funny. I mean is this serious? What are the guidelines for wikipedia lists?
If we really go ahead and populate this thing by starting with a couple thousand titles are "Editors" then going to demand that it be taken down and shortened somehow?
There is a much more complete list here. I added it to the external links section. According to that page, he has 463 games listed so far, way more than the 76 claimed by this list.
Jimnms (talk) 00:06, 23 February 2010 (UTC)
Well the link you gave was for the Color Computer, not the Model 1 & 3 computer games that are suppose to be listed here. I used to own one of these computers and could post a few dozens game titles that I still have but I have no "source"/link online for it since all this predates the internet and hardly anyone bothers to collect TRS-80 Model 1&3 stuff. I will say the list is missing at least 2 dozen games that I know that Radio Shack sold.18.104.22.168 (talk) —Preceding undated comment added 11:24, 5 May 2010 (UTC).
Seriously missing stuff.
I know that there were a LOT of text adventures from at least two companies, including Scott Adams.
I think a developer named Leo Christopherson (probably misspelled, sorry) wrote a bunch of games that initially used string-packed graphics (that topic is entirely missing from the Trs-80 main page) to display high speed graphics in basic, and later wrote machine language routines for speed. These were interesting -- he wrote them as lines in the basic program that were skipped by a goto, but still findable by line number. They had to be relocatable, not use a few special characters (0, I think 13 (return), maybe one or two others). His last games were almost entirely in ML, with just a basic harness to load them and start them running. Keybounce (talk) 04:47, 27 June 2010 (UTC)