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Plot Summery:


After 14-year-old Matthew Freeman helps an older boy rob an electronics warehouse and is caught, he is sent to a remote English town called Lesser Malling for foster care and rehabilitation. A strange, cold woman named Mrs. Deverill is Matt’s new guardian, and the townspeople are odd. When Matt begins seeing lights and hearing chanting at night, he tries to escape the town, but every path he takes leads him in a circle, right back to Lesser Malling.

Matt discovers an abandoned power station called Omega One and realizes it is the source of the strange lights he’s seen. The man guarding it (Burgess) warns him to leave town right away. Burgess gives Matt a necklace—a talisman—that will allow him to escape the confines of Lesser Malling, and he promises to explain the mysteries of the town to Matt the next day. But when Matt goes to Burgess’s home, where they had agreed to meet, Matt finds Burgess’s mutilated body. Burgess has left one clue scrawled in paint on the wall: Raven’s Gate.

Matt seeks the help of a bored, skeptical newspaper reporter named Richard Cole in a nearby town. The reporter initially rejects Matt’s story but later saves Matt from a nightmarish creatures conjured up by Mrs. Deverill and the villagers, who are modern-day witches. In their efforts to learn about Raven’s Gate, Matt and Richard consult a scientist name Marsh who helped build the Omega One. He dismisses their concerns, saying that anyone could be using the old power plant now. They also visit a psychic named Miss Ashwood, who directs them to Professor Dravid, a renowned anthropologist.

Dravid meets Matt and Richard after hours at the London Natural History Museum and explains he is part of a covert group called the Nexus, which keeps the story of Raven’s Gate alive. Raven’s Gate, he tells them, was an ancient circle of stones pre-dating Stonehenge. Powerful, evil creatures called the Old Ones created chaos on earth until a group of five special children overthrew them, sending them into another dimension and sealing off their re-entry point with the stone circle. Somehow, Matt is one of these five children. Though the stones were destroyed, the gate still exists. As Dravid, Richard and Matt try to exit the museum, dinosaur bones come to life and battle them. Dravid dies, and Richard is nearly killed.

Mrs. Deverill captures Matt and Richard and returns them to Lesser Malling, where they are held until the witches’ Black Mass celebration. The villagers place Matt in the Omega One chamber, which, with the help of Marsh, is back in working order and powered with uranium. Marsh and the witches believe that, by using a combination of witchcraft, technology and Matt’s blood, they can reopen Raven’s Gate and free the Old Ones, whom they worship.

Matt and Richard escape, foiling the experiment. Most of the witches die, Mrs. Deverill falls into a vat of acid and an Old One gets through Raven’s Gate just long enough to kill Marsh before being returned to its prison.

The Nexus arranges for Matt to stay with Richard and provides money for all of their needs until the group is ready for additional help from Matt --Flashflash; 06:59, 17 June 2009 (UTC)[reply]

I do not own this words. for farther information, please go to: http://www.thrivingfamily.com/Family/Media/book-reviews/r/ravens-gate.aspx --Flashflash; 13:15, 20 June 2009 (UTC)[reply]

Plot

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Anyone want to re-write the plot? It's in pretty bad shape at the moment.Amamamp (talk) 04:02, 14 January 2010 (UTC)[reply]