Talk:Six degrees of freedom

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Untitled[edit]

Can this article be made to actually say what 6 degrees of freedom means? Jazzbox (talk) 07:03, 1 March 2010 (UTC)

  • The FAQ of Core Decision, an upcoming 6DOF game, contains some interesting details about the 6DOF concept that might be incorporated into the article. – 84.48.62.193 18:36, 3 December 2005 (UTC)
  • This whole topic needs to be completely edited, the one who wrote ariticle originaly obvoiusly doesn't understand what 6DOF means. Newer, lower part of article is more in a right way. - Zeljko
  • The lower part mentioned above is now the first part (I moved it to the beginning). I also did some copyediting on. RJFJR 00:05, August 7, 2005 (UTC)
  • Someone please make sure I have the pitch/ywa/roll associated with the correct translation axis. RJFJR 00:05, August 7, 2005 (UTC)
  • Note from a Descent 1-3 and Freespace 2 player: Descent is one of the few games out there that has true 6DOF. Freespace 2 is two and a half degrees short of 6DOF. You can't move up and down, side to side, or backwards. That mistake is common since Freespace used Descent in the title but was not related in any other way other than through developers. 71.38.69.219 07:09, 2 October 2005 (UTC)
  • Descent Freespace and Terminal Velocity shouldn't be here, since neither has more than three and a half degrees of freedom (yaw, pitch, roll, and forward). It doesn't make any sense to include games that don't offer a full 6DOF here, since almost any modern game offers at least four (forward/backward, strafe, turn, and pitch). I'm not sure about Homeworld, since I've never played it. From what I know of Little Fighter 2, it's not even similar to a 6DOF game. The only ones that I can think of are Descent 1-3, Adrenix, Hardwar, a few game mods, and, if I remember right, Hellbender. There's probably a few more. Paul-donnelly 06:22, 1 March 2006 (UTC)

Stub Change[edit]

I changed the stub on this article as I feel the article has more potential value and content in relation to engineering than in relation to videogaming. Quod erat demonstrandum 3.14159 (talk) 03:37, 23 January 2009 (UTC)

Illustrations redundantz[edit]

The articla has two illustrations showing the same thing. Remove one of them? 87.159.155.223 (talk) 11:15, 25 October 2010 (UTC)

Which one though? The second is more colourful and prettier, but the first is actually more useful and clearer to understand. Andy Dingley (talk) 11:24, 25 October 2010 (UTC)
I made the 1st one, and I like it because (in my opinion) it shows more clearly the six degrees of freedom as it relates to an object, whereas the second image is a bit more abstract and makes use of a weird viewing perspective (where left/right isn't left/right on the plane of your monitor). What would be really cool to see for a second image would be an animation of a moving object, showing each of the 6 movements. The degrees of freedom page has one showing yaw/pitch/roll.MrCrackers (talk) 01:15, 3 February 2011 (UTC)

Playstation Sixaxis not exactly sixaxis[edit]

It only measures acceleration (not position) in 3 axis, and rotational acceleration in 1 + guessed rotation in 2 axis based on acceleration. --TiagoTiago (talk) 13:24, 11 January 2012 (UTC)

Surge, Sway, Heave - names for translation motions[edit]

I was sent to this article from Attitude control, through a link in "Some multi-axis MRUs are capable of measuring *roll, pitch, yaw and heave*."

These terms are referenced directly on Wikipedia in the Ship motions article, but apparently commonly used in other domains (e.g. automotive or the aforementioned aerospace). I'm not providing ref notes, because it seems the terms are not only common enough, I'm not really sure which out of countless sources that use them would be right. — Preceding unsigned comment added by Sharpfang (talkcontribs) 19:46, 26 November 2015 (UTC)

External links modified[edit]

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Describe orientation of vessel![edit]

X, Y and Z axis doesn't mean anything until the reader knows that the vessel is assumed to be oriented along the X-axis! 12.33.223.211 (talk) 22:51, 5 October 2016 (UTC)