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Isn't this more correctly called Evocative Objects? See
Evocative Objects: Things we think with by Sherry Turkle, MIT Press
The Engagement Principle: in The Principles of Educational Robotic Applications (ERA), by Dave Catlin and Mike Blamires, Proceedings for Constructionism 2010, The 12th EuroLogo conference, 16-20 August, 2010, Paris, France
Second Life seems like a bad example as it's used here. Sure, "virtual items in Second Life" might work, but Second Life also has live players with emotions, so applying the Tamagotchi effect to it in general seems incorrect. A game like The Sims would be a much better example. -- Sawall (talk) 23:59, 10 February 2011 (UTC)[reply]