List of Top Gun video games
- 1 Top Gun (Ocean game)
- 2 Top Gun (Konami game)
- 3 The Second Mission
- 4 Fire At Will
- 5 Hornet's Nest
- 6 Combat Zones
- 7 Top Gun (Mastiff Inc game)
- 8 Top Gun (Blast! Entertainment game)
- 9 Guts & Glory
- 10 iOS and mobile phone versions
- 11 Hard Lock
- 12 Cancelled game
- 13 References
- 14 External links
Top Gun (Ocean game)
The Ocean Software version of the Top Gun video game was released for various home computer formats in 1986. The game was released for IBM Personal Computer (PC), Commodore Amiga, Atari ST, Commodore 64, ZX Spectrum, and Amstrad CPC.
It is a one-on-one dogfighting simulator with 3D wire-frame model graphics; versus more traditional sprite-based graphics and straightforward gameplay of the Konami game. The game has one and two-player modes; in the former, the opposing aircraft is flown by the computer.
Top Gun (Konami game)
The Konami version of Top Gun video game was released for the Nintendo Entertainment System (NES) on November 1987 in North America, December 11, 1987 in Japan and on November 30, 1988 in Europe and Australia. An arcade port was also distributed for the Nintendo Vs. System under the title of Vs. Top Gun. According to Game Over by David Sheff, the NES version sold over 2 million copies.
Piloting an F-14 Tomcat fighter, the player, as the film's protagonist Maverick, has to complete four missions. Given a choice of missiles, and starting with a training mission, the player is sent after an enemy aircraft carrier, an enemy base, and finally an enemy space shuttle. The game has two endings. If the player loses but achieves a minimum score of 50,000 points, a still shot is shown of the player being presented the Top Gun plaque that was awarded to Iceman in the film. If the player completes all four missions and successfully lands on the aircraft carrier, a scene is shown of the F-14 taxiing on the carrier and the player waving to the LSO crew.
Gameplay takes place from the cockpit's point of view and consists of two main themes: dogfighting and landing the aircraft. For the dogfights, the player is allowed to pick between three missile types, each varying in the target locking area they can be fired at. Landing of the aircraft can be particularly difficult as it requires the player to control both speed and angle of aircraft. The point of view for the final part of the landing sequences is from the side of the aircraft carrier with the F-14 coming in from the right side of the screen.
The Second Mission
Top Gun: The Second Mission, released in Japan as Top Gun: Dual Fighters, is the second Top Gun game produced by Konami for the NES. It was released in Japan on December 15, 1989, in North America on January 1990, and in Europe and Australia on October 24, 1991.
The player assumes the role of Maverick in an F-14 Tomcat as he is summoned for a new operation, divided into three missions. Though not explicitly stated, there is a strong implication that the "enemy" featured in the game is the Soviet Union. Boss characters featured in the game are all highly advanced Soviet prototypes from the time. The first mission is to destroy the enemy's Tupolev Tu-160 Blackjack. The second mission (which includes an obstacle course through a forest in which the player must avoid crashing into trees) is to destroy an advanced version of a Mil Mi-24 Hind helicopter. The third (and final) mission (which has two obstacle courses of avoiding lightning bolts and laser beams) is to destroy an enemy "star wars space shuttle".
Aside from the mission mode, the player can also select a one-on-one dogfight mode against seven aces or another player. The 'enemy aces' have stereotypical Russian-styled names such as "Gorky", "Demitri" and even "Stalin", further implying the fact that they were pilots of the Soviet Air Force.
In this game, the primary weapon of the player's F-14 is its auto-cannon with unlimited ammo; one of three types of missile payloads, named after their real-life counterparts (AIM-9 Sidewinder, AIM-7 Sparrow and AIM-54 Phoenix) can be attached. In the first game, all missiles carried by F-14 are fictional models. In this game, "better" missiles like AIM-54s simply have a larger effective lock-on area, while in reality AA missiles are distinguished by differences in guidance method and maximum effective range. In addition, missiles can be used to lock on and destroy ground targets in-game, while in reality those models are dedicated air-to-air missiles with no air to ground capability.
Compared to the previous title, the game features greatly improved graphics, in-game music (which the first game lacks), and an easier carrier landing sequence than the one in the first game.
Fire At Will
Top Gun: Fire At Will was released by Spectrum Holobyte in 1996 for PC (DOS and Windows), PlayStation, and Mac OS. It was the first Top Gun game published since Second Mission. It is also the only title to feature any actors from the film, with James Tolkan reprising his role as a commanding officer (he is called "Stinger" in the film, but is called "Hondo" in Fire at Will). The game's overall plot focuses on the player-character, Maverick, going to combat in Cuba, North Korea, and Libya against a secret group of mercenary pilots called the "Cadre."
The PlayStation version differs greatly from the PC versions, emphasizing action over simulation; in particular, take-offs and landings were cut, and the player begins each mission with enemies near at hand, rather than having to hunt them down.
Reviewing the PC version, a Next Generation critic called Top Gun: Fire at Will "a lacking flight sim with lacking video clips holding together a lame plot." While he complimented the variety of missions, the networked multiplayer, and aspects of the graphics, he held to his overall negative assessment of the game.
The PlayStation version received middling reviews. Critics noted that the game is more of an action-heavy, arcade-style shoot 'em up than a realistic flight simulator, but were divided over whether this unexpected choice of gameplay style was reasonably successful. Some praised the mixture of arcade-style and simulation style gameplay, while others criticized the lack of takeoff and landing sequences and the way the controls differ from most flight sims. However, critics generally agreed that the graphics are very good, and that the enemy pilots are boringly easy to defeat.
Top Gun: Hornet's Nest was released for PC by Spectrum Holobyte and Zipper Interactive in 1998. Instead of the F-14 Tomcat, players have the opportunity to pilot the F/A-18C. It was considered to be a complete washout and received bad reviews for its noticeably lackluster design and gameplay.
Top Gun: Combat Zones was released for the PlayStation 2 in 2001. It was developed by the now-defunct English developer Digital Integration, and published by similarly defunct French publishers Titus Software. It was later released for PC and GameCube the following year.
The game is composed of 36 missions spread over three eras (distinct periods in history), intended to illustrate the history of the Top Gun combat school and its near future. In each era, missions are located both at the Top Gun academy at Miramar and in a live combat zone. Upon gaining access to each era the academy missions must be performed before moving to the combat zone itself, but while the former do introduce new game concepts, aircraft and weapons they are not simple training missions – players must face tough opponents and live fire to succeed. The game features various Navy fighter aircraft and bonus fighter aircraft.
Only the first era is accessible from the outset, and is set in South East Asia, towards the end of the Vietnam War (erroneously showing the F-14 engaging in combat with North Vietnamese forces, despite never having fired a shot in action during that conflict). During the second era, the action is set in the Persian Gulf States circa 1990; although the game story does not make direct reference, parallels can be drawn to the real-world Gulf conflicts of that time (such as hunting for Scud missiles and protecting oil refineries). The final era is set within the Arctic Circle and depicts a future conflict based around disputed borders and a global fuel crisis.
Top Gun (Mastiff Inc game)
Top Gun for the Nintendo DS was released on February 23, 2006 in Japan and May 3, 2006 in North America. The game was developed by Interactive Vision, and published by Mastiff Inc in North America, and Taito in Japan.
The game has a story-driven campaign (featuring appearances by characters from the film) as well as a set of solo missions and a multiplayer mode that supports up to 4 players. The bottom screen is used as a map and weapons readout. There are two control schemes offered, but there seems to be no difference between them. The game was poorly received.
Top Gun (Blast! Entertainment game)
Guts & Glory
Top Gun: Guts & Glory, developed by Distinctive Software and published by Konami, was released for the Game Boy on January 1993. The player pilots an F-14 Tomcat as they engage against the Soviet Union forces in. The game offers extra modes and jet fighters like MiG-29 Fulcrum or the others USA F-series, take combats with top enemy aces flying MiGs.
iOS and mobile phone versions
Top Gun for iOS was announced by Freeverse. It is a 3rd person flight combat simulator that uses the accelerometer to pilot the plane around and touch firing controls. The plot involves the Miramar Top Gun School featuring cartoon versions of the film characters, Maverick, Iceman and Viper.
Mobile game publisher Hands-On Mobile (formerly named Mforma) have published three mobile phone games based around Top Gun. The first two were top-down scrolling arcade shooters. The third game takes a different approach as a third-person perspective game, similar to Sega's After Burner games.
This game runs on every device with iOS 4.0 and up.
Top Gun: Hard Lock was released in March 2012 for Xbox 360, Microsoft Windows, and PlayStation 3, by 505 Games and Paramount Interactive. The player takes the role of a pilot named Lance "Spider" Webb, who graduated from Top Gun under the auspices of Pete "Maverick" Mitchell. As Spider, the player engages in missions during a blockade of a new terrorist regime (a former US ally who had a coup) in the Persian Gulf. The player flies missions from USS McKinley in the Gulf, which involve shooting down hostile planes and destroying missile boats. Eventually, the player conducts bombing runs over enemy camps and bunkers, and the last mission involves assisting NATO ground forces, an airfield, and special forces troops in attacking the enemy forces.
In 1995 a Top Gun game from Spectrum Holobyte, developed exclusively for the Nintendo 64, was announced. However, as the Nintendo 64 launch approached, Spectrum Holobyte became dissatisfied with Nintendo's treatment of the console's third party publishers. Head of Spectrum Holobyte Steve Race commented, "There is still no sign of a publisher plan for any licensee, and the machine is supposed to be just five months away from launch. We're already worried about the long lead times and high cost of supporting a cartridge machine. The question is, does Nintendo really think it needs licensees? It seems to want the lion's share of the software sales, possibly as much as two thirds."
- "Top Gun: Fire at Will". Next Generation. No. 16. Imagine Media. April 1996. p. 62.
- "Review Crew: Top Gun: Fire at Will". Electronic Gaming Monthly. No. 84. Ziff Davis. July 1996. p. 26.
- "Top Gun". Next Generation. No. 18. Imagine Media. June 1996. pp. 125–6.
- "Top Gun". Next Generation. No. 20. Imagine Media. August 1996. p. 91.
- "ProReview: Top Gun: Fire at Will". GamePro. No. 95. IDG. August 1996. p. 62.
- Top Gun for DS Review - DS Top Gun Review
- Top Gun Reviews
- Buchanan, Levi (2009-03-26). "Top Gun Preview". IGN. Retrieved 2009-04-23.
- "Ultra 64 Debuts in Japan". GamePro. No. 88. IDG. January 1996. p. 22.
- Svensson, Christian (July 1996). "Race Slames Nintendo". Next Generation. No. 19. Imagine Media. p. 21.