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Watch Dogs 2

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Watch Dogs 2
Developer(s)Ubisoft Montreal
Publisher(s)Ubisoft
Director(s)
  • Jonathan Morin
  • Danny Bélanger
Producer(s)Dominic Guay
Artist(s)Mathieu Leduc
Writer(s)Lucien Soulban
Platform(s)
Genre(s)Action-adventure, third-person shooter
Mode(s)Single-player, multiplayer

Watch Dogs 2 (stylized as WATCH_DOGS2) is an upcoming open world action-adventure third-person shooter video game developed by Ubisoft Montreal and published by Ubisoft for Microsoft Windows, PlayStation 4 and Xbox One. It is the sequel to 2014's Watch Dogs.

Set within a fictionalized version of San Francisco, the game is played from a third-person perspective and its world is navigated on-foot or by vehicle. Players control Marcus Holloway, a hacker who works with the hacking group DedSec to take down the city's ctOS 2.0, an advanced surveillance system.

Plot

Following Chicago, San Francisco becomes the next city to install the ctOS surveillance system, (the Central Operating System), which connects everyone with everything. The game features a new protagonist named Marcus Holloway (Ruffin Prentiss), a young and intelligent hacker from Oakland, California. He was wrongly framed for a crime he did not commit when he was still a child by the upgraded ctOS system, ctOS 2.0, which connects his personal information to the crime. Realizing the system brings harm to the innocent citizens of San Francisco, he decides to work with the hacking group DedSec to take down the city's ctOS 2.0, and Blume, the creator of the ctOS system.[1][2]

Gameplay

Similar to its predecessor, Watch Dogs 2 is an action-adventure game with stealth elements. Played from a third-person perspective, the game features an open world set in a fictionalized version of San Francisco, for players to explore. The city of San Francisco consists of six different areas: the downtown area, Civic, Coast, Oakland, Marin, and Silicon Valley, all of which have different characteristics and aesthetics.[3] The game's environment is more than twice as large as the setting from Watch Dogs.[4] Players can navigate the city on-foot or by the various vehicles featured in the game, such as cars, trucks, motorbikes, quad bikes and boats.[5] The driving mechanic was overhauled and was designed to be more accessible.[6] The players can also shoot their weapons while driving.[2] Marcus also has improved acrobatic skills, and has the ability to parkour around the city.[7]

Players can use different methods to approach the game's missions. Players can choose between the aggressive approach, in which they defeat enemies with firearms, or using Marcus' own melee weapon, which is a billiard ball attached to a bungee cord also called a thunderball, and the stealth approach, in which they can evade enemies or paralyze them temporarily with Marcus' Taser.[7] The game features an upgraded hacking system. Marcus can modify the personal information of non-player characters to have them arrested,[4] hack and manipulate every mobile phone featured in the game, disrupt traffic by hacking cars and traffic lights, and carry out "mass hacking", which hacks the electrical equipment of a large group of people. When players hack into vehicles, their point of view will shift to the perspective of the vehicle, allowing players to gain direct control over them.[8] He also has a remote-controlled car, a quadcopter, which can be used for remote hacking and scouting, and a RC Jumper at his disposal.[5] The game level system also returns, with items being divided into three categories: Stealth, Aggressor, and Trickster. Players can choose their upgrades in accordance to their own playstyle.[2] The game features several main story missions, and side-missions known as "operations". Completing these operations will increase the followers count of Marcus, which will tie back into the narrative and help players to complete their ultimate goal.[9]

Multiplayer returns in Watch Dogs 2. The game introduces a cooperative multiplayer mode, in which players can meet and interact with other random players, and complete missions together. The game features an emote system, which allows players' characters to communicate with each other through basic gestures. The game can be played completely online or offline. It also features several competitive multiplayer modes, including the asymmetric hack invasion mode.[2]

Development

At E3 2014, Ubisoft executive Tony Key claimed that they were very satisfied with the sales of the first game, and that the brand would be turned into a long-running franchise.[10] According to creative director Jonathan Morin, the first game's main goal is to establish the Watch Dogs brand. According to Morin, they intended to take risks with the sequel, instead of creating a more polished version of the previous game.[11] To improve the game, Morin and his team read the reviews of the first game, and visited NeoGAF and various forums to study player feedback. Their priorities include creating a "believable" environment, giving players more freedom, enhancing the driving system so that it feels less like a "simulator", and introducing a new leading character, whose personality is completely different from that of the protagonist of the first game, Aiden Pierce.[9]

Ubisoft Montreal made frequent trips to California to research the setting, and attempted to put most of the local landmarks in that region in the game. For regions that they could not put in the game, the team redesigned these locations and put them back into the game. According to Guay, having realistic and accurate locations featured in the game is essential for the game as they encourage players to explore the open world. Unlike many of Ubisoft's previous open world games, players do not need to climb towers in order to discover locations and missions. Instead, the game is opened up from the start, allowing players to explore the city freely. The game's new progression system, which tasks players to gain followers instead of completing main missions, is another way Ubisoft Montreal hoped to encourage exploration and make the city feel more "free".[12][13]

A sequel to Watch Dogs was rumored since that game's release but was first officialized by publisher Ubisoft through financial reports in February[14] and May 2016,[15] before the company confirmed the game would be part of its 2016 E3 lineup and hosted a twenty-minute online reveal a couple of days later on June 8.[16]

Release

On June 8, 2016, Ubisoft revealed the game would release on November 15 of that year for the Microsoft Windows, PlayStation 4 and Xbox One platforms in six separate editions.[17]

Features Standard Edition Deluxe Edition Gold Edition San Francisco Edition Wrench Jr Robot Collector's Pack The Return of DedSec Collector's Case
The game Yes Yes Yes Yes Yes Yes
Exclusive packaging No Yes (sleeve) No Yes (collector's box) No Yes (collector's case)
In-game content
Zodiac Killer mission Yes (pre-order only) Yes (pre-order only) Yes (pre-order only) Yes Yes (pre-order only) Yes (pre-order only)
Deluxe Pack No Yes Yes Yes Yes Yes
Season Pass No (can be purchased separately) No (can be purchased separately) Yes No (can be purchased separately) Yes Yes
Physical content
Lithographies No Yes No Yes No Yes
Map of San Francisco No Yes No Yes No Yes
DedSec-themed laptop stickers No No No Yes No Yes
Marcus figurine (24cm) No No No Yes No No
DedSec art Marcus figurine (27cm) No No No No No Yes
Marcus' cap and scarf replica No No No No No Yes
Exclusive 64-page artbook No No No No No Yes
Wrench Junior Robot (20cm) No No No No Yes No

References

  1. ^ Piazzo, Jordan (June 8, 2016). "Watch_Dogs 2 protagonist is Marcus Holloway, learn why you'll be playing as him". GameZone. Retrieved June 9, 2016.
  2. ^ a b c d Favis, Elise (June 8, 2016). "Six Ways Watch Dogs 2 Is Different From Its Predecessor". Game Informer. Retrieved June 9, 2016.
  3. ^ Nunneley, Stephany (June 8, 2016). "Watch Dogs 2 stars a hacker named Marcus accused of a crime he didn't commit". VG247. Retrieved June 9, 2016.
  4. ^ a b Musa, Talal (July 14, 2016). "Watch Dogs 2 exclusive: Ubisoft reveals new information about anti-hero Marcus Holloway". London Evening Standard. Retrieved July 15, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  5. ^ a b Phillips, Tom (June 8, 2016). "Everything we know about Watch Dogs 2". Eurogamer. Retrieved June 9, 2016.
  6. ^ Williams, Mike (August 6, 2016). "Watch Dogs 2 Brings the Revolution to San Francisco". USgamer. Retrieved June 9, 2016.
  7. ^ a b McWhertor, Michael (June 8, 2016). "Watch Dogs 2 has a new hacker hero, a new city and a whole lot more". Polygon. Retrieved June 9, 2016.
  8. ^ Martin, Liam (June 13, 2016). "Updated: Watch Dogs 2 release date, trailer, story, system requirements and everything you need to know about Ubisoft's game". Digital Spy. Retrieved June 18, 2016.
  9. ^ a b Mahardy, Mike (June 8, 2016). "Watch Dogs 2 Details Officially Revealed". GameSpot. Retrieved June 9, 2016.
  10. ^ Makuch, Eddie (September 22, 2014). "E3 2014: Ubisoft Says Watch Dogs Is a Franchise – "Now We Figure Out What To Do Next"". GameSpot. Retrieved June 9, 2016.
  11. ^ "Watch Dogs 2 will "carry on taking risks" says Ubisoft". GamesTM. Retrieved June 9, 2016.
  12. ^ Valdes, Giancarlo (July 17, 2016). "Watch Dogs 2's San Francisco brings out the playful side of the hacking series". GamesBeat. Retrieved July 17, 2016. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  13. ^ Phillips, Tom (June 22, 2016). "Watch Dogs 2: "There are no towers"". Eurogamer. Retrieved July 18, 2016.
  14. ^ Chalk, Andy (February 12, 2016). "Watch Dogs 2 confirmed, due out before April 2017". PC Gamer. Retrieved June 9, 2016.
  15. ^ Phillips, Tom (May 4, 2016). "It looks like a mocap actor has revealed Watch Dogs 2's new protagonist". Eurogamer. Retrieved June 9, 2016.
  16. ^ Grant, Christopher (June 8, 2016). "Here's the Watch Dogs 2 world premiere". Polygon. Retrieved June 9, 2016.
  17. ^ Orry, James (June 9, 2016). "Watch Dogs 2's six editions detailed". VideoGamer.com. Candy Banana. Retrieved June 16, 2016.