|Industry||Video game industry|
|Founded||2 June 2005|
Number of employees
Ubisoft Quebec was announced on 11 April 2005, and was effectively opened 2 June 2005. In June 2008, Ubisoft Quebec ramped up its computer-generated imagery business to work on movies in conjunction with Guillemot. The unit was closed down again with the foundation of Ubisoft Motion Pictures in May 2011. On 3 November 2011, Ubisoft acquired a Quebec City-based development division of Longtail Studios, of which 48 employees were merged into Ubisoft Quebec, while 6–7, including the division's manager, departed.
On 4 June 2013, François Pelland was appointed executive director of development. In September 2013, Ubisoft announced that they planned to invest CA$373 million into Ubisoft Quebec's infrastructure to expand their presence by 500 positions. Ubisoft Quebec predicted to employ 3,500 staff by the end of 2020. This move was strengthened through another 100 postitions being opened with an investment of CA$28 million, on 24 January 2014. On 2 July 2014, it was announced that Ubisoft Quebec would lead the development of the upcoming Assassin's Creed game (which later became Assassin's Creed Syndicate), of which all titles were previously made at Ubisoft Montreal. The same day, the studio also announced that it, together with its 350 staff and using another CA$4 million investment, would move to new offices in the Saint-Roch neighbourhood of Quebec City and open another 100 positions. In 2017, Patrick Klaus was appointed managing director of Ubisoft Quebec. In December 2018, Mike Laidlaw, who formerly served as creative director for BioWare, joined Ubisoft Quebec to assume that same role.
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