Xenoblade Chronicles (video game)
Xenoblade Chronicles | |
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![]() European cover art | |
Developer(s) | Monolith Soft[7] Nintendo SPD |
Publisher(s) | Nintendo[7] |
Director(s) | Tetsuya Takahashi |
Producer(s) | Shingo Kawabata Takao Nakano Hitoshi Yamagami |
Designer(s) | Tetsuya Takahashi Koh Kojima |
Writer(s) | Tetsuya Takahashi Yuichiro Takeda Yurie Hattori |
Composer(s) | Manami Kiyota ACE+
Yasunori Mitsuda |
Series | Xeno |
Platform(s) | Wii, New Nintendo 3DS, Wii U (Nintendo eShop) |
Release | Wii New Nintendo 3DS Wii U
|
Genre(s) | Action role-playing |
Mode(s) | Single-player |
Xenoblade Chronicles, known in Japan as Xenoblade (ゼノブレイド, Zenobureido), is an action role-playing game developed by Monolith Soft and published by Nintendo for the Wii console. The game was announced during E3 2009 under its original title Monado: Beginning of the World. It was later renamed Xenoblade in January 2010 to honor Tetsuya Takahashi, the director of the game and all prior games in the Xeno series. The game was first released in June 2010 in Japan and later localized and released in August 2011 in Europe. However, time passed without any confirmation on a North American release, which led to the Operation Rainfall fan movement in order to generate interest in a release in the region. Despite Nintendo's statement that they were not influenced by the movement, the game was eventually released in North America in April 2012. Additionally, a handheld port titled Xenoblade Chronicles 3D was released exclusively for the New Nintendo 3DS in April 2015.
The game follows Shulk and his band of friends as they search for answers about the mysterious "Monado" sword and defend their homeland from violent robotic creatures known as the Mechon. The game contains an open world design and strongly emphasizes exploration due to the world's large size. The game was very well received by critics, with many citing it as a great example of innovation and improvement in Japanese role-playing video games. The game spawned a spiritual successor, Xenoblade Chronicles X, which was released in Japan for the Wii U on 29 April 2015, with the North American and European releases coming later in the year.
Gameplay
![](http://upload.wikimedia.org/wikipedia/en/thumb/c/c3/Xenoblade-Landscape.jpg/280px-Xenoblade-Landscape.jpg)
Xenoblade Chronicles plays as an action role-playing game that employs an open world design,[9] in which the player controls the character with the Wii Remote and Nunchuk or the Classic Controller.[10] Exploration, quest completion, and item collection are large parts of the game's gameplay. The player is encouraged to explore the large environments, which generally allows the player to visit whatever can be seen in the horizon.[11] While exploring, the player may choose to take on side quests from various non-player characters that inhabit the game's world, as they commonly involve locating certain items or killing a certain number of enemy characters. One strong point these quests possess is automatic completion, which allows the quests to be completed immediately without having the player to manually notify in-game characters of its completion, provided that the non-player characters are generic-named, e.g., Colony 9 Resident and Defence Force Soldier. Item collection plays a role in the game in the form of the game's "Collectopedia."[12] Scattered across all major regions of the game are glowing blue orbs, and upon coming into contact with the orb, the player is awarded an item at random, which is added to the player's inventory.[12] From there, the player may add the item to the Collectopedia, and if an entire chart is completed for a certain area, the player is rewarded with new items.[12] Aside from the Collectopedia, there are also ether crystals to be found from fallen enemies or ether crystal deposits, which grants the player to participate in a multifaceted "Gem Crafting" mini-game, allowing for the creation of gems that may increase battle stats when equipped.[13]
Many in-game systems affect the general flow of gameplay. The "Affinity" system tracks the relationships between characters and locations in the game. "Location Affinity" tracks the interpersonal relationships between all of the game's named characters, depicting to which degree they get along with one another, and a town's general perception of the player's controllable party.[14] Completing quests can alter perception of the characters, and open up additional story sequences.[15] There is also "Party Affinity", which is strictly the level of affection between each party member, ranging from indifference to love.[14] These affinities can be raised by having characters participate in battle together, giving gifts, or using the "Heart-to-Heart" system.[14] These "Heart-to-Hearts" are intimate moments between two characters that can show more of a character's personality, history, or thoughts, and can be initiated by having a certain level of Affinity between them.[16] The Affinity system ties into how efficient characters work together in battle and gem crafting.[13] A day-and-night time cycle also exists in the game, with the time of day often affecting in-game events, quests, and item availability.[17] While time flows automatically and a day cycle repeats about every ten minutes in real time, players can "set the clock" to the desired time at any point as well.[17] Additionally, while the game is about exploration, many areas, called "Landmarks" aid in traversing the land by serving as warp points, allowing the player to instantly return to that point at any time.[12] The game also supports a "save anywhere" feature".[17]
The game also has extensive customization, which includes changing the characters' outfits and weapons. These changes are directly reflected in the game, appearing in the field and even during scripted event scenes.[15] The game also contains a new game plus mode, which pulls over much of the player's progress from their first playthrough into future playthroughs.[18]
Battle system
![](http://upload.wikimedia.org/wikipedia/en/thumb/d/d7/Xenoblade_-_Battle_System_%28without_Monado%29.png/300px-Xenoblade_-_Battle_System_%28without_Monado%29.png)
Xenoblade Chronicles has a real-time action-based battle system, where the player manually moves the current lead character in real-time, and party members will "auto-attack" when enemies enter their attack radius,[19] most comparable to the system found in Final Fantasy XII[20] or many MMORPGs.[21] Manually input attacks, called "Arts", may also be performed by the player, but in a limited fashion. Battle Arts are only available after a "cool down" period that occurs after every use, while character specific "Talent Arts" only become available after enough auto-attacks are executed.[19] Both party members and enemies have a finite amount of health points, and attacks deplete this value. Combat is won when all enemies lose their HP, but the game is lost if the player's character loses all their HP and has no means of being revived. Health may be restored by the player by using healing Arts in battle, or the player may let characters' HP regenerate automatically outside of battle. Winning battles earns the player experience points, which allows the characters to grow stronger by leveling up and learning new Arts. Arts for each character must be set by the player on their respective set up, called a "Battle Palette", outside of battles.[22]
Several other systems are present to affect the flow of battle. The "Party Gauge" slowly fills as party members successfully land hits on the enemy players, and filling the gauge allows the player to chain multiple attacks together, for extra damage.[22] All party members have an "aggro ring" around them as well; the more actions a character performs, the larger it grows. Larger aggro rings lead enemies to focus their efforts on that respective character, leading to a strategic aspect of luring and diverting attention of enemies.[19] The game's "Visions" system, where Shulk can see glimpses of enemies' future attacks, also factors into battles. With knowledge of an enemy's potentially-dangerous attack, the player can prevent it from happening by alerting a teammate, allowing the player to activate one of their Arts, or by using an Art of their own to stop the attack.[23]
Plot
Setting and characters
The setting of Xenoblade originated in a world that was nothing but endless ocean, until two great titans, the Bionis and the Mechonis, came into existence. The two giants fought a timeless battle, until with one final strike, only their lifeless bodies remained, forever locked in combat.[24] Eons later, new forms of life arose on the corpses of the two titans; organic lifeforms such as the humanoid Homs on the Bionis; and mechanical life forms, such as the Machina, on the Mechonis.[25] The Homs of Bionis soon began fighting for survival against the war machines of the Mechonis, named the "Mechon".[24]
The protagonist of the game is an 18-year-old young man named Shulk, who lives in Colony 9 of the Bionis. When the colony is attacked by the Mechon, he obtains the Monado, the legendary blade capable of damaging the Mechon, and granting the wielder the ability to see the future. When his longtime friend Fiora is killed by a mysterious "faced" Mechon in the attack, Shulk ventures across the Bionis to stop the Mechon invasion and avenge Fiora.[26] Those who fight with him are Reyn, a young and headstrong Defense Force soldier and Shulk's childhood friend; Dunban, the previous wielder of the Monado and Fiora's older brother; Sharla, a medic and sniper from Colony 6; Melia Antiqua, mage and crown princess of the High Entia; and Riki, a member of the Nopon race of small creatures, who is chosen as the hero of his village.[26]
Story
The game's story opens to a battle one year prior to the game's present, detailing Dunban's use of the legendary sword known as the Monado, to lead an effort against the Mechon, fighting alongside fellow Homs, Dickson and Mumkhar.[27] It is successful, and temporarily restores peace for a year, but Mumkhar is assumed to be killed by the Mechon as he attempts to flee during the battle and Dunban's right arm is almost completely paralyzed from his use of the sword.[28] One year after the battle, Shulk and Reyn return to their home in Colony 9 after surviving an attack from monsters.[29] After meeting up with Fiora and helping with an errand, the Mechon launch a large surprise attack against Colony 9. Shulk and his friends return to find Dunban with the Monado.[30] However, the Monado's power overwhelms Dunban again, and he drops the weapon in agony. Shulk picks up the Monado, showing greater control over the weapon, and exhibits the ability to see enemies' future attacks.[31]
Fighting their way through the assault, Shulk's group encounters a large "faced" Mechon leading the attack, called "Metal Face". Unlike the rest of the Mechon, the Monado does almost nothing to Metal Face as it incapacitates them.[32] Fiora arrives in a tank to save them; however, Metal Face dismantles the tank and stabs Fiora, killing her.[33] The Mechon then withdraws from the devastated colony. Resolute, devastated, and vengeful, Shulk and Reyn leave Colony 9 in pursuit of Metal Face, to reach Galahad Fortress, the Mechon stronghold located at Sword Valley.[33][34] Shulk and Reyn travel through the Bionis' leg, where they meet and recruit Sharla.[35] After the group reunites with Dunban, Shulk has a vision of himself fighting Metal Face on a black island, which is deduced to be Prison Island, making it their next destination.[33] On the way up, Melia and Riki join Shulk's group.[36][37] Shulk also meets Alvis, a male Homs who can use the Monado.[33]
In Alcamoth, the High Entian capital, Shulk's group manages to foil assassination attempts against them, while learning of Melia's identity as a princess of the imperial family.[38][39] The group gains imperial sanction to enter Prison Island. Later, while meeting with Melia, Shulk has a vision of Metal Face killing the Emperor; before he can tell the others, Metal Face and the silver Face Nemesis lead a Mechon attack on Alcamoth. Realizing that the city's defenses will soon be overwhelmed, Melia's father, Emperor Sorean Antiqua, travels to Prison Island to try and counter the attack. Shulk, Melia, and the others travel there as well, where they meet Zanza, a Giant who claims to be the creator of the Monado, and the prisoner of the island. Zanza offers to "release the shackles" that prevent Shulk from harming Faced Mechon.[40][full citation needed] Shulk accepts, but Metal Face kills Zanza and the Emperor shortly afterward. Shulk fulfills the vision by quickly defeating Metal Face; however, Face Nemesis takes Shulk's killing blow to Metal Face, revealing a Homs with a mechanical body inside. To everyone's shock, the Homs reveals herself as Fiora; however, she does not respond to her name nor does she recognize Shulk, and leaves with the retreating Mechon.[41]
Shulk, although relieved to know Fiora is alive, is despondent to know that she cannot remember him, Dunban, or Reyn. However, after some time, Dunban reveals that he has always wanted Shulk to be with Fiora and that the important thing is that she is alive. After some encouragement from his friends to follow his heart, Shulk decides to follow the Mechon to Galahad Fortress and to find Fiora, passing down through the snowy Valak Mountain. At the mountain's bottom, Fiora (inside Face Nemesis) comes to see Shulk, still not herself although behaving and speaking benevolently, calling him "Heir to the Monado".[42] Metal Face suddenly appears and attacks, its operator revealed to be Mumkhar. During the resulting fight, Egil, the leader of Mechonis, intervenes to take Face Nemesis back with him, much to the party's chargin.[43] The group follows Egil and his forces to Sword Valley, where they fight Mumkhar again, finally killing him accidentally.[44] At the heart of Galahad Fortress, the party encounter and fight Egil and Fiora, the latter being forced to fight them. Before Egil can eliminate the group, the one controlling Fiora, apparently hearing Fiora's plea to save Shulk, stops him, causing an explosion. Shulk jumps after Fiora's falling Mechon as the others are separated. Egil escapes, the power of Face Nemesis troubling him.[45]
Waking up from a dream, Shulk finds himself on the Mechonis' Fallen Arm. He finds Fiora and kisses her, reviving her as her old self and they share a heartfelt, intimate reunion, finally admitting their feelings for each other. Shulk learns that until the fall from the fortress, "someone else" was controlling Fiora's body, while she herself could only watch.[46][47] The two decide to find the others, finding Sharla and Reyn first. They soon reunite with Melia and the others in a village, where they meet the people of Mechonis, the Machina.[48] Linada, a doctor, helps Fiora adjust to her new body, while Shulk and the others meet with Miqol, the village leader and father of Egil. Miqol requests them to kill Egil, saying that Vanea, Egil's sister, will try to assist them.[49][50][full citation needed]
The group leave the village to reach the Mechonis capitol, Agniratha. During their journey, they are ambushed by Jade Face, who is revealed to be Gadolt, Sharla's supposedly dead fiancé. Narrowly escaping a fatal attack, the group meets Vanea shortly afterward. As Vanea wishes for peace between the denizens of the Bionis and Mechonis, she takes them to Agniratha. Once there, Fiora is temporarily taken over by Meyneth, the goddess of the Mechonis and the "other person" from before. Shulk and the others learn that the Bionis and Mechonis were once at peace with one another, before the former inexplicably attacked the latter, killing many of the Machina. Understanding Egil's desire for revenge, the group heads for the Meyneth Shrine, where Egil is located.[33][full citation needed]
After a brutal fight, Egil reactivates the Mechonis, beginning the attack on the Bionis. After entering to the Mechonis Core, Shulk reconciles with Egil, beginning a truce between them. However, Shulk is shot in the back by Dickson, revealing himself to be a "Disciple of Zanza". At this time, Zanza, the god of the Bionis, is revived from Shulk's body and takes the Monado to lay waste to Mechonis. In the ensuing fight, Fiora loses Meyneth's Monado, which Zanza takes for himself, expelling Meyneth in the process. Afterward, Fiora finds out that without the Monado, she is dying. However, she resolves to carry on fighting and decides to withhold this information from Shulk to spare him emotional distress, as well as the rest of the party, except Melia. Egil stays within the Mechonis to give the party enough time to escape, although Zanza destroys him along with the Mechonis, much to Vanea's dismay.[33][full citation needed]
With life on the Bionis in chaos, Fiora and the others take Shulk's body with them to escape. As they pass over Sword Valley, Lorithia, a member of the High Entian court, reveals herself as another Disciple, and turns many High Entia into Telethia to eliminate life on Bionis, though non-pureblooded High Entia like Melia are unaffected. The party fights back, retreating to Colony 6 with Telethia in tow. Meanwhile, Shulk and Alvis speak to each other through the former's dream, with Alvis subtly encouraging Shulk to continue. Shulk reawakens just in time, using a Monado-esque Machina weapon to fight off Zanza's forces. At the same time, Alvis reveals himself as the final Disciple, following Dickson to Prison Island. Shulk lets him go, saying that his allegiance does not matter.[33][full citation needed]
After defending Colony 6, the group travels through the Bionis' interior to defeat Lorithia, then to Prison Island to defeat Dickson, with Shulk and Fiora using the leftover power from Zanza and Meyneth, respectively. Dickson, however, decides to give up as he says he's not willing to become a martyr. The party then finds themselves in what appears to be a simulation of the Solar System. At the end of the simulation, they catch a brief view of the planet Earth before facing Zanza, now a god-like monster wielding his and Meyneth's Monados. He voices his intent to create a new world, as the current world is no longer needed, and offers to make Shulk immortal; resolute, Shulk rejects the offer. Partway into the ensuing battle, Shulk, encouraged by Alvis, calls forth his own Monado, which he uses to destroy Zanza.[full citation needed]
After the battle, Alvis appears before Shulk and shows him a vision of the past, in which Zanza was once a human scientist named Klaus. He and Meyneth performed an experiment that attempted to create a new universe, but accidentally destroyed their universe and caused the two of them to become gods. They then created the universe of the Bionis and Mechonis. Needing a physical host, but unwilling to risk their departure for other worlds, Zanza initiated a cycle of destruction and rebirth to keep life on Bionis, creating beings from the ether and destroying them with the Telethia when they threatened to leave. Alvis reveals that he was originally the administrative computer of the space station where the experiment was performed. Alvis then informs Shulk that their world is expiring, and that Shulk, as its new god, must decide the world's fate. Shulk chooses to recreate the universe as a world without gods, causing the Bionis to collapse and fall.[33][51] In the epilogue, Homs, High Entia, Nopon, and Machina are all shown living peacefully together in the new world in which the Bionis has fallen, Fiora has been fully restored to being a Homs, and Shulk states his optimism for the future of the new world.
Development
Creation
Development of the game predated the release of the Wii console itself, leading to a four-year development period for the game's Japanese release alone.[52] Despite development starting in 2005, the game was not revealed to the public until E3 2009.[53] At the time, the game was announced under the title of Monado: Beginning Of The World.[53] The game was later retitled Xenoblade in January 2010 to honor Tetsuya Takahashi, as Nintendo president Satoru Iwata described, was the one "who poured his soul into making this and...the Xeno series".[54] Takahashi involved himself in every aspect of the game, from creating the original concept and script to the final debugging stages.[8]
During the game's long development period, the game went through many changes. At one point, the development team tried to implement a turn-based battle system, but they felt it was too difficult to implement the "changing the future" feature in such a system.[52] Great care had also gone into making the protagonist, Shulk, likeable by audiences. At one point, to do this, the team proposed having him act as a silent protagonist.[55] However, the team instead took the opposite approach, and focused on Shulk's interactions between the other characters, especially through aspects such as the "heart to hearts" and how team members cheer each other on during battles.[55]
Takahashi's goal for the game was to convey a feeling of freedom to the player, with less focus on lengthy cutscenes than prior games in the Xeno series.[56] He has described the game world as "overwhelming, like an MMORPG" and compared its size to that of Japan,[57] stating that from "one end to the other," the game's world is "about the size of the Japanese archipelago."[9]
Music
The game's music was composed by a total of six musicians, with it being primarily written by Manami Kiyota and the three member team of ACE+, which consisted of Tomori Kudo, Hiroyo "CHiCO" Yamanaka, and Kenji Hiramatsu.[8] Also included was Yoko Shimomura, who wrote eleven tracks for the game.[58] Together, the team created over 90 tracks for the game.[8] Takahashi was very involved with the music, constantly rejecting pieces due to what he felt was not fitting for the game.[59] Takahashi and the rest of the music team's goal was to use a large variety of different instruments to create a sound that was not typical of a Japanese RPG.[60]
Yasunori Mitsuda was brought in to do the music for the game's epilogue due to his involvement with the music of prior Xeno games Xenogears and Xenosaga Episode I.[8] The track caused much stress to Mitsuda, who was tasked to create the game's most important song, which needed to incorporate both the diversity of the entire rest of the soundtrack, and mesh with Takahashi's grand vision for the ending of the game.[60] Takahashi even wrote the original Japanese lyrics for the track personally.[61] The Xenoblade Original Soundtrack was released in Japan by Dog Ear Records on June 23, 2010.[62]
North American localization
Despite the game's August 2011 release date in Europe, during this same time period, Xenoblade Chronicles did not have a confirmation of a North American release. Additionally, the game was absent altogether from E3 2011, a major medium for promoting upcoming games in North America.[63] In an interview on the French television station Nolife, Mathieu Minel, the marketing manager of Nintendo France, stated that Nintendo of Europe had desired to show the game at it, but Nintendo of America would not allow it, sparking speculation that it would not be released in North America.[63] In response, a fan campaign called "Operation Rainfall" formed to persuade Nintendo of America to localize Xenoblade Chronicles, along with fellow Wii RPGs The Last Story and Pandora's Tower.[64][65] The group organized several efforts to raise awareness of the game's demand, such as encouraging people to pre-order the old Monado placeholder on Amazon.com.[66] On 25 June 2011, the pre-orders from the campaign made the game the No. 1 best-selling video game on Amazon.com for that day.[66]
The game was eventually confirmed for North America release, but it wouldn't be until the following December.[67] The game was released on 6 April 2012.[68] While Nintendo acknowledged the efforts,[69] and Xenoblade staff members even voiced support for it,[70] in December 2013, Nintendo of America President Reggie Fils-Aime stated that ultimately, "Operation Rainfall" had not affected their plans for releasing the game in North America.[71]
Concerning the game's localization, Takahashi stated that while some minor changes were made in the English versions of the game, like some bug fixes, minor adjustments to gameplay balance, and slight rewriting of some written content, none of the changes led to any significant differences.[72]
Handheld port
On 29 August 2014, Nintendo announced during a Japan-only Nintendo Direct presentation that a port of Xenoblade Chronicles, titled Xenoblade Chronicles 3D, was in development for the New Nintendo 3DS system. The port was developed by Monster Games. It is not compatible with previous Nintendo 3DS family models, as the game makes use of the improved CPU of the New Nintendo 3DS.[73] The new port features StreetPass functionality, as well as compatibility with the Shulk Amiibo.[6] The 3DS port was released worldwide in April 2015.[5]
Reception
Aggregator | Score |
---|---|
GameRankings | (Wii) 92%[74] (New 3DS) 86%[75] |
Metacritic | (Wii) 92/100[76] (New 3DS) 86/100[77] |
Publication | Score |
---|---|
Edge | 9/10[78] |
Eurogamer | 9/10[20] |
Famitsu | 36/40[79] |
G4 | 4.5/5[76] |
Game Informer | 9.5/10[80] |
GamePro | ![]() ![]() ![]() ![]() ![]() |
GamesMaster | 93%[74] |
GameSpot | 9/10[82] |
GamesTM | 9/10[83] |
GameTrailers | 9.3/10[74] |
IGN | 9/10[84] |
Joystiq | ![]() ![]() ![]() ![]() ![]() |
NGamer | 93/100[76] |
Nintendo Power | 9/10[74] |
Nintendo World Report | 10/10[74] |
Official Nintendo Magazine | 92%[85] |
PALGN | 9.5/10[74] |
X-Play | 4.5/5[76] |
Digital Spy | ![]() ![]() ![]() ![]() ![]() |
Gamereactor | 9/10[87] |
Metro GameCentral | 9/10[88] |
N-Europe | 10/10[89] |
Nintendojo | 10/10[90] |
RPGamer | 5/5[91] |
GameCrunch | 9.1/10[92] |
Publication | Award |
---|---|
GameSpot | Best Wii Game, Editors' Choice |
MMGN | Best RPG |
Nintendojo | Game of the Year (Runner-Up) |
Nintendo Life | Wii Game of the Year (Second Place), Game of the Year (Honourable Mention) |
RPG Fan | Best RPG (readers choice)[93] |
RPGamer | RPG of the year[94] |
Slant Magazine | Game of the Year[95] |
Xenoblade Chronicles received critical acclaim from reviewers, with average aggregate scores of 92% at GameRankings, based on 42 reviews,[74] and 92 out of 100 at Metacritic, based on 59 reviews.[76] The game had the fourth highest ranking on Metacritic for all video games released in 2012,[96] and many reviewers referred to the game as the best Japanese role-playing game of the seventh generation of video games.[84][88][91][81]
Many reviewers lauded the game for revitalizing and reinventing the otherwise stagnant and traditional Japanese role-playing genre.[78][85] GameSpot awarded the game an Editors' Choice award, saying that it "is a remarkable game" and "drags the JRPG into the 21st century, modernising many of the genre's traits and nailing a pace that outclasses the majority of its peers."[82] Eurogamer similarly stated that "It's a game that invites us to reassess an entire genre, pointing to a bold future while nodding its respect towards the past. It's a towering triumph",[20] Game Informer praised the game's sense of adventure, with the reviewer stating that "I fell in love with JRPGs in the 16-bit era because they constantly showed me things I’d never seen before. Somewhere in the last 15 years, most RPG developers in Japan have lost sight of that, instead rehashing the same fantasies and floating by on nostalgia. Xenoblade Chronicles is the first JRPG I’ve played this generation that has me excited for the future rather than simply reminding me of happy memories from my past. Monolith Soft deserves praise for creating it."[80] IGN especially praised the characters, stating "The likeable voice acting makes it easier to form lasting relationships with the characters, who are better-written and more believable than most. Their relationships with each other really make sense; rather than a band of random people thrown together by circumstance, your party really feels like a band of brothers (and sisters)."[97]
Xenoblade Chronicles 3D has received generally positive reviews with an 86% ranking based around 41 reviews on GameRankings and an 86 on Metacritic based on 59 reviews. The port has been praised for keeping the original intact despite the graphical disadvantages. However, some critics were still critical on the graphics and recommended playing the original.
Awards
The game has received several awards. In December 2011, GameSpot gave Xenoblade Chronicles the award for "Best Wii Game" of the year,[98] while also being nominated for the "Best RPG" and "Game of the Year" awards.[99] The Daily Telegraph also nominated it for the "Game of the Year" award.[100] Nintendo Life chose it as second place for the "Wii Game of the Year" award and gave it an honourable mention for the overall "Game of the Year" award.[101] Xenoblade also won the "Best RPG" award from MMGN's Community Game of the Year Polls.[102] Nintendojo chose it as the runner-up for its "Game of the Year" award.[103] IGN gave Xenoblade Chronicles its award for " Best Wii/WiiU Game of 2012" and well as IGN's People's Choice Award for the same category.[104] The game won best sound in a RPG as well as the readers choice of "best RPG of 2012" by the gaming site RPG Fan, in their 2012 RPG awards.[93][105] At the 2012 RPGamer awards Xenoblade Chronicles won many awards including: "Best Music","Best Console RPG", "Best Story" and "Best overall RPG of the year".[94][106][107][108] [109] The editors of Slant Magazine gave the game the first place in their "Top 25 Best Video Games of 2012",[95] stating: "...in a year of several marked technological adjustments, and the effective birth of the next generation with the Wii U, our favorite game is a callback to the era of the classic JRPG."[110] concluding with "Monolith Soft's ambitious epic is boundlessly beautiful, challenging, emotionally gripping, and most distinguishably of all, effortlessly transporting."[95]
Sales
The Wii version of the game debuted at No. 1 in its week of release in Japan, selling 83,000 copies.[111] At the end of 2010, the game had sold 161,161 copies in Japan, making it the eighth best-selling Wii game of the year,[112] and by the end of 2013, it had sold almost 200,000 copies.[113] It debuted at seventh on the UK game charts,[114] and at second place on the Wii charts, despite stock shortages.[115] According to Gamasutra, it was the fourth best-selling game in the UK during its first week.[116] Investment banking firm Piper Jaffray estimated it to be one of the best-selling games in the United States during the month of April 2012, along with Mass Effect 3 and Prototype 2.[117] The NPD Group excluded the game from their monthly report as it was a retailer exclusive.[118] Exact figures were not released, though Nintendo announced that the game sold more in the West than in Japan, indicating at least 200,000 copies sold.[113] The New Nintendo 3DS version fared below par, selling merely 56,932 copies in its first week in Japan.[113] Roughly 78,000 Japanese copies had been sold by the end of June 2015.[119]
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- ^ Matt Hughes (9 April 2012). "Page 9 - Xenoblade Chronicles beginner's guide - GamesRadar". Retrieved 16 October 2014.
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- ^ a b Gifford, Kevin. "All About Xenoblade's Fighting System". 1up.
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- ^ a b Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Scene: Prologue / Battle of Sword Valley.
Shulk (voice-over): Long ago, the world was nothing more than an endless sea cloaked in a boundless sky, reaching as far as could possibly be imagined. Then two great titans came into existence. The Bionis and the Mechonis. The titans were locked in a timeless battle. Until at last, only their lifeless corpses remained. [...] Eons have passed. Now, our world, this vast land stretching across the remains of the Bionis, is under attack by a relentless force known as the Mechon.
- ^ Ishaan (2 April 2012). "All The Little Things That Made Me Love Xenoblade Chronicles". Siliconera. Retrieved 22 January 2014.
- ^ a b "CHARACTERS - Xenoblade Chronicles". Nintendo.com. Nintendo. Retrieved 19 March 2013.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley.
Dunban: We may die if we take a stand here. But staying gives us the chance to change our destinies. We have the Monado. With this, the future is ours for the taking!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Scene: Battle of Sword Valley. Level/area: Battle of Sword Valley.
Dunban: Vile Mechon! If you think the Homs, the people of Bionis, are just waiting here for you to pick us off, you are sorely mistaken!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9.
Shulk: Thanks, Reyn. That was a close one. / Reyn: Man, what were you doing wandering off by yourself? Stay where I can keep an eye on you. [...] Anyway, we'd better get back to the colony. If I'm late for drills again, old Square-tache is gonna kill me. / Shulk: Square-tache? Oh, the Defense Force Colonel. He's pretty scary.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9.
Shulk: Where's Dunban? / Fiora: He's gone! I can't find him anywhere. / Reyn: What?! He ain't fit enough to face these things! / Shulk: Reyn! Let's get to the lab! / Reyn: The lab? Of course! The Monado's there!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9.
Dunban: Ah—agh! / Reyn: Dunban! You can't take any more of the Monado! / Dunban: But...I must...! I don't have a choice! [coughs up blood] […] / Shulk: Reyn's right. You can't go on like this. […] Dunban! ... This time...it's my turn!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9.
Shulk: The Monado! It's not working! […] / Dunban: How can that be? The Monado should cut through Mechon with ease!
- ^ a b c d e f g h Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Colony 9.
Shulk: I've made a decision. … My purpose in life - I will pursue that faced Mechon. … They attacked our colony, killed Fiora... I will find that Mechon - find it and destroy it. Destroy them all!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Bionis' Leg.
Shulk: [thinking] That thing kills Sharla, too. I saw it in the vision. But I can't stop her coming with us. I don't know how I can protect her. [shakes head] But I have to do it. I will change the future.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Frontier Village.
Melia: Forgive me, Shulk, but what are you talking about? / Reyn: Shulk can see visions of the future. / Melia: [disbelieving] See...the future? And you expect me to believe that rubbish?! / Reyn: Believe what you want, lady. Same as I tell all the nonbelievers. / Sharla: That'd be me, then. / Reyn: Oh, yeah! [turning to Melia] In any case, the only reason we got this far was 'cos of Shulk's visions. If Shulk says he sees you in a vision, then you must be important to whatever happens next. And if you're tough enough to fight a faced Mechon, you're all right in my book.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Frontier Village.
Riki: [sighs] Riki owe lots of monies to village. If Riki defeat Dinobeast, village promise to forget my debts. So, Riki like being Heropon!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Alcamoth.
Dunban: [when Inquisitors—assassins of the Bionite Order—enter the room] Excuse me. We ordered room service an hour ago. / ??? (Inquisitor): I'm afraid [you've eaten] your last meal.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Alcomoth.
Alvis: [seeing the defeated assassins; surprised] These are…Inquisitors?
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Prison Island.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Prison Island.
Shulk: [to Metal Face] You will know the pain and suffering you caused the Emperor and Fiora! / Silver Face: [flies in] Desist! […] / Zanza (voice): [I see now.] It is as I suspected. You exist outside the pre-[established] harmony. / Shulk: Is that…a Homs? …! F-Fiora! […] / Fiora (???): My mission is complete. Returning to base. […] / Shulk: Fiora! It's me, Shulk! Fiora!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles. Nintendo. Level/area: Valak Mountain.
[A silver-colored Mechon flies over the group, who spots it.] Dunban: That Mechon... [The camera zooms in, revealing the Mechon to be the silver Face Nemesis. It flies over the group again, and lands near a pillar of rock. Shulk runs toward the Mechon, whose chestplate opens to reveal the pilot—Fiora. Shulk stumbles forward as if coming out of a daze.] Shulk: It is you. / Reyn: Hey, that's Fiora! / [The group runs forward, while Alvis simply stridding towards Shulk and the Mechon. They stop just meters away from the two, just as Fiora begins to speak in the "other" voice she'd used before.] / Fiora (???): Young Heir to the Monado. We meet again. / Shulk: Fiora! / Fiora (???): [confused] Fiora...? Is...that my name? Then, you...you know this body? / Shulk: So it's true. You really don't remember us at all. [now desperate] Fiora, listen! If nothing else, you must remember your family! [gestures toward Dunban] That's Dunban over there! / Fiora (???): [to herself] Family...? There is family... [to Shulk] Wielder of the Monado, there is...a matter I must speak to you about—AH! / [Fiora's Mechon is suddenly struck by an energy shot, and it slams into the pillar.] / Shulk: Fiora! / Reyn: [turning around] What was that?! [Metal Face flies in, changes to its "humanoid" form, and lands on top of Face Nemesis.] / Shulk: Metal Face! / [The group draws their weapons.] / Dunban: Stay alert! / Melia: You killed my father! / Reyn: Get him! [The group surges forward.] Shulk: Get away from her! [Metal Face grabs the silver Mechon by the neck, and everyone stops.] Metal Face: Now, now. Let's all calm down. If I slip, I might mess up her hair. / Shulk: You... / Melia: You're disgusting! / Metal Face: Would you be so kind as to put down that dangerous toy you have? I could take it after I smash you all to a pulp. [laughs] But, we wouldn't want that, would we? / Shulk: [pauses, then deactivates the Monado; angrily] All right. You can have it. But only if you let her go. [he runs the Monado into the snow and backs away, weaponless.] / Metal Face: There's a good boy. Always eager to please, Shulk. [laughs] [Metal Face's chest opens up, revealing a Homs with a mechanical body. Dunban recognizes him.] / Dunban: But you're— / Mumkhar: [smiling] How's it going, Dunban? / Shulk: Is that—? [Mumkhar jumps out of his Mechon and approaches Dunban, taking the Monado and propping it over his shoulder.] / Dunban: Mumkhar! I thought it might be, but...you're to blame for all this?! / Mumkhar: [stopping in front of him] I can't tell you how badly I've wanted this sword. [turning to Shulk] Has this puny boy even figured out how it works yet? … What are you willing to do? Would you kill a Homs to beat us?
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Valak Mountain.
Shulk: It's not...like the other Mechon. / Egil: You are right, Heir to the Monado. This is the strongest Face ever built, controlled by me, Egil—leader of Mechonis, and agent of Meyneth. / Shulk: "Leader of Mechonis"? So you're the one who controls the Mechon. / Egil: I am he. We fight to free the world from the tyranny of the Bionis. […] Your questions do not concern me. I must return with this one.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Sword Valley.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Galahad Fortress.
Fiora (???): Egil... No matter how much you yearn for revenge, I will not permit you to have your way! [...] / Shulk: Fiora! / Reyn: Shulk! No! [...] / Egil: The power of that Face... No. That is not possible. It cannot be!
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Fallen Arm.
Shulk: [after reviving Fiora] Fiora. You're awake. Uh...do you remember? My name is Shu- [Fiora puts her hand on Shulk's cheek, and he looks at her expression of content with surprise.] / Fiora: I can't believe it. My first kiss. / Shulk: [relieved] You do remember me! Fiora! / Fiora: [nods] Of course I do, Shulk. [The two embrace.]
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Fallen Arm.
Fiora: I...I never forgot you, or the others. / Shulk: Then...why? / Fiora: Because...I wasn't me anymore. I wanted to call out, but I couldn't. [...] When it happened, when Colony 9 was attacked by the Mechon... [...] I thought I had died. I felt the Mechon's claw rip through me. I couldn't remember anything. There was no sound, no light, no pain. When I came round, I had the body of a machine. And...it felt like there was someone else inside me. [...] Shulk: "Someone else"? You mean the person who was controlling the Mechon you were in? / Fiora: Yes, that voice.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Machina Village, Fallen Arm.
Linada: Your surprise is understandable. We are the Machina, the people of the Mechonis.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Machina Village, Fallen Arm.
Miqol: Actually, my request is about [Egil] as well. [...] I want you to kill Egil.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo. Level/area: Machina Village, Fallen Arm.
- ^ Monolith Soft (1 September 2011). Xenoblade Chronicles (Wii). Nintendo.
Shulk: And so, what I... no, what we wish for is... a world with no gods!
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