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Entertainment Software Rating Association

From Wikipedia, the free encyclopedia

Entertainment Software Rating Association (ESRA)
Company typeSelf-regulatory
IndustryOrganization and rating system
Founded2007
HeadquartersTehran, Iran
Area served
Iran
Websiteesraa.ir
Former logo

The Entertainment Software Rating Association (ESRA; Persian: نظام ارزیابی و رده‌بندی سنی بازی‌های رایانه‌ای)[1] is a self-regulatory organization that assigns age and content ratings in Iran.[2][3][4] The system was established in 2007 by the Iran National Foundation of Computer Games[5] and has the status of a research project.[6][7][8]

Rating system

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Icon Rating
Ages 3 and over
Ages 7 and over
Ages 12 and over
Ages 15 and over
Ages 18 and over

Content icons

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These are graded on a scale from 1 to 5.[citation needed]

Content icon Description
Drugs How much a game mentions or uses tobacco, drugs etc.
Difficulty Difficulty of the game. Harder games get a higher score.
Fear How much a game induces fear and paranoia in the player. Among the criteria are limitations of visibility, disturbing ambience, monsters, and sudden events.
Violence Intensity of violence in a game. Among the criteria are repetition and variety of violent scenes, the amount of blood in the game, the use of various firearms, fights, and conflicts.
Profanity Severity of profanity in a game. Among the criteria are the type and rate of repetition of profanity in the game, profane music, and profane behaviour of characters.
Despair Amount of despair in a game. Among the criteria are the absurdity and aimlessness of the story, hopeless events, and tasks that make the player feel guilty.

References

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  1. ^ Alexander, Leigh (30 November 2010). "Middle East's Game Industry Creates Islam-Centric Game Ratings". Gamasutra. Archived from the original on 27 August 2021. Retrieved 3 October 2024.{{cite web}}: CS1 maint: unfit URL (link)
  2. ^ "New Game Rating System for Islamic Values". gaming.do.co.za. Archived from the original on 1 December 2010. Retrieved 3 October 2024.{{cite web}}: CS1 maint: unfit URL (link)
  3. ^ Shariat, Seyed Vahid; Asadollahpoor, Amin; Alirezaie, Narges; Danesh, Ziba Bashar; Birashk, Behrooz; Tehranidoost, Mehdi; Jalili, Behrooz; Hejazi, Elahe; Shooshtari, Mitra Hakim; Shirazi, Elham; Ashayeri, Hasan; Teymouri, Mohammad Vali Majd; Rezaie, Mohammad Reza Majd; Zenali, Karen; Karimifar, Saied (1 January 2009). "Age Rating of Computer Games From a Psychological Perspective: A Delfi Study". Advances in Cognitive Sciences (in Persian). 11 (242). Tehran, Iran: Institute for Cognitive Science Studies: 8–18.
  4. ^ "Iran joining Entertainment Software Rating Board". Mehr News Agency. 24 December 2008. Retrieved 3 October 2024.
  5. ^ "Islamic Video Game Rating System Launched at Dubai World Game Expo". IslamToday. Archived from the original on 4 June 2016. Retrieved 3 October 2024.{{cite web}}: CS1 maint: unfit URL (link)
  6. ^ Chiaramonte, Perry (7 June 2016). "Tehran blocks sale of video game depicting Iran's 1979 revolution". Fox News. Retrieved 3 October 2024.
  7. ^ "Islamic system will rate video games". The National. 30 November 2010. Retrieved 3 October 2024.
  8. ^ Newbould, Chris (30 November 2010). "Islamic video game rating system launched". Digital Production Middle East. Archived from the original on 22 August 2016. Retrieved 3 October 2024.{{cite web}}: CS1 maint: unfit URL (link)
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