50 Cent: Bulletproof

From Wikipedia, the free encyclopedia

Jump to: navigation, search
50 Cent: Bulletproof

Developer(s) Genuine Games
High Voltage Software (PSP)
Publisher(s) Sierra Entertainment
Vivendi Games (PSP)
Platform(s) PlayStation 2, PlayStation Portable, Xbox
Release date(s) NA November 17, 2005

EU November 25, 2005
PSP:
NA August 29, 2006

Genre(s) Action
Mode(s) Single player, ad hoc multiplayer (PSP)
Rating(s) BBFC: 18
ESRB: M
OFLC: MA15+ (cut)
[citation needed]
Media DVD, UMD
Input methods DualShock 2, Xbox Controller

50 Cent: Bulletproof is a video game for the PlayStation 2 and Xbox platforms. It was developed in response to Grand Theft Auto San Andreas after 50 Cent was asked to voice the game's protagonist "CJ" with 50 Cent stating that he will only voice himself in video games. The game was reworked into a PlayStation Portable version and titled 50 Cent: Bulletproof G Unit Edition, with a top-down perspective. The game was to have been released for the Nintendo GameCube but was canceled. The titular protagonist is hip hop musician artist 50 Cent (Curtis James Jackson III) playing himself. The story revolves around Jackson's search for vengeance, hunting down the hitmen that attempted to murder him. The game also features Tony Yayo, Lloyd Banks, and Young Buck, members of the G-Unit rap crew, as 50's gang. Dr. Dre plays an arms dealer, Eminem plays a corrupt police officer, and DJ Whoo Kid playing as himself as a person selling "bootlegged" music (of the G-Unit camp) out of his trunk. There is also a video game soundtrack album available titled, Bulletproof (Soundtrack), and released by DJ Red Heat's Shadyville Entertainment. It also won "Best Original Song" in the 2005 Spike TV Video Game Awards. The game has sold 1.59 million games worldwide.[citation needed] A sequel, 50 Cent: Blood on the Sand, was released on February 24, 2009.

Contents

[edit] 50 Cent: Bulletproof G-Unit Edition

On August 29, 2006, Vivendi Games released a G Unit Edition for the PlayStation Portable. While the story and cutscenes are the same as the console counterpart, the game eschews the third-person perspective gameplay for a top-down, isometric viewpoint. Also added is multiplayer gameplay through ad hoc wireless connectivity. The G-Unit edition was not well received in some countries such as Australia, blamed for its violence and ‘Mature’ rating from the ESRB.

[edit] Reception

The game was negatively viewed by critics and player alike. It received 1 out of 5 and a Golden Mullet from X-Play.[1].

The PlayStation Portable G-Unit Edition was poorly received by critics. GameSpot's Alex Navarro did, however, say that it was a better game than the PS2 or Xbox versions, but it still wasn't a "good" game, stating "While you can argue that G Unit Edition is better than the original Bulletproof, all you're talking about is a lighter shade of lousy." [2]

[edit] Reviews

[edit] References

[edit] External links

Waqas Aslam played a big part in it all to create it for 50 cent and is part of the G Unit

Personal tools