Alone in the Dark (video game)
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| Alone in the Dark | |
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Original PC boxart |
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| Developer(s) | Infogrames |
| Publisher(s) | Infogrames (Europe) Interplay (North America) |
| Designer(s) | Frédérick Raynal Franck de Girolami |
| Platform(s) | DOS, Mac OS, 3DO, RISC OS |
| Release date(s) | DOS EU 1992 (floppy) |
| Genre(s) | Survival horror |
| Mode(s) | Single player |
| Rating(s) | ESRB: T |
| Media | four 3.5" floppy discs, 1 CD-ROM |
| System requirements | 16 MHz Processor, 640K RAM, 5 MB free hard drive space |
| Input methods | Keyboard |
Alone in the Dark is a 1992 survival horror game developed by Infogrames. The game has spawned several sequels, as part of the Alone in the Dark series, and was one of the first survival horror games, after the 1989 Capcom game, Sweet Home. Alone in the Dark set the standard for later survival horror games such as Resident Evil and Silent Hill. X-Play rated the game as the tenth scariest game of all time.[1]
This game is known to take place in the same continuity as Infogrames's slightly later game Shadow of the Comet, as a book located in the game makes explicit reference to elements of Shadow of the Comet's backstory.
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[edit] Plot
In 1925, Jeremy Hartwood, a noted artist and the owner of the Louisiana mansion Derceto, has committed suicide by hanging himself. His death appears suspicious yet seems to surprise no-one, for Derceto is widely reputed to be haunted by an evil power. The case is quickly dealt with by the police and soon forgotten by the public. The player assumes the role of either Edward Carnby, a private investigator who is sent to find a piano in the loft for an antique dealer, or Emily Hartwood, Jeremy's niece, who is also interested in finding the piano because she believes a secret drawer in it has a note in which Jeremy explains his suicide. The player, either as Carnby or Hartwood, goes to the mansion to investigate. As the player enters the house, the doors mysteriously slam shut behind him or her. Reluctantly, he or she continues up to the attic. In that room, the action begins.
Seconds after the game allows the player to take control of their character, monsters will make their first attack. The player must then progress back down through the house, fighting off various creatures and other hazards in the house, including a whole staff of staggering zombies and various monsters (not all of which can be killed), booby-traps and arcane books, in order to solve the mystery of Derceto and find a way out.
[edit] Gameplay
Players are given the option of choosing between a male or female protagonist (Edward Carnby or Emily Hartwood respectively), and are then trapped inside the haunted mansion of Derceto after dark. The player character starts in the attic (the place of Jeremy's suicide by hanging), having ascended to the top of the mansion without incident, and is then tasked with exploring the mansion in order to find a way out while avoiding, outsmarting or defeating various supernatural enemies including slave zombies, giant bipedal rat-like creatures, and other even more bizarre foes. Though starting with no weapons except fists and feet, the player character can find, and utilise, weapons such as firearms, kitchen knives, and swords.
However, combat only plays a partial role in the gameplay. For example, the total number of slave zombies throughout the entire game is only about a dozen, and many opponents can be beaten by solving a particular puzzle rather than a straight fight - indeed, a significant number of opponents cannot be killed. Much of the game involves exploration and puzzle-solving, and searching the house for clues to advance the story and learn more about what happened before the player's arrival.
The story is revealed to the player through an extensive series of books and notes found throughout the game, and is heavily influenced by the works of H. P. Lovecraft. Grimoires found in the mansion's library include the Necronomicon and De Vermis Mysteriis, both taken from Lovecraft's Cthulhu Mythos. Other Mythos references include books that feature the narrated history of Lord Boleskine, a direct reference to another Infogrames Cthulhu Mythos-based game, Shadow of the Comet, and the last name of player character Edward Carnby, a reference to John Carnby, a character in the mythos tale Return of the Sorcerer by Clark Ashton Smith. Several of the supernatural opponents are recognisable creatures from the Mythos, including Deep Ones, Nightgaunts and a Chthonian.
[edit] Sequels
The game was followed by several sequels:
- Alone in the Dark 2 (1993)
- Alone in the Dark 3 (1994)
- Alone in the Dark: The New Nightmare (2001)
- Alone in the Dark (2008)
The first game is generally considered superior to all the sequels, for having non-linear gameplay throughout (the second and third games are entirely linear), greater emphasis on story, survival and investigation as opposed to combat, and for its use of the Cthulhu Mythos - the other games do not reference the Mythos directly, and contain no characters or creatures from it except in references to the first game.[citation needed]
[edit] See also
[edit] References
- ^ "The Scariest Games Of All Time". X-Play (G4). 2006-10-25. http://www.g4tv.com/thefeed/blog/post/658946/XPlay_Top_10_Scariest_Games.html. No. 111, season 6.
[edit] External links
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