Balance of Power (video game)

From Wikipedia, the free encyclopedia
  (Redirected from Balance of Power (computer game))
Jump to: navigation, search
Balance of Power
Balance of Power Coverart.png
Cover art
Developer(s) Chris Crawford
Publisher(s) Mindscape
Series Balance of Power
Engine Proprietary
Platform(s) Windows, Apple Macintosh, Amiga, Atari ST, Apple IIGS, Apple II
Release date(s) February 1985
Genre(s) Government simulation game
Mode(s) Single-player, Hotseat
Media/distribution floppy disk
System requirements

Windows 1.0 or greater

Balance of Power is a computer strategy game of geopolitics during the Cold War, written by Chris Crawford and published in 1985. The game is notable for engaging the player in nail-biting brinkmanship without using any graphics more complicated than an outline map of the world.

Contents

[edit] Gameplay

The goal of the game is simple: the player may choose to be either the President of the United States or the General Secretary of the Communist Party of the Soviet Union, and must lead the chosen superpower for eight years, seeking to maximize "prestige" and avoiding a nuclear war. Each turn is one year long; at the beginning of each year, the player is presented with a set of incidents and crises in various countries around the globe, and must choose a response to each one. Responses may range from no action, to diplomatic notes to the other superpower, to military maneuvers. Each response is then met with a counter-response, which may vary from backing down to escalation. The player then gets a chance to initiate actions, and deal with the opponent's responses.

This core mechanic is similar to that of Bruce Ketchledge's 1983 game Geopolitique 1990, published by SSI. One difference from the earlier game is how negotiations are resolved. In both games, backing down in a negotiation results in a loss of prestige, which will reverberate politically. Likewise, in both games brinkmanship may result in a global war. In Geopolitique, such wars were actually fought in-game, after which the game continued. In Balance of Power, such a war ends the game instantly, with the following message: "You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure."

[edit] History

Screenshot from the Atari ST version

Balance of Power was originally released by Mindscape for the Apple Macintosh and Apple II, then ported to Windows (1986), Atari ST (1987) and Amiga. It was a sensation when it came out, but as a brutally realistic (some would say cynical) depiction of superpower maneuvering.

In 1986, Crawford published a book also called Balance of Power, which goes into great depth on the game, including the background of the politics, the formulas used to calculate prestige and related parameters, and an account of its (lengthy) gestation.

In 1989, a second edition, dubbed Balance of Power: The 1990 Edition (sometimes referred to as Balance of Power II) was released for the Apple IIGS, Windows, Macintosh, Amiga and Atari ST. The video game industry considers it a sequel, but Crawford himself does not.[citation needed] It adds more countries, advisors to help out the player, a new "multi-polar" level that allows countries to generate events of their own (such as declaring war on other countries), and a few miscellaneous features including a 2 player Hotseat mode. However, with the ending of the Cold War, interest declined.

[edit] Sequel

Chris Crawford in 1992 made the "Dragon Speech" where he explained that he was going to leave the game industry to make something more interactive and artistic. After all these years working, he released the sequel to Balance of Power called Balance of Power: 21st Century, where instead of a Cold War scenario it has a scenario of a modern US vs Asia vs the Middle East with the game's plot beginning September 12, 2001 and with the player taking the role of US President.[citation needed]

[edit] Reception

In Dragon's first "The Role of Computers" column, reviewers Hartley and Pattie Lesser recommended the game and called it a "superb game of global strategy that goes beyond other games, wherein thoughtful, calculated geopolitics could prevent a worldwide nuclear war!"[1] In a subsequent column, they commented further, calling the game "a truly entertaining and thought-provoking simulation of world geopolitics which involves the player in a quest to prevent a worldwide nuclear holocaust, while promoting either the U.S.A. or Russia to world prominence. This is a marvelous program that everyone should experience at least once."[2]

[edit] See also

[edit] References

  1. ^ Lesser, Hartley and Pattie (June 1986). "The Role of Computers". The Dragon (110): 38–43. 
  2. ^ Lesser, Hartley and Pattie (December 1986). "The Role of Computers". Dragon (116): 69–76. 

[edit] External links

Personal tools
Namespaces
Variants
Actions
Navigation
Interaction
Toolbox
Print/export
Languages