Bitpop

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Bitpop
Stylistic origins Chiptune, synthpop, electronica, new wave, VGM
Cultural origins 1990s-2000s, United States, Australia, Japan, Europe
Typical instruments Vocals, guitar, bass guitar, drums, synthesizer, sound chip, personal computer

Bitpop is a type of electronic music and subgenre of chiptune music, where at least part of the music is made using the sound chips of old 8-bit (or 16-bit) computers, video game consoles and arcade machines.

Characteristics[edit]

Among systems used include the Atari 8-bit computer, NEC PC-8801, Commodore 64, Nintendo Entertainment System, Amiga, Game Boy, and Mega Drive / Genesis. The sounds produced from these systems can be combined to any degree with traditional instruments, such as guitar and drums, modern synthesizers and drum machines, or vocals and sound effects. Some artists use software-based emulators or virtual synthesizers to recreate the sounds of 8-bit systems, while some use hardware synths, which use the actual sound chips from those systems, such as the Sidstation, Midibox, and trackers.[citation needed]

History[edit]

The term bitpop was coined by artists who separated themselves from pure chiptune, as they used more modern production styles and equipment. The name has connotations of a pun on britpop, using the word bit.[citation needed]

Bitpop uses a mixture of old and new equipment often resulting a sound which is unlike Chiptune although containing 8-bit sourced sounds. For example, a bitpop production may be composed almost entirely of 8-bit sounds but with a live vocal, or overlaid live guitars. Conversely, a bitpop production may be composed almost entirely of live vocals and instruments, but feature a bassline or lead melody provided by an 8-bit device.[1][2][3]

One of the pioneers of bitpop music were Welle:Erdball, with their heavy use of Commodore 64 for their first album in 1992. Being a German-speaking group not using the term bitpop and who don't travel by plane, they remained popular among people listening to industrial music or electroclash.

Bitpop music began gaining popularity towards the end of the 1990s. The first electroclash record, I-F's "Space Invaders Are Smoking Grass" (1997), has been described as "burbling electro in a vocodered homage to Atari-era hi-jinks,"[4] particularly Space Invaders.[5] The Beastie Boys outer-space sci-fi themed album Hello Nasty (1998), included, among other potentially influencing tracks, the distinctively video game sound themed original composition track UNITE; garnering mainstream recognition years ahead of the popular video game tune genre and movement. The trance song "Kernkraft 400" (1999), often played at sports events worldwide, was a remix of a chiptune song written by David Whittaker called "Stardust" for the 1984 Commodore 64 computer game Lazy Jones.

In 2003, Malcolm McLaren wrote an article on bitpop and chip music. It also noted a planned release in that style by McLaren.[6]

By the mid-2000s, 8-bit chip music began being incorporated in mainstream pop music, used by acts such as Beck (for example, the 2005 song "Girl"), The Killers (for example, the 2004 song "On Top"), and particularly The Postal Service in many of their songs. The low-quality digital MIDI styling of early game music composers such as Hiroshi Miyauchi also began gaining popularity.[7] In 2003, the J-pop girl group Perfume,[8][9] along with producer Yasutaka Nakata, began producing music combining chiptunes with synthpop and electro house;[9] their breakthrough came in 2007 with Game, which led to other Japanese female artists using a similar electronic style, including Aira Mitsuki, immi, Mizca, SAWA, Saori@destiny, and Sweet Vacation.[10]

In recent years, 8-bit chiptune sounds, or "video game beats", have been used by a number of mainstream pop artists. Examples in the Western world include artists such as Kesha[11] (most notably in "Tik Tok",[8][12] the best-selling single of 2010),[13] Robyn, Snoop Dogg,[8][12] Eminem (for example, "Hellbound"), Nelly Furtado, and Timbaland (see Timbaland plagiarism controversy). The influence of video game sounds can also be heard in contemporary British electronica music by artists such as Dizzee Rascal and Kieran Hebden.[14] Grime music in particular samples sawtooth wave sounds from video games which were popular in East London.[15] Dubstep producers have also been influenced by video game chiptunes, particularly the work of Yuzo Koshiro.[16][17][18] In 2010, a BBC article stated that the "sights and sounds of old-school games" (naming Frogger and Donkey Kong as examples) are "now becoming a part of mainstream music and culture."[19]

Notable artists[edit]

See also[edit]

External links[edit]

References[edit]

  1. ^ What is Bitpop
  2. ^ The Rise of Bitpop[dead link]
  3. ^ Listen to Bitpop
  4. ^ D. Lynskey (22 March 2002), "Out with the old, in with the older", Guardian.co.uk, archived from the original on 16 February 2011 
  5. ^ "I-f – Space Invaders Are Smoking Grass". Discogs. Retrieved 25 May 2012. 
  6. ^ Wired: 8-Bit Punk
  7. ^ Shaw, Jeff (May 25, 2006). "Music of the 8-bit variety makes a comeback". Niagara Gazette. Retrieved 7 May 2012. 
  8. ^ a b c Daniel Robson (March 6, 2012). "Japan’s chiptune heroes". Nintendo Gamer. Retrieved June 20, 2012. [dead link]
  9. ^ a b "Perfume Interview" (in Japanese). bounce.com. 2008-02-07. Archived from the original on 2008-12-09. Retrieved 2009-06-02.  (English translation)
  10. ^ "Perfume~サマソニの快挙!!" (in Japanese). All About テクノポップ. 
  11. ^ Miklewski, Michael (October 20, 2011). "Music in Video Games: From 8-bit to Symphonies". The Bottom Line. Frostburg State University. Retrieved 18 June 2012. 
  12. ^ a b "Robyn: Body Talk, Pt. 2". Puls Music. 10/09/2010. Retrieved 2011-05-0.  (Translation)
  13. ^ "IFPI publishes Digital Music Report 2011". 
  14. ^ Lewis, John (July 4, 2008). "Back to the future: Yellow Magic Orchestra helped usher in electronica – and they may just have invented hip-hop, too". The Guardian. Retrieved May 25, 2011. 
  15. ^ Alex de Jong, Marc Schuilenburg (2006). Mediapolis: popular culture and the city. 010 Publishers. p. 106. ISBN 90-6450-628-0. Retrieved July 30, 2011. 
  16. ^ Lawrence, Eddy (11 January 2011). "Ikonika interview: Producer and DJ, Ikonika had an incredible 2010". Time Out. Retrieved 5 August 2011. 
  17. ^ "Recording Under the Influence: Ikonika". Self-Titled Magazine. April 21, 2010. Retrieved 5 August 2011. 
  18. ^ Lawrence, Eddy (18 January 2011). "Ikonika interview: Dubstep has taken the world by storm over the past 12 months". Time Out. Retrieved 6 August 2011. 
  19. ^ Knowles, Jamillah (June 9, 2010). "How computer games are creating new art and music". BBC. Retrieved August 27, 2011.