Bloodwynd from Showcase '94 #5
art by Max Douglas
|First appearance||Justice League America #61(April 1992)|
|Created by||Dan Jurgens (writer & artist)|
|Team affiliations||Justice League
Sentinels of Magic
|Abilities||Bloodwynd is a necromancer, who can speak to the dead and draws power from death energy.|
Fictional character biography
Bloodwynd is the descendant of a group of African-American slaves owned by a brutal, sadistic planter named Jacob Whitney. These slaves performed an ancient ritual to create a mystical Blood Gem, with which they killed Whitney. The Blood Gem was passed down among the slaves' descendants. The Gem bestowed great physical powers on its wearer; unbeknownst to them, it also contained a microscopic world, where Jacob Whitney's spirit had become incarnate as the demon Rott. Over the years Rott grew ever stronger, as the Gem absorbed the dark side of each wearer's soul.
In recent times, Rott sucked Bloodwynd into the Gem and held him captive, whilst mind controling the Martian Manhunter, compelling him to wear the Gem and impersonate Bloodwynd. Using Bloodwynd's identity, the Manhunter rejoined the Justice League, seeking a power source which would enable Rott to escape from his micro-world. While the JLA fought Doomsday alongside Superman, Blue Beetle realized Bloodwynd's identity when his cryptic teammate was incapacitated by fire (to which the Martian Manhunter was especially vulnerable). Once the truth was exposed, the Justice League battled Rott and freed the real Bloodwynd.
Bloodwynd remained with the Justice League after they rescued him from imprisonment within the Gem. Later, he withheld information from the League about an offer of alliance from the mystical villain Dreamslayer. Bloodwynd did not join Dreamslayer. Sensing a strange kinship with him, however, he would not oppose him either.
During the Overmaster storyline, Bloodwynd was also strangely inactive, refusing to take action against what he perceived to be a natural course of events. These two incidents caused Bloodwynd to question his membership in the League. He voluntarily put himself on reserve status.
He later appeared in Showcase '94 #5 (May 1994), written by Ruben Diaz and illustrated by Max Douglas. In this story, Bloodwynd reveals more about the nature of his morality and powers, and punishes a drug dealer by forcing him to experience the pain of his victims.
In JLA #27 (March 1999), Bloodwynd officially joins an emergency expansion of the Justice League in order to battle a rampaging Amazo. The battle, which takes place in the Florida Everglades, goes badly as most of the JLA are defeated and their powers copied. Amazo loses his powers when Superman officially disbands the league.
Day of Judgment
He was last seen during the Day of Judgement storyline and in JLA Black Baptism serving as a member of the Sentinels of Magic. In the latter storyline, he was badly injured by the Diablos, a group of Mafia-styled demons who wished to gain revenge for demons slain during the Day of Judgement.
He was seen in a cameo during a bar brawl in the Oblivion Bar in Superman/Batman.
Powers and abilities
- Bloodwynd is an accomplished necromancer. He can summon the spirits of the dead, which give him life energy and increased power.
- He can sense where death has occurred and can also force murderers to experience the pain of their victims similar to Ghost Rider's "Penance Stare" (according to a story entitled Hero of Choice in Showcase '94 #5 by writer Ruben Diaz and artist Max Douglas).
- The Blood Gem on his chest also grants him unspecified mystical powers; it is unknown whether the other gems on his costume confer any occult abilities. Also unknown is whether these magical gems have any connection to Doctor Mist, one of whose origins stated that he created a series of magical gems.