Dark Souls II

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by Toast for Teddy (talk | contribs) at 20:00, 19 November 2022 (Cleanup). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

Dark Souls II
Developer(s)FromSoftware
Publisher(s)Bandai Namco Games
  • JP: FromSoftware
Director(s)
  • Tomohiro Shibuya
  • Yui Tanimura
Producer(s)Masanori Takeuchi
Designer(s)Naotoshi Zin
Programmer(s)Yoshitaka Suzuki
Artist(s)Keiichiro Ogawa
Writer(s)Toshifumi Nabeshima
Composer(s)
SeriesDark Souls
Platform(s)
Release
March 11, 2014
  • PlayStation 3, Xbox 360
    Windows
    • WW: April 24, 2014[3]
    Scholar of the First Sin
    • JP: February 5, 2015 (PS3, X360, PC)
    • EU: April 2, 2015
    • NA: April 7, 2015
    • JP: April 9, 2015 (PS4, Xbox One)
Genre(s)Action role-playing
Mode(s)Single-player, multiplayer

Dark Souls II[a] is a 2014 action role-playing game developed by FromSoftware and published by Bandai Namco Games. An entry in the Dark Souls series, it was released for Windows, PlayStation 3, and Xbox 360. Taking place in the kingdom of Drangleic, the game features both player versus environment (PvE) and player versus player (PvP) gameplay. Dark Souls II was released in March 2014 after some initial delays, with the Windows version being released the following month.

Dark Souls II was a critical and commercial success. A remastered version of the game, titled Dark Souls II: Scholar of the First Sin, was released for PlayStation 3, PlayStation 4, Xbox 360, Xbox One, and Windows in April 2015. It contains the original game and its downloadable content with upgraded graphics, expanded online multiplayer capacity, and various other changes. A sequel, Dark Souls III, was released in 2016.

Gameplay

Dark Souls II is an entry in the Dark Souls series, known for its difficulty, as both bosses and standard enemies have the potential to defeat the player in only a few hits. Bad play is punished severely by most enemies, opportunities for recovering health are limited, with each death the player's maximum health is reduced. This is called hollowing and only drops to a set lower limit until the player expends a rare item to reverse it.The game uses a form of joint currency called "souls", which are used as both experience points for leveling up and also as currency for purchasing items from shops. Upon death, the player's entire collection of souls are dropped; the player can recover their dropped souls by returning to the spot where they died, but if they die before picking them up, the souls are permanently lost.

Multiplayer in Dark Souls II uses the same format as its predecessors; players have the choice between co-operative play in the form of being "summoned" into another player's game world either by soapstone or in-game covenant, or player-versus-player through "invading" other worlds or arena duels. Both forms of multiplayer occur pseudo-randomly, although matchmaking formulas are used to pair characters at similar levels together.

The game allows its difficulty to be adjusted by mechanics built into the game. The game designers placed certain items early in the game allowing newer players higher basic damage and defense than they would normally have at that point. For more experienced players, the designers placed higher skill cap items early that do more damage if executed correctly. Other penalties, such as the health reduction on death, can be significantly reduced with certain items. This allows the player to set the game's difficulty based on their experiences with the game, rather than through a menu option. Dark Souls II features a new game plus mode. With each replay, the player retains their levels, souls, and most items.[4]

Plot

The story of Dark Souls II begins with a human who has become Undead, cursed to never die and doomed to eventually become a Hollow, a zombie-like being with no memories or purpose. The protagonist is also known as the Bearer of the Curse. To break the curse, the undead travels to the fallen kingdom of Drangleic and is tasked by the Emerald Herald with obtaining four Great Souls from powerful Old Ones whose names are long forgotten and forbidden. Once obtained, the Emerald Herald directs the undead to "Seek the King" in the capital. After fighting through the remains of the royal guards, the player encounters the Queen Nashandra, who reveals that the king failed in his duty and fled his kingdom long ago. She asks the protagonist to slay the king.

Near the end of the Queen's quest, the player learns that the ruin of the kingdom was in fact caused by Nashandra. She came to the king and deceived him into launching an ill-fated invasion across the sea into the lands of the Giants. She coveted their souls and sought to steal their power. Though the raid succeeded in stealing the Giant's unspecified power, the Giants retaliated. Invading Drangleic, the Giants eventually destroyed the kingdom. With his kingdom in ruins, the king discovered Nashandra's true purpose and locked himself inside the Undead Crypt.

In order to confront Nashandra, the player character travels to the keep of Aldia, the King's brother, to obtain the Ashen Mist Heart, an artifact that allows a form of time travel, by accessing the "memories" of corpses. The player must enter the memories of a deceased Giant to defeat the Giant Lord during the invasion and claim his power for their own. Confronting the Emerald Herald one final time, she states that Nashandra is a fragment of Manus, the final boss in the Artorias of the Abyss expansion in Dark Souls. She then asks the protagonist to put Nashandra to rest and to take the Throne of Want.

In the Scholar of the First Sin version of the game, the base story changes slightly, notably with the addition of Aldia after the defeat of Nashandra. If the player has defeated King Vendrick, Aldia attempts to help the protagonist understand that there might be a way out of the endless cycle of death and rebirth. The player is given a choice: they can either take the throne, thus allowing the cycle of Age of Fire and Dark to continue; or the player can abscond the throne, resisting the effects of Hollowing and following their own unknown path beyond light or dark.

Development

Dark Souls II was announced at the Spike Video Game Awards on December 7, 2012.[5][6] Hidetaka Miyazaki, who served as the director on Dark Souls,[7] acted as a supervisor, while the game was directed by Tomohiro Shibuya and Yui Tanimura.[7]

Dark Souls II features gameplay mechanics similar to its predecessor; Shibuya stated that he had no intention of changing the controls. The game features a whole new world, with many weapons that are used to fight the monsters in the game.[8] Covenants, a feature in the original Dark Souls, that allowed the player to align with different factions, make a reappearance, though it is easier to understand and more accessible.[8] The game world is roughly the same size as in Dark Souls, though content density is much richer, and gives players more freedom in how to progress, with the beginning of the game more accessible to newcomers.[9] The game retains the challenging gameplay characteristic of the original, as Tanimura explained: "We do not plan on having an Easy Mode since we are creating this game with a thought that challenge and difficulty are core elements of the game."[10]

The development team utilized a more powerful graphics engine for the sequel.[11] New challenges, adding to the series' documented difficulty level, were also added.[11][12] The game features a more advanced AI system, that allows enemies to react to a wider range of actions by the player.[12] In September 2013, an announcement regarding the delay of the PC version was made by Tanimura who said it was necessary to ensure it was optimal.[13]

Additional content

Bandai Namco Games producer Takeshi Miyazoe originally stated in December 2013 that he did not expect there to be downloadable content (DLC) for Dark Souls II. Despite that, in an interview in January 2014, he said that there is definitely potential for DLC for the game and that fan feedback is key.[14] On June 4, 2014, FromSoftware announced a trilogy of DLC collectively known as The Lost Crowns. The first of these, titled Crown of the Sunken King, was released on July 22, 2014.[15] The second, Crown of the Old Iron King, was released on August 26, 2014. The final DLC, Crown of the Ivory King, was slated to be released on September 24, 2014, but was delayed until September 30, 2014, due to unknown reasons. It was then released a day early (September 29) on PC, and a day later (October 1) on PS3.

Scholar of the First Sin

On November 25, 2014, Bandai Namco Games announced an updated version of the game, Dark Souls II: Scholar of the First Sin, which was released on April 1, 2015, for PC, PlayStation 3, and Xbox 360, along with PlayStation 4 and Xbox One. On all platforms, the game is a compilation of Dark Souls II and its three DLC campaigns. On PC, PlayStation 4 and Xbox One, Scholar of the First Sin also features remastered visuals with more advanced lighting effects, running at 1080p resolution at 60 frames per second. The re-release also makes changes to the game itself; enemy positions and behaviors have been revised, and the game also supports up to six players in multiplayer scenarios.[16] Its release coincided with patch version 1.10, which was also released for existing versions of the game on February 5, 2015. The update included improvements to online play, the addition of the titular Scholar of the First Sin NPC, performance improvements, and adjustments to items and covenants among other changes.[17][18] Despite these improvements, the update did not fix the long-standing frame rate-dependent weapon degradation bug, which was later fixed in a patch released in April 2015.[19][20]

The existing PC version of Dark Souls II received the 1.10 patch at no charge; the remastered Scholar of the First Sin edition must be purchased separately, but is available at a discount to existing Dark Souls II owners. The remastered version uses DirectX 11 instead of 9, and save data from the original version is incompatible with it.[17][21][22][23]

Reception

Dark Souls II received "universal" acclaim, according to review aggregator Metacritic.[52][51][50] Critics praised the game's atmosphere, and visuals in the game, seeing it as a large improvement over the first two installments in the series, but were polarized over the game's increased difficulty. Famitsu reviewed the game with four reviewers giving their opinions, who gave it 9/10/9/9, bringing the total score to 37/40.[30] IGN's critic Marty Sliva gave the game a score of 9/10: "Dark Souls II is a smart, massive, and incredibly rewarding sequel. It’s crammed with deep systems, tense encounters, and enough clever multiplayer and New Game Plus elements to make me want to restart the second I saw the end credits. Not all of the tweaks and additions worked out for the best, the penalty for dying made the game almost unplayable but with such great enemies and levels to fight and explore, Dark Souls II made 60 hours of pain and agony so much fun they flew by in a heartbeat."[36] Daniel Tack of Game Informer gave the game a 9.75 out of 10, stating: "Dark Souls II is an epic adventure from start to finish packed with wondrous environments, imaginative and terrifying foes, and the continual adrenaline-apprehension rush of passing through each fog gate makes this title a must-play."[32] Polygon's Phil Kollar also gave it a 9/10, and similarly praised the ambition displayed by the team in creating such a vast RPG universe for the player to explore, the notorious difficulty, and the sense of triumph that comes with eventually defeating the game; he notes that his character died 235 times before completing it.[41]

Despite the universal praise, the game was criticized by some reviewers for aspects relating to its unyielding difficulty and its divergence from its predecessors resulting from the change of directors. In an "alternative take" review, newcomer to the series, Justin Haywald of GameSpot gave the game a 5/10, claiming that it "too often sacrifices fun, replaces it with tedium, and tries to defend that choice by calling it a challenge."[53]

Sales

A few weeks after release, the game had shipped over a million copies within the United States and Europe.[54][55] A year after release, the game had sold over 2.5 million copies worldwide.[56] The game also won the Game of the Year award at the 2014 Golden Joystick Awards.[43]

Notes

  1. ^ Japanese: ダークソウルII, Hepburn: Dāku Sōru Tsū

References

  1. ^ a b c Hillier, Brenna (September 19, 2013). "Dark Souls 2 PS3, Xbox 360 release date set, PC to follow; special editions detailed". VG247. Retrieved May 7, 2022.
  2. ^ Serrels, Mark (September 19, 2013). "Dark Souls II Has An Australian Release Date (And A New Trailer And A Collector's Edition...)". Kotaku. Retrieved October 8, 2013.
  3. ^ Karmali, Luke (2014-03-06). "Dark Souls 2 PC Release Date Announced". IGN. Retrieved 2016-03-11.
  4. ^ Bedford, John (7 April 2014). "Dark Souls 2 - New Game Plus, preparation, differences, boss drops". Eurogamer. Archived from the original on January 12, 2018. Retrieved 25 February 2016. When you restart the game, you'll keep hold of all the levels you acquired in the first playthrough - as well as all of your items and souls - but you'll lose your keys and your Fragrant Branches of Yore
  5. ^ Clements, Ryan (December 7, 2012). "Dark Souls II Announced". IGN. Archived from the original on August 27, 2017. Retrieved May 7, 2022.
  6. ^ Kain, Erik (December 8, 2012). "'Dark Souls 2' Announced At VGA 2012 - Coming To Xbox 360, PS3 And PC". Forbes. Archived from the original on September 24, 2015. Retrieved December 9, 2012.
  7. ^ a b "Dark Souls 2 a direct sequel to first title, may not make 2013". VG247. December 15, 2012. Archived from the original on May 7, 2022. Retrieved May 7, 2022.
  8. ^ a b Edge Staff (January 29, 2013). "Dark Souls II: Shibuya on the gameworld, awkwardness and accessibility". Edge. Archived from the original on November 17, 2014. Retrieved March 30, 2013.
  9. ^ "Dark Souls 2 will be more accessible for series newcomers, may include vehicles". Polygon. 17 December 2012. Archived from the original on March 4, 2016.
  10. ^ Kain, Erik. "No Easy Mode Allowed: An Interview With 'Dark Souls II' Director Yui Tanimura, Plus New Screenshots". Forbes. Archived from the original on March 20, 2016.
  11. ^ a b "Dark Souls 2 Gameplay Reveal - 12 Minute Demo - IGN Video". Ign.com. 2013-04-10. Archived from the original on July 21, 2016. Retrieved 2016-03-11.
  12. ^ a b Roberts, David (2014-09-11). "Official Xbox Magazine | GamesRadar". Oxm.co.uk. Archived from the original on July 8, 2013. Retrieved 2016-03-11.
  13. ^ Robinson, Martin (2013-09-19). "Dark Souls 2 out on March 14, PC version to follow •". Eurogamer.net. Archived from the original on December 5, 2017. Retrieved 2016-03-11.
  14. ^ Houghton, David (2014-09-11). "Xbox Games, News & Reviews | GamesRadar". Totalxbox.com. Archived from the original on December 11, 2014. Retrieved 2016-03-11.
  15. ^ "Dark Souls 2 could have DLC after all, depending on fan feedback". Joystiq.com. 2014-02-01. Archived from the original on March 10, 2014. Retrieved 2016-03-11.
  16. ^ "Dark Souls II: Scholar of the First Sin Brings "New Game Plus" to the Next Level". USGamer. 6 February 2015. Archived from the original on July 8, 2018. Retrieved 22 April 2015.
  17. ^ a b "Massive Dark Souls 2 patch introduces the Scholar of the First Sin Feb. 5". Polygon. 15 January 2015. Archived from the original on May 24, 2018. Retrieved 9 April 2015.
  18. ^ "Dark Souls 2 next-gen will run at 60fps/1080p". Eurogamer. 5 February 2015. Archived from the original on March 4, 2016. Retrieved 22 April 2015.
  19. ^ Klepek, Patrick (15 April 2015). "Annoying Dark Souls 2 Glitch Has Gone Unfixed For Nearly A Year". Kotaku. Archived from the original on February 1, 2017. There's no excuse for the durability bug to be part of Scholar of the First Sin. It's not limited to the PC version, either. The PlayStation 4 and Xbox One versions run at 60 frames-per-second. FromSoftware and Bandai Namco have not yet responded to my request for comment. You might not be surprised to learn that fans have decided to rescue the game again, however. DS2fix removes the durability bug from the game, in addition to addressing a few other issues.
  20. ^ J. "Upcoming Version and Calibrations Update (Durability): DARK SOULS II: Scholar of the First Sin General Discussions". steamcommunity.com. Archived from the original on August 7, 2016. Retrieved 18 June 2016.
  21. ^ Savage, Phil (2 April 2015). "Dark Souls 2: Scholar of the First Sin is out". PC Gamer. Archived from the original on October 20, 2019. Retrieved 9 April 2015.
  22. ^ "Dark Souls II PC owners will have to buy again to get all of Scholar of the First Sin upgrades". MCV. Archived from the original on 27 November 2014. Retrieved 26 November 2014.
  23. ^ "Dark Souls II Coming to Xbox One, PS4 Next Year". IGN. 25 November 2014. Archived from the original on October 30, 2017. Retrieved 25 November 2014. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; October 21, 2017 suggested (help)
  24. ^ "Dark Souls 2 review - CVG". 2014-11-28. Archived from the original on November 28, 2014. Retrieved 2016-03-11.
  25. ^ "Dark Souls II review | Edge Online". 2014-03-15. Archived from the original on March 15, 2014. Retrieved 2016-03-11.
  26. ^ "Dark Souls II - review •". Eurogamer.it. 2014-03-11. Archived from the original on March 3, 2016. Retrieved 2016-03-11.
  27. ^ "Dark Souls 2 - Anplise • Página 1 •". Eurogamer.pt. 2012-01-20. Archived from the original on December 5, 2017. Retrieved 2016-03-11.
  28. ^ "Análisis de Dark Souls 2 •". Eurogamer.es. 2012-01-20. Archived from the original on September 24, 2015. Retrieved 2016-03-11.
  29. ^ Bramwell, Tom (2014-03-11). "Dark Souls 2 review •". Eurogamer.net. Archived from the original on July 31, 2016. Retrieved 2016-03-11.
  30. ^ a b Antony Seeto, Damian (March 5, 2014). "Famitsu's Dark Souls 2 Review Scores Big". Just Push Start. Archived from the original on November 28, 2020. Retrieved March 5, 2014.
  31. ^ "Dark Souls II Review". Gamerevolution.com. 2014-04-24. Archived from the original on March 19, 2016. Retrieved 2016-03-11.
  32. ^ a b Tack, Daniel (March 10, 2014). "Praise the Fun - Dark Souls II". Game Informer. Archived from the original on July 23, 2016. Retrieved March 10, 2014.
  33. ^ GamesMaster, May 2014, page 55
  34. ^ VanOrd, Kevin (2014-04-24). "Dark Souls II Review". GameSpot. Archived from the original on November 3, 2015. Retrieved 2021-08-17.
  35. ^ "Dark Souls 2 review | Videogames Magazine - gamesTM - Official Website". Archived from the original on March 15, 2014. Retrieved 2016-03-11.
  36. ^ a b Sliva, Marty (March 10, 2014). "Dark Souls 2 Review". IGN. Archived from the original on August 5, 2019. Retrieved March 10, 2014.
  37. ^ Kubba, Sinan (March 14, 2014). "Dark Souls 2 review: Death becomes you". Joystiq. Archived from the original on March 12, 2016. Retrieved March 14, 2014. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; March 13, 2016 suggested (help)
  38. ^ Playstation Official Magazine Australia, April 2014, page 74
  39. ^ "Dark Souls 2 PS3 review - Things to do in Drangleic when you're undead - Page 2 of 2 | Official PlayStation Magazine". 2014-03-13. Archived from the original on March 17, 2014. Retrieved 2016-03-11.
  40. ^ "Dark Souls 2 Review | PLAY Magazine". Play-mag.co.uk. Archived from the original on March 20, 2016. Retrieved 2016-03-11.
  41. ^ a b Kollar, Philip (March 11, 2014). "Dark Souls 2 Review: Not the End". Polygon. Archived from the original on November 17, 2016. Retrieved March 11, 2014.
  42. ^ "Dark Souls 2 Review". VideoGamer.com. 2014-03-11. Archived from the original on December 24, 2016. Retrieved 2016-03-11. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; May 14, 2016 suggested (help)
  43. ^ a b "Golden Joystick Awards: Winners Announced". Future plc. 2014-10-28. Archived from the original on 2016-04-13. Retrieved 2016-03-11.
  44. ^ "Spiele des Jahres 2014". 4Players.de. Archived from the original on July 6, 2017. Retrieved 2016-03-11.
  45. ^ Dyer, James (2015-10-09). "The 10 Best Games Of The Year, Feature | Movies - Empire". Empireonline.com. us. Archived from the original on March 12, 2016. Retrieved 2016-03-11. {{cite web}}: |archive-date= / |archive-url= timestamp mismatch; April 26, 2016 suggested (help)
  46. ^ "I migliori giochi del 2014, secondo la redazione - articolo •". Eurogamer.it. 2015-01-01. Archived from the original on December 19, 2015. Retrieved 2016-03-11.
  47. ^ "I migliori videogiochi del 2014". Archived from the original on July 28, 2015. Retrieved September 3, 2015.
  48. ^ "Best Role-Playing | GameTrailers Best of 2014 Awards Video Gallery". GameTrailers.com. 2014-12-27. Archived from the original on March 12, 2016. Retrieved 2016-03-11.
  49. ^ McDonald, James. "Golden Joystick 2014 Awards Nominee's Revealed". Lzygmrs.com. Archived from the original on March 19, 2016. Retrieved 2016-03-11.
  50. ^ a b "Dark Souls II for PC Reviews". Metacritic. Retrieved April 25, 2014.
  51. ^ a b "Dark Souls II for PlayStation 3 Reviews". Metacritic. Retrieved March 11, 2014.
  52. ^ a b "Dark Souls II for Xbox 360 Reviews". Metacritic. Retrieved March 11, 2014.
  53. ^ Haywald, Justin (2014-05-11). "Dark Souls II Review". GameSpot. Retrieved 2016-03-11.
  54. ^ May 8, 2014, Financial Highlights for the Fiscal Year Ended March 2014, NAMCO BANDAI Holdings Inc.
  55. ^ May 7, 2014, Dark Souls II Ships 1.2 Million In U.S. And Europe, Siliconera
  56. ^ "Dark Souls II Sold Over 2.5 Million Units, Dragon Ball Xenoverse Breaks 2 Million". Siliconera. 2015-04-15. Retrieved 2016-03-11.

External links