Para Para Paradise

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For the Coldplay song, see Paradise (Coldplay song).
ParaParaParadise
ParaParaParadise 2nd Mix Arcade Game
Developer(s) Konami Computer Entertainment Japan
Publisher(s) Konami
Series Bemani
Platform(s) Arcade, PlayStation 2
Release date(s) 2000
Genre(s) Rhythm, Music, Exercise
Mode(s) Single player, Two Player
Cabinet Unique design
Display Raster, standard resolution, horizontal

ParaParaParadise (パラパラパラダイス Para Para Paradaisu?), often abbreviated PPP or Para Para, is an arcade and PlayStation 2 dance game made by the Japanese company Konami and released under the Bemani moniker following the booming Para Para fad.

Konami would later release Dance Evolution for the XBOX 360, game that shares many similarities with "Para Para Paradise". In fact, the game includes several songs with Para Para routines (on specific difficulties).

Gameplay[edit]

The home version utilizes a controller consisting of several "pods"

The gameplay of PPP is very similar to other Konami music games. The cabinet utilizes an octagonal platform with motion detecting sensors above it. Players must trigger the sensors by moving their arms (or other body parts) under the sensors when a corresponding arrow reaches. There are 2 modes, ParaPara Mode, which guides the arrows through an actual routine for the song, and Freestyle Mode, which utilizes more DDR-like patterns with 3 difficulty options, "Normal", "Hard", and "Expert".

The home PlayStation 2 version features a USB peripheral, which has five pink "pods" each with three infrared sensors. Each pod can be individually calibrated to accommodate the height of the players arms.

In the arcade versions, there are colorful backgrounds that play during the song. 2nd Mix introduced the use of CG dancing models in order to teach players the dance routines for the songs (if in ParaPara mode) and danced in the background (also available in Freestyle Mode). A separate cart with a DVD player and a television that played the videos of dances performed by the ParaPara Allstars was also available for 1st Mix v. 1.1. and 2nd Mix. The home edition of ParaParaParadise did not include the CG models but contained the ParaPara Allstar videos as an option for the background.

Music[edit]

The music used in Para Para Paradise is exclusively fast-paced Eurobeat. The majority of tracks are "true" Para Para tracks from the Avex Trax record label, such as Velfarre 2000, Anniversary and Boom Boom Fire. A portion of the songs are Eurobeat remixes of other Bemani tracks such as CAN'T STOP FALLIN' IN LOVE. There are also two songs that are J-EURO remixes, remixes of J-pop songs (Aishiattemasu and Deluxe, both by Key-A-Kiss).

Korean version[edit]

A Korean version of ParaParaParadise, called ParaParaDancing was also released. The songlist was changed to feature more Korean music, including a remix of BoA's "Sara" and S.E.S.. Songs by Korean artists, H.O.T. "Hold On Me", sung in Korean, was originally in Japanese. ParaParaDancing also features the ability to play on the reverse side of the stage by setting the machine to sense on the rear 5 out of the total 8 sensors, facing the spectators instead.

Emulation and simulation[edit]

The developers of MAME have been working on a way to emulate the arcade machine on a computer.

The open-source music game StepMania also has support for ParaParaParadise, and CVS versions of version 4.0 support the PS2 version's controller, although actual simfiles for the game are few.

Reception[edit]

On release, Famitsu magazine scored the PlayStation 2 version of the game a 31 out of 40.[1]

References[edit]

  1. ^ プレイステーション2 - パラパラパラダイス. Weekly Famitsu. No.915 Pt.2. Pg.87. 30 June 2006.