The cover of Space Rogue
|Genre(s)||space combat simulator/role-playing game|
Space Rogue is a science fiction computer game released in 1989 by Origin Systems, makers of the hit Ultima series, for the Apple II and Commodore 64 and later ported to the PC, Macintosh, Amiga, Atari ST and FM Towns. The game combined elements of both a space combat simulator and a role-playing game. It is notable for being the first game designed for Origin by Paul Neurath, who went on to found Blue Sky Productions (later renamed Looking Glass Studios).
The player takes on the role of a space traveler who is sent by his captain to investigate a derelict spacecraft. While he is on board, aliens attack his mothership and destroy it. He is left with the small craft he was sent to investigate, with little money and no ties. Players decided his fate from there. He could engage in piracy, hunt bounties, become an interstellar merchant or become embroiled in the interplanetary politics.
Computer Gaming World called Space Rogue "an interesting blend of arcade action, role-playing interaction and economic strategy". Compute! stated that "the best of flight simulation and role-playing come together in Space Rogue ... believably and with style". The game was reviewed in 1990 in Dragon #153 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 41⁄2 out of 5 stars.
"This totally outclasses Elite and is the best Space Game for any machine!" - Zzap64, Issue #58, 1990
- DeWitt, Omar (1989-12). "Life in the Fast Frame". Computer Gaming World. p. 38.
- Guerra, Bob (1989-12). "Space Rogue". Compute!. p. 132. Retrieved 11 November 2013.
- Lesser, Hartley, Patricia, and Kirk (January 1990). "The Role of Computers". Dragon (153): 76–79, 102.
- Review of Space Rogue from Mister Dai
- Review of Space Rogue from The Game Machine (December 1989) on Amiga Magazine Rack website
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