Space Rogue

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Space Rogue
Space rogue cover.jpg
The cover of Space Rogue
Developer(s) Origin Systems
Publisher(s) Origin Systems
Designer(s) Paul Neurath
Platform(s) Apple II, Commodore 64, PC, Macintosh, Amiga, Atari ST and FM Towns
Release date(s) 1989
Genre(s) space combat simulator/role-playing game
Media/distribution floppy disc

Space Rogue is a science fiction computer game released in 1989 by Origin Systems, makers of the hit Ultima series, for the Apple II and Commodore 64 and later ported to the PC, Macintosh, Amiga, Atari ST and FM Towns. The game combined elements of both a space combat simulator and a role-playing game. It is notable for being the first game designed for Origin by Paul Neurath, who went on to found Blue Sky Productions (later renamed Looking Glass Studios).

The player takes on the role of a space traveler who is sent by his captain to investigate a derelict spacecraft. While he is onboard, aliens attack his mothership and destroy it. He is left with the small craft he was sent to investigate, with little money and no ties. Players decided his fate from there. He could engage in piracy, hunt bounties, become an interstellar merchant or become embroiled in the interplanetary politics.

[edit] Reception

The game was reviewed in 1990 in Dragon #153 by Hartley, Patricia, and Kirk Lesser in "The Role of Computers" column. The reviewers gave the game 412 out of 5 stars.[1]

"I Thought Elite could never be beaten as the greatest ever space game, but after playing Space Rogue for hours on end I've changed my mind" - Zzap64, Issue #58, 1990

"This totally outclasses Elite and is the best Space Game for any machine!" - Zzap64, Issue #58, 1990

[edit] References

  1. ^ Lesser, Hartley, Patricia, and Kirk (January 1990). "The Role of Computers". Dragon (153): 76–79, 102. 

[edit] External links

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