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source for what? if you mean the problems the euro compatibility list is a source to say its error strewn, however, as its not even confirmed for outside japan, you don't need a source for explaining nothing! chocobogamermine 18:09, 12 October 2009 (UTC)
A source to say it's available to download in Japan, so we can reference the sentance in the article --A Chain of Flowers (talk) 18:07, 13 October 2009 (UTC)
Its already in the article I think chocobogamermine 20:40, 13 October 2009 (UTC)
was Square Europe, not Sony. I've corrected this before, but for some reason someone has reverted this change to say it was published by Sony. Great stuff by whoever did that(!) The splash screen clearly says published by Square Europe Ltd. Thats why the SCE logo is not on the front of the box and why it has an SLES number not SCES. source here http://www.hellandheavennet.com/image/final-fantasy-8/images/boxeu2.jpgchocobogamermine 22:38, 26 August 2009 (UTC)
I think the article forgot that there's a PC version of this game. So, there's lack of the PC version development, till now. PC version review by IGN here. — Blue。 16:26, 16 November 2009 (UTC)
I agree. I think that's the problems with featured articles; people just stop editing them thinking they're already "complete", even though they might not be (or might not be anymore, as the FF developers often release precious information on past titles in recent interviews). Megata Sanshiro (talk) 17:55, 16 November 2009 (UTC)
At User:Teggles' request, I scanned ten pages related to FF VIII from some 1999 Game Informers. Just letting you all know in case there's some usable information in them of benefit to the article. Cheers. sesuprime 04:14, 30 May 2010 (UTC)
Ultimania development information currently not in the article [now in English]
The following sources should be translated and used to expand the current incomplete article:
Graphics team wanted to minimize the boundaries between FMV, field, and battle scenes to maintain flow; connects to battle team interview where they say the same thing: they wanted to unify the character models between these three screens
Uematsu struggled in deciding to make a subdued background soundtrack or a more powerful melodious soundtrack
Mariah Carey and Celine Dion were considered to sing Eyes on Me
The sound team experimented with using "live sound" (aka live recordings as opposed to a midi sequencer, I guess?) in FFVIII and were impressed with the results; they wanted to make a full game with live recordings someday when not constrained by tech (what's the first FF do to this? FFX? Probably a good historical note to include)
Uematsu's favorite tracks are Eyes on Me, the card battle theme, and the final 8 bars of the ending theme
This is the first FF game where they considered putting enemies on the field screen and the "enemies level up to match you" concept is retained from this initial idea, to try to get you to fight them in different ways as you and they level up; also mentioned in the last interview, this idea also persists in the XATM092 battle
They employed a motion capture studio but ended up making all the animations by hand using the motion capture as a reference; also mentioned by movie team
Selphie's slots magic were based on 4-panel comics (yonkoma). This is probably only interesting to me lol.
Twice as many people on the movie team compared to FFVII (15 vs 30)
Different tools from FFVII so they had to learn new techniques
They wanted to create a lively, full world, so they included lots of named locations and also depicted more about the inner personalities of the characters more
Nojima was a fan of Wong so he put her in the running
Nojima felt that Squall and Rinoa only got "about a third of the way towards true love"
Development for VIII took about a year
More instances combining FMV with controllable gameplay in this game, including having characters behind the FMV instead of using FMV as background which was in the previous game, technologically challenging
This is just a rough outline of stuff and I probably wouldn't use all of it. Feel free to add if I missed something. Axem Titanium (talk) 07:29, 22 August 2013 (UTC)
get off ur high horse the person wrote something about the game on the talk page. — Preceding unsigned comment added by 18.104.22.168 (talk) 04:16, 6 July 2012 (UTC)
Citing the game script in the story section unnecessary
I don't think it's necessary to cite specific lines of dialogue from the game's script in the story section. No other Wikipedia article for a work of fiction does this, and it's actually quite distracting. — Preceding unsigned comment added by 22.214.171.124 (talk) 00:38, 20 September 2011 (UTC)
I disagree. Game script quotations are necessary for most video game articles, including this one and other articles in the Final Fantasy series. DarthSjones23 (talk - contributions) 00:53, 20 September 2011 (UTC)
I think it helps ensure that plot summaries are staying true to the story as portrayed and not falling into "original research" territory. With that said, I also think that script cites should be kept to claims that may seem a little surprising to readers, such as plot twists, revelations, and story tidbits disclosed during sidequests. That sort of thing. —Deckiller (t-c-l) 05:59, 29 October 2011 (UTC)
It's also not true at all that "no other article" does this. See many, many video game FAs. Axem Titanium (talk) 03:06, 30 October 2011 (UTC)