Talk:Final Fantasy VIII

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Featured article Final Fantasy VIII is a featured article; it (or a previous version of it) has been identified as one of the best articles produced by the Wikipedia community. Even so, if you can update or improve it, please do so.
Featured topic star Final Fantasy VIII is the main article in the Final Fantasy VIII series, a featured topic. This is identified as among the best series of articles produced by the Wikipedia community. If you can update or improve it, please do so.
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PSP Download Release?[edit]

Is there any word on a rerelease for download on the PSP akin to Final Fantasy 7? Hopefully, it will be inevitable --A Chain of Flowers (talk) 16:17, 19 July 2009 (UTC)

came out in japan last Thursday, give it a few months as the PAL PS3 still cant play the CD version stably. Needs a LOT of work chocobogamer mine 23:13, 29 September 2009 (UTC)
Have you got a source? --A Chain of Flowers (talk) 11:46, 12 October 2009 (UTC)
source for what? if you mean the problems the euro compatibility list is a source to say its error strewn, however, as its not even confirmed for outside japan, you don't need a source for explaining nothing! chocobogamer mine 18:09, 12 October 2009 (UTC)
A source to say it's available to download in Japan, so we can reference the sentance in the article --A Chain of Flowers (talk) 18:07, 13 October 2009 (UTC)
Its already in the article I think chocobogamer mine 20:40, 13 October 2009 (UTC)
Can Final Fantasy use VRML/X3D models?
Nope. It works proprietarily. —Preceding unsigned comment added by 80.232.240.49 (talk) 12:17, 15 March 2011 (UTC)

Europe publisher[edit]

was Square Europe, not Sony. I've corrected this before, but for some reason someone has reverted this change to say it was published by Sony. Great stuff by whoever did that(!) The splash screen clearly says published by Square Europe Ltd. Thats why the SCE logo is not on the front of the box and why it has an SLES number not SCES. source here http://www.hellandheavennet.com/image/final-fantasy-8/images/boxeu2.jpg chocobogamer mine 22:38, 26 August 2009 (UTC)

PC Version Development[edit]

I think the article forgot that there's a PC version of this game. So, there's lack of the PC version development, till now. PC version review by IGN here. — Blue 16:26, 16 November 2009 (UTC)

I agree. I think that's the problems with featured articles; people just stop editing them thinking they're already "complete", even though they might not be (or might not be anymore, as the FF developers often release precious information on past titles in recent interviews). Megata Sanshiro (talk) 17:55, 16 November 2009 (UTC)

Game Informer scans[edit]

At User:Teggles' request, I scanned ten pages related to FF VIII from some 1999 Game Informers. Just letting you all know in case there's some usable information in them of benefit to the article. Cheers. sesuprime 04:14, 30 May 2010 (UTC)

Ultimania development information currently not in the article [now in English][edit]

The following sources should be translated and used to expand the current incomplete article:

Final Fantasy VIII Ultimania
Ultimania website

Anyone willing to help translate even one page is welcome! Jonathan Hardin' (talk) 10:44, 10 June 2010 (UTC)

Updated the links. Jonathan Hardin' (talk) 21:47, 23 February 2013 (UTC)
Translations found! http://www.gamefaqs.com/boards/197343-final-fantasy-viii/66115498 Jonathan Hardin' (talk) 12:07, 21 August 2013 (UTC)
Thanks for finding them! I'm guessing Mark Felt Sr is you? Here are the tidbits that jumped out at me for what should get included into the article:
  • Graphics team
    • The graphics team wanted to create a brighter world compared to the dark FFVII, echoed by final interview
    • Getter Robo-style Garden transformations were cut
    • Graphics team wanted to minimize the boundaries between FMV, field, and battle scenes to maintain flow; connects to battle team interview where they say the same thing: they wanted to unify the character models between these three screens
  • Sound team
    • Uematsu struggled in deciding to make a subdued background soundtrack or a more powerful melodious soundtrack
    • Mariah Carey and Celine Dion were considered to sing Eyes on Me
    • The sound team experimented with using "live sound" (aka live recordings as opposed to a midi sequencer, I guess?) in FFVIII and were impressed with the results; they wanted to make a full game with live recordings someday when not constrained by tech (what's the first FF do to this? FFX? Probably a good historical note to include)
    • Uematsu's favorite tracks are Eyes on Me, the card battle theme, and the final 8 bars of the ending theme
  • Battle team
    • This is the first FF game where they considered putting enemies on the field screen and the "enemies level up to match you" concept is retained from this initial idea, to try to get you to fight them in different ways as you and they level up; also mentioned in the last interview, this idea also persists in the XATM092 battle
    • They employed a motion capture studio but ended up making all the animations by hand using the motion capture as a reference; also mentioned by movie team
    • Selphie's slots magic were based on 4-panel comics (yonkoma). This is probably only interesting to me lol.
  • Movie team
    • Twice as many people on the movie team compared to FFVII (15 vs 30)
    • Different tools from FFVII so they had to learn new techniques
  • Event team
    • They wanted to create a lively, full world, so they included lots of named locations and also depicted more about the inner personalities of the characters more
    • Nojima was a fan of Wong so he put her in the running
    • Nojima felt that Squall and Rinoa only got "about a third of the way towards true love"
  • Last interview
    • Development for VIII took about a year
    • More instances combining FMV with controllable gameplay in this game, including having characters behind the FMV instead of using FMV as background which was in the previous game, technologically challenging
This is just a rough outline of stuff and I probably wouldn't use all of it. Feel free to add if I missed something. Axem Titanium (talk) 07:29, 22 August 2013 (UTC)

featured in charlies angels[edit]

this game is featured in the movie charlie`s angels. it is the truth and i saw it myself. —Preceding unsigned comment added by 84.208.86.142 (talk) 01:44, 10 January 2011 (UTC)

This cultural reference is considered original research, and reliable sources are needed for this reference. Also please do not use this talk page as a forum. Darth Sjones23 (talk - contributions) 02:14, 10 January 2011 (UTC)

get off ur high horse the person wrote something about the game on the talk page. — Preceding unsigned comment added by 72.169.224.100 (talk) 04:16, 6 July 2012 (UTC)

Citing the game script in the story section unnecessary[edit]

I don't think it's necessary to cite specific lines of dialogue from the game's script in the story section. No other Wikipedia article for a work of fiction does this, and it's actually quite distracting. — Preceding unsigned comment added by 69.255.139.107 (talk) 00:38, 20 September 2011 (UTC)

I disagree. Game script quotations are necessary for most video game articles, including this one and other articles in the Final Fantasy series. Darth Sjones23 (talk - contributions) 00:53, 20 September 2011 (UTC)
I think it helps ensure that plot summaries are staying true to the story as portrayed and not falling into "original research" territory. With that said, I also think that script cites should be kept to claims that may seem a little surprising to readers, such as plot twists, revelations, and story tidbits disclosed during sidequests. That sort of thing. —Deckiller (t-c-l) 05:59, 29 October 2011 (UTC)
It's also not true at all that "no other article" does this. See many, many video game FAs. Axem Titanium (talk) 03:06, 30 October 2011 (UTC)