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The Adreno series of graphics processing units (GPUs) are semiconductor intellectual property cores developed by Qualcomm and used in a variety of their SoCs. The core was initially developed under the Imageon brand name by ATI Technologies, which was acquired by AMD in 2006. After the buyout in 2008, Qualcomm renamed the Imageon products to Adreno.

Technical details[edit]


The company offers the chip in various flavors as component of their Snapdragon SoCs:

Name Microarchitecture Fab (nm) Clock (MHz) Fillrate API (version) Video codecs References GFLOPS Usage
Type ALUs [note 1] MTriangles/s Pixel (GP/s) Texture (GT/s) OpenGL ES OpenVG OpenCL OpenGL Direct3D MPEG-2 H.264 HEVC VP8 VP9 Daala
Adreno 130 fixed function pipeline  ? 1.1 1.1 N/A Direct3D Mobile
DirectDraw & GDI
- 1.2 full profile MSM7x01
Adreno 200 (AMD Z430) Unified shader model
5-way VLIW[1]
2 65 133 22.85 0.133 2.0 1.1 - 2.4 MSM7x27, QSD8x50, Freescale i.MX51, i.MX53
Adreno 200 'enhanced' 2 45 245 42 0.245 - 4.4 MSM7x25A, MSM7x27A
Adreno 203 4 45 245-400 42-65 0.5-0.915 - 7.2-11.6 S4 Play,
Snapdragon 200 (Cortex-A5: 8225Q, 8625Q)
Adreno 205 4 45 266 57(?) 0.54(?) - 2.88 to 7.2 MSM7x30, MSM8x55, APQ8055
Adreno 220 8 45 266 88 1.6 9.0c - 19.2 APQ8060, MSM8x60
Adreno 225 8 28 400 125 2.4 - 28.8 APQ8060A, MSM8x60A, MSM8960
Adreno 230 [2] MSM8225, MSM8625
Adreno 302 3.0 1.1 1.2 embedded profile [2] Snapdragon 200(Cortex-A7: 8210, 8610, 8212, 8612)
Adreno 305 6 28 400 80 0.8 [3] 21.6 MSM8x2x, MSM8x3x, APQ8030, Snapdragon 400
Adreno 320 16 28 400[4] 3.2 [5] 57(1gen-S4 pro) S4 Pro, S4 Prime
Adreno 320 2nd gen 24 28 400/450[6] 3.2 [5] 86,4(2gen-S600)/97.2 (S600 AB) Snapdragon 600
Adreno 330 32 28 450/578 3.6 - 115.2 to 148 Snapdragon 800
Adreno 420 28 4.8 1.2 11.1 [7] - Snapdragon 805
  1. ^ Adreno ALU = (2VEC4+TMU) = 2xVEC4 + 1xTMU = 8x Vector Unit + 1 TMU Unit = 9 MFLOP per MHz
  • Direct3D Mobile, SVGT 1.2, Direct Draw and GDI
  • Adreno 200 (AMD Z430) inside the QSD8x50 (1 GHz) and MSM7x27 (600 MHz A11+L2 cache). It offers a programmable function pipeline and streaming textures with support for OpenGL ES 1.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2 and DirectDraw. (22M triangles/second, 133M pixels/second, clock speed up to 128 MHz).
  • Adreno 200 enhanced inside the MSM7x25A (800 MHz), MSM7x27A (1 GHz+L2 cache). It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (40M triangles/second, 432M pixels/second, clock speed up to 200 MHz).
  • Adreno 203 inside the MSM8225 (1.0-1.2 GHz), MSM8225Q (1.2 GHz). It is an improvement over Adreno 205. It features a higher frequency, has better pixel fillrate, lower power consumption, better 3D performance. It is about 50-100% faster than Adreno 200 (enhanced), and 10-25% than Adreno 205. It could clock 2x times higher than Adreno 205. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (42-65M triangles/second, 539-915M pixels/second, clock speed from 192-400 MHz)
  • Adreno 205 inside the QSD8x50A (1.3 GHz), MSM7x30 (800 MHz+L2 cache), MSM8x55 (1 GHz+L2 cache). Its improvements include Hardware-accelerated SVG and Adobe Flash and better shader-performance than the Adreno 200. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI. (57M triangles/second, 539M pixels/second, clock speed up to 400 MHz)
  • Adreno 220 inside the MSM8660 or MSM8260 (1.2 GHz–1.5 GHz+1 MB L2 Cache) with single channel memory. It supports OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, DirectX 9.0c, SVGT 1.2, Direct Draw and GDI. (88M triangles/second, 2.4 Gpixels/second, standard clock speed up to 266 MHz, overclock up to 400 MHz).
  • Adreno 225 inside the MSM8960 (1.5 GHz–1.7 GHz+1 MB L2 cache), with unified shader architecture and dual channel memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2, Direct Draw and GDI.
  • Adreno 320 inside the Qualcomm S4 Pro & Prime Series, with unified shader architecture and dual channel memory. It supports Direct3D feature level 9_3 in addition to OpenGL ES 3.0, OpenGL ES 2.0, OpenGL ES 1.1, OpenVG 1.1, EGL 1.4, Direct3D Mobile, SVGT 1.2[5]
  • Adreno 330 inside the Nexus 5, Amazon Kindle HDX series tablets, Nokia Lumia 2520 tablet, Samsung Galaxy S5, Sony Xperia Z1, Sony Xperia Z2, Sony Xperia Z Ultra, and LG G2 smartphones.

Operating system support[edit]

There are proprietary drivers for the Linux-based mobile operating system Android available from Qualcomm themselves. There are no drivers available for any other Linux-based operating systems, but through libhybris, it became possible to use the Android drivers. Especially mer-based systems such as the Sailfish OS rely on this solution.

There is an ongoing endeavor of writing free and open-source device drivers for the Adreno series of GPUs called freedreno. The project utilizes Gallium3D, but the code can of course be ported to Mesa as well.

As of September 2013, freedreno has been adopted into mainline Linux, and will be part of Linux 3.12.[8]


The Imageon (previously ATI Imageon) is a line of media processors developed by ATI providing graphics acceleration and other multimedia features for handheld devices such as mobile phones and Personal Digital Assistants (PDA).

Designed as system-on-a-chip (SoC), the Imageon line of media processors was introduced in 2002 to bring integrated graphics (from 2D in 2002 to 3D in latest products) to handheld devices, cellphones and tablet PCs.

The system-on-a-chip design incorporates an embedded CPU core, baseband sub-system CPU interface, memory controller, power management (ATI PowerPlay), internal RAM and stacked RAM with memory buffer, two display engines (for dual monitors on cellphones), imaging engine, image/video/audio capture engine, TV and audio output, dual digital signal processors for audio and video, and video acceleration engine.

The Imageon line was rebranded under AMD, after AMD acquired ATI in Q3 2006, as AMD Imageon, with official claims to have shipped nearly 250 million Imageon units to customers since 2003. However as a result of company restructuring, AMD divested the handheld chipset business starting from the second quarter of 2008, thus the line is deemed officially discontinued.

At the end of 2008, the handheld branch was sold off to Qualcomm,[9] following an earlier sale of the Xilleon branch to Broadcom. AMD retained the Imageon name and will provide support for existing customers, although no future Imageon products will be introduced.[10]

Product line[edit]

Discontinued/Past generations[edit]

  • Imageon 100, the first product of the Imageon line.
  • Imageon 3200.
  • Imageon 2200/2250. Integrated a 2D graphics engine, a MPEG decoder, JPEG decoding and encoding capabilities, with embedded SRAM on-die as frame buffer.
  • Imageon 2240.
  • Imageon 2260/2262.
  • Imageon 2300. Included 2D and 3D graphics engine (3D S/W), MPEG-4 video decoder, JPEG encoding/decoding, and 2-megapixel camera sub-system processing engine.
  • Imageon 2182.
  • Imageon 2282.
  • Imageon 2388/2380. Featuring industry first OpenGL for embedded systems (OpenGL ES) 1.1+ extensions support, for 3D acceleration.
  • Imageon 2192. For mainstream devices with support for 3.1-megapixel camera sensor.

Current generation[edit]

  • Imageon 2294/2298, renamed Imageon M100 series. Current top-of-line product, processor includes DVD quality recording and playback, HD TV output, and supports up to a 12-megapixel camera sensor. Products include Imageon M180.
  • Imageon TV. Announced in February 2006, as the first Imageon product in the line featuring Digital Video Broadcasting - Handheld (DVB-H) signal receiving support, allowing handhelds devices to receive digital broadcast TV (DVB-H) signals and enables watching TV programs on these devices, the chipset includes tuner, demodulator, decoder, and a full software stack.

Newest Brazilian Tectoy Console called Zeebo uses the ATI Imageon Chip to deliver fast and reliable graphics plus 3G access to download updates and new games for the console.

Announced in 2008 Mobile World Congress in Barcelona, AMD renews the Imageon line with the following products:

  • Imageon A250 application processor
    • Standalone multimedia and graphics subsystem
    • D1 resolution video (720×486)
    • Support for 8-megapixel camera sensor, JPEG, dual display
    • USB, SD and NAND support
    • Vector graphics
    • Flash applications and UI supported
    • Energy efficiency
  • Imageon D160 mobile TV solution
    • Free-to-air DVB-T and DVB-H reception
    • quality of service and Doppler compensation for DVB signals for high speed mobility
    • Complete DVB-T/H receiver module
    • Multi-channel decode with PiP, fast channel change, and video recording
    • AMD software stack (including Middleware) and 3rd party support
    • Energy efficiency

In addition to the application processor and the mobile TV solution chip, AMD also licenses several technologies to other firms and partners, such technologies include audio and graphics processors, as listed below:

  • Imageon M210 audio processor
    • Multi-band equalizer
    • Automatic gain control
    • 99 db signal-to-noise ratio
    • Supporting over 30 codecs including
      • MP3, AAC, AAC+, WMA, AC3, DTS, MIDI with SMAF support, 3D audio, MPEG-4 SLS, FLAC
      • support for 3rd party codecs and other codecs through downloading
    • Standalone audio playback
    • Energy efficiency of about 33 mW allowing 100 hours of audio playback[11] with integrated power management
    • Integrated memory
    • Integrated analog audio codec
    • USB 2.0, NAND, SD and Bluetooth support
  • Imageon Z460 3D graphics core - this is an IP core synthesized in for example Freescale's i.MX5x series of application processors
  • Imageon Z180 vector graphics core
    • Hardware OpenVG 1.x rendering acceleration
    • Claimed 20-40x faster than software-based implementations[12]
    • Support for HD resolution
    • 16X antialiasing for fonts and vector graphics
    • Flash support for web application
    • Energy efficiency

Future development[edit]

Future developments to be present on or before 2009 by, including embedded x86 microprocessor, support for OpenVG, OpenGL for Embedded Systems 2.1 with unified shaders (VS/PS 4.0/4.1), support for higher resolution of camera sensors (5 Megapixels for mainstream and more than 12 Megapixels for high-end products), display resolution support for WVGA (800×480), SVGA (800×600) and XVGA (1024×768) resolutions, H.264 encoding for video recording, AEC, voice recognition and 3D audio.

The Imageon TV will also feature support for ISDB-T and DMB standards, and multi-mode support (likely to support DMB-T/H, the dual standard implemented in PRC).

See also[edit]


External links[edit]