Ubisoft Montreal

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Coordinates: 45°31′30″N 73°35′53″W / 45.525°N 73.598°W / 45.525; -73.598

Ubisoft Montréal
Type Subsidiary of Ubisoft
Industry Computer and video games
Founded Montreal, Quebec, Canada (1997)
Headquarters

Montreal, Quebec, Canada

5505, Boulevard Saint-Laurent
Key people Yannis Mallat (CEO)
Mathieu Ferland (Game producer)
Products Video games
Employees 1,700
Parent Ubisoft
Website Ubisoft.ca

Ubisoft Montreal (French: Ubisoft Montréal) is a Canadian video game developer owned by French publisher Ubisoft.

Ubisoft's North American studio is located in Montreal, Quebec. Founded as a subsidiary of Ubisoft in 1997, initially developing low-profile projects, the studio is now one of the largest in the world, with over 1,700 employees.[1]It is responsible for developing, among others, games in the Prince of Persia and Assassin's Creed series, as well as those in the Tom Clancy franchise.

Contents

[edit] History

Ubisoft Montreal building

The studio was opened in 1997, with government funding. Ubisoft also cited Quebec's extensive French-speaking population and close proximity to English-speaking North America as reasons for opening a studio there.[2] Martin Tremblay joined the studio as executive vice president in 1999, but was promoted to chief operating officer a year later.[3]

The history of Ubisoft Montreal goes back to the early 1990s. At that time, the manufacturing and textiles industries in Montreal were quickly disappearing, and therefore the political party in power at the time- the Liberal Party (PLQ) had no choice but to find new sources of job creation. At the same time, the PLQ wanted Montreal to become a multimedia hub, since multimedia was considered a growing industry at the time due to the rise in the number of people who owned computers, the rise of the internet, and the technology available at the time. Politically, the PLQ had no choice but to try and expand the multimedia industry due to loss of both the manufacturing and textiles industry.[4]

By the early 1990s, Ubisoft was trying to expand into North America. They originally planned to open a subsidiary in New Brunswick. When Quebec lobbyist Sylvain Vaugeois, heard about this, he proposed to the Quebec government, that they should get Ubisoft to open their subsidiary in Montreal instead of New Brunswick. He decided to have the government invest in the labour force by giving Ubisoft $25,000 per employee they hire in Montreal for the next five years, and called it "Plan Mercure". When he proposed the idea to the Quebec government, it received little support because they believed the project was too expensive to fund. Sylvain Vaugeois would then go to France to meet with Ubisoft's management to explain his idea (even though the government had no plans to go ahead with it). Ubisoft's management team loved it, and they then flew to Montreal, where they realized that Plan Mercure wasn't going to go into effect. At that point, the media got hold of it, and the PLQ was blamed for letting a fast- growing industry slip out of their hands. The PLQ then had no choice but to go ahead with Plan Mercure. The PLQ's finance minister, then flew to Ottawa to meet with the Minister of Human Resources and Development at the time, Pierre Pettigrew, who agreed to subsidize the creation of 500 jobs over a five-year period. The Quebec government contributed $15,000 while the federal contributed $10,000 per employee. Ubisoft Montreal opened in 1997 and today employs over 1,700 employees in Montreal. The opening of Ubisoft Montreal was the first major video game publisher to set up in Montreal. Other factors that led to Ubisoft to choose Montreal over New Brunswick were Montreal's low rent, a highly educated French-speaking workforce, and Montreal's image as a creative city. The creation of Ubisoft Montreal paved the way for both the provincial and federal government to start subsidizing video game companies, and thus led to the influx of other video game companies such as EA, Eidos, THQ, Warner Bros. etc. setting up shop in Montreal.[5]

Ubisoft Montreal's decision to set up in an abandoned textiles factory in the Mile End district brought change to the city's landscape. With this decision, Mile End changed from a low rent area devoid of business to a cultural hub with many young professionals and other businesses locating there. The same thing has happened in Vancouver and Toronto where video game companies moved their offices in low rent areas, turning them into popular neighbourhoods. In Vancouver, when EA opened up EA Vancouver, it located in the Yaletown, transformed the area from an area of small businesses to a mix of both residential homes and offices, and has increased the location's population from 40,000 to 110,000. At the same time, when Ubisoft opened up in Toronto, they chose to open up in an industrial factory that was surrounded by fast-food restaurants; now there are high end condos (with units starting at $600,000) opening up across the street.[6]

Initially, the studio developed children's games such as Donald Duck: Goin' Quackers and games based on the Playmobil series of toys.[7] However, in 2000, the studio began work on a game called Tom Clancy's Splinter Cell.[8] Upon its release in November 2002, Splinter Cell was met with glowing reviews. IGN called the game "the best title on Xbox this year" and wrote in their review that it was "a game that will put the Ubi Soft (sic) Montreal development house on the map."[9]

In 2005, the government of Quebec gave Ubisoft 5 million dollars to expand.[10] That amount was later increased to 19 million dollars, and there are now plans to add 1,400 new employees by 2013, which would make Ubisoft Montreal the world's largest game development studio.[11]

During his time as COO, Martin Tremblay was a staunch supporter of non-compete clauses, in large part due to an incident in which Electronic Arts hired away several Ubisoft Montreal employees to the at the time newly opened EA Montreal studio.[12] Ironically, when Tremblay left Ubisoft in 2006 to become President of Worldwide Studios at Vivendi Games, he was prevented from taking the new position by a court order enforcing the non-compete clause in his Ubisoft contract.[13]

Upon Tremblay's departure, Yannis Mallat, a producer of Ubisoft Montreal's Prince of Persia series of games, became the new CEO, also filling the same roles as Tremblay's COO position.[14]

[edit] Games developed

Game Year of release Platforms
Tonic Trouble 1999 PC, Nintendo 64
Donald Duck: Goin' Quackers 2000 PC, GameCube, PlayStation, PlayStation 2
Tom Clancy's Splinter Cell 2002 Xbox, PC, Mac
Tom Clancy's Rainbow Six 3: Raven Shield 2003 PC, GameCube, PlayStation 2, Xbox
Batman: Rise of Sin Tzu 2003 GameCube, PlayStation 2, Xbox
Prince of Persia: The Sands of Time 2003 PC, GameCube, PlayStation 2, Xbox
Myst IV: Revelation 2004 PC, Xbox
Prince of Persia: Warrior Within 2004 PC, GameCube, PlayStation 2, Xbox, PlayStation Portable
Tom Clancy's Rainbow Six 3: Black Arrow 2004 Xbox
Far Cry Instincts 2005 Xbox
Prince of Persia: The Two Thrones 2005 PC, GameCube, PlayStation 2, Xbox
Tom Clancy's Splinter Cell: Chaos Theory 2005 PC, GameCube, PlayStation 2, Xbox
Far Cry: Instincts - Evolution 2006 Xbox
Tom Clancy's Splinter Cell: Double Agent (Generation 6 version) 2006 GameCube, PlayStation 2, Xbox, Wii
Tom Clancy's Rainbow Six: Vegas 2006 PC, PlayStation Portable, PlayStation 3, Xbox 360
TMNT 2007 GameCube, Nintendo DS, PC, PlayStation Portable, PlayStation 2, Game Boy Advance, Wii, Xbox, Xbox 360
Assassin's Creed 2007 PC, PlayStation 3, Xbox 360
My Word Coach 2007 Wii, Nintendo DS
Naruto: Rise of a Ninja 2007 Xbox 360
Lost: Via Domus 2008 PC, PlayStation 3, Xbox 360
Tom Clancy's Rainbow Six: Vegas 2 2008 PC, PlayStation 3, Xbox 360
Far Cry 2 2008 PC, PlayStation 3, Xbox 360
Shaun White Snowboarding 2008 Wii, PC, PlayStation 3, Xbox 360, PlayStation Portable
Naruto: The Broken Bond 2008 Xbox 360
Prince of Persia 2008 PC, PlayStation 3, Xbox 360
Assassin's Creed II 2009 PC, PlayStation 3, Xbox 360
James Cameron's Avatar: The Game 2009 PlayStation 3, Xbox 360, Wii, PC
Shaun White Snowboarding: World Stage 2009 Wii
Tom Clancy's Splinter Cell: Conviction 2010 PC, Xbox 360, Mac
Prince of Persia: The Forgotten Sands 2010 PlayStation 3, Xbox 360, PC
Prince of Persia Trilogy 2010 PlayStation 3
Shaun White Skateboarding 2010 PlayStation 3, Xbox 360, Wii, PC
Assassin's Creed: Brotherhood 2010 PlayStation 3, Xbox 360, PC
Tom Clancy's Splinter Cell 3D 2011 Nintendo 3DS
Michael Jackson: The Experience 2011 PlayStation 3, Xbox 360
Tom Clancy's Splinter Cell Trilogy 2011 PlayStation 3
Assassin's Creed: Revelations 2011 PlayStation 3, Xbox 360, PC

[edit] Current development

Game Year of release Platforms
Far Cry 3 2012[15] PlayStation 3, Xbox 360, PC[16]
Assassin's Creed III 2012[17] PlayStation 3, Xbox 360, PC
Tom Clancy's Rainbow 6: Patriots 2013 PlayStation 3, Xbox 360, PC

[edit] References

[edit] External links

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