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Deadly Towers: Revision history


For any version listed below, click on its date to view it. For more help, see Help:Page history and Help:Edit summary. (cur) = difference from current version, (prev) = difference from preceding version, m = minor edit, → = section edit, ← = automatic edit summary

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13 July 2024

27 June 2024

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9 January 2024

6 January 2024

13 November 2023

  • curprev 19:4819:48, 13 November 202374.58.193.114 talk 11,714 bytes 0 →‎top undo Tags: Mobile edit Mobile app edit Android app edit
  • curprev 19:0119:01, 13 November 202370.48.109.106 talk 11,714 bytes −77 1) The source makes no mention of Irem, Broderbund, Nintendo or its Seal of Quality. There is no doubt in my mind that this is the reason why the title was changed but this isn't supported by the reference provided here so that's a manipulation what the source says . 2) 10-Yard Fight is a Irem game and it came for the NES in North America two years before Spelunker and Sqoon. What makes Spelunker, Sqoon and Deadly Towers interesting is that they were all released in September 1987. undo

24 October 2023

26 March 2023

31 January 2023

27 May 2022

20 February 2022

14 September 2021

1 March 2021

25 May 2020

3 April 2020

13 January 2020

11 December 2019

25 November 2019

24 November 2019

  • curprev 16:2316:23, 24 November 201966.130.253.101 talk 11,447 bytes +41 Improved the edits of November 18, 2019 applying italics for titles, specifying who the designer in question at Namco/Lenar is, and moving an off-topic sentence from the "Development" section elsewhere in the article. undo

18 November 2019

3 October 2019

2 October 2019

1 October 2019

  • curprev 23:5123:51, 1 October 201966.130.253.101 talk 10,961 bytes +339 Partial revert. Just because the reference is on a print magazine, instead of being online, does not make it an invalid source. That being said, this info doesn't need to be on the lead; its presence on the body of the article is more than enough. I also agree with the previous editor that the modern reviews of Deadly Towers are primarily negative, not "mixed". Keep in mind that a commercially successful game doesn't necessarily make it a good game. It was successful because it was an early game undo

14 August 2019

30 October 2018

18 October 2018

  • curprev 11:3511:35, 18 October 201870.24.124.252 talk 10,828 bytes −20 Redundant. It is already mentioned twice in the article (in the same lead and the previous paragraph) with the exact same reference that it was a best selling title. No need to cluttering the article just to flatter a couple of skeptics and/or anti-Deadly Towers folks. undo

12 September 2018

11 September 2018

16 August 2018

15 August 2018

14 August 2018

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