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[[Malibu Comics]] published a series of [[Mortal Kombat (comics)|''Mortal Kombat'' comic books]] featuring the characters from both ''MKII'' and the first game. ''Mortal Kombat II: Music from the Arcade Game Soundtrack'', a 38:44 minute long album featuring music from ''Mortal Kombat II'' and ''Mortal Kombat'', composed by Dan Forden, was released in July 1994. It could only be purchased by ordering it through a limited CD offer, which was posted on the arcade version of the game's attract mode. Other [[merchandise]] for the game included a series of collectible stickers by [[Panini Group]] and two different series of action figures (released in Argentina in 1995 and in the USA in 1999). ''[[Mortal Kombat Kard Game]]'' was marketed as "''Mortal Kombat II'' trading cards".<ref>An advertisement in ''GamePro'' 64 (November 1994)</ref>
[[Malibu Comics]] published a series of [[Mortal Kombat (comics)|''Mortal Kombat'' comic books]] featuring the characters from both ''MKII'' and the first game. ''Mortal Kombat II: Music from the Arcade Game Soundtrack'', a 38:44 minute long album featuring music from ''Mortal Kombat II'' and ''Mortal Kombat'', composed by Dan Forden, was released in July 1994. It could only be purchased by ordering it through a limited CD offer, which was posted on the arcade version of the game's attract mode. Other [[merchandise]] for the game included a series of collectible stickers by [[Panini Group]] and two different series of action figures (released in Argentina in 1995 and in the USA in 1999). ''[[Mortal Kombat Kard Game]]'' was marketed as "''Mortal Kombat II'' trading cards".<ref>An advertisement in ''GamePro'' 64 (November 1994)</ref>


===Console ports===
===Homer versions===
{{main|Home versions of Mortal Kombat II}}
Developed by [[Probe Entertainment]], the [[Sega Genesis]]/Mega Drive port retains all of the blood and Fatalities without a special code having to be entered, unlike the original ''Mortal Kombat'' for the system. The game is actually faster than the original arcade version but the visuals are not as brightly colored due to the system's limited color palette.<ref name=gs/> All of the characters' shadows are rendered as an oval instead of the normal silhouette and, due to memory limitations, some voice recordings were left out. The music is more upbeat and the arrangement is markedly different in this game as opposed to the arcade version because the music is synthesized by the console's synthesizer (some of the background music is no longer played with its intended stages). Goro's Lair, the secret characters' arena, was removed and replaced with a blue palette swap of the Portal stage. Some of the other arenas are also noticeably missing details.{{#tag:ref|For example, in Kombat Tomb the dragons which can usually be seen flying in the background have been removed, as was the monk levitating in front of the round window in the Tower stage.|group="note"}} The ending screen showing the credits and all of the characters have all been removed; instead, the ending text scrolls over the winner character doing his/her victory stance. The port contains several exclusive [[Easter egg]]s{{#tag:ref|One of them is "Fergality", performed by selecting Raiden and fighting on the Armory stage; when successfully executed, the opponent transforms into a smoking character with an oversized head of Probe Entertainment's Fergus McGovern.<ref>[http://www.ugo.com/games/fergality Fergality - The Most Gruesome Finishing Moves Ever - UGO.com]</ref>|group="note"}} and features some different character animations for victory poses{{#tag:ref|For example, Baraka's winning stance ends with him bowing forward with his blades pointing down instead him standing straight with his blades crossed over his chest, while Johnny Cage's victory stance has him raise his hands up.|group="note"}} and a support for the motion controller device [[Sega Activator]].


Various [[porting|ports]] and [[emulation|emulated]] versions of ''Mortal Kombat II'' were released for a variety of home systems, including the [[8-bit]] ([[Game Boy]], [[Master System]] and [[Sega Game Gear]]), [[16-bit]] ([[Super Nintendo Entertainment System|SNES]] and [[Sega Genesis]]) and [[32-bit]] ([[Sega 32X]], [[PlayStation (console)|PlayStation]] and [[Sega Saturn]]) consoles, [[Amiga]] and [[PC]] computers, and the [[PlayStation Network]]. The game was also included in several collections, inclduing as part of ''[[Midway Arcade Treasures 2]]'' for the [[PlayStation 2]] and ''[[Midway Arcade Treasures: Extended Play]]'' for the [[PlayStation Portable]].
The [[Super Nintendo Entertainment System]] (SNES) port was developed by [[Sculptured Software]]. This particular port has a secret intro (in which a scene between Shao Kahn and Kintaro will take place during the Acclaim logo) and an [[Unlockable (gaming)|unlockable]] special team mode. Also in this port is the use of the Super Nintendo's [[Mode 7]], a graphics mode that allows the scaling and rotation of a single background on a scanline-by-scanline basis, during the overhead fall on the Pit II's [[Fatality (Mortal Kombat)#Stage Fatality|Stage Fatality]].{{#tag:ref|When the opponent is falling, the background scales forward and rotates slightly counter-clockwise. In the arcade version, the background are only scaling forward.<ref name=gs/>|group="note"}} However, the game plays with some slowdown<ref name=gs/> and the sprites look like they have been painted rather than photographed due to the image distortion resulted from the downscaling required to match the console's 256x224 display resolution. The SNES has [[List of videogame console palettes#SNES|a larger color palette]] than most other ports of the game and the music is more downbeat and faded in contrast to the Genesis/Mega Drive's upbeat version.<ref name=rg>[http://www.retrogamer.net/show_image.php?imageID=4030 Retrobate: Mortal Kombat II], ''Retro Gamer''</ref> Because of poor sales of the censored SNES version of the original game, [[Nintendo]] decided to not censor the blood and Fatalities this time around.<ref name=np/> Instead, a warning label was put on the game's box in order to inform parents about the game's mature content. The Japanese version, however, is censored to a degree, with green blood for all fighters, as well as the screen colors turning black and white for Fatalities (with the exception of Stage Fatalities). North America had two different editions released. The second release fixes some major [[Software bug|bugs]] (such as enabling the player to reach Noob Saibot after 50 wins), shows a new company logo at startup, runs an arcade-style [[attract mode]] if the game is left alone long enough, and has Johnny Cage's "Shadow Kick" randomly leave a red trail rather than the usual green.<ref name=rg/>

Developed by Probe Entertainment, the [[Game Boy]] port is superior to the Game Boy version of the original game but only contains eight of the 12 playable fighters from the arcade game (lacking Baraka, Johnny Cage, Kung Lao and Raiden); Kintaro and Noob Saibot were also removed from the game. Only three of ten arenas are retained from the arcade version: the Kombat Tomb, the Pit II and Goro's Lair. The Kombat Tomb contains the port's only Stage Fatality and Goro's Lair is much simpler in this version (consisting of a brick wall with no openings or glowing eyes). Blood is completely removed and each playable character retains only one of their Fatalities plus the Babality.

Developed by Probe Entertainment, the [[Sega Game Gear]] and [[Master System]] ports are similar to the Game Boy port, but are in color instead of in monochrome. Both of them are almost identical, except for the reduced size of the Game Gear screen, featuring the same fighters and arenas as the GB port, but with Kintaro.<ref>{{cite web|title= Portable Mortal Kombat Mortal Kombat II - GameGear |url=http://pmk.mortalkombatonline.com/thegames/ggmk2/index-ggmk2.htm#Codes/Secrets }}</ref> The arena where players fight Jade and Smoke is exclusive to each version. Unlike the Game Boy port, blood is present, even as drastically reduced in quantity as compared to the other ports. Because of the limited graphical resources of the systems, some of the Fatalities in the game were altered to completely destroy the opponent's body, except for the generic [[gib (video gaming)|gib]]s of bones and limbs.{{#tag:ref|For example, Sub-Zero's "Deep Freeze" Fatality would no longer split the victim in half, instead pulverizing them completely.|group="note"}} Some of the Fatalities were also simplified to use common animations.{{#tag:ref|For example, Liu Kang's Dragon transformation would scorch the opponent with a fireball (similar to one of Scorpion's Fatalities), instead of eating his/her upper body.|group="note"}}

Developed by Probe Entertainment, the [[Sega 32X]] port contains improved graphics over the Sega Genesis/Mega Drive counterpart, with added background details and a bigger color palette to help the visuals come even closer to the arcade version.<ref name=gs/> Although there is a broader variety of sound effects than in the Genesis version,{{#tag:ref|For example, Raiden shouts while performing his "Torpedo" attack, and his victory stance features realistic lightning sounds, rather than the synthesized buzz that is heard in the Genesis version.|group="note"}} the background music is nearly identical to the Genesis version. Overall, however, the graphics and sounds are still inferior to the SNES version. The game also requires a six-button [[joypad]] for a proper input control.<ref name=32x/> The Japanese version of the port was retitled {{Nihongo|''Mortal Kombat II: Kyuukyoku Shinken''|モータルコンバットII 究極神拳|Mōtaru Konbatto Tsū Kyūkyoku Shinken|"Mortal Kombat II: Ultimate Godly Fist"}}<sup>[[Japan|JP]]</sup>,<ref>{{cite web|title= Mortal Kombat II: Kyuukyoku Shinken (JP, 05/19/95) |url=http://www.gamefaqs.com/console/32x/image/918266.html?box=2927 |accessdate= 2009-09-02}}</ref> the subtitle being [[:ja:モータルコンバット#フェイタリティー|the specific Japanese terminology]] for the Fatality moves.

The [[PlayStation (console)|PlayStation]] port was only released in Japan. While the graphics in this port remains close to the arcade game, the sound quality does not and some voice effects are missing. Instead of utilizing the CD-ROM format and converting the music into CD audio tracks, the game uses the PlayStation's own [[SPU]] internal sound chip. Loading times occur when performing certain actions (such as Shang Tsung's morph ability): gameplay ceases and the ''Mortal Kombat II'' symbol is displayed for 1-2 seconds, rather than being instant like in [[ROM cartridge]]-based versions.{{#tag:ref|Due to a loading delay, Stage Fatalities in Pit II cause characters to continue screaming after hitting the ground.|group="note"}}

The [[Sega Saturn]] port features synthesized music as substitution for the original soundtrack and is missing some sound effects.{{#tag:ref|Such as Shao Kahn's "Round 1" voiceover and Kitana's death scream.|group="note"}} It allows players to preload certain morphs for Shang Tsung, reducing loading lag time but causing a glitch allowing the player to morph between the palette-swap ninja characters.{{#tag:ref|Any male ninja can morph into the other two even when not selected, and the same works for Kitana and Mileena.|group="note"}} An almost-finished "arcade-perfect" version of the port featured graphics that "couldn't be any closer to the arcade original",<ref name=ssm/> but then it got completely reworked, resulting in an "utterly inadequate" release suffering from "jittery" gameplay, "absolutely appaling" sound, the loading time "that borders on the tragic", and overall "chronic slowdown".<ref name=ssm2>''Official Sega Saturn Magazine'' 6, page 95</ref>

===Home computer ports===
The [[Amiga]] port of ''Mortal Kombat II'' was released at the end of 1994, developed by Probe Entertainment.<ref>{{Cite journal|year=1994 |month=December |title=Cold Blood |journal=Amiga Power |volume= |issue=44 |pages=}}</ref> The Amiga version has sprite sizes and gameplay nearly identical to the Genesis/Mega Drive version, but lacks multi-layered scrolling backgrounds and uses only a single or two-button [[joystick]]s for controls (a two-button joystick option does not work on the [[Amiga 1200]]<ref>[http://www.lemonamiga.com/games/docs.php?id=1115 Mortal Kombat II - Manual, Docs, Documentation - Lemon Amiga]</ref>). The game suffers from long loading times and requires a frequent disk-swapping in the machines with less than 2 MB RAM. To make it worse, it can be only installed to a [[hard disk drive]] through unofficially released installer programs. The attract mode's demonstration matches always show Johnny Cage and Liu Kang.

Probe Entertainment was responsible for converting the game to the PC [[DOS]] in 1995. The PC version was the best of the early ports and the only problem was it only supported up to four buttons on joypads.<ref name=gs/> Along with the later Sega Saturn and Sony PlayStation versions, this port is among the closest replications of the arcade version. The game came packaged in [[CD-ROM]] or [[floppy disk]] format, but unlike the Saturn and PlayStation versions, it could be installed onto the user's hard drive to reduce loading times. Because of the PC's less restricted storage capacity, a wider variety of sound effects is available.{{#tag:ref|For example, in the arcade version, the sound used for Jax's "Ground Pound" special attack is reused as the thunder storm sound in the title sequence and in the continue screen sequence, whereas the PC version has a unique sound effect for each event.|group="note"}} Probe Entertainment chose not to use the PC's CD audio capability for the music, converting the music into synthesized form instead. Music quality varies depending on what type of sound card was installed, ranging from the average quality [[Yamaha YM3812|Sound Blaster's synthesizer]] to the high quality [[Roland LAPC-I]] and [[Gravis Ultrasound]]. A later CD-ROM re-release of the game uses CD audio soundtrack, fully reproducing the original arcade music tracks.

===Later releases===
''Mortal Kombat II'' was re-released in 2004 as a part of ''[[Midway Arcade Treasures 2]]''. This version was an [[emulation]] of the original arcade game, rather than a port, and thus plays closer to the original ''Mortal Kombat II'' arcade game than any version released previous to it. Unfortunately, it suffers from a graphical bug making each characters' shadow sprites flicker; music and sound effects are also prone to cutting out or playing out of sync. Due to a control mapping issue involving the "Start" button, it is impossible to fight Smoke, though the "random select" can still be activated. The game is also unlockable via either a secret code or by completing Smoke's missions in the game ''[[Mortal Kombat: Shaolin Monks]]'' in identical quality to the edition released in ''Arcade Treasures 2''. In 2005, ''Mortal Kombat II'' was released on the [[PlayStation Portable]] in ''[[Midway Arcade Treasures: Extended Play]]'', but with more graphical errors than in ''Arcade Treasures 2'', lacking certain graphics and details from some stages;{{#tag:ref|For example, the clouds in the background of Kahn's Arena do not seem to move while the Tower stage does not have any clouds outside, unlike the original arcade version.|group="note"}} its animation and sound can also get choppy during the Fatalities.

The 2007 [[PlayStation Network]] release of ''Mortal Kombat II'' is an arcade-perfect version that also features an [[Multiplayer online game|online multiplayer]].<ref name=psu/> An arcade-perfect compilation release ''Mortal Kombat Arcade Kollection'', consisting of ''Mortal Kombat'', ''Mortal Kombat II'' and ''[[Ultimate Mortal Kombat 3]]'', was released as a downloadable title for the [[PlayStation 3]] via PlayStation Network and the [[Xbox 360]] via [[Xbox Live Arcade]] on August 31, 2011.<ref>[http://www.gamespot.com/news/6313416.html Mortal Kombat gets kompiled this summer], GameSpot, May 12, 2011</ref> The [[Windows]] version was released on [[Steam (software)|Steam]] on February 2, 2012.<ref>[http://store.steampowered.com/app/205350/ Mortal Kombat Kollection on Steam]</ref>


==Reception==
==Reception==
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| rev5Score = 95%<ref>Ed Lawrence, ''CU Amiga'' (February 1995)</ref>
| rev5Score = 95%<ref>Ed Lawrence, ''CU Amiga'' (February 1995)</ref>
| rev6 = ''[[Sega Saturn Magazine]]''
| rev6 = ''[[Sega Saturn Magazine]]''
| rev6Score = 93% <small>(pre-release version)</small><ref name=ssm>''Official Sega Saturn Magazine'' 1, page 79</ref> <br>{{Rating|2|5}}<ref name=ssm2/>
| rev6Score = 93% <small>(pre-release version)</small><ref name=ssm>''Official Sega Saturn Magazine'' 1, page 79</ref> <br>{{Rating|2|5}}<ref name=ssm2>''Official Sega Saturn Magazine'' 6, page 95</ref>
}}
}}


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Critical reception of ''Mortal Kombat II'' has been overwhelmingly very positive, with ''[[Sega Visions]]'' describing the way in which the sequel was directed as "sheer brilliance".<ref>''Sega Visions'', August–September 1994</ref> ''[[Next Generation (magazine)|Next Generation]]'' stated about the PC version, "if you like fighting games, this is the best that's available."<ref name=ng>''Next Generation'' 5 (May 1995), page 91</ref> Reviewing the PlayStation 3 release in 2007, IGN's Jeff Haynes stated that "''Mortal Kombat II'' still manages to stand up almost 15 years later as one of the best arcade fighters around."<ref name=ign>Jeff Haynes, [http://uk.ps3.ign.com/articles/780/780492p1.html Mortal Kombat II Review], IGN, April 13, 2007</ref>
Critical reception of ''Mortal Kombat II'' has been overwhelmingly very positive, with ''[[Sega Visions]]'' describing the way in which the sequel was directed as "sheer brilliance".<ref>''Sega Visions'', August–September 1994</ref> ''[[Next Generation (magazine)|Next Generation]]'' stated about the PC version, "if you like fighting games, this is the best that's available."<ref name=ng>''Next Generation'' 5 (May 1995), page 91</ref> Reviewing the PlayStation 3 release in 2007, IGN's Jeff Haynes stated that "''Mortal Kombat II'' still manages to stand up almost 15 years later as one of the best arcade fighters around."<ref name=ign>Jeff Haynes, [http://uk.ps3.ign.com/articles/780/780492p1.html Mortal Kombat II Review], IGN, April 13, 2007</ref>


Regarding the Sega Genesis/Mega Drive version, Mark Patterson of ''[[Computer and Video Games|Computer + Video Games]]'' (''C+VG'') wrote, "Probe has done an incredible job with this conversion. Everything is here, and I mean everything,"<ref name=cvg>Mark Patterson, "Tougher than the best: Mortal Kombat II", ''Computer + Video Games'' 154 (September 1994), p.48-51</ref> while [[Sushi-X]] of ''[[Electronic Gaming Monthly]]'' (''EGM'') called it "a great translation considering its limitations,"<ref name=egm2>"Mortal Kombat II: Biggest seller in gaming history", ''EGM2'' 5 (November 1994), page 37</ref> but ''[[Detroit News]]'' felt "very disappointed" with this port and recommended the SNES version instead.<ref name=egm2/> Regarding the 32X version, [[IGN]]'s Levi Buchanan stated that "if you do not have a SNES, this is the home version of ''MKII'' to get."<ref name=32x>Levi Buchanan, [http://uk.retro.ign.com/articles/936/936773p1.html Mortal Kombat II 32X Review - Sega 32X Review], IGN, December 9, 2008</ref> A reviewer for ''[[The Baltimore Sun]]'' called the SNES version "the best game I've ever played - a true translation,"<ref name=egm2/> while ''C+VG'' exclaimed, "it's the bloodiest game Nintendo has ever allowed to be released!"<ref name=cvg/> Regarding the portable consoles, ''C+VG'' stated that "no Game Boy owner should go without this" and called the Game Gear version "still the best handheld beat-'em up" on the market despite all the cuts to this version of the game.<ref name=cvg/> Critical reception of the Amiga version was also mostly very favorable; Jonathan Nash's review in ''[[Amiga Power]]'' was unusually negative, calling it "a clearly nonsensical title" and advising to "buy ''[[Shadow Fighter (video game)|Shadow Fighter]]'' instead."<ref name=ap>{{Cite journal|last=Nash |first=Jonathan |coauthors= |year=1995 |month=February |title=Mortal Kombat 2 review |journal=Amiga Power |volume= |issue=46 |pages=}}</ref> ''[[Sega Saturn Magazine]]'' was extremely disappointing with the final version of the Saturn port, calling it "much worse than any of the versions seen on the [[ROM cartridge|cartridge]] format,"<ref name=ssm2/> as opposed to the unreleased version which was reviewed by them first.<ref name=ssm/>
Regarding the Sega Genesis/Mega Drive version, Mark Patterson of ''[[Computer and Video Games|Computer + Video Games]]'' (''C+VG'') wrote, "Probe has done an incredible job with this conversion. Everything is here, and I mean everything,"<ref name=cvg>Mark Patterson, "Tougher than the best: Mortal Kombat II", ''Computer + Video Games'' 154 (September 1994), p.48-51</ref> while [[Sushi-X]] of ''[[Electronic Gaming Monthly]]'' (''EGM'') called it "a great translation considering its limitations,"<ref name=egm2>"Mortal Kombat II: Biggest seller in gaming history", ''EGM2'' 5 (November 1994), page 37</ref> but ''[[Detroit News]]'' felt "very disappointed" with this port and recommended the SNES version instead.<ref name=egm2/> Regarding the 32X version, [[IGN]]'s Levi Buchanan stated that "if you do not have a SNES, this is the home version of ''MKII'' to get."<ref name=32x>Levi Buchanan, [http://uk.retro.ign.com/articles/936/936773p1.html Mortal Kombat II 32X Review - Sega 32X Review], IGN, December 9, 2008</ref> A reviewer for ''[[The Baltimore Sun]]'' called the SNES version "the best game I've ever played - a true translation,"<ref name=egm2/> while ''C+VG'' exclaimed, "it's the bloodiest game [[Nintendo]] has ever allowed to be released!"<ref name=cvg/> Regarding the portable consoles, ''C+VG'' stated that "no Game Boy owner should go without this" and called the Game Gear version "still the best handheld beat-'em up" on the market despite all the cuts to this version of the game.<ref name=cvg/> Critical reception of the Amiga version was also mostly very favorable; Jonathan Nash's review in ''[[Amiga Power]]'' was unusually negative, calling it "a clearly nonsensical title" and advising to "buy ''[[Shadow Fighter (video game)|Shadow Fighter]]'' instead."<ref name=ap>{{Cite journal|last=Nash |first=Jonathan |coauthors= |year=1995 |month=February |title=Mortal Kombat 2 review |journal=Amiga Power |volume= |issue=46 |pages=}}</ref> ''[[Sega Saturn Magazine]]'' was extremely disappointing with the final version of the Saturn port, calling it "much worse than any of the versions seen on the [[ROM cartridge|cartridge]] format,"<ref name=ssm2/> as opposed to the unreleased version which was reviewed by them first.<ref name=ssm/>


===Awards===
===Awards===
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According to [[GameSpot]] in 2002, "Most hard-core fans agree that ''Mortal Kombat II'' is the best in the entire series."<ref name=gs>{{cite web|url= http://www.gamespot.com/gamespot/features/video/hist_mortalk/p14.html|title=The History of Mortal Kombat - Mortal Kombat II (1993)|publisher=[[GameSpot]]|author=Greeson, Jeff and O'Neill, Cliff|accessdate=2012-12-12}}</ref> In 2008, [[Destructoid]]'s Brad Nicholson called ''Mortal Kombat II'' "the best game to ever grace arcades."<ref name=psn>Brad Nicholson, [http://www.destructoid.com/fatality-mortal-kombat-ii-disappears-from-psn-108326.phtml Fatality: Mortal Kombat II disappears from PSN], Destructoid, 10.19.2008</ref> As late as 2009, many fans of ''Mortal Kombat'' still considered ''MKII'' to be the best title in the series.<ref name="The 10 Best 16-Bit Games Ever!">{{Cite journal|last=Noble |first=McKinley |authorlink= |coauthors= |year=2009 |month=August |title= The 10 Best 16-Bit Games Ever!|journal= |volume= |issue= |pages=|url=http://www.pcworld.com/article/170041/the_10_best_16bit_games_ever.html |accessdate=2009-08-016 }}</ref> According to [[PlayStation Universe]] in 2011, "bigger, bolder and bloodier," the game "remains a firm fan favourite among ''MK'' aficionados."<ref name=psu>Mike Harradence, [http://www.psu.com/a010389/Inside-PlayStation-Network---Mortal-Kombat-II Inside PlayStation Network - Mortal Kombat II], PlayStation Universe, January 11th, 2011</ref>
According to [[GameSpot]] in 2002, "Most hard-core fans agree that ''Mortal Kombat II'' is the best in the entire series."<ref name=gs>{{cite web|url= http://www.gamespot.com/gamespot/features/video/hist_mortalk/p14.html|title=The History of Mortal Kombat - Mortal Kombat II (1993)|publisher=[[GameSpot]]|author=Greeson, Jeff and O'Neill, Cliff|accessdate=2012-12-12}}</ref> In 2008, [[Destructoid]]'s Brad Nicholson called ''Mortal Kombat II'' "the best game to ever grace arcades."<ref name=psn>Brad Nicholson, [http://www.destructoid.com/fatality-mortal-kombat-ii-disappears-from-psn-108326.phtml Fatality: Mortal Kombat II disappears from PSN], Destructoid, 10.19.2008</ref> As late as 2009, many fans of ''Mortal Kombat'' still considered ''MKII'' to be the best title in the series.<ref name="The 10 Best 16-Bit Games Ever!">{{Cite journal|last=Noble |first=McKinley |authorlink= |coauthors= |year=2009 |month=August |title= The 10 Best 16-Bit Games Ever!|journal= |volume= |issue= |pages=|url=http://www.pcworld.com/article/170041/the_10_best_16bit_games_ever.html |accessdate=2009-08-016 }}</ref> According to [[PlayStation Universe]] in 2011, "bigger, bolder and bloodier," the game "remains a firm fan favourite among ''MK'' aficionados."<ref name=psu>Mike Harradence, [http://www.psu.com/a010389/Inside-PlayStation-Network---Mortal-Kombat-II Inside PlayStation Network - Mortal Kombat II], PlayStation Universe, January 11th, 2011</ref>

==Notes==
{{Reflist|group="note"}}


==References==
==References==
{{reflist|colwidth=30em}}
{{reflist|30em}}


==External links==
==External links==

Revision as of 21:25, 12 December 2012

Mortal Kombat II
File:Mortal Kombat II arcade.jpg
An arcade flyer for the game, featuring its newcomer characters Kung Lao, Mileena and Baraka, and its redesigned version of Shang Tsung
Developer(s)
Midway (Arcade)
Publisher(s)
Midway (Arcade)
Designer(s)Ed Boon and John Tobias
Composer(s)Dan Forden
Platform(s)Arcade game, Mega Drive, Sega Game Gear, Super NES, Game Boy, Sega 32X, Amiga, PC, Sega Master System, Sega Saturn, PlayStation, PlayStation 2, PlayStation 3, Windows, Xbox, Xbox 360
Release
June 25, 1993 (USA)
  • Arcade
    Mega Drive/Genesis
    Sega Game Gear
    Super Nintendo Entertainment System
    Game Boy
    Sega 32X
    Amiga
    PC
    Sega Master System
    Sega Saturn
    PlayStation
    PlayStation 3
Genre(s)Fighting game
Mode(s)Single-player, multiplayer
Arcade systemMidway T Unit

Mortal Kombat II (commonly abbreviated as MKII) is a competitive fighting game originally produced by Midway Games for the arcades in Template:Vgy and then ported to multiple home systems, including the PC, Amiga, Game Boy, Game Gear, Sega Genesis, Sega Saturn, SNES and the various PlayStation consoles.

Mortal Kombat II was the second game in the Mortal Kombat series, improving the gameplay and expanding the mythos of the 1992's original Mortal Kombat, notably introducing multiple and varied Fatalities and several iconic characters, such as Kitana, Kung Lao, Mileena and the series' recurring villain, Shao Kahn. The game's plot continues on from the first part, featuring the next Mortal Kombat tournament being set in the otherdimensional realm of Outworld, with the Outworld and Earthrealm representatives fighting each other on the way to the evil emperor of Outworld, Shao Kahn.

The game was an unprecedented commercial success and was generally acclaimed by critics, including receiving many annual awards and being featured in various top lists in the years to come, but also sparked a major video game controversy due to its over-the-top violent content. Its legacy include a spin-off game Mortal Kombat: Shaolin Monks and having the greatest influence on the 2011 reboot game Mortal Kombat.

Gameplay

The gameplay of Mortal Kombat II is an based on the previous game. There are several changes in the standard moves' system: a crouching punch was added, low and high kicks became differentiated (be it crouching or standing up), the roundhouse kick was made more powerful and knocks an opponent across the screen in a way similar to an uppercut, and there is an easier juggling combo system. Returning characters also gained new special moves and the game plays faster than the original Mortal Kombat game.[1] However, all characters in the game still share generic attributes (speed, power, jump height and airtime) and all normal moves are also the same between each character.

Mortal Kombat II drops the "test your might" bonus games and point system from the first game, in favor of a consecutive win tally where wins are represented by icons. As with its predecessor, matches are divided into rounds, and the first player to win two rounds by fully depleting their opponent's life bar is the winner; at this point the losing character will become dazed and the winner is given the opportunity of using a finishing move. The game marked introduction of multiple Fatalities (post-match animations of the victorious characters executing their defeated foes) as well as additional, non-lethal finishing moves to the franchise: Babalities (turning the opponent into a crying baby), Friendships (a non-malicious interaction, such as dancing or giving a gift to the defeated opponent) and stage-specific Fatalities (the winner uppercutting his or her opponent into an abyss below, spikes in the ceiling, or a pool of acid in the background).[1] Finishing moves, however, can not be performed against the defeated bosses and secret characters who also have no own finishers themselves.

Plot

Following his failure to defeat Liu Kang in the first Mortal Kombat game, the evil sorcerer Shang Tsung begs his master Shao Kahn, supreme ruler of Outworld and the surrounding kingdoms, to spare his life. He tells Shao Kahn that the invitation for Mortal Kombat cannot be turned down, and if they hold it in Outworld, the Earthrealm warriors must attend. Kahn agrees to this plan, and even restores Tsung's youth. He then extends the invitation to the thunder god and Earthrealm's protector, Raiden, who gathers his warriors and takes them into Outworld. The new tournament is much more dangerous, as Shao Kahn has the home field advantage, and an Outworld victory will allow him to subdue Earthrealm.[2][3]

According to the series' canon, Liu Kang won the tournament, defeating Shao Kahn and his bodyguard Kintaro.[4] The game's story mode can be also finished using any other playable character, resulting in the different uncanonical endings for each of them.[5]

Characters

Playable characters

Screenshot of the SNES version of Mortal Kombat II, showing the playable character roster in the game. From the upper left: Liu Kang, Kung Lao, Johnny Cage, Reptile, Sub-Zero, Shang Tsung, Kitana, Jax Briggs, Mileena, Baraka, Scorpion, Raiden

Debuting characters:

  • Baraka (Richard Divizio[6]) – Outworld's Tarkatan race nomad warlord, responsible for the assault on the Shaolin Monastery on the orders of Shao Kahn.
  • Jax Briggs (John Parrish) – U.S. Special Forces officer who enters the tournament to rescue his partner Sonya Blade from Outworld. Jax was originally going to be named Stryker, a name that would later be used for another character in the next sequel.
  • Kitana (Katalin Zamiar[6]) – A female ninja who is the daughter of Shao Kahn and personal assassin in his service. She has been suspected of secretly aiding the Earthrealm warriors and eventually learns the truth that Kahn adopted her after conquering her realm and killing her parents.
  • Kung Lao (Anthony Marquez[6]) – Shaolin monk and close friend of Liu Kang, descendant of the Great Kung Lao (who was defeated by Goro and Shang Tsung 500 years before the events of MK). He seeks to avenge his ancestor and the destruction of the Shaolin temple.
  • Mileena (Katalin Zamiar[6]) – Supposed twin sister to Kitana and also serving as an assassin for Kahn. Her mission during the tournament is to ensure the loyalty of her sister but she also has plans of her own. It is later revealed that she is a clone of Kitana with Tarkatan traits.

Returning characters:

  • Johnny Cage (Daniel Pesina[6]) – Hollywood actor who joins Liu Kang in his journey to Outworld.
  • Liu Kang (Ho Sung Pak[6]) – Shaolin monk who is the reigning champion of Mortal Kombat. He travels to Outworld to seek vengeance for the death of his Shaolin monastery brothers.
  • Raiden (Carlos Pesina[6]) – Thunder god who returns to Mortal Kombat to stop Kahn's evil plans of taking the Earthrealm for his own.
  • Reptile (Daniel Pesina) – Shang Tsung's personal bodyguard. Previously a palette swap of Sub-Zero with Scorpion and Sub-Zero's moves, he has been made into a distinct character and given his own moves.
  • Scorpion (Daniel Pesina[6]) – Hellspawned spectre who returns to the tournament to once again assassinate Sub-Zero.
  • Shang Tsung (Philip Ahn M.D.[6]) – The evil sorcerer who convinced Kahn to spare his life after losing the last tournament, with a new evil plan to appease his master, who in turn restores Tsung's youth. He also serves as a sub-boss of the game, appearing before Kintaro in the single player mode. As in the first game he is able to morph into any of the playable characters, retaining their moves (in some versions only the character against whom he is currently fighting).
  • Sub-Zero (Daniel Pesina[6]) – A male ninja with the power of ice. Later revealed to be the younger brother of the original Sub-Zero, seeking to complete the original Sub-Zero's failed mission of assassinating Shang Tsung.

Non-playable characters

New boss and sub-boss:

  • Shao Kahn (Brian Glynn, voiced by Steve Ritchie[6]) – The evil Emperor of Outworld, who wishes to conquer Earthrealm by any means.
  • Kintaro (stop-motion) – Kahn's bodyguard, sent by his race to avenge Goro's defeat.

Hidden opponents:

  • Jade (Katalin Zamiar) – Green palette swap of Kitana who is invulnerable to projectiles. Subsequent MK titles would establish her as a close friend and partner of Kitana.
  • Noob Saibot (Daniel Pesina) – Dark-silhouetted ninja who is a "lost warrior" from the first MK game. His name stems from the names of MK creators Boon and Tobias spelled backwards. Subsequent games reveal that he was the original Sub-Zero who was turned into an evil wraith after being killed by Scorpion.
  • Smoke (Daniel Pesina) – Gray palette swap of Sub-Zero (though he uses Scorpion's fighting stance) who emits puffs of smoke from his body. He also moves faster than other characters. Later would be made as a fellow ninja from Sub-Zero's clan.

Sonya Blade and Kano are the only playable characters from the first Mortal Kombat to not return as regular fighters, though they do appear in the background of the Kahn's Arena stage, chained and on display. In 1996-1997, several Mortal Kombat II cast members (Daniel Pesina, Philip Ahn and Katalin Zamiar, as well as Sonya's Elizabeth Malecki) sued for misuse of their likenesses in in an unauthorized way in two different court cases, losing both of them.[7][8] Another character rumored to be in the game was a red female ninja that turned out to be a glitch that simply turned Kitana's outfit from blue to red. In Mortal Kombat (2011), this character, Skarlet, was officially introduced as a DLC fighter. (See also the rumored content section.)

Development

According to the project's lead programmer Ed Boon, Mortal Kombat II was "intended to look different than the original MK" and "had everything we wanted to put into MK but did not have time for."[9] In 2012, Boon placed creating the game among his best Mortal Kombat memories, recalling: "When we did Mortal Kombat II, we got new equipment and all that stuff, but it was funny because when we started working on Mortal Kombat II, the mania, the hysteria of the home versions of Mortal Kombat I was literally all around us."[10] Both the theme and art style of Mortal Kombat II are slightly darker, although with a more vibrant color palette employed and a much richer color depth than in the previous game. The game became less serious with the addition of humorous alternative finishing moves.

To create the character animations for the game, actors were placed in front of a gray background and performed the motions, which were recorded on a Hi8 videotape, which had been upgraded since the development of the first title from standard to broadcast-quality. The video capture footage was then processed into a computer, and the background was removed from selected frames to create 64 or 128 color sprites. Towards the end of Mortal Kombat II's development, they opted to instead use a chroma key technique and processed the footage directly into the computer for a similar, simpler process. The actors were sprayed lightly with water to give them a sweaty, glistening appearance, while post-editing was done on the sprites afterward to highlight flesh tones and improve the visibility of muscles, which John Tobias felt set the series apart from similar games using digitized graphics. Animations of Shang Tsung morphing into other characters were created by Midway's John Vogel using a computer, while hand-drawn animations were put into effect for other parts of the game, such as the Fatalities.[11] Because of technical limitations, the costumes had to be simple and no acrobatic moves such as backflips could have been recorded.[12] Due to memory limitations and the development team's desire to introduce more new characters, two fighters from the original Mortal Kombat, Sonya Blade and Kano, whom Boon cited as the least-picked characters in the game, were excluded.[13] A bonus character played by Kyu Hwang was also cut out of the game.[14] In place of Sonya, two new female characters of Mileena and Kitana were introduced so the game might better compete against Street Fighter II and its Chun-Li.[15]

Care was taken during the programming process to give the game a "good feel", with Boon simulating elements such as gravity into the game's design. Tobias noted that the previous game's reliance on juggling the opponent in the air with successive hits was an accident, and had been tightened in Mortal Kombat II. Boon said that the reason to not completely remove it in favor of a different system of chaining attacks together was to set the game apart from titles such as Street Fighter and allow for players to devise their own combinations of attacks.[11] All of the music was composed, performed, recorded and mixed by Dan Forden, the MK series' sound designer and composer using the Williams' DCS sound system instead of the original's inferior Yamaha sound board.

Release

Marketing and merchandise

In conjunction with the release of the arcade game in 1993, an official comic book Mortal Kombat II Collector's Edition, written and illustrated by Tobias, was released through mail order, describing the backstory of the game in a greater detail. Acclaim Entertainment stated that it "had started Mortal Kombat II with a $10 million global marketing campaign" for the home versions.[16] A part of this sum was used to film and air the live-action TV commercial created by David Anderson and Bob Keen. The video featured Scorpion, Sub-Zero, Reptile (with a notably more reptilian appearance), Kitana, Baraka and Shao Kahn, who were played by the same actors as in the game.[17]

Malibu Comics published a series of Mortal Kombat comic books featuring the characters from both MKII and the first game. Mortal Kombat II: Music from the Arcade Game Soundtrack, a 38:44 minute long album featuring music from Mortal Kombat II and Mortal Kombat, composed by Dan Forden, was released in July 1994. It could only be purchased by ordering it through a limited CD offer, which was posted on the arcade version of the game's attract mode. Other merchandise for the game included a series of collectible stickers by Panini Group and two different series of action figures (released in Argentina in 1995 and in the USA in 1999). Mortal Kombat Kard Game was marketed as "Mortal Kombat II trading cards".[18]

Homer versions

Various ports and emulated versions of Mortal Kombat II were released for a variety of home systems, including the 8-bit (Game Boy, Master System and Sega Game Gear), 16-bit (SNES and Sega Genesis) and 32-bit (Sega 32X, PlayStation and Sega Saturn) consoles, Amiga and PC computers, and the PlayStation Network. The game was also included in several collections, inclduing as part of Midway Arcade Treasures 2 for the PlayStation 2 and Midway Arcade Treasures: Extended Play for the PlayStation Portable.

Reception

Sales

The game proved to be an enormous commercial success and even a cultural phenomenon,[38] with the first-week over $50 million sales for cartridge consoles dwarfing even the initial box office of Hollywood film blockbusters such as True Lies, The Mask and The Lion King.[39] On the day of the game's release, dubbed "Mortal Friday", an unprecented number of more than 2.5 million copies were shipped to be distributed, with the best opening-week sales in video game history at this point.[40]

Reviews

Critical reception of Mortal Kombat II has been overwhelmingly very positive, with Sega Visions describing the way in which the sequel was directed as "sheer brilliance".[41] Next Generation stated about the PC version, "if you like fighting games, this is the best that's available."[31] Reviewing the PlayStation 3 release in 2007, IGN's Jeff Haynes stated that "Mortal Kombat II still manages to stand up almost 15 years later as one of the best arcade fighters around."[30]

Regarding the Sega Genesis/Mega Drive version, Mark Patterson of Computer + Video Games (C+VG) wrote, "Probe has done an incredible job with this conversion. Everything is here, and I mean everything,"[24] while Sushi-X of Electronic Gaming Monthly (EGM) called it "a great translation considering its limitations,"[40] but Detroit News felt "very disappointed" with this port and recommended the SNES version instead.[40] Regarding the 32X version, IGN's Levi Buchanan stated that "if you do not have a SNES, this is the home version of MKII to get."[29] A reviewer for The Baltimore Sun called the SNES version "the best game I've ever played - a true translation,"[40] while C+VG exclaimed, "it's the bloodiest game Nintendo has ever allowed to be released!"[24] Regarding the portable consoles, C+VG stated that "no Game Boy owner should go without this" and called the Game Gear version "still the best handheld beat-'em up" on the market despite all the cuts to this version of the game.[24] Critical reception of the Amiga version was also mostly very favorable; Jonathan Nash's review in Amiga Power was unusually negative, calling it "a clearly nonsensical title" and advising to "buy Shadow Fighter instead."[34] Sega Saturn Magazine was extremely disappointing with the final version of the Saturn port, calling it "much worse than any of the versions seen on the cartridge format,"[37] as opposed to the unreleased version which was reviewed by them first.[36]

Awards

Mortal Kombat II received numerous annual awards from gaming publications. Game Players gave it the titles of Best Genesis Fighting Game, Best SNES Fighting Game and Best Overall SNES Game of 1994.[42] Nintendo Power ranked MKII as the second (SNES) and fifth (Game Boy) Top Game of 1994.[43] The magazine's readers voted it to receive the 1995's Nintendo Power Awards for Best Tournament Fighter (all Nintendo platforms) and Best Play Control (Game Boy),[44] with the game having been nominated by the staff also in the categories Worst Villain (in a positive meaning) and Best Overall (all Nintendo platforms).[45] VideoGames & Computer Entertainment gave MKII their award for Best Fighting Game of 1994.[46] It also received the titles of Bloodiest Game of 1994 from EGM[47] and The Best of the Show (Super NES) for the Summer Consumer Electronics Show '94 from GamePro,[48] among many other awards.

Controversy

As in the case of the first Mortal Kombat game, the absurdly bloody content of Mortal Kombat II became the subject of a great deal of controversy regarding violent video games. In September 1994, Mortal Kombat II was put in the index of the works allegedly harmful to young people by the German Federal Department for Media Harmful to Young Persons (Bundesprüfstelle für jugendgefährdende Medien, or BPjM). In February 1995, all versions of the game except this for Game Boy were confiscated from the German market for violating §131 of Germany's penal code, that is for showing gruesome violence against humans (the ban ended in February 2005, due to the 10-year limitation for confiscations). In 2012, Boon said: "I've always had the position that the rating system was a good idea and should be put in place. Once Mortal Kombat II came out, there was a rating system in place. We were an M-rated game, and everybody knew the content that was in there, so it became almost a non-issue."[49] In 1994, Guy Aoki, president of MANAA (Media Action Network for Asian Americans), also criticized the game for allegedly perpetuating existing stereotypes of Asians as martial arts experts with the game's portrayal of the characters Kitana, Kung Lao, Liu Kang, Mileena, Raiden, Scorpion, Shang Tsung and Sub-Zero. Allyne Mills, publicist at Acclaim, answered this by saing: "This is a fantasy game, with all different characters. This is a martial arts game which comes from Asia. [sic] The game was not created to foster stereotypes."[50]

Legacy

File:Mk2cred-10.png
A screenshot from the cast presentation during post-game credits, with a figure in flames later retconned as Blaze seen in the foreground

Rumored content

While many games have been subject to urban legends about secret features and unlockable content, these kinds of myths were particularly rampant among the dedicated fan community of Mortal Kombat in connection with Mortal Kombat II.[1] The game's creators did little to dispel the rumors, some of which were even eventually implemented in subsequent MK games. Among these later-adapted rumors were the Animalities (added in Mortal Kombat 3); the red female ninja character that was dubbed "Scarlet" by fans (introduced as Skarlet in the 2011's Mortal Kombat); the ability to throw an enemy into a mouth of a living tree (featured in Mortal Kombat: Shaolin Monks); and the incorporation of Blaze, the initially unnamed man-on-fire figure from the background of the Pit II stage in MKII, as a secret character in Mortal Kombat: Deadly Alliance and the final boss in Mortal Kombat: Armageddon.[51] Other, unused rumors included Nudality (or Sexuality) finishing moves for Kitana and Mileena, which would supposedly have undressed either fighter.[52]

The plot and characters of Mortal Kombat II served as basis for the 2005 beat'em up spin-off game Mortal Kombat: Shaolin Monks. The events of MKII, along with the first Mortal Kombat and Mortal Kombat 3 (including its expansions), were later retold in the 2011 fighting game Mortal Kombat, where Raiden uses a time travel to revisit the tournaments from the original games in the series in order to change the future in the aftermath of Armageddon.[53] The ladder/arcade mode of this reboot game follows the same order of bosses as in Mortal Kombat II (with Shang Tsung, Kintaro and Shao Kahn as the final three opponents) and its controls and Fatality system are most reminiscent of MKII (the game uses Mortal Kombat 3's characters and story, but not its gameplay mechanics such as running or the Animality and Brutality finishing moves).

Retrospective commendation

Over the following years, multiple gaming publications featured Mortal Kombat II in various lists of the best video games ever, including by Nintendo Power (ranked as the 53rd best game on any Nintendo platform) in 1997,[54] by Game Informer (ranked as the 97th top game of all time)[55] in 2001, by GamePro (ranked as the third best fighting game)[56] in 2008, by PC World (ranked as the tenth best 16-bit game ever)[57] and GameTrailers (ranked as the fifth top arcade game)[58] in 2009, by UGO (ranked as the third top fighting game of all time)[59] in 2010, and by GameSpy (ranked as the 31st top arcade game of all-time)[60] and Complex (ranked as the third best fighting game)[61] in 2011. In a 2007 listing of the most important games of all time according to GamePro, Mortal Kombat II ranked at number 38 as "arguably the best Western fighting game to date, and certainly the title that defined Mortal Kombat as a brand, this game launched a thousand imitators en route to becoming one of the most famous -- and infamous -- video games ever made. Its technical and artistic mastery is only matched by its gushing gore."[62] In 2010, Complex also ranked it as the fourth best game in the history of the Genesis.[63]

According to GameSpot in 2002, "Most hard-core fans agree that Mortal Kombat II is the best in the entire series."[1] In 2008, Destructoid's Brad Nicholson called Mortal Kombat II "the best game to ever grace arcades."[64] As late as 2009, many fans of Mortal Kombat still considered MKII to be the best title in the series.[57] According to PlayStation Universe in 2011, "bigger, bolder and bloodier," the game "remains a firm fan favourite among MK aficionados."[65]

References

  1. ^ a b c d Greeson, Jeff and O'Neill, Cliff. "The History of Mortal Kombat - Mortal Kombat II (1993)". GameSpot. Retrieved 2012-12-12.{{cite web}}: CS1 maint: multiple names: authors list (link)
  2. ^ Mortal Kombat Secrets: Mortal Kombat II - Story
  3. ^ Mortal Kombat II Game Gear manual, p.2-3
  4. ^ Dan Ryckert, Who Actually Won Mortal Kombat?, GameInformer, February 1, 2012
  5. ^ Mortal Kombat Secrets: Mortal Kombat II - Endings
  6. ^ a b c d e f g h i j k HuguesJohnson.com - Mortal Kombat II Behind the Scenes
  7. ^ "PHILIP AHN, ELIZABETH MALECKI, and KATALIN ZAMIAR Plaintiffs, v. MIDWAY MANUFACTURING COMPANY, WILLIAMS ELECTRONICS GAMES, INC. NINTENDO OF AMERICA, INC. SEGA OF AMERICA, INC. ACCLAIM ENTERTAINMENT, INC. Defendants" (PDF). May 28, 1997. Retrieved August 22, 2009.
  8. ^ Bennett, Chris (May 28, 1997). "Models for Mortal Kombat". Retrieved August 22, 2009.
  9. ^ GamePro 76 (November 1995)
  10. ^ Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012
  11. ^ a b "The Minds Behind Mortal Kombat II". GamePro (59): 114–115. 1994. {{cite journal}}: Unknown parameter |month= ignored (help)
  12. ^ The On Blast Show Ep10: Katalin Zamiar (Kitana), TheOnBlastShow
  13. ^ Staff (1994). "The Minds Behind Mortal Kombat II". GamePro (59): 116. {{cite journal}}: Unknown parameter |month= ignored (help)
  14. ^ Video Games (April 1994)
  15. ^ The One Amiga 75 (December 1994)
  16. ^ "Mortal Kombat Sales". The New York Times. 1994-09-23. Retrieved 2009-11-30. {{cite news}}: Italic or bold markup not allowed in: |publisher= (help)
  17. ^ "Mortal Kombat II (Behind the Scenes of the Commercial)". EGM2 (001): 149. 1994. {{cite journal}}: Unknown parameter |month= ignored (help)
  18. ^ An advertisement in GamePro 64 (November 1994)
  19. ^ Mortal Kombat II for Genesis, GameRankings
  20. ^ Mortal Kombat II for SNES, GameRankings
  21. ^ for Game Boy, GameRankings
  22. ^ Mortal Kombat II for SS, GameRankings
  23. ^ Steve Merrett, Computer + Video Games 160 (March 1995)
  24. ^ a b c d e f g Mark Patterson, "Tougher than the best: Mortal Kombat II", Computer + Video Games 154 (September 1994), p.48-51
  25. ^ NEW GAMES CROSS REVIEW: モータルコンバットII 究極神拳. Weekly Famicom Tsūshin. No.336. Pg.30. 26 May 1995.
  26. ^ a b NEW GAMES CROSS REVIEW: モータルコンバットII 究極神拳. Weekly Famicom Tsūshin. No.309. Pg.38. 11-18 November 1994.
  27. ^ March 1996 Issue, www.GameInformer.com
  28. ^ GamesMaster 21 (September 1994)
  29. ^ a b Levi Buchanan, Mortal Kombat II 32X Review - Sega 32X Review, IGN, December 9, 2008
  30. ^ a b Jeff Haynes, Mortal Kombat II Review, IGN, April 13, 2007
  31. ^ a b Next Generation 5 (May 1995), page 91
  32. ^ "Mortal Kombat 2 review". Amiga Computing (83). 1995. {{cite journal}}: Unknown parameter |month= ignored (help)
  33. ^ Stephen Bradley and Steve McGill, Amiga Format 66 (December 1994)
  34. ^ a b Nash, Jonathan (1995). "Mortal Kombat 2 review". Amiga Power (46). {{cite journal}}: Cite has empty unknown parameter: |coauthors= (help); Unknown parameter |month= ignored (help)
  35. ^ Ed Lawrence, CU Amiga (February 1995)
  36. ^ a b Official Sega Saturn Magazine 1, page 79
  37. ^ a b Official Sega Saturn Magazine 6, page 95
  38. ^ CJ Miozzi, The Convoluted, Blood-Spattered History of Mortal Kombat (Infographic), GameFront, April 15, 2011
  39. ^ Amiga Power 44 (December 1994) (page)
  40. ^ a b c d "Mortal Kombat II: Biggest seller in gaming history", EGM2 5 (November 1994), page 37
  41. ^ Sega Visions, August–September 1994
  42. ^ Game Players, January 1995
  43. ^ Nintendo Power 68 (January 1995)
  44. ^ Nintendo Power 72 (May 1995)
  45. ^ Nintendo Power 70 (March 1995)
  46. ^ VideoGames & Computer Entertainment, March 1995
  47. ^ "Electronic Gaming Monthly's Buyer's Guide". 1995. {{cite journal}}: Cite has empty unknown parameter: |month= (help); Cite journal requires |journal= (help)
  48. ^ GamePro (September 1994)
  49. ^ Reyan Ali, Ed Boon's 12 Biggest Mortal Kombat Memories, Complex.com, September 12, 2012
  50. ^ "Do Fighting Video Games Prolong Stereotypes of Asian Americans?", AsianWeek, September 23, 1994
  51. ^ Secret & Lies, GamePro, August 07, 2003
  52. ^ Scalza, John (2003-04-01). "April Fool's Day Scams". Gaming Target. Retrieved 2010-10-23.
  53. ^ Mark Walton, Mortal Kombat Review, GameSpot, April 19, 2011
  54. ^ Nintendo Power 100 (September 1997)
  55. ^ Game Informer staff (August 2001). "The Top 100 Games of All Time". Game Informer. Game Informer Magazine. Retrieved 2010-03-13.
  56. ^ The 18 Best Fighting Games, GamePro, November 20, 2008
  57. ^ a b Noble, McKinley (2009). "The 10 Best 16-Bit Games Ever!". Retrieved 2009-08-016. {{cite journal}}: Check date values in: |accessdate= (help); Cite has empty unknown parameter: |coauthors= (help); Cite journal requires |journal= (help); Unknown parameter |month= ignored (help)
  58. ^ "Top 10 Arcade Games". GameTrailers. July 7, 2009. Retrieved November 1, 2009.
  59. ^ Meli, Marissa (2010-07-08). "Top 25 Fighting Games of All Time". UGO.com. Retrieved 2010-07-09.
  60. ^ GameSpy's Top 50 Arcade Games of All-Time
  61. ^ Peter Rubin, The 50 Best Fighting Games of All Time, Complex.com, March 15, 2011
  62. ^ "The 52 Most Important Video Games of All Time (page 2 of 8)". GamePro. April 25, 2007. Archived from the original on 2008-09-13. Retrieved August 22, 2009.
  63. ^ Insanul Ahmed, #4. Mortal Kombat 2 (1994) — Sega Anything: The 25 Best Genesis Games, Complex, November 29, 2010
  64. ^ Brad Nicholson, Fatality: Mortal Kombat II disappears from PSN, Destructoid, 10.19.2008
  65. ^ Mike Harradence, Inside PlayStation Network - Mortal Kombat II, PlayStation Universe, January 11th, 2011