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{{Infobox CVG| title = Kirby's Dream Land
{{Infobox CVG| title = Kirby's Dream Land
|image = [[image:kdl1ussmall.jpg|center]]
|image = [[image:kdl1ussmall.jpg|250px|center]]
|developer = [[HAL Laboratory, Inc.]]
|developer = [[HAL Laboratory, Inc.]]
|publisher = [[Nintendo]]
|publisher = [[Nintendo]]
|designer = [[Masahiro Sakurai]]
|designer = [[Masahiro Sakurai]]
|engine =
|engine =
|released = {{flag|JPN}} [[April 27]], [[1992 in video gaming|1992]]<br>{{flag|USA}} [[August 1]], [[1992 in video gaming|1992]]<br>{{flag|AUS}} [[May 6]], [[1993 in video gaming|1993]]
|released = <small><sup>'''[[Japan|JP]]'''</sup></small> [[April 27]], [[1992 in video gaming|1992]]<br><small><sup>'''[[North America|NA]]'''</sup></small> [[August 1]], [[1992 in video gaming|1992]]<br><small><sup>'''[[Australasia|AU]]'''</sup></small> [[May 6]], [[1993 in video gaming|1993]]
|genre = [[Platform game]]
|genre = [[Platform game]]
|modes = [[Single player]]
|modes = [[Single player]]
Line 16: Line 15:
|input =
|input =
}}
}}
{{nihongo|'''''Kirby's Dream Land'''''|星のカービィ|Kirby of the Stars}} is a [[platform game|platform]] [[video game]] developed by [[HAL Laboratory, Inc.]] and published by [[Nintendo]] for the [[Game Boy]] handheld [[video game console]]. It is the first game in the [[Kirby (series)|Kirby]] series of video games and the first game to feature [[Kirby (Nintendo)|Kirby]]. It was released [[April 27]], [[1992 in video gaming|1992]] in [[Japan]], [[August 1]], 1992 in [[North America]], and [[May 6]], [[1993 in video gaming|1993]] in [[Australia]].
'''''Kirby's Dream Land''''', known in Japan as {{nihongo|'''''Hoshi no Kirby'''''|星のカービィ|Hoshi no Kābī|lit. "Kirby of the Stars"}}, is a [[platform game|platforming]] [[video game]] developed by [[HAL Laboratory, Inc.]] and published by [[Nintendo]] for the [[Game Boy]] handheld [[video game console]]. It is the first game in the [[Kirby (series)|''Kirby'' series]] of video games and the first game to feature [[Kirby (Nintendo)|Kirby]].<ref name="compy">{{cite web |url=http://www.aussie-nintendo.com/?v=news&p=11304 |title=3 more comps at Nintendo Australia |accessdate=2007-03-08 |publisher=Aussie-Nintendo.com}}</ref> It was released [[April 27]], [[1992]] in [[Japan]], [[August 1]], [[1992]] in [[North America]], and [[May 6]], [[1993]] in [[Australia]].<ref name="gamespy">{{cite web |url=http://cheats.gamespy.com/game-boy/kirbys-dream-land/ |title=GameSpy: Kirby's Dream Land |accessdate=2007-03-06 |publisher=[[Gamespy]].com}}</ref><ref name="IGN">{{cite web |url=http://gameboy.ign.com/objects/005/005964.html |title=IGN: Kirby's Dream Land |accessdate=2007-03-06 |publisher=[[IGN]].com}}</ref>


''Kirby's Dream Land'' was designed by [[Masahiro Sakurai]] (an ex-employee of HAL Laboratory, Inc.), who is considered to be the father of the Kirby series. Sakurai intended for ''Kirby's Dream Land'' to be a simple game that could be played by beginning gamers.{{Fact|date=February 2007}}
''Kirby's Dream Land'' was designed by [[Masahiro Sakurai]] (an ex-employee of HAL Laboratory, Inc.), who is considered to be the father of the Kirby series. Sakurai intended for ''Kirby's Dream Land'' to be a simple game that could be played by beginning gamers.<ref name="msresign">{{cite web |url=http://www.n-sider.com/articleview.php?articleid=489&page=5 |title=Conceiving Sickeningly Cute Puffballs |accessdate=2006-11-29 |last=Bayer |first=Glen |publisher=[[N-Sider]] |pages=p5}}</ref>


As the first in the series, Kirby's Dream Land set forth many of the trademark elements featured in later Kirby games, such as the title character's main set of moves. However, it does not include Kirby's trademark ability to swallow certain enemies and gain their powers.
As the first in the series, ''Kirby's Dream Land'' set forth many of the trademark elements featured in later Kirby games, such as the title character's main set of moves. However, it does not include Kirby's trademark ability to gain certain enemies' powers after swallowing them.


==Gameplay==
==Gameplay==
[[Image:Kirbys Dream Land Whispy.png|right|frame|Kirby battling a [[boss (video game)|boss]]]]
[[Image:Kirbys Dream Land Whispy.png|right|frame|Kirby battling a [[boss (video game)|boss]] named [[Whispy Woods]].]]
[[King Dedede]] has stolen all of the food from the inhabitants of [[Popstar#Dream Land|Dream Land]]. Kirby, a resident of Dream Land, goes to retrieve the food and save Dream Land from King Dedede.<ref name="rainbowresort">{{cite web |url=http://kirby.classicgaming.gamespy.com/games/dreamland/ |title=Welcome to Kirby's Rainbow Resort! |accessdate=2007-03-09 |publisher=[[Gamespy]].com}}</ref> ''Kirby's Dream Land'' operates similarly to other platformers. Kirby walks, swims, and flies throughout five areas in order to reach the goal at the end of each level. Throughout the game, Kirby can accumulate a score, similar to older platformers, accumulating an [[1UP|extra life]] after reaching a certain score.
[[King Dedede]] has stolen the Sparkling Stars, which provide all of the food in the country of [[Popstar#Dream Land|Dream Land]]. [[Kirby (Nintendo)|Kirby]], a small pink creature stumbles upon Pop Star while traveling the galaxy, goes on an adventure to retrieve the food and save Dream Land from King Dedede.


A variety of obstacles exist in ''Kirby's Dream Land''. The most common of these obstacles are basic enemies. The enemy you will encounter most often is Waddle Dee, the staple enemy of the series. There are several other types of enemies such as Waddle Doo, Sir Kibble, Gordo, and Cappy. In addition to basic enemies are mini-bosses and bosses. Most levels feature a mini-boss in the middle of the level, while all feature a boss at the end of it. If Kirby touches an enemy, mini-boss, or boss, or is hit by one of their attacks, Kirby will lose one of his health points. The only way for Kirby to regain them is to touch certain food items that will refill them. When all six health points are empty, Kirby will lose one life, and will have to start over from the beginning of the area. If all of his lives are lost, the game will end.
''Kirby's Dream Land'' operates similarly to other platformers. Kirby walks, swims, and flies throughout five areas in order to reach the goal at the end of each level. However, a variety of obstacles lie in his path. These obstacles range from pits to enemies. If Kirby touches an enemy or is hit by an enemy's attack, Kirby will lose one bar of health.


Kirby has four basic abilities in this title - walking, jumping, flight, and inhaling. Flight involves first jumping, and then following up with another press of the jump button which will cause Kirby to inhale air. By continuously pushing the jump button, Kirby can reach any height (unless something prevents him from reaching that height). At any time when Kirby has inhaled air, he can exhale by either landing on the ground or releasing it yourself. When the air is released, Kirby will release a puff of air, which can be used to damage enemies or destroy blocks.
Kirby has four basic abilities in this title - walking, jumping, flight, and inhaling. Flight involves first jumping, and then following up with another press of the jump button which will cause Kirby to inhale air. By continuously pushing the jump button, Kirby can reach any height (unless something prevents him from reaching that height). At any time when Kirby has inhaled air, he can exhale by either landing on the ground or releasing it yourself. When the air is released, Kirby will release a puff of air, which can be used to damage enemies or destroy blocks.
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==Development==
==Development==
The main character of ''Kirby's Dream Land'' was not always a small pink character named Kirby. Originally, he was merely a dummy character that they used until they could fill the character graphics in. However, the designers grew to like him so much that they decided to expand on him instead of using a more advanced character. He was originally named Popopo, and ''Kirby's Dream Land'' was titled ''Twinkle Popopo''. Eventually, he was renamed Kirby and the game was renamed as ''Hoshi no Kirby'' (literally ''Kirby of the Stars'').<ref name="gamespyclassic">{{cite web |url=http://kirby.classicgaming.gamespy.com/info/kirby101/index2.htm |title=Welcome to Kirby's Rainbow Resort! - Creation |accessdate=2007-03-06 |publisher=[[Gamespy]].com}}</ref>


During the development of ''Kirby's Dream Land'', Kirby's color had not been decided upon. Masahiro Sakurai wanted him to be pink, while [[Shigeru Miyamoto]] felt that he should be yellow. Eventually, Nintendo decided to make him pink on the Japanese box art (in North America, Nintendo of America based the box art on Kirby's in-game color).<ref name="gamespyclassic"> </ref>
The main character of ''Kirby's Dream Land'' was not always a small pink character named Kirby. Originally, he was merely a dummy character that they used until they could fill the character graphics in. However, the designers grew to like him so much that they decided to expand on him instead of using a more advanced character. He was originally named Popopo, and ''Kirby's Dream Land'' was titled ''Twinkle Popopo''. Eventually, he was renamed Kirby and the game was renamed as ''Hoshi no Kirby'' (literally ''Kirby of the Stars'').[http://kirby.classicgaming.gamespy.com/info/kirby101/index2.htm]

During the development of ''Kirby's Dream Land'', Kirby's color had not been decided upon. Masahiro Sakurai wanted him to be pink, while [[Shigeru Miyamoto]] felt that he should be yellow. Eventually, Nintendo decided to make him pink on the Japanese box art (in North America, Nintendo of America based the box art on Kirby's in-game color).[http://kirby.classicgaming.gamespy.com/info/kirby101/index2.htm]


==Presentation==
==Presentation==
{{expand|date=February 2007}}
{{expand|date=February 2007}}


The visuals are presented in two dimensions using [[pixel]]ated sprites and environments. They are presented in black and white, similar to all other Game Boy video games, although a handful of Game Boy games released later in its life can be played in color on the [[Super Game Boy]].{{Fact|date=March 2007}}
The sound was composed by [[Jun Ishikawa (composer)|Jun Ishikawa]], a regular composer in the ''Kirby'' series.

The sound was composed by [[Jun Ishikawa (composer)|Jun Ishikawa]], a regular composer in the ''Kirby'' series.<ref name="mobygames">{{cite web |url=http://www.mobygames.com/developer/sheet/view/developerId,50676/ |title=MobyGames - Jun Ishikawa |accessdate=2007-03-06 |publisher=[[MobyGames]].com}}</ref>


Some songs were reused in later video games. The theme for Green Greens was reused in the sound test in ''Kirby's Adventure'' and ''[[Super Smash Bros. Melee]]'''s Green Greens stage, while the title theme is hidden in the sound test in ''Kirby's Adventure''.
Some songs were reused in later video games. The theme for Green Greens was reused in level 7-6 and the staff roll in ''Kirby's Adventure''.{{Fact|date=March 2007}} It is also used in ''[[Super Smash Bros. Melee]]'''s Green Greens stage, while the title theme is hidden in the sound test in ''Kirby's Adventure''.{{Fact|date=March 2007}}


==Reception==
==Reception==
{{expand|date=March 2007}}
{{expand|date=March 2007}}

===Critical reaction===
''Kirby's Dream Land'' has an average of 69.2% at [[Game Rankings]] with three reviews.<ref name="gamerankings">{{cite web |url=http://www.gamerankings.com/htmlpages2/563275.asp |title=Kirby's Dream Land Reviews |accessdate=2007-03-07 |publisher=[[Game Rankings|Gamerankings]].com}}</ref>

===Consumer reaction===
In Japan, ''Kirby's Dream Land'' has sold more than 1.45 million copies since its release.<ref name="themagicbox">{{cite web |url=http://www.the-magicbox.com/topten2.htm |title=The Magic Box: Platinum Game Charts, Japanese Console Games Sold Over One Million |accessdate=2007-03-06 |publisher=[[The Magic Box|The-Magicbox]].com}}</ref>


==Remakes==
==Remakes==
[[Image:Kirby super star spring breeze.png|right|200px|thumb|Kirby sporting the "Beam" ability in Spring Breeze.]]
In ''[[Kirby's Adventure]]'' (as well as [[Kirby: Nightmare in Dream Land|its remake]]), Stage 7-6 is a heavily condensed version of this game, using black and white visuals as well.


''Kirby's Dream Land'' also made an appearance in ''[[Kirby Super Star]]'' for the [[Super Nintendo Entertainment System]], which is advertised as having "eight games in one" on the cover. The first of these games is ''Spring Breeze'', which is the title of the remake. Notable changes or inclusions include the ability to steal powers from enemies, the ability to summon an enemy as a helper to aide you in battle (a feature introduced in ''Kirby Super Star''), the lack of Kaboola, and the lack of a significant level in Mt. Dedede (which has been reduced to a small room with a few enemies and a doorway to the final boss level).
[[Image:Kirby super star spring breeze.png|right|256px||thumb|Kirby sporting the "Beam" ability in Spring Breeze.]]
In ''[[Kirby's Adventure]]'' (as well as [[Kirby: Nightmare in Dreamland|its remake]]), Stage 7-6 is a heavily condensed version of this game.

''[[Kirby Super Star]]'' for the [[Super Nintendo Entertainment System]] is self-described as having "eight games in one". Spring Breeze is the first of these games and is a remake of this game. Notable changes or inclusions include the ability to steal powers from enemies, summon a helper to aid you in battle, the lack of Kaboola as a boss, and the lack of a significant level in Mt. Dedede (which has been reduced to a small room and a doorway to the final boss level).


==Sequels==
==Sequels==

''[[Kirby's Adventure]]'' for the [[Nintendo Entertainment System]] is the second title in the Kirby series to be released. It introduced the ability to steal powers from enemies, an ability which has been used in the majority of games following it.
''[[Kirby's Adventure]]'' for the [[Nintendo Entertainment System]] is the second title in the Kirby series to be released. It introduced the ability to steal powers from enemies, an ability which has been used in the majority of games following it.


Two titles were released afterwards sharing a similar title. The first was ''[[Kirby's Dream Land 2]]'' also for the Game Boy. It takes the ability to steal powers from enemies introduced in ''Kirby's Adventure'', and adds [[Kirby's allies|Kirby's animal friends]] - [[Kirby's allies#Rick the Hamster|Rick the Hamster]], [[Kirby's allies#Coo the Owl|Coo the Owl]], and [[Kirby's allies#Kine the Ocean Sunfish|Kine the Ocean Sunfish]], who can be rode by Kirby. It also introduced the most common primary villain in the series, [[Dark Matter (Kirby)|Dark Matter]] and a regular ally of Kirby's, [[Kirby's allies#Gooey|Gooey]]. The next and final similarly name title in the series was ''[[Kirby's Dream Land 3]]'' for the Super Nintendo Entertainment System.
Two titles were released afterwards sharing a similar title. The first was ''[[Kirby's Dream Land 2]]'' also for the Game Boy. It takes the ability to steal powers from enemies introduced in ''Kirby's Adventure'', and adds the ability to ride on [[Kirby's allies|animals]]. The next and final similarly name title in the series was ''[[Kirby's Dream Land 3]]'' for the Super Nintendo Entertainment System.

==See also==


==References==
*[[Kirby (series)]]
{{Reflist}}
*[[Kirby (Nintendo)]]


==External links==
==External links==
*{{moby game|id=/kirbys-dream-land|name=''Kirby's Dream Land''}}
*{{moby game|id=/kirbys-dream-land|name=''Kirby's Dream Land''}}
*{{gamefaqs|id=563275|name=''Kirby's Dream Land''}}
*[http://gameboy.ign.com/objects/005/005964.html ''Kirby's Dream Land'' at [[IGN]]]
*[http://www.gamespot.com/gameboy/action/hoshinokirby/index.html ''Kirby's Dream Land'' at [[GameSpot]]]


{{Kirby series}}
{{Kirby series}}


[[Category:Kirby platform games]]
[[Category:Game Boy games]]
[[Category:1992 video games]]
[[Category:1992 video games]]
[[Category:1993 video games]]
[[Category:Nintendo games]]
[[Category:Game Boy games]]
[[Category:Kirby platform games]]
[[Category:Video games developed in Japan]]


[[es:Kirby's Dream Land]]
[[es:Kirby's Dream Land]]

Revision as of 21:30, 11 March 2007

Template:Current-GCOTW

Kirby's Dream Land
File:Kdl1ussmall.jpg
Developer(s)HAL Laboratory, Inc.
Publisher(s)Nintendo
Designer(s)Masahiro Sakurai
Platform(s)Game Boy
ReleaseJP April 27, 1992
NA August 1, 1992
AU May 6, 1993
Genre(s)Platform game
Mode(s)Single player

Kirby's Dream Land, known in Japan as Hoshi no Kirby (星のカービィ, Hoshi no Kābī, lit. "Kirby of the Stars"), is a platforming video game developed by HAL Laboratory, Inc. and published by Nintendo for the Game Boy handheld video game console. It is the first game in the Kirby series of video games and the first game to feature Kirby.[1] It was released April 27, 1992 in Japan, August 1, 1992 in North America, and May 6, 1993 in Australia.[2][3]

Kirby's Dream Land was designed by Masahiro Sakurai (an ex-employee of HAL Laboratory, Inc.), who is considered to be the father of the Kirby series. Sakurai intended for Kirby's Dream Land to be a simple game that could be played by beginning gamers.[4]

As the first in the series, Kirby's Dream Land set forth many of the trademark elements featured in later Kirby games, such as the title character's main set of moves. However, it does not include Kirby's trademark ability to gain certain enemies' powers after swallowing them.

Gameplay

Kirby battling a boss named Whispy Woods.

King Dedede has stolen all of the food from the inhabitants of Dream Land. Kirby, a resident of Dream Land, goes to retrieve the food and save Dream Land from King Dedede.[5] Kirby's Dream Land operates similarly to other platformers. Kirby walks, swims, and flies throughout five areas in order to reach the goal at the end of each level. Throughout the game, Kirby can accumulate a score, similar to older platformers, accumulating an extra life after reaching a certain score.

A variety of obstacles exist in Kirby's Dream Land. The most common of these obstacles are basic enemies. The enemy you will encounter most often is Waddle Dee, the staple enemy of the series. There are several other types of enemies such as Waddle Doo, Sir Kibble, Gordo, and Cappy. In addition to basic enemies are mini-bosses and bosses. Most levels feature a mini-boss in the middle of the level, while all feature a boss at the end of it. If Kirby touches an enemy, mini-boss, or boss, or is hit by one of their attacks, Kirby will lose one of his health points. The only way for Kirby to regain them is to touch certain food items that will refill them. When all six health points are empty, Kirby will lose one life, and will have to start over from the beginning of the area. If all of his lives are lost, the game will end.

Kirby has four basic abilities in this title - walking, jumping, flight, and inhaling. Flight involves first jumping, and then following up with another press of the jump button which will cause Kirby to inhale air. By continuously pushing the jump button, Kirby can reach any height (unless something prevents him from reaching that height). At any time when Kirby has inhaled air, he can exhale by either landing on the ground or releasing it yourself. When the air is released, Kirby will release a puff of air, which can be used to damage enemies or destroy blocks.

Inhaling objects, enemies, and food is the trademark ability of Kirby's. To inhale anything, the player must hold down the B button. Kirby can then indefinitely inhale, and if an enemy, object, or food is in range, Kirby will eat it. When food is inhaled, it is automatically swallowed and will heal Kirby if he has any damage. When Kirby inhales an enemy or object, it remains in his mouth. At this point, Kirby can shoot them out as a star (causing damage to anything in its path), or simply swallow them.

Development

The main character of Kirby's Dream Land was not always a small pink character named Kirby. Originally, he was merely a dummy character that they used until they could fill the character graphics in. However, the designers grew to like him so much that they decided to expand on him instead of using a more advanced character. He was originally named Popopo, and Kirby's Dream Land was titled Twinkle Popopo. Eventually, he was renamed Kirby and the game was renamed as Hoshi no Kirby (literally Kirby of the Stars).[6]

During the development of Kirby's Dream Land, Kirby's color had not been decided upon. Masahiro Sakurai wanted him to be pink, while Shigeru Miyamoto felt that he should be yellow. Eventually, Nintendo decided to make him pink on the Japanese box art (in North America, Nintendo of America based the box art on Kirby's in-game color).[6]

Presentation

The visuals are presented in two dimensions using pixelated sprites and environments. They are presented in black and white, similar to all other Game Boy video games, although a handful of Game Boy games released later in its life can be played in color on the Super Game Boy.[citation needed]

The sound was composed by Jun Ishikawa, a regular composer in the Kirby series.[7]

Some songs were reused in later video games. The theme for Green Greens was reused in level 7-6 and the staff roll in Kirby's Adventure.[citation needed] It is also used in Super Smash Bros. Melee's Green Greens stage, while the title theme is hidden in the sound test in Kirby's Adventure.[citation needed]

Reception

Critical reaction

Kirby's Dream Land has an average of 69.2% at Game Rankings with three reviews.[8]

Consumer reaction

In Japan, Kirby's Dream Land has sold more than 1.45 million copies since its release.[9]

Remakes

File:Kirby super star spring breeze.png
Kirby sporting the "Beam" ability in Spring Breeze.

In Kirby's Adventure (as well as its remake), Stage 7-6 is a heavily condensed version of this game, using black and white visuals as well.

Kirby's Dream Land also made an appearance in Kirby Super Star for the Super Nintendo Entertainment System, which is advertised as having "eight games in one" on the cover. The first of these games is Spring Breeze, which is the title of the remake. Notable changes or inclusions include the ability to steal powers from enemies, the ability to summon an enemy as a helper to aide you in battle (a feature introduced in Kirby Super Star), the lack of Kaboola, and the lack of a significant level in Mt. Dedede (which has been reduced to a small room with a few enemies and a doorway to the final boss level).

Sequels

Kirby's Adventure for the Nintendo Entertainment System is the second title in the Kirby series to be released. It introduced the ability to steal powers from enemies, an ability which has been used in the majority of games following it.

Two titles were released afterwards sharing a similar title. The first was Kirby's Dream Land 2 also for the Game Boy. It takes the ability to steal powers from enemies introduced in Kirby's Adventure, and adds the ability to ride on animals. The next and final similarly name title in the series was Kirby's Dream Land 3 for the Super Nintendo Entertainment System.

References

  1. ^ "3 more comps at Nintendo Australia". Aussie-Nintendo.com. Retrieved 2007-03-08.
  2. ^ "GameSpy: Kirby's Dream Land". Gamespy.com. Retrieved 2007-03-06.
  3. ^ "IGN: Kirby's Dream Land". IGN.com. Retrieved 2007-03-06.
  4. ^ Bayer, Glen. "Conceiving Sickeningly Cute Puffballs". N-Sider. pp. p5. Retrieved 2006-11-29. {{cite web}}: |pages= has extra text (help)
  5. ^ "Welcome to Kirby's Rainbow Resort!". Gamespy.com. Retrieved 2007-03-09.
  6. ^ a b "Welcome to Kirby's Rainbow Resort! - Creation". Gamespy.com. Retrieved 2007-03-06.
  7. ^ "MobyGames - Jun Ishikawa". MobyGames.com. Retrieved 2007-03-06.
  8. ^ "Kirby's Dream Land Reviews". Gamerankings.com. Retrieved 2007-03-07.
  9. ^ "The Magic Box: Platinum Game Charts, Japanese Console Games Sold Over One Million". The-Magicbox.com. Retrieved 2007-03-06.