1993 in video games
| |||
|---|---|---|---|
1993 saw many sequels and prequels in video games, as well as several new titles such as Star Fox, Virtua Fighter, Ridge Racer, Doom and NBA Jam.
Financial performance[edit]
Highest-grossing arcade games[edit]
Street Fighter II grossed $1.5 billion ($2.8 billion adjusted for inflation) in 1993, making it the year's highest-grossing entertainment product, ahead of the film Jurassic Park.[1]
Japan[edit]
The following titles were the top ten highest-grossing arcade games of 1993 in Japan, according to the annual Gamest charts.[2]
| Rank | Title | Developer | Manufacturer | Genre |
|---|---|---|---|---|
| 1 | Street Fighter II: Hyper Fighting | Capcom | Capcom | Fighting |
| 2 | Fatal Fury 2 | SNK | SNK | Fighting |
| 3 | Puyo Puyo | Compile | Sega | Puzzle |
| 4 | Street Fighter II: Champion Edition | Capcom | Capcom | Fighting |
| 5 | Tenchi wo Kurau 2 (Warriors of Fate) | Capcom | Capcom | Beat 'em up |
| 6 | Samurai Spirits (Samurai Shodown) | SNK | SNK | Fighting |
| 7 | World Heroes 2 | Alpha Denshi | Alpha Denshi | Fighting |
| 8 | Virtua Racing | Sega AM2 | Sega | Racing |
| 9 | Street Fighter II: The World Warrior | Capcom | Capcom | Fighting |
| 10 | Art of Fighting | SNK | SNK | Fighting |
United Kingdom[edit]
In the United Kingdom, Street Fighter II remained the highest-grossing game during the first half of 1993, according to Coinslot magazine. Street Fighter II generated an estimated £130 million ($229 million at the time, or $430 million adjusted for inflation) in UK arcades during the first half of the year.[3]
United States[edit]
In the United States, NBA Jam was the highest-earning arcade game of the year.[4] NBA Jam and Mortal Kombat each grossed over $300 million ($540 million adjusted for inflation) in 1993.[5][6] The following titles were the top-grossing arcade games on the monthly RePlay charts in 1993.
| Month | Dedicated arcade cabinets | Software conversion kit | New video game | Ref | |
|---|---|---|---|---|---|
| Upright | Deluxe | ||||
| January | Unknown | Unknown | Unknown | Unknown | |
| February | Mortal Kombat | Virtua Racing | Time Killers | N/A | [7] |
| March | Street Fighter II: Champion Edition | N/A | [8] | ||
| April | NBA Jam | Street Fighter II: Hyper Fighting | N/A | [9] | |
| May | 3 Count Bout | N/A | [10] | ||
| June | Street Fighter II: Hyper Fighting | N/A | [11] | ||
| July | World Heroes 2 | N/A | [12] | ||
| August | Stadium Cross | Samurai Shodown | N/A | [13] | |
| September | Unknown | Unknown | Unknown | Unknown | |
| October | NBA Jam | Suzuka 8 Hours | Samurai Shodown | Air Combat | [14] |
| November | Unknown | Unknown | Unknown | Unknown | |
| December | Unknown | Unknown | Unknown | Unknown | |
Best-selling home video games[edit]
Japan[edit]
In Japan, the following titles were the top-selling home video games on the weekly Famitsu charts in 1993.
| Month | Week 1 | Week 2 | Week 3 | Week 4 | Ref |
|---|---|---|---|---|---|
| January | Unknown | Final Fantasy V (Super Famicom) | [15] | ||
| February | Unknown | Unknown | Unknown | Star Fox (SFC) | [16] |
| March | Star Fox (Super Famicom) | Super Famista 2 (SFC) | Dragon Ball Z: Super Butōden (Super Famicom) | [16][17][18] | |
| April | Captain Tsubasa 4: Pro no Rival Tachi (SFC) | Crayon Shin-chan: Ora to Shiro wa Otomodachi da yo (Game Boy) | Unknown | [19] | |
| May | Unknown | Kirby's Adventure (FC) | Final Fight 2 (Super Famicom) | [20] | |
| June | The Legend of Zelda: The Dreaming Island (GB) | Super Formation Soccer II (Super Famicom) | Super Scope 6 (SFC) | [21][22][23] | |
| July | Super Formation Soccer II (Super Famicom) | Street Fighter II Turbo (Super Famicom) | [24][25] | ||
| August | Unknown | Unknown | Unknown | Unknown | |
| September | Unknown | Unknown | Unknown | Unknown | |
| October | Unknown | Unknown | Unknown | Unknown | |
| November | Unknown | Unknown | Unknown | Unknown | |
| December | Garō Densetsu 2 / Fatal Fury 2 (SFC) | Romancing SaGa 2 (SFC) | Dragon Ball Z: Super Butōden 2 (SFC) | Unknown | [26] |
United Kingdom[edit]
In the United Kingdom, FIFA International Soccer for the Sega Mega Drive (released in December) was the best-selling home video game of 1993, having sold more than 500,000 copies across Europe within four weeks.[27] The following titles were the top-selling home video games of each month in the United Kingdom during 1992.
| Month | Video game consoles | Amiga | PC compatible | Atari ST | Ref | |
|---|---|---|---|---|---|---|
| Full-price | Budget | |||||
| January | Streets of Rage 2 (Sega Mega Drive) | Street Fighter II | N/A | N/A | [28] | |
| February | Super Mario Kart (Super Nintendo Entertainment System) | Lemmings 2 | N/A | N/A | [29] | |
| March | Desert Strike (Sega Mega Drive) | Body Blows | Alien Breed '92 | Lemmings 2 | Street Fighter II | [30] |
| April | Super Star Wars (Super Nintendo Entertainment System) | Desert Strike | Strike Commander | Civilization | [31] | |
| May | Unknown | Unknown | Unknown | Unknown | Unknown | |
| June | Unknown | Unknown | Unknown | Unknown | Unknown | |
| July | Unknown | Unknown | Unknown | Unknown | Unknown | |
| August | Unknown | Unknown | Unknown | Unknown | Unknown | |
| September | Unknown | Unknown | Unknown | Unknown | Unknown | |
| October | Unknown | Unknown | Unknown | Unknown | Unknown | |
| November | Unknown | Unknown | Unknown | Unknown | Unknown | |
| December | FIFA International Soccer (Sega Mega Drive) | [27] | ||||
| 1993 | FIFA International Soccer (Sega Mega Drive) | [27] | ||||
Babbage's in the United States[edit]
The following titles were the best-selling home video games of each month for video game consoles (home consoles and handheld consoles) in 1992, according to Babbage's (reported by Electronic Gaming Monthly and Electronic Games) and Mega (for the Sega Genesis).
Top game rentals in the United States[edit]
Blockbuster Video, an American chain of video rental shops, released a monthly list of the chain's highest-renting console titles. The following titles topped the monthly charts, as reported by GamePro magazine.
| Month | Nintendo Entertainment System | Super Nintendo Entertainment System | Sega Genesis | Sega CD | Ref |
|---|---|---|---|---|---|
| January | Tecmo NBA Basketball | Super Mario Kart | Sonic the Hedgehog 2 | N/A | [47] |
| February | Super Star Wars | N/A | [48] | ||
| March | Spider-Man and the X-Men in Arcade's Revenge | Ecco the Dolphin | N/A | [49] | |
| April | Tecmo Super NBA Basketball | X-Men | N/A | [50] | |
| May | Star Fox | N/A | [51] | ||
| June | Tiny Toon Adventures 2: Trouble in Wackyland | N/A | [52] | ||
| July | Kirby's Adventure | Bubsy in Claws Encounters of the Furred Kind | N/A | [53] | |
| August | Street Fighter II: Hyper Fighting | N/A | [54] | ||
| September | Jurassic Park | Jurassic Park | Ecco the Dolphin | [55] | |
| October | Mighty Final Fight | Mortal Kombat | Mortal Kombat | Final Fight CD | [56] |
| November | Tecmo Super Bowl | Joe Montana Football | [57] | ||
| December | Disney's Aladdin | [58] |
Events[edit]
- March – In Sweden, the Swedish video game magazine Super Play (SP) starts. The original name is Super Power.
- May 11 – The first FuncoLand location in McHenry County, Illinois opens in Crystal Lake, bringing the chain's total number of locations to 62.[59]
- August 4 – FuncoLand parent company Funco Inc. leases space for new locations in six shopping centers in the New York City area.[60]
- October 1 – Nintendo and Silicon Graphics collaborate and begin work on "Project Reality".[61]
- December 7 – The first of two congressional hearings on video games takes place. Topics for discussion include the depiction of violence and sexual content in video games, their influence on children, and the prospect of governmental regulation of video game content.
Business[edit]
- New companies: Croteam, nVidia, Take-Two Interactive, Shiny
- Defunct companies: DK'Tronics, Epyx
- Magnavox is acquired by the Carlyle Group
- MicroProse is acquired by Spectrum HoloByte
Notable releases[edit]
Arcade[edit]
| Date | Title | Dev. / Pub. | Notes |
|---|---|---|---|
| April | Mortal Kombat II | Midway | "Mortal Kombat II proved to be an enormous commercial success and even a cultural phenomenon. WMS Industries, owner of Midway at the time, reported its 1993 sales in the quarter ending December 31 rose to $101 million from $86 million and said much of its revenue gain was related to the sale of the arcade version of MKII [62]" |
| July | Samurai Shodown | SNK | '93 Game Of The Year voted on by Electronic Gaming Monthly[63] |
| August | Daytona USA | Sega | Becomes one of the world's most impactful racing games of all time, and "won't go away[64]" |
| October | Ridge Racer | Namco | - |
| November | Virtua Fighter | Sega | "Is often cited as being the first fully 3D fighting game released to the general public, and is a basis for almost all subsequent games in the genre[65] " |
| December | NBA Jam | Midway | Being one of the first sports games with official licensed teams and players, it became a cult classic. It was also the highest-earning arcade game of all time.[66] |
Home[edit]
| Date | Title | Dev. / Pub. | Platform | Notes |
|---|---|---|---|---|
| February | X-Wing | LucasArts | PC | - |
| February | Star Fox | Nintendo | SNES | The first game to use the new Super FX chip |
| March | Kirby's Adventure | Nintendo | NES | Introduced Kirby's ability to take on the powers of enemies he has eaten, which would go on to become a staple of the franchise. First appearance of Meta Knight. |
| April | The 7th Guest | Virgin Interactive | PC | Sold over two million copies and was widely regarded as one of three "killer apps" that accelerated the sales of CD-ROM drives (other two being Myst & Doom[67] [page 129]). Bill Gates also called The 7th Guest "the new standard in interactive entertainment" |
| June | Maniac Mansion II: Day of the Tentacle | LucasArts | PC | - |
| June | The Legend of Zelda: Link's Awakening | Nintendo | Game Boy | |
| June | Syndicate | Electronic Arts | PC | - |
| July | Super Mario All-Stars | Nintendo | SNES | Featured upgraded 16-bit versions of the first four Super Mario games. Also Super Mario Bros: The Lost Levels makes its debut in the Western region. |
| August | Secret of Mana | Square | SNES | Second action role-playing game after Final Fantasy Adventure |
| August | Return to Zork | Activision | PC | - |
| September | Master of Orion | MicroProse | PC | - |
| September | Sonic CD | Sega | Sega CD | First appearance of Amy Rose and Metal Sonic to the Sonic the Hedgehog series. |
| September | Myst | Broderbund | PC | One of 1993's key games, with many interesting facts[68] including that (until The Sims took the top spot with 6.3 million games sold in 2002) Myst was the best-selling PC title on record, with 6 million units sold since its launch. To date, the franchise has sold over 12 million units. |
| November | Sam & Max Hit the Road | LucasArts | PC | - |
| November | Illusion of Gaia | Quintet | SNES | - |
| November | Mega Man 6 | Capcom | NES | - |
| November | Disney's Aladdin | Virgin | Genesis | Crowned "Genesis Game of The Year" at the Electronic Gaming Awards (aka the Arcade Awards aka the Arkies) voted on by the public[63] |
| November | ClayFighter | Nintendo | SNES | Thought of as a parody of Street Fighter and Mortal Kombat, but actually wasn't, and was re-released to the Wii. |
| November | Sonic The Hedgehog Spinball | Sega | Genesis | - |
| December | Gabriel Knight: Sins of the Fathers | Sierra | PC | - |
| December | Doom | Id Software | PC | Widely considered to be one of the greatest and most influential games of all time, especially in the first-person-shooter genre. |
| December | Mega Man X | Capcom | SNES | - |
Hardware[edit]
- Sega releases the Model 2, an arcade system board that introduces 3D texture filtering. It becomes their most popular arcade system board.
- Fujitsu releases the FM Towns Marty in Japan, as the first 32-bit home console, starting the fifth console generation.
- Panasonic, GoldStar and Sanyo release the first versions of the 3DO 32-bit console
- Atari Corporation releases the Jaguar home console, calling it the first 64-bit video game system.
- Commodore Business Machines releases the Amiga CD32 multimedia home console.
- Nintendo releases a smaller redesigned NES, which allows cartridges to be inserted at the top of the console, instead of the front.
- Pioneer releases the LaserActive multimedia home console
- Sega's Mega-CD released in Europe and Australia.
References[edit]
- ^ Goldstein, Jeffrey H. (1998). "Immortal Kombat: War Toys and Violent Video Games". Why We Watch: The Attractions of Violent Entertainment. Oxford University Press. pp. 53-68 (53). ISBN 978-0-19-802790-4.
Its financial success was exceeded only by a video game with violence as its theme. "One single game–StreetFighter II–made $1.5 billion last year [1993]. Nothing, not even Jurassic Park, touched that success in the entertainment business," said screenwriter Michael Backes (quoted in Covington, 1994).
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