Civilization IV: Beyond the Sword: Difference between revisions
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| [[Holy Roman Empire]] || Mysticism, Hunting || [[Charlemagne]]<ref name=CFC_thread4>http://forums.civfanatics.com/showthread.php?t=227277</ref> || Imperialistic, Protective || Unknown || [[Landsknecht]] (Pikeman)<ref name=PCIGN8 /> || [[Rathaus]] (Courthouse)<ref name=PCIGN8 /> || [[Frankfurt]] |
| [[Holy Roman Empire]] || Mysticism, Hunting || [[Charlemagne]]<ref name=CFC_thread4>http://forums.civfanatics.com/showthread.php?t=227277</ref> || Imperialistic, Protective || Unknown || [[Landsknecht]] (Pikeman)<ref name=PCIGN8 /> || [[Rathaus]] (Courthouse)<ref name=PCIGN8 /> || [[Frankfurt]] |
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| [[Khmer Empire|Khmer]] || Hunting, Mining || [[Suryavarman II]]<ref name=PCIGN8 /> || Creative, Expansive || Unknown || [[War elephant|Ballista Elephant]] (War Elephant) || [[Baray]] (Aqueduct)|| |
|bgcolor="slateblue"| <font color="red">[[Khmer Empire|Khmer]]</font> ||bgcolor="slateblue"| <font color="red">Hunting, Mining</font> ||bgcolor="slateblue"| <font color="red">[[Suryavarman II]]</font><ref name=PCIGN8 /> ||bgcolor="slateblue"| <font color="red">Creative, Expansive</font> ||bgcolor="slateblue"| <font color="red">Unknown</font> ||bgcolor="slateblue"| <font color="red">[[War elephant|Ballista Elephant]]</font> <font color="red">(War Elephant)</font> ||bgcolor="slateblue"| <font color="red">[[Baray]]</font> <font color="red">(Aqueduct)</font>||bgcolor="slateblue"| <font color="red">[[Angkor]]</font> |
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| [[Maya civilization|Mayans]] || Mysticism, Mining || [[Pacal the Great|Pacal]]<ref name=CFC_post1>http://forums.civfanatics.com/showthread.php?p=5448204#post5448204</ref>|| Expansive, Financial || Unknown || [[Holkan]] (Spearman)<ref name=PCIGN8 /> || [[Mesoamerican ballgame|Ball Court]] (Colosseum)<ref name=PCIGN8 /> || |
| [[Maya civilization|Mayans]] || Mysticism, Mining || [[Pacal the Great|Pacal]]<ref name=CFC_post1>http://forums.civfanatics.com/showthread.php?p=5448204#post5448204</ref>|| Expansive, Financial || Unknown || [[Holkan]] (Spearman)<ref name=PCIGN8 /> || [[Mesoamerican ballgame|Ball Court]] (Colosseum)<ref name=PCIGN8 /> || [[Chichen Itza]] |
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| [[Native Americans in the United States|Native Americans]]<ref name=firaxis1>http://www.firaxis.com/games/game_detail.php?gameid=16</ref> || Fishing, Agriculture || [[Sitting Bull]]|| Philosophical, Protective<ref name=PCIGN8 /> || Unknown || [[Dog soldier|Dog Soldier]] (Axeman)<ref name=PCIGN8 /> || [[Totem pole]] (Monument)<ref name=PCIGN8 />|| Unknown |
| [[Native Americans in the United States|Native Americans]]<ref name=firaxis1>http://www.firaxis.com/games/game_detail.php?gameid=16</ref> || Fishing, Agriculture || [[Sitting Bull]]|| Philosophical, Protective<ref name=PCIGN8 /> || Unknown || [[Dog soldier|Dog Soldier]] (Axeman)<ref name=PCIGN8 /> || [[Totem pole]] (Monument)<ref name=PCIGN8 />|| Unknown |
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| [[Netherlands|The Netherlands]] || Fishing, Agriculture || [[William the Silent|William of Orange]]<ref name=CFC_thread5>http://forums.civfanatics.com/showthread.php?t=223656</ref>|| Creative, Financial || Unknown || [[East Indiaman]] (Galleon)<ref name=PCIGN8 /> || [[Dike (construction)|Dike]] (Levee)<ref name=PCIGN8 /> || [[Amsterdam]] |
|bgcolor="orangered"| <font color="black">[[Netherlands|The Netherlands]]</font> ||bgcolor="orangered"| <font color="black">Fishing, Agriculture</font> ||bgcolor="orangered"| <font color="black">[[William the Silent|William of Orange]]</font><ref name=CFC_thread5>http://forums.civfanatics.com/showthread.php?t=223656</ref>||bgcolor="orangered"| <font color="black">Creative, Financial</font> ||bgcolor="orangered"| <font color="black">Unknown</font> ||bgcolor="orangered"| <font color="black">[[East Indiaman]]</font> <font color="black">(Galleon)</font><ref name=PCIGN8 /> ||bgcolor="orangered"| <font color="black">[[Dike (construction)|Dike]]</font> <font color="black">(Levee)</font><ref name=PCIGN8 /> ||bgcolor="orangered"| <font color="black">[[Amsterdam]]</font> |
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| [[Portugal]] || Fishing, Mining || [[John II of Portugal|João II]]<ref name=PCIGN9>http://pc.ign.com/articles/788/788749p1.html</ref> || Imperialistic, Expansive || Unknown || [[Carrack]] (Caravel)|| [[Trading post|Feitoria]] (Customs House)<ref name=PCIGN8 /> || [[Lisbon]] |
| [[Portugal]] || Fishing, Mining || [[John II of Portugal|João II]]<ref name=PCIGN9>http://pc.ign.com/articles/788/788749p1.html</ref> || Imperialistic, Expansive || Unknown || [[Carrack]] (Caravel)|| [[Trading post|Feitoria]] (Customs House)<ref name=PCIGN8 /> || [[Lisbon]] |
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! Civilization !! Leader !! Leader Traits !! Favorite Civic |
! Civilization !! Leader !! Leader Traits !! Favorite Civic |
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| [[United States|America]] || [[Abraham Lincoln]] || Charismatic, Philosophical || Unknown |
|bgcolor="blue"| <font color="white">[[United States|America]]</font> ||bgcolor="blue"| <font color="white">[[Abraham Lincoln]]</font> ||bgcolor="blue"| <font color="white">Charismatic, Philosophical</font> ||bgcolor="blue"| <font color="white">Unknown</font> |
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| [[Celt]]ia || [[Boudica|Queen Boudica]]<ref name=Apolyton_thread1 /> || Charismatic, Aggressive || Unknown |
| [[Celt]]ia || [[Boudica|Queen Boudica]]<ref name=Apolyton_thread1 /> || Charismatic, Aggressive || Unknown |
Revision as of 05:18, 30 June 2007
Civilization IV: Beyond the Sword is the second official expansion pack of the critically-acclaimed turn-based strategy video game Civilization IV. [1]. The expansion focuses on adding content to the in-game time periods following the invention of gunpowder, and includes more general content such as 12 new scenarios, 10 new civilizations, and 16 new leaders.
Features
Overview
- Corporations: A new gameplay feature, similar to religion allows players to create corporations and spread them throughout the world. Each corporation provides benefits in exchange for certain resources.
- Espionage: Now available much earlier in the game, this expanded feature offers players many new ways to spy on opponents, stir citizen unrest and defend their government’s secrets.
- Random Events: New random events such as natural disasters, pleas for help, or demands from their citizens will challenge players to overcome obstacles in order for their civilizations to prosper.
- Advanced Starts: This new option allows the player to start the game in a modern era controlling a predeveloped nation.
- Expanded Space Victory: Obtaining a space victory is now more difficult and requires more strategy and decision-making than before.
- Expanded Diplomatic Victory: It is now possible to achieve diplomatic victories much earlier in the game.
- New Game Options: Beyond the Sword offers various new game options, like new world-types and the option to play any leader-civilization combination.
Corporations
Corporations become available with discovery of the Corporation technology. Each of the seven available Corporations requires a particular type of Great Person, a particular additional technology, and access to particular resources to build the Corporate Headquarters and found that Corporation; each of the seven Corporations can be founded only once per game. Each Corporation consumes specific resources and supplies alternate resources or benefits in return. The more instances of resources they consume, the more food, production, commerce, or resources they supply. Corporations can be spread like religions (using the Executive unit as a missionary) to other cities, including foreign cities; any city hosting a Corporation branch must pay a maintenance fee for its services, but the owner of the Corporate Headquarters receives bonus gold for each branch.
Players can block foreign corporations from operating in their cities by adopting the Mercantilism civic, and they can block all corporations, even their own, by adopting the State Property civic.
Currently, the following seven Corporations appear in the game. The Corporations are not be based on real-life corporations, unlike Religions.
- Standard Ethanol Company[1] offers the player, after the use of a Great Scientist to build its headquarters,[2] the possibility to provide oil in exchange for corn, sugar, or rice.
- Cereal Mills[1][3] provides additional food for a city, in exchange for corn, rice, and wheat. The player can build its headquarters with a Great Merchant.[2]
- Creative Constructions[4] provides extra production in exchange for obsolete strategic resources like iron, copper, stone, or marble. A Great Engineer can create a Creative Constructions headquarters.[5]
- Aluminum, inc.[4] provides Aluminum in exchange for Coal. Its headquarters can be created with a Great Scientist.[5]
- Civilized Jewelers requires the Mass Media tech [2] and needs a Great Artist to create its headquarters. The corporation uses gold, silver or gems for its effects.[5]
- Mining Inc. corporation's headquarters can build with a Great Engineer.[6] It consumes Coal, Iron, Copper, Gold or Silver and increases city gold production.
- Sid's Sushi Co. requires the discovering of the Medicine tech[2] and the use of Great Merchant to build its headquarters. This corporation uses Fish, Crabs, Clam or Rice.[5]
Espionage
Espionage's importance in Civilization IV has been raised to compare with that of scientific research, culture, income from taxes etc. The new espionage slider allows the player to divert part of their income towards espionage activities against other civilizations. Once the player has reached certain thresholds of espionage investment, the player starts gaining some automatic intelligence benefits over rival civilizations.
The player can also send Spy units into foreign territory to gather further intelligence and to perform various missions of destruction and propaganda. Their role is a bit different, because spies are now invisible to all units, save for other spies. [7] Great Spies are born in cities, like other Great Persons. Great Spies can perform typical functions like serving as a Specialist, starting a Golden Age, or building a unique building. Their special function allows them to infiltrate into enemy cities, giving the player significant advantage in espionage against that civilization. Just like other Great Persons their appearance changes accordingly to the time period, e.g., a Great Spy in the ancient era shows up as a ninja.[8]
Random events
The Beyond the Sword expansion reintroduces Sim City-style random events from the original Civilization game, that can cause the game to swing in the player's favor or present another obstacle the player must overcome. There are more than 100 of these events, including natural disasters, such as earthquakes that can destroy buildings, and diplomatic marriages that might suddenly turn two former rivals into friends. Together these new events give each game a completely unique flavor. [9] In addition, each game offers players the opportunity for rewards through the completion of special events in the form of missions ("quests").[10]
Some examples of Random Events to be included in the game include:
- Tsunamis[11]
- Floods[11]
- Discovery of new resources[11]
- Earthquakes[12]
- Diplomatic marriages[11]
- Plea of help from another civilization[11]
- Unexpected demands from citizens[11]
- Golden ages[13]
Advanced starts
Advanced Starts are a pre-game setup phase players use to purchase cities, improvements, buildings, technologies, and units. It works in both single-player and multi-player. The player decides what to purchase and where to place it. When everyone is done, the game starts with players controlling relatively balanced, advanced empires with a working infrastructure. This mechanism is ideal for those who want to jump right in and experience a balanced game in the modern era, without having to start with nothing but a few settlers and units.
Expanded Space Victory
To acquire a Space Victory, the player now requires their spaceship to reach Alpha Centauri, rather than simply launch. It is now also possible to build spaceships that fly faster than those of other civilizations, so that a player can achieve Space Victory, even if they finished building a spaceship after a competitor. It is also once again possible to end a rival's space program by capturing his capital city.
Expanded Diplomatic Victory
The new Apostolic Palace wonder allows the player to win an early diplomatic victory, centuries before the United Nations is due to make its appearance. The wonder is tied to the state religion of the player who built it. Depending on the influence of the Palace's religion on their civilization, players get votes to cast on decrees like holy wars, trade embargoes, or peace enforcement. Eventually the Apostolic Palace will be made obsolete by the discovery of Communism.[4]
New game options
The expansion offers various new world-types and game options. The player will have the option to play as any leader-civilization combination, therefore allowing intriguing "what-if" possibilities. Also, a new feature is the option to only trade away player researched technologies. Finally players can choose the religions founded by specific technologies, so that not same religions will be dominant in every game.[14]
New content
New content includes:
- 10 new civilizations
- 16 new leaders, one for each new civilization, 6 for existing civilizations.
- 25 new units, 18 buildings and new technologies added primarily to the late game.[11]
- 12 new scenarios
- 6 Wonders of the World.
- New diplomatic resolutions through the United Nations.
General changes
- Improvements in AI (Artificial Intelligence) making for more difficult games on higher difficulty levels. The AI player will also attempt more ways to win than before. It is now better at conducting wars, especially naval operations. It is much better at economic management and it knows how to use all the new features added.[15]
- On-map ocean trade routes that enhance the importance of the navy[16]
- Colonies splitting from their motherland to form new civilizations[17]
- The foreign advisory screen will be overhauled.[15]
- The Expansive trait has been changed and only grants a 25% bonus to worker production instead of 50%.[18]
- Augustus Caesar's traits have been changed from Creative/Organized (now Zara Yaqob's traits) to Imperialistic/Industrious. After Beyond the Sword Charismatic/Creative, Protective/Organized and Philosophical/Industrious remain as the only unused trait combinations.
- Beyond the Sword includes some material from the previous Warlords expansion pack, specifically the core game features, but not the Warlords scenarios.[15]
New civilizations
Civilization IV: Beyond the Sword will feature 10 new civilizations:
Civilization | Starting Technologies[19] | Leader | Leader Traits | Favored Civic | Unique Unit | Unique Building | Capital |
---|---|---|---|---|---|---|---|
Babylon | Wheel, Agriculture | Hammurabi | Aggressive, Organized[19] | Unknown | Bowman (Archer)[19] | Garden (Colosseum) [19] | Babylon |
Byzantines | Wheel, Mysticism | Justinian[11] | Imperialistic, Spiritual | Unknown | Cataphract (Knight)[19] | Hippodrome (Theatre)[19] | Constantinople |
Ethiopia | Hunting, Mining | Zara Yaqob[19] | Creative, Organized | Unknown | Oromo Warrior (Musketman) | Stele (Monument) | Aksum |
Holy Roman Empire | Mysticism, Hunting | Charlemagne[20] | Imperialistic, Protective | Unknown | Landsknecht (Pikeman)[19] | Rathaus (Courthouse)[19] | Frankfurt |
Khmer | Hunting, Mining | Suryavarman II[19] | Creative, Expansive | Unknown | Ballista Elephant (War Elephant) | Baray (Aqueduct) | Angkor |
Mayans | Mysticism, Mining | Pacal[21] | Expansive, Financial | Unknown | Holkan (Spearman)[19] | Ball Court (Colosseum)[19] | Chichen Itza |
Native Americans[22] | Fishing, Agriculture | Sitting Bull | Philosophical, Protective[19] | Unknown | Dog Soldier (Axeman)[19] | Totem pole (Monument)[19] | Unknown |
The Netherlands | Fishing, Agriculture | William of Orange[23] | Creative, Financial | Unknown | East Indiaman (Galleon)[19] | Dike (Levee)[19] | Amsterdam |
Portugal | Fishing, Mining | João II[24] | Imperialistic, Expansive | Unknown | Carrack (Caravel) | Feitoria (Customs House)[19] | Lisbon |
Sumeria | Wheel, Agriculture | Gilgamesh[11] | Creative, Protective | Unknown | Vulture (Axeman)[19] | Ziggurat (Courthouse)[19] | Ur |
New leaders
There will be 6 new leaders in Civilization IV: Beyond the Sword for pre-existing civilizations.
Civilization | Leader | Leader Traits | Favorite Civic |
---|---|---|---|
America | Abraham Lincoln | Charismatic, Philosophical | Unknown |
Celtia | Queen Boudica[16] | Charismatic, Aggressive | Unknown |
France | Charles de Gaulle[18] | Charismatic, Industrious | Unknown |
Greece | Pericles[25] | Creative, Philosophical | Unknown |
Ottomans | Suleiman the Magnificent[23] | Imperialistic, Philosophical | Unknown |
Persia | Darius I[18] | Financial, Organized | Unknown |
New scenarios
The expansion will deliver 12 new scenarios, some developed by the fan community.[22] Although the precise content and background story for every scenario is still unknown at this time, the following scenarios are to be included.[26][27][28][10]
- Afterworld
A scenario designed by Firaxis's Tim McCracken featuring a Science fiction/horror theme where a team of "Gravebringers" are sent to a world inhabited by human robots to retrieve research. In this squad based tactical scenario the player must fight against zombies and the undead. Besides being a X-Com styled thriller this scenario is unusual in that it does not contain many defining aspects of Civilization like: leaders, cities and technologies.[29][10]
- Broken Star
Russia is divided, and a civil war is coming. To unite the Motherland the player may purchase military units from the U.S. or promotion upgrades from the Chinese Black Market; conscript the Russian people or bribe enemy forces; or even deploy the ultimate in doomsday weaponry, the nuclear bomb.[10]
- Chaos
A game of Civilization where the player constantly faces exciting random events.[10]
- Charlemagne's Wars
This scenario will be based on the wars fought by the legendary Charlemagne in Europe during the Middle Ages. In the Charlemagne's Wars scenario units outside friendly borders will not heal without supply trains following them along. These defenseless units will have to be protected if the player wants to continue the advance against the Saracens. The Supply Truck is a new unit for this scenario only that will heal troops in enemy territory. [30]
- Crossroads of the World!
A late medieval age scenario where the player carves his fortune from the riches of fourteenth century Africa, Arabia, and Persia as he trades, betrays, and battles his way towards ruling the Crossroads of the World.[10]
- Fall from Heaven: Age of Ice
The scenario begins 350 years into the Age of Ice. Mulcarn, the God of Winter, reigns and the world is little more than a frozen wasteland ravaged by blizzards. Mankind has lost the knowledge gained during the previous age and has broken into small tribes fighting for survival.
The player controls Kylorin, an ageless hero, as he tries to gather several tribes into a force capable of standing against Mulcarn. To do that, the pieces of a legendary sword, the Godslayer, have to be found and numerous threats have to be overcome. These threats could be creatures that roam the wilderness, enemy civilizations or the power of Mulcarn himself. If the player reforges the Godslayer and takes it into battle against Mulcarn he can win the scenario and end the Age of Ice.
This scenario is set in the world of Erebus, home of the popular Fall from Heaven public mod. [31]
- Final Frontier
The Final Frontier space scenario is described as almost an entire remake of the game. Based around a brand new tech tree, many new units and a new terrain, it's very different from the normal Civilization experience. Final Frontier takes place 100 years after contact was lost with earth and during the game play the player will find small clues about what happened to earth. Instead of conquering the world, the player will be conquering all of space. The focus is not on building cities, but colonizing entire star systems and assigning population and building to planets. [13]
- Gods of Old
In this religion focused scenario the player must create a legion of religious zealots by demonstrating greatness or by forcing the religion down everyone's throat.[10]
- Next War
A futuristic sci-fi scenario with clone armies and mechanized units set in 2050's.[10]
- Rhye's and Fall of Civilization
Another improved and updated favorite among the fan's mods for Civ IV, that tries to make a realistic and historically correct game based on an Earth map.[10]
- Superrobo
A scenario in which the first civilization to find and collect the parts to a giant mysterious robot that crashed on Earth wins.[10]
- World War II: Road to War
Play as the Allies or Axis in both the European or the Pacific Theater of the Second World War[10]
New World Wonders
New wonders have been announced for the game:
- The Statue of Zeus (doubles the war weariness of other civilizations fighting against you.) [22][32]
- Mausoleum of Maussollos [22][32](extends the Civ's golden age by 50%)
- Cristo Redentor [22][32] (allows the player to switch civics without Anarchy)[33]
- The Shwedagon Paya [22][32] (gives access to all religion civics) [34]
- The Apostolic Palace[16] (depending on the influence of the state religion of the player who built it; players get votes to cast on decrees.)[4]
New National Wonders
- Moai Statues (gives the player production in all water tiles of that city) [34]
- National Park (Removes access to Coal, removes any unhealthiness in the city and give one Free Specialist per Forest Preserve)[35]
New buildings
- Security Bureau (makes it harder for foreign spies to perform missions in your cities)[17]
- Intelligence Agency (enhances espionage spending)[17]
- Public Transportation[33] (boosts healthiness)[18]
- Industrial Park[33] (boosts great engineers points)[18]
- Levee[33] (grants a production bonus to all river tiles within the city radius)[34][18]
- Customs House (boost to all foreign trade coming in from overseas)[18]
New units
- Privateer[16]
- Ship-of-the-Line[36]
- Paratrooper[16]
- Cuirassier[32]
- Airship[36]
- Anti-tank Gun[32]
- High-powered artillery[1]
- Low-powered tactical nuke[1]
- Guided Missile[36]
- Mobile artillery[4]
- Mobile SAM[4]
- Attack Submarine[33]
- Missile Cruiser[33]
- Stealth Destroyer[33]
- Great Spy (Great Person)
- Executive (Spreads Corporations)
New technologies
See also
References
- ^ a b c d http://forums.civfanatics.com/showthread.php?t=223198
- ^ a b c d http://pc.ign.com/articles/798/798385p3.html
- ^ http://forums.civfanatics.com/showthread.php?t=227265
- ^ a b c d e f http://pc.ign.com/articles/791/791168p2.html
- ^ a b c d http://media.pc.ign.com/media/896/896712/img_4643244.html
- ^ http://media.pc.ign.com/media/896/896712/img_4643279.html
- ^ http://www.gamespot.com/pc/strategy/civilizationivbeyondthesword/news.html?sid=6171558&mode=previews
- ^ http://forums.civfanatics.com/showthread.php?t=227415
- ^ http://www.gamespot.com/pc/strategy/civilizationivbeyondthesword/news.html?sid=6171558
- ^ a b c d e f g h i j k "Civilization 4:Beyond the Sword". BigPond Game Arena. Retrieved June 28.
{{cite web}}
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(help); Unknown parameter|accessyear=
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suggested) (help) - ^ a b c d e f g h i Melville, Richard (May 25 2007). "Preview - Civilization IV:Beyond The Sword". Eurogamer. pp. p. 1. Retrieved June 18.
{{cite web}}
:|pages=
has extra text (help); Check date values in:|accessdate=
and|date=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ http://pc.ign.com/articles/792/792037p1.html
- ^ a b http://www.eurogamer.net/article.php?article_id=76804&page=2
- ^ http://play.tm/story/10816/2
- ^ a b c http://forums.civfanatics.com/showthread.php?t=225548
- ^ a b c d e http://apolyton.net/forums/showthread.php?threadid=165702
- ^ a b c http://pc.ign.com/articles/791/791168p1.html
- ^ a b c d e f g http://pc.ign.com/articles/797/797847p2.html
- ^ a b c d e f g h i j k l m n o p q r s t Butts, Steve (June 19 2007). "Civilization IV: Beyond the Sword: Full details on all the new toys the expansion holds!". IGN. pp. p. 1. Retrieved June 28.
{{cite web}}
:|pages=
has extra text (help); Check date values in:|accessdate=
and|date=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help); Unknown parameter|month=
ignored (help) - ^ http://forums.civfanatics.com/showthread.php?t=227277
- ^ http://forums.civfanatics.com/showthread.php?p=5448204#post5448204
- ^ a b c d e f http://www.firaxis.com/games/game_detail.php?gameid=16
- ^ a b http://forums.civfanatics.com/showthread.php?t=223656
- ^ http://pc.ign.com/articles/788/788749p1.html
- ^ http://forums.civfanatics.com/showthread.php?t=224007
- ^ http://forums.civfanatics.com/showpost.php?p=5496896&postcount=6
- ^ http://forums.civfanatics.com/showthread.php?t=224790
- ^ http://forums.civfanatics.com/showpost.php?p=5497552&postcount=214
- ^ http://www.firaxis.com/games/game_bts_afterworld.php
- ^ http://pc.ign.com/articles/792/792037p2.html
- ^ http://pc.ign.com/articles/796/796807p1.html
- ^ a b c d e f http://pc.ign.com/articles/788/788749p2.html
- ^ a b c d e f g h i j Gibson, Sam (June 3 2007). "Civilization IV: Beyond the Sword with Alex Mantzaris". PlayTM. Retrieved June 28.
{{cite web}}
: Check date values in:|accessdate=
and|date=
(help); Unknown parameter|accessyear=
ignored (|access-date=
suggested) (help) - ^ a b c http://forums.civfanatics.com/showthread.php?p=5563190#post5563190.html
- ^ http://image.com.com/gamespot/images/2007/172/reviews/938800_20070622_screen025.jpg
- ^ a b c d e f http://pc.ign.com/articles/797/797847p3.html