Resident Evil 5: Difference between revisions
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''Resident Evil 5'' takes place a 10 years after the events of ''[[Resident Evil (video game)|Resident Evil]]''. The story revolves around [[Chris Redfield]] and [[Sheva Alomar]] as they investigate a Umbrella terrorist threat on the desert region of [[Africa]]. They find that Ricardo Irving is planning to launch a virus with the help of Umbrella, and are forced on a mission to stop the virus before spreads through Africa and eventually the world. |
''Resident Evil 5'' takes place a 10 years after the events of ''[[Resident Evil (video game)|Resident Evil]]''. The story revolves around [[Chris Redfield]] and [[Sheva Alomar]] as they investigate a Umbrella terrorist threat on the desert region of [[Africa]]. They find that Ricardo Irving is planning to launch a virus with the help of Umbrella, and are forced on a mission to stop the virus before spreads through Africa and eventually the world. |
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Within it's first three weeks of release, over 500,000 units worldwide and became the highest selling game of the franchise in the [[United Kingdom]]. The game received fairly well reviews with the Xbox 360 version scoring a 85 out of 100 and it's Playstation 3 component, a 86 out of 100 on [[Metacritic]]. The game though highly successful, was repeatedly called racist because it featured [[white people]] people shooting [[ |
Within it's first three weeks of release, over 500,000 units worldwide and became the highest selling game of the franchise in the [[United Kingdom]]. The game received fairly well reviews with the Xbox 360 version scoring a 85 out of 100 and it's Playstation 3 component, a 86 out of 100 on [[Metacritic]]. The game though highly successful, was repeatedly called racist because it featured [[white people]] people shooting [[Black people|black]] zombies. |
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==Gameplay== |
==Gameplay== |
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===Controversy=== |
===Controversy=== |
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''Resident Evil 5'''s 2007 E3 trailer was questioned for its depiction of a [[white people| |
''Resident Evil 5'''s 2007 E3 trailer was questioned for its depiction of a [[white people|white]] protagonist killing [[black people|black]] zombies in an African village. ''[[Newsweek]]'' editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.<ref>{{cite news |
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Revision as of 22:52, 21 April 2009
Resident Evil 5 | |
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File:RE5BOXART.jpg North American Cover | |
Developer(s) | Capcom |
Publisher(s) | Capcom |
Designer(s) | Jiro Taoki (lead designer) Jun Takeuchi (chief producer) Kenichi Ueda (director) Masachika Kawata (producer) Haruo Murata (writer) |
Composer(s) | Kota Suzuki (lead composer) Wataru Hokoyama (orchestral) |
Series | Resident Evil |
Engine | MT Framework (enhanced) with Havok Physics[1][2] |
Platform(s) | PlayStation 3, Xbox 360, Microsoft Windows-based PCs |
Genre(s) | Survival horror Third-person shooter |
Mode(s) | Single-player, online and offline co-op |
Resident Evil 5, known in Japan as Biohazard 5 (バイオハザード5, Baiohazādo Faibu) is a survival horror third-person shooter video game developed and published by Capcom. The game is the seventh installment in the survival horror series Resident Evil, and was released on March 5, 2009 in Japan and on March 13, 2009[3][4] in North America and Europe for the PlayStation 3 and Xbox 360.[5] Polish games publisher CD Projekt stated in an interview that they expect a PC version of the game in the second half of 2009.[6]
Resident Evil 5 takes place a 10 years after the events of Resident Evil. The story revolves around Chris Redfield and Sheva Alomar as they investigate a Umbrella terrorist threat on the desert region of Africa. They find that Ricardo Irving is planning to launch a virus with the help of Umbrella, and are forced on a mission to stop the virus before spreads through Africa and eventually the world.
Within it's first three weeks of release, over 500,000 units worldwide and became the highest selling game of the franchise in the United Kingdom. The game received fairly well reviews with the Xbox 360 version scoring a 85 out of 100 and it's Playstation 3 component, a 86 out of 100 on Metacritic. The game though highly successful, was repeatedly called racist because it featured white people people shooting black zombies.
Gameplay
Resident Evil 5 features similar gameplay to Resident Evil 4, with context-sensitive controls and dynamic cut scenes also making a return.
The player(s) control Chris Redfield and/or Sheva Alomar in a similar fashion to Leon S. Kennedy in Resident Evil 4,[7] with the same over-the-shoulder perspective.[8] Once again, the game's environment plays a significant role.[7] The Mercenaries minigame, which was featured in both Resident Evil 3 and Resident Evil 4, is also present in Resident Evil 5.[9] As of launch, the multiplayer in the mini-game was offline only, but a launch day patch gave the game online multi-player.[10]
The game features new types of enemies called "Majini", meaning evil spirit in Swahili.[11] The game's enemies possess human-like intelligence and awareness.[citation needed] Furthermore, they are different from the previous ganados.[7] The number of weapon variations has been greatly increased compared to the previous games in the series; although the weapon list bears a strong resemblance to Resident Evil 4, there are now several varieties of the requisite handgun, shotgun, machine gun and rifle to choose from.[12]
The game features some online elements.[13] Resident Evil 5's main story mode can be played with two players, in a co-operative online mode. The feature will allow players to enter or leave anytime during the game. Players will not always stick together, and can be separated at points during the gameplay.[9] An offline co-op mode is also in the game with the same co-op experience offered by the online co-op mode, only with two local players controlling the action in split screen.[14]
Synopsis
Setting
Resident Evil 5's setting has a similar feel to the film Black Hawk Down.[5][15] Takeuchi added that the development team is composed of staff members who worked on the first Resident Evil.[5] The game is a direct sequel to the Resident Evil series.[5] Resident Evil 5 proceeds from where Resident Evil 4 left off.[16]
The two playable characters are Chris Redfield and Sheva Alomar.[7] The game takes place roughly ten years after the events of the original Resident Evil. The story will explore Chris' life during the ten year interval between the two games. During the game's events, he is a member of a group known as Bioterrorism Security Assessment Alliance (BSAA), and sent to investigate a terrorist threat of Umbrella's weapons in an African desert area in Kijuju, that serves as the game's setting.[7]
The antagonists of the game includes Chris Redfield's nemesis Albert Wesker, and Excella Gionne, a relative of the founder of the Tricell Pharmaceutical Company who operates the company's African branch.[17] Ozwell E. Spencer, the founder of Umbrella Corp. and a key figure in the background story of the series since the original Resident Evil, is also included in a flashback.[18]
Story
A few years have passed since BSAA operatives Chris Redfield and Jill Valentine attempted to arrest Ozwell E. Spencer at his residence, only to find Albert Wesker having killed Spencer prior to their arrival. He overpowers them. To save Chris, Jill pushes Wesker out of a window, falling with him. Both are presumed dead.
Chris is deployed to Kijuju, Africa, to partner up with Sheva Alomar and apprehend Ricardo Irving, who is attempting to sell viruses on the black market. Along the way, the two see someone get fed a strange object which turns him into a majini. While attempting to locate Irving, Chris and Sheva find Alpha team dead, except one mortally wounded Captain DeChant, leader of Alpha squad, who gives them hard drive data. The monster that took out Alpha team is defeated shortly after, while Irving drives away with a hooded figure.
As they progress, they are attacked. Delta team arrive just in time to kill the attackers. Among Delta Team is Josh Stone. He gives Chris data from the hard drive, which contained a picture of Jill. After finding Irving, the hooded figure arrives in time to aid his escape, leaving behind pictures of a marshlands oil field which is Irving's presumed destination. Chris and Sheva attempt to regroup with Delta team, only to find out that Josh is the sole survivor. Chris and Sheva find Irving on a boat, but Irving escapes again and the oil field is blown up while the two escape with Josh on a speedboat. During the escape, Irving's boat was reacquired, with Chris and Sheva boarding to find and kill a mutated Irving. As Irving dies, he tells them to go to a cave nearby for answers.
Josh leaves the pair to report to HQ. The cavern leads Chris and Sheva to an underground Umbrella base, currently operated by Tricell. They progress through a laboratory and find a massive chamber with thousands of capsules with bodies in them. The capsules are shown in Jill's photo, so Chris searches the computer database. The elevator takes them to Jill's capsule, while they defeat another monster. The capsule opens, but it is empty. Excella appears on the computer screen and warns them to leave. Later the two intercept a radio transmission of Excella talking to Wesker.
Excella unleashes a monster infected by Uroboros. After defeating the monster, the two find Excella and the hooded figure. Wesker reveals himself and he unmasks the hooded figure, who turned out to be Jill Valentine, who is hostile and fights alongside him. Wesker escapes and they are left with Jill. They spot the device on Jill's chest which they pull off. Jill returns to normal and tells them to pursue Wesker.
Chris and Sheva board the same cargo ship as Excella and Wesker. The two find Excella, who escapes and drops a case of syringes. Meanwhile, Wesker has a flashback of Spencer telling him that he is the only surviving Wesker child from the Progenitor virus experiment, an attempt to create the perfect human being. Spencer says he would have been a God, however, Wesker kills him, stating "that right is now mine". As Chris and Sheva progress they find a pile of corpses and Excella in pain. Wesker tells them over the intercom that Excella has "one last task" and Uroboros erupts from Excella's mouth, destroying her body and absorbing the bodies before battling Chris and Sheva. They defeat the Uroboros and see on a monitor a bomber for the spreading of the virus, and Wesker. Jill calls Chris and tells them that Wesker's strength is caused by an unstable virus and he must regularly inject a serum in precise amounts to keep it in check. An overdose would be fatal. Sheva discovers that the serum is in one of the syringes Excella dropped.
The two find Wesker then restrain and inject him with the syringe. Angry, he boards the bomber and the two follow. Wesker states that when the plane reaches optimum altitude it will release Uroboros into the atmosphere. Chris reopens the back door and Sheva shoots Wesker out of the plane. The plane crashes into a volcano, where the two encounter a heavily injured Wesker. Desperate, Wesker fuses with Uroboros. Chris and Sheva battle against Wesker, and Wesker falls into the lave pit. Jill and Josh appear in a helicopter to rescue Chris and Sheva, but Wesker appears again, desperately attempting to pull the helicopter down with him. Sheva and Chris kill him with two RPGs, and his body sinks beneath the lava. As they fly away in the helicopter Chris ponders on whether it is worth fighting to preserve humanity in its current impoverished, war-torn state. He then looks at Sheva and Jill and decides it is worth it as they fly off into the sunrise.
Development
Capcom officially announced Resident Evil 5 on July 20, 2005.[19] Jun Takeuchi, the director of Onimusha and producer of Lost Planet: Extreme Condition, took over producer duties from Hiroyuki Kobayashi. Keiji Inafune, who served as promotional producer for Resident Evil 2 and executive producer for the PlayStation 2 version of Resident Evil 4, oversaw the project.[20] In February 2007, members of Capcom’s Clover Studio were also called upon to help develop the game. However, many developers from the studio moved on to work on the Resident Evil: The Umbrella Chronicles, which debuted for the Wii.[21][22] Several staff members who also worked on the original Resident Evil were involved in development. Takeuchi announced the game would utilize the same gameplay model introduced in Resident Evil 4, while implementing thematics from the original Resident Evil.[23]
On January 21, 2009 D+PAD Magazine reported that Resident Evil 5 would be released with Limited Edition Xbox 360 box art,[24] pictures of the Limited Edition box claiming to allow 2–16 players to play offline via system link.[citation needed] Capcom initially responded stating that their "box art isn't lying", but refused to give any more details.[25] However, soon after, Capcom issued another statement that contradicted their original response stating that the information on the box art was an error and that the correct number of players supported by system link is only two.[26]
Music
The music for the video game was composed by Kota Suzuki, whose previous works include Onimusha 3: Demon Siege (2004) and Devil May Cry 4 (2008). His score was electronic, but includes 15 minutes of orchestral underscore, which was recorded in Los Angeles at the Newman Scoring Stage at 20th Century Fox Studios with a 103-piece ensemble of the Hollywood Studio Symphony. Additional orchestral arrangements were composed by Wataru Hokoyama, who conducted the orchestra.[27]
Capcom recorded in Los Angeles because they wanted a Hollywood-style soundtrack that would increase the game's cinematic value and global interest. The game’s soundtrack features an original theme song as well as live orchestral music compositions, a first for the game series. The theme song is composed by Kota Suzuki and sung by Oulimata Niang.[28]
Marketing
Although the game garnered much interest among Resident Evil fans, Capcom did not present any footage or information about Resident Evil 5 at E3 2006.[29] Capcom revealed a brief new trailer for the game at E3 2007.[30][30] The full E3 trailer for the game became available on the Xbox 360 Marketplace and PlayStation Network Store on July 26, 2007.[7][31]
In late March 2008, the April issue of Famitsu Wave was bundled with a DVD containing a preview of the game. On April 10, 2008, a translation of the video was published on Capcom's official blog.[citation needed] Takeuchi gave new information on the game and showed new gameplay footage. A new trailer shown at Captivate '08 debuted on Spike TV's show Gametrailers TV, on May 31, 2008, as well as the GameTrailers.com website.[32][33]
A playable demo of the game was released in Japan on December 5, 2008 for the Xbox 360.[34] The demo was later released in North America and Europe for the Xbox 360 on January 26, 2009, and on February 2, 2009 for the PlayStation 3.[35][36]
Microsoft released a limited edition red XBox 360 Elite console that was sold along with the game.
PlayStation Home
Capcom has released a dedicated Game Space for the PlayStation 3's virtual online world, PlayStation Home. This space is called the Resident Evil 5 "Studio Lot". This space is themed around the in-game opening location of Kijuju. The lounge offers RE5-related items, a variety of events, a game launching feature, and is the first Home space to offer an in-lounge shop. Some areas in the space are only available to users who own Resident Evil 5. This space is available to all regions of PlayStation Home and was released on March 5, 2009.[37]
Downloadable content
Shortly before the release of the game, it was announced that a Versus multiplayer mode will be available for download in the coming weeks.[38] It was announced that the content would cost less in Japan than in the rest of the world, but that the release date for Japan had been pushed back to April 9, 2009.[39]
On April 6th 2009, Capcom announced that the Versus DLC would be available to download in Europe and North America on April 7th 2009 on both Xbox Live and PlayStation Network.[40]
The Versus DLC contains two different online game types. Slayer’s Rule is a point-based game that challenges players to kill Majini, while in Survivor’s Rule players must hunt each other. In Slayers, players can gain points for killing both Majini and each other. In Survivors, Majini are present, but do not reward points when killed.[41]
Reception
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Aggregator | Score |
---|---|
GameRankings | 86/100[57] |
Metacritic | 85/100 (Xbox 360)[55] 86/100 (PS3)[56] |
Publication | Score |
---|---|
1Up.com | B[42] |
Edge | 7/10[43] |
Eurogamer | 7/10[45] |
Famitsu | 38/40[46] |
Game Informer | 9.5/10[47] |
GamePro | 4.5/5[48] |
GameSpot | 8.5/10[49] [50] |
IGN | 9.0/10[44] |
PlayStation Official Magazine – Australia | 9/10 |
PlayStation Official Magazine – UK | 8/10[52] |
Official U.S. PlayStation Magazine | 5/5[51] |
Official Xbox Magazine (US) | 8/10[53] |
X-Play | 3/5[54] |
The downloadable demo of Resident Evil 5 exceeded 4 million downloads worldwide during its release on the PlayStation Store and Xbox Live services, with over 1.8 million of these downloads taking place in the first three days.[58]
Capcom has shipped 4 million units of Resident Evil 5 worldwide.[59] The PlayStation 3 version of Resident Evil 5 was the top-selling game in Japan in the two weeks following its release, with 319,590 units sold.[60] Resident Evil 5 became the fastest-selling game in the franchise in the United Kingdom, additionally becoming the biggest Xbox 360 and PlayStation 3 game launch to date in the region.[61] In France, the game sold 110,555 units during its first week, approximately half of the available stock in the country at the time.[62]
Controversy
Resident Evil 5's 2007 E3 trailer was questioned for its depiction of a white protagonist killing black zombies in an African village. Newsweek editor N'Gai Croal began the criticism, stating, "There was a lot of imagery in that trailer that dovetailed with classic racist imagery." He acknowledged that only the preview had been released.[63][64]
The second trailer for the game, released on May 31, 2008, revealed a more racially diverse group of enemies, as well as Sheva, an African agent[65] who assists the protagonist.[66] However, designer Jun Takeuchi denied that complaints about racism had any effect in altering the design of Resident Evil 5.[67] Takeuchi commented that the game's producers were surprised by the controversy.[68] In an interview with MTV, he explained that Capcom's staff is racially diverse, and acknowledged that various cultures may have had different opinions on the trailer.[68][69] In an interview with Computer and Video Games, producer Masachika Kawata also commented on the issue, stating, "We can't please everyone. We're in the entertainment business - we're not here to state our political opinion or anything like that. It's unfortunate that some people felt that way."[70][71]
In Eurogamer's February 2009 preview of Resident Evil 5, Dan Whitehead expressed concerns about the controversy the game may generate, stating that "it plays so blatantly into the old clichés of the dangerous 'dark continent' and the primitive lust of its inhabitants that you'd swear the game was written in the 1920s" and "there are even more outrageous and outdated images to be found later in the game, stuff that I was honestly surprised to see in 2009." The article also states that the addition of the light-skinned Sheva "compounds the problem rather than easing it."[72]
Glenn Bowman, Senior Lecturer in Social Anthropology at the University of Kent, Canterbury,[73] has stated that he does not believe Resident Evil 5 is racist. Bowman added that the game presents an anti-colonial theme.[74]
One particular scene in the game, said to show black men dragging off a screaming white woman,[72] was submitted for evaluation to the British Board of Film Classification (BBFC), which deemed it not to be racist. Sue Clark, Head of Communications at the BBFC, stated, "We do take racism very seriously, but in this case there is no issue around racism."[75][76]
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{{cite news}}
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(help) - ^ Paul, Ure (2008-07-24). "Resident Evil 5 Racism Talk Surprises Capcom". actiontrip.com. Retrieved 2009-02-12.
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(help) - ^ Whiteside, Craig (2008-12-12). "Resident Evil 5 (PC) - Official Release Date". Resident Evil - News. CAPCOM. Retrieved 2008-12-12.
{{cite news}}
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(help) - ^ a b Whitehead, Dan (2009-02-05). "Resident Evil 5 Hands On". Eurogamer. Retrieved 2009-02-05.
{{cite news}}
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(help) - ^ http://www.kent.ac.uk/anthropology/department/staff/bowman.html
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(help) - ^ "BBFC Rubbishes Resident Evil 5 Racism claims". games.Kikizo.com. 2009-09-24. Retrieved 2009-03-06.
{{cite news}}
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(help) - ^ John, Tracey (2009-03-02). "British Rating Board Deems 'Resident Evil 5′ Scene Not Racist". multiplayerblog.mtv.com. Retrieved 2009-03-06.