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This article contains a timeline of notable events in the history of [[Arcade game|video arcade gaming]].
{{Update|date=November 2010}}
This article contains a timeline of notable events in the history of video arcade gaming:
{{VG history}}
{{VG history}}


==Pre-golden age (1971-1977)==
==1971 - 1979==
;1971
;1971
* The [[Galaxy Game]], the earliest known coin-operated [[arcade game|arcade]] [[video game]], makes its debut on the campus of [[Stanford University]].
* The ''[[Galaxy Game]]'', the earliest known coin-operated [[Arcade game|arcade video game]], makes its debut on the campus of [[Stanford University]].


* ''[[Computer Space]]'', the first commercially sold [[arcade game|arcade]] [[video game]] (and the first commercially sold video game of any kind), is released by [[Nutting Associates]].
* ''[[Computer Space]]'', the first commercially sold arcade [[video game]], and the first commercially sold [[video game]] of any kind, is released by [[Nutting Associates]].


;1972
;1972


* [[Atari|Atari Inc.]] launches ''[[Pong]]'', the first commercially successful video game.
* [[Atari|Atari Inc.]] launches ''[[Pong]]'', the first commercially successful video game. It is also the first arcade [[Sports game|sports video game]].

;1973

* [[Taito Corporation|Taito]] releases ''[[Racing video game#1970s|Astro Race]]'', an early [[racing video game]], controlled using a four-way [[joystick]] [[Game controller|controller]].<ref>{{KLOV game|id=6949|name=Astro Race}}</ref>

;1974

* Taito releases ''[[Sports game#Beginnings of sports games|Basketball]]'', an early example of [[Sprite (computer graphics)|sprite]] graphics, used to represent [[player character]]s and baskets.<ref>{{KLOV game|id=7025|name=Basketball}}</ref>

* Taito releases ''[[Tomohiro Nishikado#Speed Race|Speed Race]]'', considered the first arcade driving video game,<ref>{{cite web|date=May 6, 2009|title=Interview: 'Space Invaders' creator Tomohiro Nishikado|work=[[USA Today]]|url=http://content.usatoday.com/communities/gamehunters/post/2009/05/66479041/1|accessdate=2011-03-22}}</ref> which introduces [[collision detection]] and [[scrolling]] sprite graphics,<ref name=Barton-197>Bill Loguidice & Matt Barton (2009), ''Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time'', p. 197, [[Focal Press]], ISBN 0240811461</ref> and features a [[Score (game)|high score]] concept and [[racing wheel]] controller.<ref>{{KLOV game|id=9709|name=Speed Race}}</ref> Midway releases it as ''Racer'' in the United States.<ref name=Barton-197/>


;1975
;1975


* Taito releases ''[[Tomohiro Nishikado#Interceptor|Interceptor]]'',<ref name="Dreams">{{cite web|title=Tomohiro Nishikado's biography at his company's web site|publisher=Dreams, Inc.|archiveurl=http://replay.waybackmachine.org/20090401041713/http://www.dreams-game.com/profile/president.html|archivedate=2009-04-01|url=http://www.dreams-game.com/profile/president.html|accessdate=2011-03-27}}</ref> an early [[first-person shooter]] and [[combat flight simulator]], controlled using an eight-way [[joystick]] to aim a crosshair at enemy sprites that [[2.5D|scale in size]] depending on their distance to the player.<ref name="Interceptor">{{KLOV game|8195|Interceptor}}</ref>
* [[Midway Games|Midway MFG.]] releases ''[[Gun Fight]]'', the first arcade video game to use a [[microprocessor]] - a game whose original incarnation was released in Japan by [[Taito Corporation|Taito]] and did not use a microprocessor.

* Taito releases ''[[Gun Fight|Western Gun]]'', an early [[Multiplayer|two-player]], [[run and gun|run & gun]], [[Dual analog|dual-stick]], [[multi-directional shooter]], and the first game to depict a gun.<ref>{{cite web|author=Stephen Totilo|title=In Search Of The First Video Game Gun|publisher=[[Kotaku]]|date=August 31, 2010|url=http://kotaku.com/5626466/in-search-of-the-first-video-game-gun|accessdate=2011-03-27}}</ref> It is also the first to depict fragments of story as well as characters through its visual presentation.<ref name="kohler19">{{citation|author=Chris Kohler|year=2005|title=Power-up: how Japanese video games gave the world an extra life|page=19|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref>

* [[Midway Games|Midway MFG.]] releases ''[[Gun Fight]]'', an adaptation of Taito's ''Western Gun'' and the first arcade video game to use a [[microprocessor]], which the original incarnation did not use, allowing for improved graphics and smoother animation.<ref name="kohler19" />


;1976
;1976


* [[Sega]] releases ''[[Fonz (arcade)|Moto-Cross]]'', an early [[motorbike]] racing game, which introduces a [[2.5D|psuedo-3D]] forward-scrolling [[Third person (video games)|third-person]] perspective.<ref name=Moto-Cross>{{KLOV game|12812|Moto-Cross}}</ref> It also introduces [[haptic feedback]], causing the [[Motorcycle handlebar|handlebars]] to vibrate during collisions.<ref>Mark J. P. Wolf (2008), ''The video game explosion: a history from PONG to Playstation and beyond'', p. 39, [[ABC-CLIO]], ISBN 031333868X</ref> [[Gremlin Industries|Sega-Gremlin]] re-brands it as ''[[Fonz (arcade)|Fonz]]''.<ref name=Fonz>{{KLOV game|id=12812|name=Fonz}}</ref>
* Atari Inc. releases ''[[Night Driver]]'', the earliest example of a first-person perspective [[racing game|racing video game]].

* Sega releases ''[[Racing video game#1970s|Road Race]]'', an early forward-scrolling [[First-person (video games)|first-person]] racing game.<ref>{{KLOV game|12733|Road Race}}</ref>

* Atari Inc. releases ''[[Night Driver]]'', another early example of a first-person perspective racing video game.

* Atari releases ''[[Breakout (video game)|Breakout]]'', which inspires a number of [[Breakout clone|''Breakout'' clones]].

;1977

* Sega releases ''[[Shoot 'em up#Origins and rise|Bomber]]'', an early [[side-scrolling video game]] and a [[shooter game]].<ref>{{KLOV game|12797|Bomber}}</ref>

==Golden age (1978-1986)==
{{See also|Golden age of video arcade games}}


;1978
;1978


* [[Taito Corporation|Taito]] releases ''[[Space Invaders]]'', the first [[Blockbuster (entertainment)|blockbuster]] arcade video game,<ref>{{citation|author=Chris Kohler|year=2005|title=Power-up: how Japanese video games gave the world an extra life|page=18|publisher=[[BradyGames]]|isbn=0744004241|url=http://books.google.co.uk/books?id=auMTAQAAIAAJ|accessdate=2011-03-27}}</ref> responsible for starting the [[golden age of video arcade games]]. It also sets the template for the [[shoot 'em up]] genre,<ref name="1UP-50">{{cite web|title=Essential 50: Space Invaders|publisher=[[1UP.com]]|url=http://www.1up.com/features/essential-50-space-invaders|accessdate=2011-03-26}}</ref> and influences nearly every [[shooter game]] released since then.<ref name="1UP-10things">{{cite web| url = http://www.1up.com/do/feature?cId=3168373| title = Ten Things Everyone Should Know About Space Invaders| publisher = [[1UP.com]]| author = Edwards, Benj| accessdate = 2008-07-11}}</ref>
* [[Taito Corporation|Taito]] releases ''[[Space Invaders]]'', the game that started the [[Golden Age of Arcade Games]].

* [[Sega]] releases ''[[Shoot 'em up#Origins and rise|Secret Base]]'', a [[side-scrolling shooter]],<ref>{{allgame|10991|Secret Base}}</ref> which allows two-player [[cooperative gameplay]].<ref>{{KLOV game|9464|Secret Base}}</ref>

* Sega releases ''[[Shoot 'em up#Origins and rise|Space Ship]]'', an early [[vector graphics]] [[Space flight simulator game|space combat]] game.<ref>{{KLOV game|12823|Space Ship}}</ref>


;1979
;1979


* [[Namco]] releases ''[[Galaxian]]'', which introduces [[Level (video gaming)|levels]] and [[Boss (video gaming)|boss]] encounters, and is the first game to have all of its graphics in [[RGB]] colour.<ref>{{KLOV game|7885|Galaxian}}</ref>
* Namco releases ''[[Galaxian]]''.

;1980

* Namco releases ''[[Pac-Man]]'', its biggest-selling game. One of the most influential games, it had the first gaming [[mascot]] [[Character (arts)|character]], established the [[List of maze video games#Maze chase games|maze chase]] genre, opened gaming to female audiences,<ref>[http://www.1up.com/do/feature?cId=3122102 The Essential 50 - Pac-Man], [[1UP]]</ref> and introduced [[power-up]]s<ref>[http://www.1up.com/do/feature?cId=3151392 Playing With Power: Great Ideas That Have Changed Gaming Forever], [[1UP]]</ref> and [[cutscene]]s.<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 Gaming's Most Important Evolutions], [[GamesRadar]]</ref>

* Namco releases ''[[King & Balloon]]'',<ref>{{citation|title=The ultimate history of video games: from Pong to Pokémon and beyond|author=Steve L. Kent|publisher=[[Prima Games|Prima]]|year=2001|isbn=0761536434|url=http://books.google.co.uk/books?id=C2MH05ogU9oC|accessdate=2011-04-02|page=142}}</ref> which is the first game to feature [[Speech synthesis|synthesized voices]]. It is also an early example of [[Multi-core processor|dual-core processing]], using two [[Zilog Z80|Z80]] [[microprocessor]]s, the second to drive a [[Digital-to-analog converter|DAC]] for speech.<ref>{{KLOV game|8311|King & Balloon}}</ref>

* Namco releases ''[[Rally-X]]'', the first game to feature [[Video game music|background music]],<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-2 Gaming's Most Important Evolutions (Page 2)], [[GamesRadar]]</ref> multi-directional [[scrolling]],<ref>[http://www.gamesradar.com/f/gamings-most-important-evolutions/a-20101008102331322035/p-3 Gaming's Most Important Evolutions (Page 3)], [[GamesRadar]]</ref> and a [[Mini-map|radar]] to show the car's location on the map.<ref>{{KLOV game|9259|Rally-X}}</ref>

* [[Data East|DECO]] releases [[DECO Cassette System]], the first standardized [[Arcade system board|arcade platform]], for which many games were made.

* [[Williams Electronics]] release ''[[Defender (video game)|Defender]]'', a more challenging shoot-em-up space game with control configuration of five buttons and a joystick.


;1981
==1980==
* Namco releases ''[[Pac-Man]]'', which is its biggest-selling game of all time. It also released ''[[King and Balloon]]'', which is the first game to feature synthesized voices.
* [[Data East|DECO]] releases [[DECO Cassette System]], the first standardized arcade platform, for which many games were made.
* [[Williams Electronics]] release [[Defender (video game)|Defender]], a more challenging shoot-em-up space game with control configuration of five buttons and a joystick.


==1981==
* [[Nintendo]] releases ''[[Donkey Kong (video game)|Donkey Kong]]'', which was one of the first [[platform game]]s. It was also the game that introduced [[Mario]] (named simply "Jumpman" at the time) to the video game world.<ref>[http://www.arcade-history.com/?n=donkey-kong&page=detail&id=666]</ref>
* [[Nintendo]] releases ''[[Donkey Kong (video game)|Donkey Kong]]'', which was one of the first [[platform game]]s. It was also the game that introduced [[Mario]] (named simply "Jumpman" at the time) to the video game world.<ref>[http://www.arcade-history.com/?n=donkey-kong&page=detail&id=666]</ref>


* Sega releases ''[[Eliminator (video game)|Eliminator]]'', a space combat [[multi-directional shooter]] notable for being the only four-player [[vector game]] created.<ref name="Wolf-69">{{citation|author=Mark J. P. Wolf|year=2008|title=The video game explosion: a history from PONG to Playstation and beyond|url=http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA69&lpg=PA69|page=69|publisher=[[ABC-CLIO]]|isbn=031333868X|accessdate=2011-03-28}}</ref> It featured a colour [[vector display]] as well as both cooperative and competitive [[multiplayer]].<ref>{{KLOV game|7704|Eliminator}}</ref>
==1982==
* ''[[Moon Patrol]]'' was created by [[Irem (company)|Irem]] and released in the U.S. by [[Williams (gaming company)|Williams]], the first game to use [[parallax scrolling]].<ref>[http://www.arcade-history.com/?n=moon-patrol&page=detail&id=1668]</ref>


* [[Konami]] releases ''[[Scramble (video game)|Scramble]]'', the first side-scrolling shooter with forced scrolling and multiple distinct levels,<ref name="lecture">[http://www.cse.ucsc.edu/classes/cmps080k/Winter07/lectures/shmups.pdf Game Genres: Shmups], Professor Jim Whitehead, January 29, 2007, Accessed June 17, 2008</ref> and an early example of [[Multi-core processor|multi-core processing]], using two Z80 microprocessors and two [[AY-3-8910]] [[sound chip]]s.<ref>{{KLOV game|id=9447|name=Scramble}}</ref>
*[[Namco]] releases ''[[Pole Position]]'', one of the most popular racing games of all time.<ref>[http://www.arcade-history.com/?n=pole-position-cockpit-model&page=detail&id=21234]</ref>


* Konami releases ''[[Frogger]]'', a popular arcade [[action game]]. It also uses multi-core processing, with two Z80 microprocessors and an AY-3-8910 sound chip.<ref>{{KLOV game|7857|Frogger}}</ref>
*[[Atari]] released ''[[Quantum (video game)]]'' and is the first arcade game to have a 19-bit 68000 CPU for more detailed and smoother graphics that were awesome but not as good as todays graphics.<ref>[http://www.arcade-museum.com/game_detail.php?game_id=9189]</ref>

;1982

* ''[[Moon Patrol]]'' was created by [[Irem (company)|Irem]] and released in the U.S. by [[Williams (gaming company)|Williams]]. It is the first game to use [[parallax scrolling]].<ref>[http://www.arcade-history.com/?n=moon-patrol&page=detail&id=1668]</ref>

*Namco releases ''[[Pole Position]]'', one of the most popular racing games of all time.<ref>[http://www.arcade-history.com/?n=pole-position-cockpit-model&page=detail&id=21234]</ref>

*Sega releases ''[[Star Trek (arcade game)|Star Trek]]'', a [[Space flight simulator game|space combat sim]] featuring five different controls, six different enemies, and 40 different [[Simulation video game|simulation]] levels. One of the most elaborate [[vector game]]s ever released.<ref>Mark J. P. Wolf (2008), ''The video game explosion: a history from PONG to Playstation and beyond'', [http://books.google.co.uk/books?id=XiM0ntMybNwC&pg=PA70&lpg=PA70 p. 70], [[ABC-CLIO]], ISBN 031333868X</ref>

*[[Atari]] released ''[[Quantum (video game)|Quantum]]'', an early arcade game to use a 16-bit [[68000]] CPU, for more detailed and smoother graphics.<ref>{{KLOV game|Quantum|9189}}</ref>

;1983


==1983==
* ''[[I, Robot (arcade game)|I, Robot]]'', the first commercially produced 3D-polygonal game is released.
* ''[[I, Robot (arcade game)|I, Robot]]'', the first commercially produced 3D-polygonal game is released.


* [[Midway Games|Bally Midway]] releases ''[[Journey (arcade game)|Journey]]'', the first game with digitized sprites.
* [[Midway Games|Bally Midway]] releases ''[[Journey (arcade game)|Journey]]'', the first game with digitized sprites.


* [[Dragon's Lair]], The first video game to use cel-animated video instead of computer generated graphics
* ''[[Dragon's Lair]]'', the first video game to use cel-animated video instead of computer generated graphics.


* [[Libble Rabble]], is released by [[Namco]] <ref>http://www.arcade-history.com/?n=libble-rabble&page=detail&id=1384</ref> This is Namco's first game to have 16-bit graphics.
* ''[[Libble Rabble]]'', is released by [[Namco]].<ref>http://www.arcade-history.com/?n=libble-rabble&page=detail&id=1384</ref> This is Namco's first game to have 16-bit graphics.


==1984==
;1984
* 16-bit processors are increasingly used in arcade machines, resulting in much more detailed and faster graphics: <br>[[Marble Madness]] and [[Paperboy (video game)|Paperboy]] are released by [[Atari Games]].
* [[Namco]] releases [[Pac-Land]], an influential side-scrolling platform game.


* 16-bit processors are increasingly used in arcade machines, resulting in much more detailed and faster graphics.
==1985==
* [[Gauntlet (arcade game)|Gauntlet]] is released by [[Atari Games]]


* ''[[Marble Madness]]'' and ''[[Paperboy (video game)|Paperboy]]'' are released by [[Atari Games]].
* [[Gradius]] (Nemesis in some countries) is released by [[Konami]]. Also released by Konami the same year is [[Yie Ar Kung-Fu]], which was the basis of modern fighting games.


* [[Namco]] releases ''[[Pac-Land]]'', an influential side-scrolling platform game.
* [[Space Harrier]] is released by [[Sega]]


;1985
* [[Vs. Super Mario Bros.]], the arcade version of [[Super Mario Bros.]] originally on the [[Nintendo Entertainment System]] (Famicom in Japan), is released into arcades.


* ''[[Gauntlet (arcade game)|Gauntlet]]'' is released by [[Atari Games]]
* [[Tehkan World Cup]], the father of soccer games with an above view of the field, is released by [[Tehkan]],<ref>http://www.arcade-museum.com/game_detail.php?game_id=10057</ref> who also release its stablemate, [[Gridiron Fight]].

* ''[[Gradius]]'' (''Nemesis'' in some countries) is released by [[Konami]]. Also released by Konami the same year is ''[[Yie Ar Kung-Fu]]'', which was the basis for modern [[fighting game]]s.

* ''[[Space Harrier]]'' is released by [[Sega]]

* ''[[Vs. Super Mario Bros.]]'', the arcade version of [[Super Mario Bros.]] originally on the [[Nintendo Entertainment System]] (Famicom in Japan), is released into arcades.

* ''[[Tehkan World Cup]]'', the father of soccer games with an above view of the field, is released by [[Tehkan]],<ref>http://www.arcade-museum.com/game_detail.php?game_id=10057</ref> who also release its stablemate, ''[[Gridiron Fight]]''.

;1986


==1986==
* Sega releases ''[[Out Run]]''.
* Sega releases ''[[Out Run]]''.
* [[Chiller (video game)|Chiller]], by Exidy is released and is the first game to feature blood and gore.


* ''[[Chiller (video game)|Chiller]]'' by Exidy is released and is an early example of blood and gore.
==1987==

==Post-golden age (1987-present)==
{{Update|type=section|date=November 2010}}

;1887
* [[Namco]] releases ''[[Yōkai Dōchūki]]'' (known outside of Asia as ''Shadowland'').
* [[Namco]] releases ''[[Yōkai Dōchūki]]'' (known outside of Asia as ''Shadowland'').
* [[Technos Japan]] releases ''[[Double Dragon]] '' It became a huge hit paving a way for other beat 'em up games.


* [[Technos Japan]] releases ''[[Double Dragon]]''. It became a huge hit, paving the way for [[beat 'em up]] games.
==1988==

;1988
* ''[[NARC (video game)|NARC]]'', by [[Midway Games|Williams]] is released and is the first commercially released game to use a 32-bit processor.
* ''[[NARC (video game)|NARC]]'', by [[Midway Games|Williams]] is released and is the first commercially released game to use a 32-bit processor.


* ''[[Reikai Doushi]]'', by [[Home Data]] is released, the first digitized fighting game and the first claymation fighting game.#
* ''Reikai Doushi'' by Home Data is released. It is the first digitized fighting game and the first claymation fighting game.


* [[Namco]] releases ''[[Assault (arcade game)|Assault]]'', which was the first game to make use of sprite scaling and massive sprite rotation. It also released ''[[Splatterhouse]]'', which was the first game to get a [[parental advisory disclaimer]].
* [[Namco]] releases ''[[Assault (arcade game)|Assault]]'', which was the first game to make use of massive sprite rotation as well as sprite scaling. It also released ''[[Splatterhouse]]'', which was the first game to get a parental advisory disclaimer.


*[[Hard Dn']]'', by [[Atari Games]] is released and is the first arcade driving game to have 3-D Polygon Graphics.
*[[Hard Drivin']]'', by [[Atari Games]] is released and is the first arcade driving game to have 3D polygon graphics.


==1989==
;1989
* ''[[Exterminator (arcade game)|Exterminator]]'', the first game with fully digitized graphics, is released. It will have the highest quality digitized graphics until the release of ''[[Mortal Kombat II]]''.
* ''Exterminator'', the first game with fully digitized graphics, is released. It will have the highest quality digitized graphics until the release of ''[[Mortal Kombat II]]''.


* ''[[S.T.U.N. Runner]]'' is released by ''[[Atari Games]]'' and is known for early use of high-speed 3-D Polygonal Graphics.
* ''[[S.T.U.N. Runner]]'' is released by ''[[Atari Games]]'' and is known for early use of high-speed 3-D Polygonal Graphics.


==1991 - 1999==
;1991
;1991
*[[Capcom]] releases ''[[Street Fighter II]]'', revolutionizing competitive play in the arcade setting.
*[[Capcom]] releases ''[[Street Fighter II]]'', revolutionizing competitive play in the arcade setting and setting the template for [[fighting game]]s.


;1992
;1992
Line 99: Line 157:
;1993
;1993
* ''[[Mortal Kombat II]]'' is released, featuring high quality digitized graphics, and the most advanced sound system in arcades at the time, the [[DCS]] sound system which allowed for [[MP3]] style compression to all sounds.
* ''[[Mortal Kombat II]]'' is released, featuring high quality digitized graphics, and the most advanced sound system in arcades at the time, the [[DCS]] sound system which allowed for [[MP3]] style compression to all sounds.
*[[Sega]] releases '''[[Virtua Fighter (arcade game)|Virtua Fighter]]''', the first 3D fighting game.
*[[Sega]] releases ''[[Virtua Fighter (arcade game)|Virtua Fighter]]'', the first 3D fighting game.

*[[Sega]] releases '''[[Daytona USA (arcade game)|Daytona USA]]''',the most successful arcade game to date.
*[[Sega]] releases ''[[Daytona USA (arcade game)|Daytona USA]]'', the most successful arcade game to date.


;1994
;1994
Line 113: Line 172:
;1999
;1999
*''[[Rush 2049]]'' is released, the last arcade game to bear the Atari Games logo. Atari Games in Milpitas is renamed Midway Games West, and closes its coin-op product development division.
*''[[Rush 2049]]'' is released, the last arcade game to bear the Atari Games logo. Atari Games in Milpitas is renamed Midway Games West, and closes its coin-op product development division.

==See also==
*[[Arcade game]]
*[[Golden age of video arcade games]]
*[[Video arcade]]


==References==
==References==

Revision as of 00:13, 3 April 2011

This article contains a timeline of notable events in the history of video arcade gaming.

Pre-golden age (1971-1977)

1971
1972
1973
1974
1975
  • Midway MFG. releases Gun Fight, an adaptation of Taito's Western Gun and the first arcade video game to use a microprocessor, which the original incarnation did not use, allowing for improved graphics and smoother animation.[9]
1976
  • Atari Inc. releases Night Driver, another early example of a first-person perspective racing video game.
1977

Golden age (1978-1986)

1978
1979
1980
1981
  • Konami releases Frogger, a popular arcade action game. It also uses multi-core processing, with two Z80 microprocessors and an AY-3-8910 sound chip.[35]
1982
  • Atari released Quantum, an early arcade game to use a 16-bit 68000 CPU, for more detailed and smoother graphics.[39]
1983
  • I, Robot, the first commercially produced 3D-polygonal game is released.
  • Dragon's Lair, the first video game to use cel-animated video instead of computer generated graphics.
1984
  • 16-bit processors are increasingly used in arcade machines, resulting in much more detailed and faster graphics.
  • Namco releases Pac-Land, an influential side-scrolling platform game.
1985
1986
  • Chiller by Exidy is released and is an early example of blood and gore.

Post-golden age (1987-present)

1887
1988
  • NARC, by Williams is released and is the first commercially released game to use a 32-bit processor.
  • Reikai Doushi by Home Data is released. It is the first digitized fighting game and the first claymation fighting game.
  • Namco releases Assault, which was the first game to make use of massive sprite rotation as well as sprite scaling. It also released Splatterhouse, which was the first game to get a parental advisory disclaimer.
1989
  • Exterminator, the first game with fully digitized graphics, is released. It will have the highest quality digitized graphics until the release of Mortal Kombat II.
1991
1992
1993
  • Mortal Kombat II is released, featuring high quality digitized graphics, and the most advanced sound system in arcades at the time, the DCS sound system which allowed for MP3 style compression to all sounds.
  • Sega releases Virtua Fighter, the first 3D fighting game.
1994
  • Killer Instinct is released, the first arcade game with a hard disk, up to that point the game with the highest quality graphics pre-rendered by a rendering program, featuring to this day the highest quality use of the movie background technique.
1996
  • SNK releases Metal Slug, a run and gun game widely known for its sense of humor, fluid hand-drawn animation, and fast paced two-player action.
1998
  • Konami releases Dance Dance Revolution, an arcade game with four arrow pads that the players used to "dance." This game would create many sequels and spin-offs.
1999
  • Rush 2049 is released, the last arcade game to bear the Atari Games logo. Atari Games in Milpitas is renamed Midway Games West, and closes its coin-op product development division.

See also

References

  1. ^ Astro Race at the Killer List of Videogames
  2. ^ Basketball at the Killer List of Videogames
  3. ^ "Interview: 'Space Invaders' creator Tomohiro Nishikado". USA Today. May 6, 2009. Retrieved 2011-03-22.
  4. ^ a b Bill Loguidice & Matt Barton (2009), Vintage games: an insider look at the history of Grand Theft Auto, Super Mario, and the most influential games of all time, p. 197, Focal Press, ISBN 0240811461
  5. ^ Speed Race at the Killer List of Videogames
  6. ^ "Tomohiro Nishikado's biography at his company's web site". Dreams, Inc. Archived from the original on 2009-04-01. Retrieved 2011-03-27.
  7. ^ Interceptor at the Killer List of Videogames
  8. ^ Stephen Totilo (August 31, 2010). "In Search Of The First Video Game Gun". Kotaku. Retrieved 2011-03-27.
  9. ^ a b Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, BradyGames, p. 19, ISBN 0744004241, retrieved 2011-03-27
  10. ^ Moto-Cross at the Killer List of Videogames
  11. ^ Mark J. P. Wolf (2008), The video game explosion: a history from PONG to Playstation and beyond, p. 39, ABC-CLIO, ISBN 031333868X
  12. ^ Fonz at the Killer List of Videogames
  13. ^ Road Race at the Killer List of Videogames
  14. ^ Bomber at the Killer List of Videogames
  15. ^ Chris Kohler (2005), Power-up: how Japanese video games gave the world an extra life, BradyGames, p. 18, ISBN 0744004241, retrieved 2011-03-27
  16. ^ "Essential 50: Space Invaders". 1UP.com. Retrieved 2011-03-26.
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