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*[[Central processing unit|CPU]]:
*[[Central processing unit|CPU]]:
**Primary: [[Motorola 68000]] ([[16-bit|16]]/[[32-bit]]) @ 10 MHz (12 MHz in some later boards)
**Primary: [[Motorola 68000]] ([[16-bit|16]]/[[32-bit]]) @ 10 MHz (12 MHz in some later boards)
***Performance: [[16-bit|16]]/[[32-bit]] [[Complex instruction set computing|CISC]] [[Instruction set|instructions]] @ 1.75 [[Instructions per second|MIPS]]<ref name=retro>http://www.drolez.com/retro/</ref>
**Secondary: [[Zilog Z80]] ([[8-bit|8]]/16-bit) @ 3.579&nbsp;MHz
**Secondary: [[Zilog Z80]] ([[8-bit|8]]/16-bit) @ 3.579&nbsp;MHz
***Performance: [[8-bit|8]]/16-bit instructions @ 0.52 MIPS<ref name=retro/>


*[[Sound chip]]s:<ref>http://www.system16.com/hardware.php?id=793</ref>
*[[Sound chip]]s:<ref>http://www.system16.com/hardware.php?id=793</ref>
**[[Yamaha YM2151]] @ 3.579&nbsp;MHz: 8 [[Frequency modulation synthesis|FM synthesis]] channels
**[[Yamaha YM2151]] @ 3.579&nbsp;MHz: 8 [[Frequency modulation synthesis|FM synthesis]] channels
**[[Oki Electric Industry|Oki]] MSM6295 @ 7.576&nbsp;MHz: [[Stereophonic sound|Stereo]],<ref name=history>http://www.arcade-history.com/?n=cp-system&page=detail&id=69707</ref> 4 [[Adaptive differential pulse-code modulation|ADPCM]] channels, 4-bit ADPCM [[Audio bit depth|depth]], 32 kHz [[Sampling (signal processing)|sampling]] rate<ref>http://books.google.co.uk/books?id=gnw0Zb4St-wC&pg=PA176</ref>
**[[Oki Electric Industry|Oki]] MSM6295 @ 7.576&nbsp;MHz: [[Stereophonic sound|Stereo]],<ref name=history>http://www.arcade-history.com/?n=cp-system&page=detail&id=69707</ref> 4 [[Adaptive differential pulse-code modulation|ADPCM]] channels, 4-bit ADPCM (8-bit [[Pulse-code modulation|PCM]]) [[Audio bit depth|depth]], 32 kHz [[Sampling (signal processing)|sampling]] rate<ref>http://books.google.co.uk/books?id=gnw0Zb4St-wC&pg=PA176</ref>


*[[Graphics processing unit|GPU]]: Capcom CPS-A & CPS-B<ref name=cps1video>http://mamedev.org/source/src/mame/video/cps1.c.html</ref>
*[[Graphics processing unit|GPU]] chipset: Capcom CPS-A & CPS-B<ref name=cps1video>http://mamedev.org/source/src/mame/video/cps1.c.html</ref>


*Display:
*Display:
**Monitor: [[Raster scan|Raster]], 59.6294 Hz [[refresh rate]], [[progressive scan]], rotation support<ref name=cps1drv>http://src.gnu-darwin.org/ports/emulators/raine/work/raine-0.43.3/source/games/cps1drv.c</ref>
**Monitor: [[Raster scan|Raster]], 59.6294 Hz [[refresh rate]], [[progressive scan]], rotation support<ref name=cps1drv>http://src.gnu-darwin.org/ports/emulators/raine/work/raine-0.43.3/source/games/cps1drv.c</ref>
**[[Display resolution|Resolution]]: 384×224 to 512×256 [[pixel]]s (horizontal), 224×384 to 256×512 pixels (vertical)<ref name=cps1drv/>
**[[Display resolution|Resolution]]: 384×224 to 512×256 [[pixel]]s (horizontal), 224×384 to 256×512 pixels (vertical)<ref name=cps1drv/>
**Color Depth: 12-bit [[RGB color model|RGB]] with 4-bit brightness value
**[[Color depth]]: 12-bit [[RGB color model|RGB]] with 4-bit brightness value
**Colors available: 65,536<ref name=history/> (4096 unique with 16 brightness levels each)<ref name=cps1video/>
**Color palette available: 65,536<ref name=history/> (4096 unique with 16 brightness levels each)<ref name=cps1video/>
**On-screen colors: 3072<ref>http://mamedev.org/source/src/mame/drivers/cps1.c.html</ref> (192 global palettes<ref name=cps1video/> with 16 colors each)
**On-screen colors: 3072<ref>http://mamedev.org/source/src/mame/drivers/cps1.c.html</ref> (192 global palettes<ref name=cps1video/> with 16 colors each)


Line 54: Line 56:
***Tilemap capabilities: [[Scrolling]], [[Parallax scrolling|line & row scrolling]],<ref name=cps1video/> [[parallax scrolling]]
***Tilemap capabilities: [[Scrolling]], [[Parallax scrolling|line & row scrolling]],<ref name=cps1video/> [[parallax scrolling]]
**[[Bitmap]]s: 2 starfield layers<ref name=cps1video/>
**[[Bitmap]]s: 2 starfield layers<ref name=cps1video/>
***Bitmap capabilities: Scrolling<ref name=cps1video/>
***Bitmap capabilities: Scrolling,<ref name=cps1video/> parallax scrolling


*[[Random-access memory|RAM]]:
*[[Random-access memory|RAM]]:

Revision as of 10:10, 12 September 2014

CP System
A CP System board
ManufacturerCapcom
Release dateJuly 1988 (1988-07)
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (Horizontal), 4096 colors
Input8-way joystick, from 3 to 6 buttons

The CP System (CPシステム, shīpī shisutemu) or CPS-1 is an arcade system board developed by Capcom that ran game software stored on removable ROM cartridges. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the CPS-2.

Capcom's Street Fighter II series is perhaps the best known franchise within the CPS game library. The first three titles in the series, the original title, Champion Edition, and Hyper Fighting edition were all developed on CPS-1 and highly successful.

History

After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a system board that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.

The system was plagued by many bootleg versions of its games. In particular, there were so many bootleg versions of Street Fighter II, that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later CP System II.

The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer (Capcom's answer to the Neo Geo AES).

CP System's 10 MHz 68000 CPU and graphics IC

Technical specifications

  • GPU chipset: Capcom CPS-A & CPS-B[5]
  • Sprites:
    • Simultaneously displayable: 256 (per scanline)
    • Sprite size: 16×16[5] to 256×256[8] pixels
    • Colors per sprite: 16 (15 unique + 1 transparent)
    • Sprite capabilities: Vertical & horizontal flipping
  • RAM:
    • 68000: 64 KB work RAM + 192 KB VRAM (shadow)
    • PPU: 192 KB VRAM + 16 KB cache RAM
    • Z80: 2 KB work RAM

List of games

Release date Developer English title Japanese title Genre
1988-07 Capcom Forgotten Worlds Lost Worlds
(ロストワールド)
Shoot 'em up
1988-12 Capcom Ghouls'n Ghosts Daimakaimura
(大魔界村)
Platformer
1989-03 Capcom Strider Strider Hiryū
(ストライダー飛竜)
Platformer
1989-04 Capcom Dynasty Wars Tenchi o Kurau
(天地を喰らう)
Beat 'em up
1989-06 Capcom Willow Willow
(ウィロー)
Platformer
1989-08 Capcom U.N. Squadron Area 88
(エリア88)
Shoot 'em up
1989-12 Capcom Final Fight Final Fight
(ファイナルファイト)
Beat 'em up
1990-02 Capcom 1941: Counter Attack 1941
(1941)
Shoot 'em up
1990-03-02 Capcom Mercs Senjō no Ōkami II
(戦場の狼Ⅱ)
Run and gun
1990-06-19 Capcom Mega Twins Chiki Chiki Boys
(チキチキボーイズ)
Platformer
1990-06-23 Capcom Magic Sword - Heroic Fantasy Magic Sword
(マジックソード)
Platformer
1990-10-09 Capcom Carrier Air Wing U.S. Navy
(U.S.NAVY)
Shoot 'em up
1990-11-20 Capcom Nemo Nemo
(ニモ)
Beat 'em up
1991-02-06 Capcom Street Fighter II: The World Warrior Street Fighter II: The World Warrior
(ストリートファイターⅡ -The World Warrior-)
Head-to-Head Fighting Game
1991-05-20 Capcom Three Wonders Wonder 3
(ワンダー3)
Multigame
1991-07-11 Capcom The King of Dragons The King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up
1991-09-28 Capcom Captain Commando Captain Commando
(キャプテンコマンドー)
Beat 'em up
1991-11-27 Capcom Knights of the Round Knights of the Round
(ナイツオブザラウンド)
Beat 'em up
1992-03-13 Capcom Street Fighter II': Champion Edition Street Fighter II′ (Dash): Champion Edition
(ストリートファイターⅡダッシュ -Champion Edition-)
Head-to-Head Fighting Game
1992-06-11 Capcom Adventure Quiz: Capcom World 2 Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
1992-06-12 Capcom Varth: Operation Thunderstorm Varth: Operation Thunderstorm
(バース -オペレーションサンダーストーム-)
Shoot 'em up
1992-07-01 Capcom Quiz & Dragons: Capcom Quiz Game Quiz & Dragons
(クイズ&ドラゴンズ)
Quiz game
1992-12-09 Capcom Street Fighter II': Hyper Fighting Street Fighter II′ (Dash) Turbo: Hyper Fighting
(ストリートファイターⅡダッシュターボ -Hyper Fighting-)
Head-to-Head Fighting Game
1994-06-08 Compile Pnickies Pnickies
(ぷにっきいず)
Puzzle game
1995-01-23 Capcom Quiz Tonosama no Yabō 2: Zenkoku-ban Quiz Tonosama no Yabō 2: Zenkoku-ban
(クイズ 殿様の野望2 全国版)
Quiz game
1995-05-11 Mitchell Buster Brothers Pang! 3 -Kaitōtachi no kareina gogo-
(パン!3 -怪盗たちの華麗な午後-)
Platformer
1995-09-22 Capcom Mega Man: The Power Battle Rockman: The Power Battle
(ロックマン ザ・パワーバトル)
Fighting

CP System Dash

CP System Dash
A CPS-1.5 board
ManufacturerCapcom
Release dateDecember 1992 (1992-12)
CPUMotorola 68000 (@ 10 MHz)
DisplayRaster, 384 × 224 pixels (Horizontal), 3072 colors
Input8-way joystick, from 3 to 6 buttons

A year before releasing the CP System II, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the Q-Sound chips.

The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the ROM decryption tables. If the batteries' voltage should drop below +2V, or if an attempt was made to dump the encryption codes, the decryption algorithms stored in RAM would be lost, and the CPU would no longer have valid code to execute, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at his own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s.

List of games

Release date Developer English title Japanese title Genre
1992-10-02 Capcom Warriors of Fate
Sangokushi II (Asia)
Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
1993-02-01 Capcom Cadillacs and Dinosaurs Cadillacs Kyōryū Shinseiki
(キャディラックス 恐竜新世紀)
Beat 'em up
1993-04-22 Capcom The Punisher The Punisher
(パニッシャー)
Beat 'em up
1993-07-13 Capcom Saturday Night Slam Masters Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
1993-12-06 Capcom Muscle Bomber Duo: Ultimate Team Battle Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game
1994 Capcom/Togo/Sigma Ken Sei Mogura Ken Sei Mogura
(拳聖土竜)
Whack a mole

Capcom Power System Changer

A home version of the CP System, the Capcom Power System Changer was released in 1994. Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased SuperGun (Television JAMMA adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.

The CPS Changer featured an adapter that allowed the user to plug in the "CPS Fighter", a joystick controller Capcom originally released for the Super Famicom (and later the Mega Drive) when they released the Super Famicom version of Street Fighter II in Template:Vgy.

All of the CPS Changer games were based on the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs [citation needed].

The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the Street Fighter II ′ (Dash) Turbo game for 39,800 yen. Additional games were sold for about 20,000 yen.

The final game for the CPS Changer was a back-ported version of Street Fighter Zero. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors[citation needed], and the sound and music effects were sampled at a lower rate.

List of games

Release date Developer English title Japanese title Genre
1992-10-02 Capcom Warriors of Fate
Sangokushi II (Asia)
Tenchi o Kurau II: Sekiheki no Tatakai
(天地を喰らう2・赤壁の戦い)
Beat 'em up
1994 Capcom Capcom World 2: Adventure Quiz Adventure Quiz Capcom World 2
(アドベンチャークイズカプコンワールド2)
Quiz game
1995 Capcom Captain Commando Captain Commando
(キャプテンコマンドー)
Beat 'em up
1994 Capcom Final Fight Final Fight
(ファイナルファイト)
Beat 'em up
1995 Capcom Knights of the Round Knights of the Round
(ナイツオブザラウンド)
Beat 'em up
1995 Capcom Muscle Bomber Duo: Ultimate Team Battle Muscle Bomber Duo: Heat Up Warriors
(マッスルボマーDUO -Heat Up Warriors-)
Sports game
1994 Capcom Saturday Night Slam Masters Muscle Bomber: The Body Explosion
(マッスルボマー -The Body Explosion-)
Sports game
1994 Capcom Street Fighter II': Champion Edition Street Fighter II Dash: Champion Edition
(ストリートファイターⅡダッシュ -Champion Edition-)
Versus Fighting
1994, pack-in Capcom Street Fighter II': Hyper Fighting Street Fighter II Dash Turbo: Hyper Fighting
(ストリートファイターⅡダッシュターボ -Hyper Fighting-)
Versus Fighting
1996 Capcom Street Fighter Alpha Street Fighter Zero
(ストリートファイターZERO)
Versus Fighting
1995 Capcom The King of Dragons The King of Dragons
(ザ・キングオブドラゴンズ)
Beat 'em up

See also