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Revision as of 12:09, 15 November 2007

File:Crysis-Text.svg
File:Crysis Boxart Final.jpg
Developer(s)Crytek
Publisher(s)Electronic Arts
EngineCryENGINE2
Platform(s)Microsoft Windows
ReleaseAustralia United StatesNovember 13, 2007
New Zealand November 15, 2007
Europe November 16, 2007
[1]
Genre(s)First-person shooter
Mode(s)Singleplayer, Multiplayer
For the particle accelerator, see CRYSIS.

Crysis is a science fiction first-person shooter computer game, that was developed by Crytek, and published by Electronic Arts.[4] It was released on November 13, 2007 in Australia,[5] and will be released on November 15, 2007 in New Zealand, and the following day in Europe and on November 13, 2007 in North America.[6]

Crysis is based in a fictional future where an alien race has invaded Earth.[7] The single player campaign has the player assume the role of United States Delta Force operator Jake Dunn. Dunn is armed with various futuristic weapons and equipment, most notably a "Nano Muscle Suit", which, according to Crytek senior game designer Bernd Diemer, the suit was inspired by the United States' Future Warrior 2020 program.[8] In Crysis, the player fights both North Korean and extraterrestrial enemies, in four different locations: a tropical island jungle; an American aircraft carrier; inside an "Ice Sphere", which will consist of the same jungle, but frozen; and the alien ship itself, some parts of which will be zero-gravity.[9] Crysis utilizes Microsoft's new API, Direct3D 10 (DirectX 10) for graphics rendering, and includes the same editor that was used by Crytek to create the game.[10]

Gameplay

As with Far Cry, Crysis is an open-ended game, with many ways to meet objectives.[11] An addition to the previous Far Cry formula is that any weapon may be modified with devices such as suppressors, telescopic sights, and targeting lasers.[12]

The protagonist, Jake Dunn, is also capable of being modified, as he wears a military prototype "Nano Muscle Suit." The suit is capable of four modes: armor, strength, speed, and cloak.[13] These modes allow him to absorb and heal damage, lift and throw heavy items and enemies, reload and run faster, and become partially invisible and reduce noise output, respectively.[14] Due to the ability of constantly regenerating health in armor mode, the game will be completely devoid of first aid kits.[15] All of these actions, however, use rechargeable energy reserves that power the suit; energy is recharged most quickly while in armor mode. The suit can be modified in-game to meet the playing style of the player.[14]

The artificial intelligence (AI) in Crysis also aims to be realistic and believable. Enemy soldiers constantly employ tactical maneuvers, work as squads, hide and ambush amongst the scenery, and adapt to changing environments and conditions. AI soldiers will also respond to sound and subtle movements triggered by the player's movement.[16] While not engaged in combat, the AI soldiers will also exhibit typical and lifelike behavior, such as smoking, yawning, talking, urinating, waxing cars, patrolling, saluting superior officers, etc.[17]

Story

File:CrysisHALO.png
The island, as seen from the HALO jump in the beginning of the game.

Set in 2020, Crysis' plot follows Jake Dunn—codenamed "Nomad"—a United States Delta Force operator.[18] As Crysis begins, an American team of archaeologists are taken captive by the North Korean Army, just as they were making an important discovery in the South China Sea.[7] The United States responds by deploying a team of Delta Force operators, supported by the USS Ashcroft. Jake Dunn, one of the Delta Force operators sent by the American government, takes part in the fighting between the United States, and the then superpower North Korea. Soon, though, it becomes apparent that the presumed asteroid on the island is actually an alien vessel.[18] During this phase of the game, the setting will mainly be a tropical environment, similar to that in Far Cry, Crytek's previous game.[7]

File:Crysis Delta Force in Sphere.jpg
Two Delta Force operators wearing nanosuits, pictured inside the ice sphere.

The meteor opens up, revealing a two-kilometer high alien ship, which begins to xenoform the area around the island, by creating an ice sphere; this affects weather patterns around the planet. Alien machines begin exiting the ship, attacking both the Americans and North Koreans, who decide to join forces to combat the new threat.[18] Jake Dunn wanders into the alien ship,—thinking it to be a mine shaft—and begins to explore the weightless environment, retrieving valuable information about the alien invaders, who periodically attack him.[19] The recoil of weapons combined with the zero-gravity environment propels players back, while shell casings from weapons float nearby.[20][21]

Plot

The prologue begins by establishing that the North Koreans are forcibly evacuating all civilians from the tropical Lingshan Islands in the Philippine Sea, save for a research team. A week later, a Delta Force team is deployed in response to a distress signal received a few days prior from a boat, performing a HALO insertion. Things quickly go wrong when an alien machine flies into the group in mid-air, causing them to land scattered.

As they regroup, the as-of-yet unaware team starts getting suspicious, stemming from the mid-air attack and the sudden gory death of two teammates, along with strange discoveries like finding the boat far inland and frozen. They locate an implanted CIA agent, who helps them locate their objectives. Along the way, the team leader, Prophet, is kidnapped by one of the alien machines, but the mission continues. Things rapidly escalate to the point of all-out war against the Koreans, while the rock around the alien structure starts to fall off. Nomad eventually meets up with and disposes of Kyong, the Korean General-in-charge, but a cave-in leaves him no choice but to enter the now-open structure.

While inside, Nomad records the trip, which takes some time before he finally finds a way out. He discovers that the outside is now enveloped by an "energy sphere", inside of which everything has been flash-frozen. During an ambush, Prophet reveals himself, who not only has managed to survive but rigged one of the alien weapons for human use. They make their way out, and separately evacuate to the CVN-80. Onboard, Prophet has apparently gone mad and steals a VTOL to head back to the islands, while the surviving research member, Helena, creates a way to remotely overload the alien machines. More story details are filled in at this point: the structure, about two million years old (the Gelasian), has been sending a signal to somewhere in the Triangulum Galaxy.

Nomad's recording prompts authorization for limited nuclear warfare, which Helena warns against as the aliens have an ability to leech energy from seemingly any power source. The strike goes ahead anyway, and greatly backfires. The blast has made the sphere even larger, while alien machines fly out en masse and the carrier group itself comes under attack. The final boss battle is against an alien warship that ends in a Pyrrhic victory: its resulting destruction sinks the entire fleet.

The game ends noting that reinforcements are en route from Japan, and with a transmission from Prophet. Nomad, a fellow teammate and Helena make their way back to the island, intent on taking down the threat armed with her now-tested remote overload weapon.

Multiplayer

File:Multiplayer-Map-01.jpg
An overhead view of a multiplayer map in Crysis.

Up to 32 players will be supported in each multiplayer match in Crysis. There will be two different modes—each with six available maps: Instant Action, a deathmatch type mode; and Power Struggle, which will be played by two opposing teams, each trying to destroy the other's headquarters.[22][23]

Power Struggle will feature the American Delta Force soldiers fighting the North Korean Army; both sides, however, will have nanosuits.[23] All players will begin armed with only a pistol and a basic nanosuit, called the "prototype" suit.[24][23] In order to purchase weapons, vehicles, and the "production" nanosuit,—which has better armor, strength, and some cloaking capabilities—the player must complete objectives, or frag enemies. The aim of Power Struggle is to destroy the enemy headquarters, a task which is best done using either alien technology—gained by capturing alien crash sites, and taking the alien "core" back to one's base—or nuclear weapons. Without these technologies, it would be difficult to win, due to multiple automated turrets guarding headquarters; they can be destroyed only by powerful human weapons, or alien technologies.[23][25] All vehicles in the game are available in Power Struggle, though they must be unlocked by capturing a zone that specializes in manufacturing a certain vehicle—for example, capturing a zone with a port would allow the building of water-based vehicles for the team in possession of the zone. However, vehicles may be stolen, by picking their locks, even if their team has not captured the zone producing that type of vehicle.[24] Depending on the settings determined by the host, a game of Power Struggle could potentially take up to ten hours, which would cover multiple day/night cycles, if playing on a DirectX 10 server. Again, the duration of day/night cycles depends on the host's settings.[23]

Capture The Flag, originally planned to be included in the game, is no longer part of the game mode line up, due to its similarity to Power Struggle.[23] Even so, Jack Mamais, a Crytek employee, stated that Crytek hopes that this mode be developed by the modding community.[26] Crytek CEO Cevat Yerli also said that Team Action would not be included as a multiplayer mode, because players would gravitate towards either Instant Action, or Power Struggle.[27]

Development

Official System Requirements[28]
Minimum Recommended
Microsoft Windows
Operating system Windows XP or Windows Vista
CPU 2.8 GHz or faster for XP, 3.2 GHz or faster for VistaIntel Core 2 Duo @ 2.2GHz, or AMD Athlon 64 X2 4400+
Memory 1 GB RAM for XP, 1.5 GB RAM for Vista2 GB RAM
Free space 12 GB of free space
Graphics hardware 256 MB video memory, NVIDIA GeForce 6800 GT/ATI Radeon 9800 Pro (Radeon X800 Pro for Vista) or greaterNVIDIA GeForce 8800 GTS 640 MB, or similar
Sound hardware DirectX 9.0c compliant card

Game engine

File:Flowgraph vegetation.jpg
The Crysis Sandbox Editor.

Crysis will use a new engine—the CryENGINE2—that is the successor to Far Cry's CryENGINE. CryENGINE2 is to be among the first engines to use the Direct3D 10 (DirectX 10) framework of Windows Vista, but can also run using DirectX 9, both on Vista and Windows XP.[29]

Sandbox editor

Crysis contains a Sandbox Editor, much like Far Cry's, in which new levels can be created and edited. Such levels will have full support in all multiplayer modes. This will allow the player to easily build their own levels, and even spawn themselves inside to test it. The editor will be the same one that was used by Crytek to create the game.[30]

As stated in the readme file accompanying Sandbox, Windows XP Professional x64 Edition or Windows Vista x64 are the only officially supported OS's for running the editor. According to CryTek, using a 32-bit OS can lead to instabilities with production size levels due to the low amount of virtual memory available and is therefore not supported.


Demo

On August 27, 2007, Crytek announced a single-player demo would be released on September 25, however, the date was pushed back to October 26.[31] The demo featured the entire first level, Contact, as well as the sand box editor.[32][33] On October 26, Crytek announced that the demo would be postponed for at least one more day and was released to the public on October 27.[34] Although, on many sites it was provided a day early, and an oversight allowed people to grab the file directly off an EA server earlier than intended.

Shortly after the demo's release some enthusiasts found that, by manipulating the configuration files, most of the “very high” graphics settings (normally reserved for DX10) could be activated under DX9.[35] This has caused many to question if DX10 brings any real advantage to the game, in contrast to official developer statements.[36]

After the demo release many waiters criticized Crytek for big difference between pre release alpha screenshots which has distributed by developers and real ingame graphics, especially in lightings quality.[37]

Special Edition

File:Crysis1.jpg
Overview of box art and contents in the Crysis Special Edition retail box.

The three disc special edition of Crysis will contain the following:[38]

  • Crysis game
  • "Steelbook box" casing
  • "Making of Crysis" featurette
  • An exclusive amphibious APC vehicle
  • "Meet the Developers" vignettes with Crytek's lead designers
  • Initial Crysis concept video
  • Additional "key trailers"
  • Show reel of concept and production artwork
  • 32 page concept art book
  • Official soundtrack by Israeli composer Inon Zur

Reviews

Crysis was awarded a 98% in the PC Gamer U.S. Holiday 2007 issue, making it one of the highest rated games ever in PC Gamer, tying Half-Life 2 and Sid Meier's Alpha Centauri.[39]

PC Gamer Holiday 2007 FINAL VERDICT: 98%

Highs: A graphical powerhouse; immersive, open-ended sandbox that encourages emergent gameplay; well-paced storyline; meticulously detailed; engrossing multiplayer; included map editor.

Lows: Alien enemy AI not as spectacular as North Korean AI; enemies can sometimes absorb too much damage; a few minor glitches

Bottom line: Destined to be a classic, Crysis is a creative and technological marvel that eclipses every other shooter released this year.

Gamespot awarded Crysis a score of 9.5 out of 10, describing it as "easily one of the greatest shooters ever made".[40]

PCZone awarded Crysis a score of 92%, describing it as "Far Cry reborn" but criticising it's "poor final act".[41]

See also

References

  1. ^ .v=1 "Official Crysis Release Date". 2007-08-01. Retrieved 2007-08-01. {{cite web}}: Check |url= value (help)
  2. ^ Crysis TV Spot, GameTrailers. Retrieved 2007-11-10.
  3. ^ "Crysis System Requirements Revealed". 2007-10-09. Retrieved 2007-10-26.
  4. ^ "Developer, publisher, and release date". GameSpot. Retrieved 2007-09-21.
  5. ^ - PC Games - Crysis official release date. Retrieved 2007-11-13.
  6. ^ .v=1 "Official Crysis Release Date". 2007-08-01. Retrieved 2007-08-01. {{cite web}}: Check |url= value (help)
  7. ^ a b c "Crysis features". Electronic Arts. Retrieved 2007-09-21.
  8. ^ Logan Booker (2007-09). "Inside Crysis". Atomicpc. Retrieved 2007-09-24. {{cite web}}: Check date values in: |date= (help)
  9. ^ "Locations and Environments". CrysisEU. 2007-03-18. Retrieved 2007-09-24. {{cite web}}: Check date values in: |date= (help)
  10. ^ "What is Crysis?". inCrysis. Retrieved 2007-09-25.
  11. ^ "GameSpot interview with Cevat Yerli". GameSpot. 2007-07-26. Retrieved 2007-09-21. {{cite web}}: Check date values in: |date= (help)
  12. ^ "Weapon customization". inCrysis. Retrieved 2007-09-21.
  13. ^ "Crysis gameplay". inCrysis. Retrieved 2007-09-21.
  14. ^ a b "Nanosuit abilities". inCrysis. Retrieved 2007-09-21.
  15. ^ "GameSpot hands-on multiplayer preview". GameSpot. 2006-08-25. Retrieved 2007-09-21. {{cite web}}: Check date values in: |date= (help)
  16. ^ "Crysis preview". Gaming Target. 2006-12-13. Retrieved 2007-09-21. {{cite web}}: Check date values in: |date= (help)
  17. ^ "Crysis most innovative game of 2007". MMOABC. 2007-09-21. Retrieved 2007-09-21. {{cite web}}: Check date values in: |date= (help)
  18. ^ a b c "The Crysis Story". inCrysis. Retrieved 2007-09-22.
  19. ^ "IGN preview: Core level". IGN. 2007-09-22. Retrieved 2007-09-22. {{cite web}}: Check date values in: |date= (help)
  20. ^ "Crysis screenshots". 2007-07-11. Retrieved 2007-09-22. {{cite web}}: Check date values in: |date= (help)
  21. ^ "Crysis blog". 2007-09-22. Retrieved 2007-09-22. {{cite web}}: Check date values in: |date= (help)
  22. ^ "Multiplayer update". inCrysis. 2007-09-13. Retrieved 2007-09-23. {{cite web}}: Check date values in: |date= (help)
  23. ^ a b c d e f "Multiplayer". inCrysis. Retrieved 2007-09-23.
  24. ^ a b "Power Struggle summary". Joystiq. 2007-08-22. Retrieved 2007-09-23. {{cite web}}: Check date values in: |date= (help)
  25. ^ "GameSpy preview". GameSpy. 2007-10-08. Retrieved 2007-11-01. {{cite web}}: Check date values in: |date= (help)
  26. ^ Chris Remo (2007-01-16). "Crytek's Jack Mamais on Crysis". Shacknews. Retrieved 2007-08-17.
  27. ^ Ellie Gibson (2007-08-20). "Interview with Cevat Yerli on Crysis Multiplayer". Eurogamer. Retrieved 2007-08-21.
  28. ^ "Crysis system requirements". inCrysis. Retrieved 2007-10-09.
  29. ^ "Technical details". GameSpot. 2007-09-22. Retrieved 2007-09-22. {{cite web}}: Check date values in: |date= (help)
  30. ^ Jason Ocampo (2007-10-05). "GameSpot hands-on preview". GameSpot. Retrieved 2007-10-08.
  31. ^ "Crysis demo release date pushed back". inCrysis. 2007-09-21. Retrieved September 21. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  32. ^ "Crysis demo coming September 25, to include "huge surprise"". GamerNode. Retrieved August 27. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  33. ^ "Crysis demo will include editor". inCrysis. 2007-09-21. Retrieved September 21. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  34. ^ "Crysis demo postponed". inCrysis. 2007-10-26. Retrieved October 26. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  35. ^ "Crysis: DirectX 10 vs. DirectX 9". gamespot. 2007-11-05. Retrieved November 5. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  36. ^ "The DirectX 10 Crysis". RPS. 2007-10-30. Retrieved November 5. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  37. ^ "Crysis: Screenshots comparsion". 2007-11-14. Retrieved November 14. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  38. ^ Kieran "Kizza" Smith (2007-08-20). "Crysis Special Edition Community Press Release". inCrysis.com. Retrieved 2007-08-21.
  39. ^ "PC Gamer reviews Crysis: 98%". play™. 2007-10-31. Retrieved November 13. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  40. ^ "PC Crysis Review". Gamespot. 2007-11-13. Retrieved November 13. {{cite web}}: Check date values in: |accessdate= and |date= (help)
  41. ^ "PC Crysis Review". PCZone. 2007-11-13. Retrieved November 13. {{cite web}}: Check date values in: |accessdate= and |date= (help)