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In January 2024, a [[Steam (service)|Steam]] user created a group listing Sweet Baby's work,<ref name="GameStar"/> encouraging players to avoid the games as the studio promoted a "[[woke agenda]]".<ref name="Kotaku"/><ref name="Eurogamer"/> This group was connected by journalists to a [[Kiwi Farms]] thread from October 2023 where a user described the company's involvement with ''Alan Wake 2'' as "possibly one of the biggest scandals in gaming history"<ref name="Kotaku"/> and similar posts which were shared on sites like [[4chan]] and the [[Reddit]] community [[r/KotakuInAction]].<ref name="Aftermath"/> The group received increased attention in February when a Sweet Baby employee made a post on [[Twitter|X]] (formerly Twitter) encouraging people to report the group.<ref name="Dot Esports"/><ref name="PC Gamer"/> By March 7th, a little over a month after the group was created, it had more than 210,000 followers<ref name="Mary Sue"/> and a related [[Discord]] server had thousands of members.<ref name="Guardian"/>
In January 2024, a [[Steam (service)|Steam]] user created a group listing Sweet Baby's work,<ref name="GameStar"/> encouraging players to avoid the games as the studio promoted a "[[woke agenda]]".<ref name="Kotaku"/><ref name="Eurogamer"/> This group was connected by journalists to a [[Kiwi Farms]] thread from October 2023 where a user described the company's involvement with ''Alan Wake 2'' as "possibly one of the biggest scandals in gaming history"<ref name="Kotaku"/> and similar posts which were shared on sites like [[4chan]] and the [[Reddit]] community [[r/KotakuInAction]].<ref name="Aftermath"/> The group received increased attention in February when a Sweet Baby employee made a post on [[Twitter|X]] (formerly Twitter) encouraging people to report the group.<ref name="Dot Esports"/><ref name="PC Gamer"/> By March 7th, a little over a month after the group was created, it had more than 210,000 followers<ref name="Mary Sue"/> and a related [[Discord]] server had thousands of members.<ref name="Guardian"/>


Theories about the studio included that it was connected with investment company [[BlackRock]]'s [[Environmental, social, and corporate governance|ESG]] investments,<ref name="Aftermath"/> that it encouraged Remedy to make ''Alan Wake 2''{{'}}s co-protagonist Saga Anderson black (a claim denied by game director Kyle Rowley),<ref name="Kotaku"/><ref name="TheGamer Woke"/> and that it was responsible for [[2023–2024 video game industry layoffs|recent industry layoffs]] caused by investment issues<ref name="Aftermath"/> and ''Suicide Squad''{{'}}s poor critical response (by "forcing" content into the game).<ref name="Kotaku"/><ref name="Gamereactor"/> ''[[The Mary Sue]]''{{'}}s Rachel Ulatowski characterized the claims as "conservative conspiracy theories",<ref name="Mary Sue"/> and ''TheGamer''{{'}}s Stacey Henley felt users resorting to falsehoods meant their "anger is probably misplaced and unfounded".<ref name="TheGamer Mad"/> ''Aftermath''{{'}}s Nathan Grayson noted theories would likely continue to be spread as long as their narrative compels viewers and readers.<ref name="Aftermath"/> Belair responded that Sweet Baby's work was to improve narratives generally rather than being solely focused on diversity and inclusion; she noted that gamers thought the studio had simply added [[pride flags]] to ''[[Marvel's Spider-Man 2]]'' when it had actually provided narrative work for about three years, including several levels and character arcs.<ref name="Kotaku"/><ref name="Aftermath"/>
Theories about the studio included that it was connected with investment company [[BlackRock]]'s [[Environmental, social, and corporate governance|ESG]] investments,<ref name="Aftermath"/> that it encouraged Remedy to make ''Alan Wake 2''{{'}}s co-protagonist Saga Anderson black (a claim denied by game director Kyle Rowley),<ref name="Kotaku"/><ref name="TheGamer Woke"/> and that it was responsible for [[2023–2024 video game industry layoffs|recent industry layoffs]] caused by investment issues<ref name="Aftermath"/> and ''Suicide Squad''{{'}}s poor critical response (by "forcing" content into the game).<ref name="Kotaku"/><ref name="Gamereactor"/> ''[[The Mary Sue]]''{{'}}s Rachel Ulatowski characterized the claims as "conservative conspiracy theories",<ref name="Mary Sue"/> and ''TheGamer''{{'}}s Stacey Henley felt users resorting to falsehoods meant their "anger is probably misplaced and unfounded".<ref name="TheGamer Mad"/> ''Aftermath''{{'}}s Nathan Grayson noted theories would likely continue to be spread as long as their narrative compels viewers and readers.<ref name="Aftermath"/>


Sweet Baby CEO Belair has stated that employees have faced harassment in response to the backlash.<ref name="Kotaku"/><ref name="Aftermath"/> ''[[Kotaku]]''{{'}}s Alyssa Mercante compared the "firestorm" to [[GamerGate]],<ref name="Kotaku"/> and ''TheGamer''{{'}}s Henley called it "the latest [[Dog whistle (politics)|dogwhistle]] for rejecting progressive ideas".<ref name="TheGamer Mad"/> The studio continued to operate as normal;<ref name="Kotaku"/><ref name="Aftermath"/> Bédard felt the industry had become familiar with similar controversies since GamerGate.<ref name="Aftermath"/> Its partners, like [[Insomniac Games]], offered advice on moving past the backlash based on their own experiences with harassment,<ref name="Kotaku"/><ref name="Aftermath"/> and several developers supported the studio on social media, including independent developer and consultant [[Rami Ismail]].<ref name="Eurogamer"/> ''[[The Guardian]]''{{'}}s Keza MacDonald urged the studio's other partners to publicly defend the studio to avoid the proliferation of false accusations.<ref name="Guardian"/>
Belair responded that Sweet Baby's work was to improve narratives generally rather than being solely focused on diversity and inclusion; she noted that gamers thought the studio had simply added [[pride flags]] to ''[[Marvel's Spider-Man 2]]'' when it had actually provided narrative work for about three years, including several levels and character arcs.<ref name="Kotaku"/><ref name="Aftermath"/> She has also stated that employees have faced harassment in response to the backlash.<ref name="Kotaku"/><ref name="Aftermath"/> ''[[Kotaku]]''{{'}}s Alyssa Mercante compared the "firestorm" to [[GamerGate]],<ref name="Kotaku"/> and ''TheGamer''{{'}}s Henley called it "the latest [[Dog whistle (politics)|dogwhistle]] for rejecting progressive ideas".<ref name="TheGamer Mad"/> The studio has continued to operate as normal;<ref name="Kotaku"/><ref name="Aftermath"/> Bédard felt the industry had become familiar with similar controversies since GamerGate.<ref name="Aftermath"/> Its partners, like [[Insomniac Games]], offered advice on moving past the backlash based on their own experiences with harassment,<ref name="Kotaku"/><ref name="Aftermath"/> and several developers supported the studio on social media, including independent developer and consultant [[Rami Ismail]].<ref name="Eurogamer"/> ''[[The Guardian]]''{{'}}s Keza MacDonald urged the studio's other partners to publicly defend the studio to avoid the proliferation of false accusations.<ref name="Guardian"/>


== List of games ==
== List of games ==

Revision as of 02:24, 10 March 2024

Sweet Baby Inc.
Company typePrivate
IndustryVideo games
Founded2018; 6 years ago (2018) in Montreal, Canada
Founders
  • Kim Belair
  • Ari MacGillivray
Headquarters
Montreal
,
Canada
Key people
  • Kim Belair (CEO)
  • David Bédard (COO)
Number of employees
16 (2024)
Websitesweetbabyinc.com

Sweet Baby Inc. is a Canadian narrative development and consultation studio based in Montreal. Founded by former Ubisoft developers Kim Belair and Ari MacGillivray, the company consults on video game narratives during development to promote safer working environments and diverse representation within game narratives and studios. Sweet Baby has consulted with several developers and games, including Sable, God of War Ragnarök, and Alan Wake 2. In 2023, the studio became the target of online users who claimed it promoted a "woke agenda".

History

Having worked at Ubisoft for five years, including two years on a video game that was cancelled,[1] Kim Belair felt the video game industry lacked strong career progression for women and marginalized groups.[2] After leaving Ubisoft, she worked in a freelance capacity on an afrofuturist game by a white, male writing team. Belair worked to hire diverse junior employees. The project was cancelled for budgetary reasons but Belair's work prompted her to consider a consultation studio focusing on diversity.[1] She founded Sweet Baby Inc. in Montreal in 2018 with former Ubisoft developer Ari MacGillivray.[1][2][3] They were joined by David Bédard, another former Ubisoft developer with whom they had worked on a contracted project.[1] Belair became Sweet Baby's chief executive officer and Bédard the chief operating officer.[2][4] Within the first year, all three were working full-time alongside about 12–15 contract employees.[1]

Sweet Baby Inc. chief operating officer David Bédard in 2019

The company consults on game narratives during development. Belair wanted the company to promote safer working environments,[2] including better representation within narratives and diverse development teams with correct and consistent pay, training, and credits.[5] Sweet Baby's stated goal for inclusivity was to ensure games feature representation within their design and narrative, rather than simply surface-level.[3][6] Belair found developers often add diversity but are "too safe" to avoid being offensive; Sweet Baby would encourage them to tell the story in different ways.[7] The company can connect developers with studios when vacancies arise.[8] While the studio can be consulted at any point in development, Belair felt it had a better chance at improving games by entering early to avoid removing completed work.[3]

In 2022, the studio developed Lost Your Marbles for the Playdate handheld console, and formed two teams of around twelve people to assist in the development of two other Playdate games over the course of six months: Recommendation Dog and Reel Steel.[9][10] Bédard felt undertaking two projects simultaneously was "a bit too ambitious" for the studio due to their differing production schedules.[9] Sweet Baby consulted on the narrative and characters of God of War Ragnarök.[11] Its work on the game focused on making Angrboda, a black character, more relatable to black audiences while acknowledging the game's history of Norse mythology.[3][7]

Sweet Baby joined the development of Goodbye Volcano High in 2020[12] and led the narrative team after development rebooted in 2021.[13] The studio joined Afterlove EP as consultants after the death of writer and designer Mohammad Fahmi in 2022, having been speaking with Fahmi before his death.[14] Belair assisted Remedy Entertainment in refining the background and arc of Saga Anderson, the protagonist of Alan Wake 2,[7][15] and worked with A44 Games in developing Nor Vanek, the protagonist of Flintlock: The Siege of Dawn.[16] The studio assisted in writing scripts for Suicide Squad: Kill the Justice League, focusing on audio logs, non-player character dialogue, and in-game advertisements, having joined development after the story had been written.[6] Sweet Baby had 16 employees as of March 2024.[7]

Online backlash

In January 2024, a Steam user created a group listing Sweet Baby's work,[17] encouraging players to avoid the games as the studio promoted a "woke agenda".[6][18] This group was connected by journalists to a Kiwi Farms thread from October 2023 where a user described the company's involvement with Alan Wake 2 as "possibly one of the biggest scandals in gaming history"[6] and similar posts which were shared on sites like 4chan and the Reddit community r/KotakuInAction.[7] The group received increased attention in February when a Sweet Baby employee made a post on X (formerly Twitter) encouraging people to report the group.[4][11] By March 7th, a little over a month after the group was created, it had more than 210,000 followers[19] and a related Discord server had thousands of members.[20]

Theories about the studio included that it was connected with investment company BlackRock's ESG investments,[7] that it encouraged Remedy to make Alan Wake 2's co-protagonist Saga Anderson black (a claim denied by game director Kyle Rowley),[6][21] and that it was responsible for recent industry layoffs caused by investment issues[7] and Suicide Squad's poor critical response (by "forcing" content into the game).[6][22] The Mary Sue's Rachel Ulatowski characterized the claims as "conservative conspiracy theories",[19] and TheGamer's Stacey Henley felt users resorting to falsehoods meant their "anger is probably misplaced and unfounded".[23] Aftermath's Nathan Grayson noted theories would likely continue to be spread as long as their narrative compels viewers and readers.[7]

Belair responded that Sweet Baby's work was to improve narratives generally rather than being solely focused on diversity and inclusion; she noted that gamers thought the studio had simply added pride flags to Marvel's Spider-Man 2 when it had actually provided narrative work for about three years, including several levels and character arcs.[6][7] She has also stated that employees have faced harassment in response to the backlash.[6][7] Kotaku's Alyssa Mercante compared the "firestorm" to GamerGate,[6] and TheGamer's Henley called it "the latest dogwhistle for rejecting progressive ideas".[23] The studio has continued to operate as normal;[6][7] Bédard felt the industry had become familiar with similar controversies since GamerGate.[7] Its partners, like Insomniac Games, offered advice on moving past the backlash based on their own experiences with harassment,[6][7] and several developers supported the studio on social media, including independent developer and consultant Rami Ismail.[18] The Guardian's Keza MacDonald urged the studio's other partners to publicly defend the studio to avoid the proliferation of false accusations.[20]

List of games

Year Game Developer Role Ref.
2019 Neo Cab Chance Agency Writing [24]
2020 Dota Underlords Valve Scriptwriting [25]
Assassin's Creed Valhalla Ubisoft Montreal Scriptwriting [17]
2021 Dungeons & Dragons: Dark Alliance Tuque Games Scriptwriting [26]
Sable Shedworks Writing and characters [2][27]
2022 Lost Your Marbles Sweet Baby Inc. Full development [9][27]
Gotham Knights WB Games Montréal Scriptwriting [28]
God of War Ragnarök Santa Monica Studio Narrative and character consultation [3][27]
2023 Recommendation Dog Sweet Baby Inc. Full development [9]
Reel Steal
Shadow Gambit: The Cursed Crew Mimimi Games Sensitivity reading [11]
Goodbye Volcano High KO_OP Narrative direction, design, writing, sensitivity reading [13][27]
Quantum Phantom Basketball Brenda Arts Writing and production [29]
The Crew Motorfest Ubisoft Ivory Tower Proofreading, additional writing [17][27]
Kingdom Eighties Fury Studios Additional writing [30]
Marvel's Spider-Man 2 Insomniac Games Story consultation [2][27]
Alan Wake 2 Remedy Entertainment Characters, sensitivity reading [3][27]
2024 Suicide Squad: Kill the Justice League Rocksteady Studios Scriptwriting (audio logs, non-player characters) [2][27]
Afterlove EP Pikselnesia Narrative design and writing [14][31]
Flintlock: The Siege of Dawn A44 Games Writing and characters [16]
Hyper Light Breaker Heart Machine Story structure and character development [32][33]
Tales of Kenzera: Zau Surgent Studios Narrative [29]
2025 Usual June Finji Narrative and characters [34][27]
TBA Battle Shapers Metric Empire Narrative direction, design, writing, world [27]
Breeze in the Clouds Stormy Nights Interactive Narrative design and consultation [27]
Contraband Avalanche Studios Sensitivity reading, scriptwriting [33]
Marvel's Wolverine Insomniac Games Story consultation [2]
South of Midnight Compulsion Games Story development, cultural and character consultation [35][27]

References

  1. ^ a b c d e Epstein, Alex (3 September 2020). "Kim Belair, part one". Complications Ensue. Archived from the original on 8 May 2021. Retrieved 7 March 2024.
  2. ^ a b c d e f g h Ryssdal, Kai; McHenry, Sean (27 September 2021). "This video game company wants to make the industry safer for marginalized people". Marketplace. Archived from the original on 28 September 2021. Retrieved 7 March 2024.
  3. ^ a b c d e f Wen, Alan (4 December 2023). "Three considerations for improving diverse game narratives and characters". GamesIndustry.biz. Gamer Network. Archived from the original on 4 December 2023. Retrieved 7 March 2024.
  4. ^ a b Beckwith, Michael (6 March 2024). "Sweet Baby Inc Detected drama, explained". Dot Esports. Gamurs. Archived from the original on 7 March 2024. Retrieved 7 March 2024.
  5. ^ Belair, Kim (7 July 2020). "We need a movement to tackle systemic abuse, not a moment | Opinion". GamesIndustry.biz. Gamer Network. Archived from the original on 29 July 2022. Retrieved 7 March 2024.
  6. ^ a b c d e f g h i j k Mercante, Alyssa (6 March 2024). "Sweet Baby Inc. Doesn't Do What Some Gamers Think It Does". Kotaku. G/O Media. Archived from the original on 6 March 2024. Retrieved 7 March 2024.
  7. ^ a b c d e f g h i j k l m Grayson, Nathan (7 March 2024). "How A Small Video Game Narrative Studio Wound Up At The Heart Of A Massive, Anti-Woke Conspiracy Theory". Aftermath. Archived from the original on 7 March 2024. Retrieved 9 March 2024.
  8. ^ Hermus, Simoon (8 May 2021). "De maatschappij sijpelt de gamewereld in" [Society seeps into the gaming world]. NRC Handelsblad (in Dutch). Vol. 51, no. 185. Mediahuis. pp. E16–E17.
  9. ^ a b c d Kerr, Chris (6 April 2023). "Inside the development of Playdate titles Recommendation Dog!! and Reel Steal". Game Developer. Informa. Archived from the original on 5 April 2023. Retrieved 7 March 2024.
  10. ^ "Catalog shopping". Edge. No. 384. Future plc. 20 April 2023. pp. 12–13. ISSN 1350-1593.
  11. ^ a b c Randall, Harvey (7 March 2024). "A company called Sweet Baby Inc. has become the target of 'anti-woke' gamers because it offers consultancy work, an industry-standard service that's been normal for years". PC Gamer. Future plc. Archived from the original on 7 March 2024. Retrieved 8 March 2024.
  12. ^ "Goodbye Volcano High". Edge. No. 354. Future plc. 31 December 2020. pp. 35–37. ISSN 1350-1593.
  13. ^ a b Romano, Sal (18 August 2021). "Goodbye Volcano High delayed to 2022, narrative reboot announced". Gematsu. Archived from the original on 18 August 2021. Retrieved 7 March 2024.
  14. ^ a b Pikselnesia (17 September 2023). "Afterlove EP: Major Update on Progress, Platforms, and Launch Timing". Fellow Traveller Games. Archived from the original on 27 September 2023. Retrieved 9 March 2024.
  15. ^ Fillari, Alessandro (14 November 2023). "Why Remedy Entertainment went all in on Saga Anderson in Alan Wake 2". Game Developer. Informa. Archived from the original on 13 November 2023. Retrieved 7 March 2024.
  16. ^ a b Peel, Jeremy (24 March 2022). "Lock and Load". Edge. No. 370. Future plc. pp. 50–65. ISSN 1350-1593.
  17. ^ a b c "Einer der größten Steam-Kuratoren »Sweet Baby Inc detected« schürt aktuell riesige Hass-Kampagne im Netz" [One of the largest Steam curators, 'Sweet Baby Inc detected', is currently formenting a huge hate campaign online]. GameStar (in German). Webedia. 6 March 2024. Archived from the original on 6 March 2024. Retrieved 7 March 2024.
  18. ^ a b Ngan, Liv (7 March 2024). "Spider-Man, Alan Wake, Ridiculous Fishing devs speak up in support of consultancy studio Sweet Baby Inc". Eurogamer. Gamer Network. Archived from the original on 7 March 2024. Retrieved 8 March 2024.
  19. ^ a b Ulatowski, Rachel (7 March 2024). "Sweet Baby Inc. Is Under Attack Due to Conservative Conspiracy Theories". The Mary Sue. Gamurs. Archived from the original on 7 March 2024. Retrieved 8 March 2024.
  20. ^ a b MacDonald, Keza (8 March 2024). "It's 10 years since Gamergate – the industry must now stand up to far-right trolls". The Guardian. Archived from the original on 8 March 2024. Retrieved 9 March 2024.
  21. ^ Switzer, Eric (5 March 2024). "Going After Alan Wake 2 For Being "Woke" Really Gives The Game Away". TheGamer. Valnet. Archived from the original on 5 March 2024. Retrieved 7 March 2024.
  22. ^ Hopley, Alex (8 March 2024). "What is Sweet Baby Inc. and why are people so mad about it?". Gamereactor. Gamez Publishing A/S. Archived from the original on 9 March 2024. Retrieved 9 March 2024.
  23. ^ a b Henley, Stacey (7 March 2024). "Diversity Is Not Your Enemy In A Life-Service World". TheGamer. Valnet. Archived from the original on 7 March 2024. Retrieved 8 March 2024.
  24. ^ Moyse, Chris (20 August 2021). "Goodbye Volcano High has been placed in detention until 2022". Destructoid. Enthusiast Gaming. Archived from the original on 19 August 2021. Retrieved 7 March 2024.
  25. ^ Spira, David; Belair, Kim; MacGillivray, Ari; Bédard, David (23 August 2020). VIDEO GAME ROOTS: The talk you want to attend even if you're not a gamer. The Reality Escape Convention. Archived from the original on 7 March 2024. Retrieved 7 March 2024.
  26. ^ Tuque Games (22 June 2021). Dungeons & Dragons: Dark Alliance (PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X/S). Wizards of the Coast. Scene: Credits.
  27. ^ a b c d e f g h i j k l "Projects". Sweet Baby Inc. Archived from the original on 6 March 2024. Retrieved 7 March 2024.
  28. ^ Orzeszek, Szymon (6 March 2024). "Co to jest Sweet Baby Inc i dlaczego gracze krytykują twórców współpracujących z tą firmą" [What is Sweet Baby Inc and why do players criticize creators working with this company]. Gry-Online (in Polish). Archived from the original on 6 March 2024. Retrieved 7 March 2024.
  29. ^ a b Bédard, David (11 January 2024). "January, brought to you by Baby Power". Sweet Baby Inc. Archived from the original on 13 January 2024. Retrieved 7 March 2024.
  30. ^ Fury Studios (26 June 2023). Kingdom Eighties (Windows). Raw Fury. Scene: Credits.
  31. ^ Pi, Lena (2 March 2024). "Ритмическое приключение Afterlove EP авторов Coffee Talk выйдет осенью 2024 года" [The rhythmic adventure Afterlove EP by Coffee Talk will be released in autumn 2024]. Igromania (in Russian). Archived from the original on 1 March 2024. Retrieved 9 March 2024.
  32. ^ Preston, Alx (18 April 2022). "Heart to Heart w/Kim Belair: Narrative for Hyper Light Braker". Heart Machine. Archived from the original on 19 April 2022. Retrieved 7 March 2024.
  33. ^ a b "Projects". Sweet Baby Inc. Archived from the original on 30 January 2024. Retrieved 7 March 2024.
  34. ^ Castle, Katharine (8 December 2023). "Finji reveal spooky action mystery adventure Usual June". Rock Paper Shotgun. Gamer Network. Archived from the original on 8 December 2023. Retrieved 7 March 2024.
  35. ^ Skrebels, Joe (11 June 2023). "South of Midnight: The Hidden Details in that Gorgeous Reveal Trailer – Exclusive Interview". Xbox Wire. Microsoft. Archived from the original on 11 June 2023. Retrieved 7 March 2024.