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[[Image:Fallout3_easteregg.jpg|right|thumb|The iconic Vault Boy's teaser trailer cameo. The full sign reads ''"Brighter Future - Underground"'']]
[[Image:Fallout3_easteregg.jpg|right|thumb|The iconic Vault Boy's teaser trailer cameo. The full sign reads ''"Brighter Future - Underground"'']]
On [[June 5]], [[2007]], Bethesda released the [http://www.youtube.com/watch?v=qmGj-4W14vM Fallout 3 Teaser trailer]. The press kit released with the trailer indicates that [[Ron Perlman]] is on-board with the project, and cites a release date of Fall 2008. The trailer also features the [[Ink Spots]] song "I Don't Want To Set The World On Fire", which the previous Fallout developer [[Black Isle Studios]] originally intended to license for use in the first Fallout game. The trailer, which was completely done with in-engine assets, closed with [[Ron Perlman]] saying his trademark line as the narrator of the first three Fallout games: "War. War never changes."
On [[June 5]], [[2007]], Bethesda released the [http://www.youtube.com/watch?v=qmGj-4W14vM Fallout 3 Teaser trailer]. The press kit released with the trailer indicates that [[Ron Perlman]] is on-board with the project, and cites a release date of Fall 2008. The trailer also features the [[Ink Spots]] song "I Don't Want To Set The World On Fire", which the previous Fallout developer [[Black Isle Studios]] originally intended to license for use in the first Fallout game. The trailer, which was completely done with in-engine assets, closed with [[Ron Perlman]] saying his trademark line as the narrator of the first three Fallout games: "War. War never changes."
===References to previous Fallout games===
*The iconic "''Vault Boy''" character appears in the teaser urging gamers to "Reserve Now!", which is a [[double entendre]]: to reserve their place in the Vault (as the in-game ads had in previous editions), and to reserve ([[pre-order]]) a copy of the game.
* A man in powered armour appears on the left when the game pulls further out indicating that at least that armour will likely be in the game. The armor also sported the Brotherhood of Steel emblem, indicating that the organization will be returning for the third game.
*A toy ''Nuka Cola'' truck appears next to the teddy bear.


==References==
==References==

Revision as of 08:26, 6 June 2007

Template:Future game

Fallout 3
File:Fallout3.jpg
E3 Promo
Developer(s)Bethesda Softworks
Designer(s)Todd Howard, Executive Producer
SeriesFallout series
EngineCustom Gamebryo engine - it's can be GameBryo 2 Engine
Platform(s)Windows, Xbox 360, PlayStation 3[1]
ReleaseFall 2008
Genre(s)Post-apocalyptic RPG
Mode(s)Single player

Fallout 3 is a role-playing game currently under development by Bethesda Softworks.[3] It will be the third major game in the Fallout series, which has also spawned the spin-off's Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel. Unlike previous games in the series, Fallout 3 is set on the East Coast of the United States.[4]

Development history

Interplay Entertainment

Fallout 3 was initially under development by Black Isle Studios—a company owned by Interplay Entertainment—under the codename Van Buren. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Game Studios, a studio famous for the Elder Scrolls series.[5]

Bethesda Game Studios

Bethesda Game Studios stated it would be working on Fallout 3 in July 2004,[6] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[7] Bethesda Game Studios has announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the Fallout series. Fallout 3 will use a version of the same Gamebryo engine as The Elder Scrolls IV: Oblivion,[2] and is being developed by the team responsible for that game.[8] Liam Neeson has been attached to the project as the voice of what could be the player's father.[9]

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[8] Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title",[2] the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[1] A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007.[10] The concept art was commissioned before The Elder Scrolls IV: Oblivion was released, and has been confirmed by the artist and developers that the images do not reveal anything from the actual game.[1][2] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008".[11]

Controversy

Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Game Studios, said that he felt as though "our ex wife had sold our children that she had legal custody of," admitting that he feels very possessive of the series.[12]

In response, Bethesda Game Studios has tried to reassure fans of the series that they want to preserve the feel and quality of the Fallout franchise. In 2007, Vice President of Public Relations and Marketing Pete Hines stated, "Internally, we're a bunch of Fallout geeks. There is nobody [here] who hasn't played that game and enjoyed it. I have that game on my laptop, I take it with me and play it. But it's definitely different, because it's not really considered ours, the franchise. We didn't start it. There is a little bit of that sentiment out there that we have to prove that we're worthy to be the guys to make Fallout 3. I don't think there's anything wrong with that, because we have very high expectations for ourselves."[8]

Teaser Trailer

File:Fallout3 easteregg.jpg
The iconic Vault Boy's teaser trailer cameo. The full sign reads "Brighter Future - Underground"

On June 5, 2007, Bethesda released the Fallout 3 Teaser trailer. The press kit released with the trailer indicates that Ron Perlman is on-board with the project, and cites a release date of Fall 2008. The trailer also features the Ink Spots song "I Don't Want To Set The World On Fire", which the previous Fallout developer Black Isle Studios originally intended to license for use in the first Fallout game. The trailer, which was completely done with in-engine assets, closed with Ron Perlman saying his trademark line as the narrator of the first three Fallout games: "War. War never changes."

References to previous Fallout games

  • The iconic "Vault Boy" character appears in the teaser urging gamers to "Reserve Now!", which is a double entendre: to reserve their place in the Vault (as the in-game ads had in previous editions), and to reserve (pre-order) a copy of the game.
  • A man in powered armour appears on the left when the game pulls further out indicating that at least that armour will likely be in the game. The armor also sported the Brotherhood of Steel emblem, indicating that the organization will be returning for the third game.
  • A toy Nuka Cola truck appears next to the teddy bear.

References

  1. ^ a b Berghammer, Billy (June 5, 2007). "Game Informer's July Cover Revealed!". Game Informer. Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  2. ^ a b c Hines, Pete. "Fallout 3 FAQ" (Interview). {{cite interview}}: Unknown parameter |program= ignored (help)
  3. ^ "Desslock" (2006). "Memo to Bethesda". PC Gamer: 100. Retrieved 2006-10-30. {{cite journal}}: Unknown parameter |month= ignored (help)
  4. ^ "Matt Grandstaff" (2007). "Matt Grandstaff's words". NMA. Retrieved 2007-05-08. {{cite journal}}: Unknown parameter |month= ignored (help)
  5. ^ Herve Caen (2004-10-13). "Interplay" (Form 10-Q). Q2 2004. SEC EDGAR. Retrieved 2006-10-30. {{cite journal}}: Check date values in: |date= (help); Cite journal requires |journal= (help)
  6. ^ "Bethesda Softworks to Develop and Publish Fallout 3" (HTML) (Press release). Bethesda Softworks. 2004-07-12. Retrieved 2006-10-30. {{cite press release}}: Check date values in: |date= (help)
  7. ^ "Gamespot News".
  8. ^ a b c Hines, Pete (2007-02-08). "Interview: Bethesda Softworks' Pete Hines" (Interview). {{cite interview}}: Unknown parameter |program= ignored (help)
  9. ^ "Fallout 3' recruits Neeson". Retrieved 2007-05-08.
  10. ^ Klepek, Patrick (May 2, 2007). "Bethesda Launches Teaser Site For Real Fallout 3". Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ Graft, Kris (June 5, 2007). "Fallout 3 Coming Fall '08". Next Generation. Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ "The Rise and Fall of Troika". Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
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