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The game's story mode can be played alone or cooperatively. The game features no explicit story, but instead includes nine similarly-structured levels that can be played on three difficulty settings. In each level, the player, or players, can choose from one of two characters specific to each mission, and must shoot through groups of enemies to retrieve an object and then carry that object to the exit portal, usually found near the level's starting point. After a player picks up the object, [[TimeSplitters (race)|TimeSplitters]], evil mutant creatures, spawn throughout the level and attack the player. The levels include:
The game's story mode can be played alone or cooperatively. The game features no explicit story, but instead includes nine similarly-structured levels that can be played on three difficulty settings. In each level, the player, or players, can choose from one of two characters specific to each mission, and must shoot through groups of enemies to retrieve an object and then carry that object to the exit portal, usually found near the level's starting point. After a player picks up the object, [[TimeSplitters (race)|TimeSplitters]], evil mutant creatures, spawn throughout the level and attack the player. The levels include:
*Tomb (1935) - Find the cultist's ankh and return it to the shrine.
*Tomb (1935) - Find the cultist's ankh and return it to the shrine.
*Chinese (1970) - Seize the gangs files as evidence and get back to the ally.
*Chinese (1970) - Seize the gangs files as evidence and get back to the alley.
*Cyberden (2005) - Get the cyborg's plans and return to the ventilation ducts.
*Cyberden (2005) - Get the cyborg's plans and return to the ventilation ducts.
*Village (1950) - Find the cursed artifact and bring it back for deeper research.
*Village (1950) - Find the cursed artifact and bring it back for deeper research.
*Chemical Plant (1985) - Reclaim the case of stolen jewels and get back out of the plant.
*Chemical Plant (1985) - Reclaim the case of stolen jewels and get back out of the plant.
*Planet X (2020) - Recover the hostage cyberbrain and proceed to the beam up coodinates.
*Planet X (2020) - Recover the hostage cyberbrain and proceed to the beam up coordinates.
*Mansion (1965) - Return the murder's remains to the gallows to end the mansion's curse.
*Mansion (1965) - Return the murder's remains to the gallows to end the mansion's curse.
*Docks (2000) - Make the ransom pickup and proceed to the waterside rendezvous point.
*Docks (2000) - Make the ransom pickup and proceed to the waterside rendezvous point.

Revision as of 21:24, 8 June 2007

TimeSplitters
File:TimeSplitters.jpg
Developer(s)Free Radical Design
Publisher(s)Eidos Interactive
Platform(s)PlayStation 2
ReleaseOctober 26, 2000
Genre(s)First-person shooter
Mode(s)Single player, multiplayer
This article is about the 2000 video game. For the series of video games, see TimeSplitters (series). For the fictional creatures, see TimeSplitters (race).

TimeSplitters is a 2000 first-person shooter for the Sony PlayStation 2 developed by Free Radical Design and published by Eidos, and the first game in the TimeSplitters (series). It was released October 26, 2000 as a launch game for the Sony PlayStation 2. The game revolves around the concept of travelling through time, with each level in the story mode occurring in a specified year between 1935 and 2035 with characters and weaponry reflecting each setting. The game featured a Story Mode, Arcade Mode, unlockable Challenge Mode, and Map Maker.

Story Mode

The game's story mode can be played alone or cooperatively. The game features no explicit story, but instead includes nine similarly-structured levels that can be played on three difficulty settings. In each level, the player, or players, can choose from one of two characters specific to each mission, and must shoot through groups of enemies to retrieve an object and then carry that object to the exit portal, usually found near the level's starting point. After a player picks up the object, TimeSplitters, evil mutant creatures, spawn throughout the level and attack the player. The levels include:

  • Tomb (1935) - Find the cultist's ankh and return it to the shrine.
  • Chinese (1970) - Seize the gangs files as evidence and get back to the alley.
  • Cyberden (2005) - Get the cyborg's plans and return to the ventilation ducts.
  • Village (1950) - Find the cursed artifact and bring it back for deeper research.
  • Chemical Plant (1985) - Reclaim the case of stolen jewels and get back out of the plant.
  • Planet X (2020) - Recover the hostage cyberbrain and proceed to the beam up coordinates.
  • Mansion (1965) - Return the murder's remains to the gallows to end the mansion's curse.
  • Docks (2000) - Make the ransom pickup and proceed to the waterside rendezvous point.
  • Spaceways (2035) - Grab your duty free goods and board the Yareel Express!

Arcade Mode

In this mode, up to 4 players and 10 bots can compete individually, or with up to four teams, in any of 6 game types. The players can set choose from characters, levels, and weapons that have been unlocked by completing story mode and challenge mode missions. The game types are:

  • Deathmatch - The player or team with the highest score, based on kills and possibly deaths (depending on the setting), wins.
  • Bag Tag - The player or team which has possession of the bag for the longest total time during the match wins.
  • Capture the Bag - Players must retrieve the enemy teams' bag(s) and return them to their own base to score points.
  • Knockout - Players compete to collect objects in the level and return them to their own team's base.
  • Escort - A team attempts to protect a bot as it tries to walk to a destination in the level.
  • Last Stand - Players attempt to protect key destructible objects from attacking bots for as long as possible.

Soundtrack

In 2006 Free Radical placed the soundtracks for all of their currently available games up for download on the company website, including printable album artwork. The soundtrack for TimeSplitters can be found here.

See also