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==History and events==
==History and events==
Although Reynolds was a founding member of [[Firaxis Games]], he and the others allegedly left Firaxis to found a new company based on their desire to apply the complexity and concepts of the [[turn-based strategy]] genre to the [[real-time strategy]] genre. The corporate website stresses the company's dedication to the strategy game genre.
Although Brian Reynolds was a founding member of [[Firaxis Games]], he and the others allegedly left Firaxis to found a new company based on their desire to apply the complexity and concepts of the [[turn-based strategy]] genre to the [[real-time strategy]] genre{{clarifyme}}. The corporate website stresses the company's dedication to the strategy game genre.


In February 2007, Big Huge Games announced that [[Ken Rolston]], the lead designer behind ''[[The Elder Scrolls IV: Oblivion]]'' and ''[[The Elder Scrolls III: Morrowind]]'', had come out of retirement to join the company as Lead Designer on an untitled [[role playing game]] (RPG).<ref>{{cite news |first=iTZKooPA |url=http://tgnforums.stardock.com/?aid=144850 |title=Acclaimed 'Oblivion' Designer Heads To Big Huge Games |publisher=Totalgaming.net |date=2007-02-20 |accessdate=2007-05-03}}</ref> Later that May it was announced that [[THQ]] would publish the title in 2009.<ref>{{cite news |first=iTZKooPA |url=http://tgnforums.stardock.com/?forumid=141&aid=151776 |title=Big Huge Games RPG Gets Publisher, Date |publisher=Totalgaming.net |date=2007-05-03 |accessdate=2007-05-03}}</ref> This will mark the first title from Big Huge Games that is not distributed by [[Microsoft]].
In February 2007, Big Huge Games announced that [[Ken Rolston]], the lead designer behind ''[[The Elder Scrolls IV: Oblivion]]'' and ''[[The Elder Scrolls III: Morrowind]]'', had come out of retirement to join the company as Lead Designer on an untitled [[role playing game]] (RPG).<ref>{{cite news |first=iTZKooPA |url=http://tgnforums.stardock.com/?aid=144850 |title=Acclaimed 'Oblivion' Designer Heads To Big Huge Games |publisher=Totalgaming.net |date=2007-02-20 |accessdate=2007-05-03}}</ref> Later that May it was announced that [[THQ]] would publish the title in 2009.<ref>{{cite news |first=iTZKooPA |url=http://tgnforums.stardock.com/?forumid=141&aid=151776 |title=Big Huge Games RPG Gets Publisher, Date |publisher=Totalgaming.net |date=2007-05-03 |accessdate=2007-05-03}}</ref> This will mark the first title from Big Huge Games that is not distributed by [[Microsoft]].

Revision as of 16:28, 5 May 2009

Big Huge Games
Company typeSubsidiary of THQ
IndustryComputer and video game industry
FoundedFebruary, 2000
HeadquartersTimonium, Maryland
Key people
Brian Reynolds
Tim Train
David Inscore
Jason Coleman
Ken Rolston
ProductsRise of Nations series
Number of employees
122[1]
ParentTHQ
Websitehttp://www.bighugegames.com/

Big Huge Games is a computer game developer located in Timonium, Maryland. The company was founded in February 2000 by four veteran game industry developers: Tim Train, David Inscore, Jason Coleman and Brian Reynolds (lead designer of Alpha Centauri, et al). Their first game, Rise of Nations, was a critical and commercial hit.

History and events

Although Brian Reynolds was a founding member of Firaxis Games, he and the others allegedly left Firaxis to found a new company based on their desire to apply the complexity and concepts of the turn-based strategy genre to the real-time strategy genre[clarification needed]. The corporate website stresses the company's dedication to the strategy game genre.

In February 2007, Big Huge Games announced that Ken Rolston, the lead designer behind The Elder Scrolls IV: Oblivion and The Elder Scrolls III: Morrowind, had come out of retirement to join the company as Lead Designer on an untitled role playing game (RPG).[2] Later that May it was announced that THQ would publish the title in 2009.[3] This will mark the first title from Big Huge Games that is not distributed by Microsoft.

On January 15, 2008, THQ acquired the developer.[4]

On July 30, 2008, Grant Kirkhope joined the Big Huge Games team as an Audio Director. He had previously worked for Rare, composing for the Banjo-Kazooie and Perfect Dark games (among others).[5]

On March 18, 2009, THQ announced that due to declining economic conditions, it would close Big Huge Games unless an outside buyer could be found in the next 60 days.[6]

Game titles

Release
Date
Title Genre Notes
2003 Rise of Nations
2004 Rise of Nations: Thrones and Patriots
2006 Rise of Nations: Rise of Legends
2007 Catan (Xbox 360 version)
2007 Age of Empires III: The Asian Dynasties

Upcoming titles

Game engine

Many of the titles developed by Big Huge Games makes use of their internally developed game engine, the Big Huge Engine. Although the engine is available for licensing by third parties, its primary use is in-house, where it was used for both Rise of Nations and Catan.

According to the website, the engine features support for a variety of applications and technologies, including physics, artificial intelligence, animation, and others.[10]

References

  1. ^ "Big Huge Games' Team". Retrieved 2008-10-16.
  2. ^ "Acclaimed 'Oblivion' Designer Heads To Big Huge Games". Totalgaming.net. 2007-02-20. Retrieved 2007-05-03. {{cite news}}: |first= missing |last= (help)
  3. ^ "Big Huge Games RPG Gets Publisher, Date". Totalgaming.net. 2007-05-03. Retrieved 2007-05-03. {{cite news}}: |first= missing |last= (help)
  4. ^ Gamasutra: THQ Acquires BHG
  5. ^ Music 4 Games: Grant Kirkhope resigns from Rare, joins Big Huge Games as Audio Director
  6. ^ McWhertor, Michael (2009-03-18). "THQ Cuts Down Big Huge Games, Lets Go Two More". Kotaku.
  7. ^ "BHG and THQ join hands". THQ Investor Relations. 2007-05-03. Retrieved 2007-05-03.
  8. ^ a b Plunkett, Luke (April 9, 2009). "What Were Big Huge Games Working On (And Have They Found A Buyer)?". Kotaku. Retrieved 2009-04-14.
  9. ^ "BHG Big Huge Games now working on Wii title". 2007-08-28. Retrieved 2007-08-28.
  10. ^ "Big Huge Engine". Big Huge Games. Retrieved 2007-05-07.