Metroid: Other M: Difference between revisions
mNo edit summary |
|||
Line 40: | Line 40: | ||
Nintendo producer and chief [[Metroid]] designer [[Yoshio Sakamoto]] describes [[Project M]] "as a development team with a staff of over 100, including staff from [[Nintendo]], [[Team Ninja]], and [[D-Rockets]].<ref name="IGNsakamoto">{{cite web |first=Matt |last=Casamassina |title=E3 2009: Metroid: Other M Heavy on Action and Story |url=http://wii.ign.com/articles/991/991793p1.html |work=[[IGN]] |date=2009-06-04 |accessdate=2009-06-06}}</ref> |
Nintendo producer and chief [[Metroid]] designer [[Yoshio Sakamoto]] describes [[Project M]] "as a development team with a staff of over 100, including staff from [[Nintendo]], [[Team Ninja]], and [[D-Rockets]].<ref name="IGNsakamoto">{{cite web |first=Matt |last=Casamassina |title=E3 2009: Metroid: Other M Heavy on Action and Story |url=http://wii.ign.com/articles/991/991793p1.html |work=[[IGN]] |date=2009-06-04 |accessdate=2009-06-06}}</ref> |
||
[[Yoshio Sakamoto]] confirmed the game began planning and early development in 2006, when he decided to approach [[Yosuke Hayashi]] of [[Team Ninja]] for discussions on incorporating the flashy [[Ninja Gaiden]] engine into a new engine to encompass his new vision of a 3D Metroid. While [[Yoshio Sakamoto]] serves as producer and scenario designer, Sakamoto confirms there are 3 designers from the ''[[Metroid]]'' GBA games that are handling main design with [[Team Ninja]] taking charge of the programming and 3D modeling, and [[D-Rockets]] handling the CG films.<ref name="Wired">{{cite web|first=Chris|last=Kohler|title=Sakamoto Metroid Other M Interview|date=2009-06-03|url=http://www.wired.com/gamelife/2009/06/metroid-interview/|accessdate=2009-06-03}}</ref> |
[[Yoshio Sakamoto]] confirmed the game began planning and early development in 2006, when he decided to approach [[Yosuke Hayashi]] of [[Team Ninja]] for discussions on incorporating the flashy [[Ninja Gaiden]] engine into a new engine to encompass his new vision of a 3D Metroid. While [[Yoshio Sakamoto]] serves as producer and scenario designer, Sakamoto confirms there are 3 designers from the ''[[Metroid]]'' GBA games that are handling main design with [[Team Ninja]] taking charge of the programming and 3D modeling, and [[D-Rockets]] handling the CG films.<ref name="Wired">{{cite web|first=Chris|last=Kohler|title=Sakamoto Metroid Other M Interview|date=2009-06-03|url=http://www.wired.com/gamelife/2009/06/metroid-interview/|accessdate=2009-06-03}}</ref><ref name="1uppreview">{{cite web|title=Metroid Other M Preview for the Wii|date=2009-06-03|url=http://www.1up.com/do/previewPage?pager.offset=0&cId=3174587&p=44|accessdate=2009-06-03}}</ref> |
||
<ref name="1uppreview">{{cite web|title=Metroid Other M Preview for the Wii|date=2009-06-03|url=http://www.1up.com/do/previewPage?pager.offset=0&cId=3174587&p=44|accessdate=2009-06-03}}</ref> |
|||
In the aforementioned interview, 1UP.com editor Jeremy Parish expresses worries that ''Other M'' would be too similar to ''[[Ninja Gaiden]]'', given Team Ninja's involvement and how similar to ''Ninja Gaiden'' the trailer footage appeared with "anime-style cut-scenes, large 3D arenas for boss battles, and surprisingly brutal deathblows". Yosuke Hayashi responded by stating that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other ''Metroid'' games. Yoshio Sakamoto confirmed that ''Other M'' will feature story progression in the same manner as ''Metroid Fusion''. Sakamoto states at the end that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort -- it's one group working toward a common goal".<ref name="1uppreview"/> |
In the aforementioned interview, 1UP.com editor Jeremy Parish expresses worries that ''Other M'' would be too similar to ''[[Ninja Gaiden]]'', given Team Ninja's involvement and how similar to ''Ninja Gaiden'' the trailer footage appeared with "anime-style cut-scenes, large 3D arenas for boss battles, and surprisingly brutal deathblows". Yosuke Hayashi responded by stating that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other ''Metroid'' games. Yoshio Sakamoto confirmed that ''Other M'' will feature story progression in the same manner as ''Metroid Fusion''. Sakamoto states at the end that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort -- it's one group working toward a common goal".<ref name="1uppreview"/> |
||
==References== |
==References== |
Revision as of 06:51, 26 February 2010
File:MetroidOtherM logo.PNG | |
Developer(s) | Project M (Nintendo SPD Production Group 1, Team Ninja, D-Rockets)[1][2][3] |
---|---|
Publisher(s) | Nintendo |
Series | Metroid |
Platform(s) | Wii |
Genre(s) | Action-adventure |
Metroid: Other M is a video game in development by Team Ninja and Nintendo SPD Production Group 1 (collectively called "Project M"[5]) for the Wii.[2][6] It was announced by Nintendo of America president and CEO Reggie Fils-Aime and a trailer was briefly shown during the Electronic Entertainment Expo 2009. The game features both 2D and 3D gameplay in both first- and third-person perspectives.[7][8] Fils-Aime stated that Metroid: Other M would "take you deeper into Samus's story",[9] and also noted that the game would be a return to the style of the traditional series as opposed to the Prime series, though the game would have a "harder edge".[10] It is scheduled for release in Japan in Summer 2010. The title will be released in North America on June 27, 2010.[4]
Plot
The game takes place between Super Metroid and Metroid Fusion. Other M opens with a cinematic showing the final battle with Mother Brain at the conclusion of Super Metroid. After escaping the exploding Planet Zebes, Samus awakens on a Galactic Federation ship. After leaving, she receives a distress call from a dormant "Bottle Ship", which is floating a short distance away from a Federation vessel.
Upon stepping into the ship, Samus encounters a group of GF soldiers, led by Anthony Higgins, who fought alongside her before she left the GF military. She also meets Adam Malkovich, who used to be her commanding officer when she was in the Federation Army. Something happened that caused Samus to leave the army, causing Adam to be standoffish and guarded, calling Samus an "outsider" and ordering his team not to reveal any details of their mission to her.
However, after defeating a large, purple tentacle-monster, Samus is welcomed onto the team and briefed on the details of their mission. They all split up to explore different parts of the ship, in hopes of the discovering the threat that they are up against.[11]
Gameplay
The game is played holding the Wii Remote horizontally, like the NES controller. Normally, the game is played in a third person perspective, where Samus can jump, shoot her arm cannon and turn into a morph ball, similar to the classic Metroid titles (however, movement is not strictly limited to a 2D plane). However, by pointing the Wii Remote towards the screen, the game changes to a first person view, where Samus can lock onto targets, fire missiles and scan objects. There are several instances where players will have to constantly switch between play modes; for example, playing in third person to fight off a hoard of flying enemies, whilst switching to first person to destroy their spawn points.[12][13]
Development
Metroid | |||
Story chronology | |||
---|---|---|---|
Main series in bold, remakes in parentheses | |||
|
|||
[14][15] | |||
Nintendo producer and chief Metroid designer Yoshio Sakamoto describes Project M "as a development team with a staff of over 100, including staff from Nintendo, Team Ninja, and D-Rockets.[3]
Yoshio Sakamoto confirmed the game began planning and early development in 2006, when he decided to approach Yosuke Hayashi of Team Ninja for discussions on incorporating the flashy Ninja Gaiden engine into a new engine to encompass his new vision of a 3D Metroid. While Yoshio Sakamoto serves as producer and scenario designer, Sakamoto confirms there are 3 designers from the Metroid GBA games that are handling main design with Team Ninja taking charge of the programming and 3D modeling, and D-Rockets handling the CG films.[16][1]
In the aforementioned interview, 1UP.com editor Jeremy Parish expresses worries that Other M would be too similar to Ninja Gaiden, given Team Ninja's involvement and how similar to Ninja Gaiden the trailer footage appeared with "anime-style cut-scenes, large 3D arenas for boss battles, and surprisingly brutal deathblows". Yosuke Hayashi responded by stating that while the new game will feature heavy action-based sequences, there will still be the exploration-based sequences characteristic of other Metroid games. Yoshio Sakamoto confirmed that Other M will feature story progression in the same manner as Metroid Fusion. Sakamoto states at the end that the collaboration between Nintendo and Team Ninja is "unlike anything that's ever been done at Nintendo; it's more than just a collaborative effort -- it's one group working toward a common goal".[1]
References
- ^ a b c "Metroid Other M Preview for the Wii". 2009-06-03. Retrieved 2009-06-03.
- ^ a b Bailey, Kat (2009-06-10). "Even Koei Didn't Know About Other M". Retrieved 2009-06-10.
- ^ a b Casamassina, Matt (2009-06-04). "E3 2009: Metroid: Other M Heavy on Action and Story". IGN. Retrieved 2009-06-06.
- ^ a b Fletcher, JC (2010-02-24). "Metroid: Other M rolls into North America June 27". Joystiq. Retrieved 2010-02-24.
- ^ "Metroid: Other M Official Trailer". GameTrailers. Retrieved 2009-06-02.
- ^ Deam, Jordan (2009-06-02). "Nintendo, Team Ninja Collaborate on Metroid: Other M". The Escapist. Retrieved 2009-06-02.
- ^ Breckon, Nick (2009-06-02). "Team Ninja's 'Metroid: Other M' Announced". Shacknews. Retrieved 2009-06-03.
- ^ Volpe, Jennifer (2009-06-02). "'Metroid: Other M' heading to Wii in 2010". Examiner.com. Retrieved 2009-06-02.
- ^ Buchanan, Levi (2009-06-02). "E3 2009: Metroid: Other M Unveiled". IGN. Retrieved 2009-06-02.
- ^ Fletcher, JC (2009-06-12). "Reggie: Metroid Other M is a 'more traditional' Metroid game". Joystiq. Retrieved 2009-06-12.
- ^ Casamassina, Matt; Harris, Craig (2010-02-24). "Metroid: Other M Hands-on Impressions". IGN. Retrieved 2010-02-24.
- ^ Cabral, Matt (2010-02-24). "Metroid: Other M: A Change of Perspective". Kotaku. Retrieved 2010-02-24.
- ^ "Nintendo Reveals Hardware and Software Lineup for the First Half of 2010". IGN. 2010-02-24. Retrieved 2010-02-24.
- ^ Quick, William Antonio (2021-06-23). "Every Metroid Game In Chronological Order". TheGamer. Retrieved 2023-02-13.
- ^ Parish, Jeremy (2015-08-05). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved 2023-02-15.
First off, [Yoshio] Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
- ^ Kohler, Chris (2009-06-03). "Sakamoto Metroid Other M Interview". Retrieved 2009-06-03.