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'''ZeniMax Online Studios''' is a subsidiary of [[ZeniMax Media|ZeniMax Media Inc.]] specializing in the [[Video game development|development]] of a [[massively multiplayer online game]].<ref name="Faq">http://www.zenimaxonline.com/faq.html</ref> The company is in the process of developing The Elder Scrolls Online.<ref name="Faq"/> ZeniMax Online Studios has around 250 employees.{{Citation needed|date=June 2012}}
'''ZeniMax Online Studios''' is a subsidiary of [[ZeniMax Media|ZeniMax Media Inc.]] specializing in the [[Video game development|development]] of a [[massively multiplayer online game]].<ref name="Faq">http://www.zenimaxonline.com/faq.html</ref> The company is in the process of developing The Elder Scrolls Online.<ref name="Faq"/> ZeniMax Online Studios has around 250 employees.{{Citation needed}}


==ZeniMax Online Studios Staff==
==ZeniMax Online Studios Staff==
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Paul Sage creative director at ZeniMax Online Studios.<ref>http://www.gameinformer.com/b/features/archive/2012/05/07/the-challenge-of-elder-scrolls-online-an-interview-with-the-creative-director.aspx</ref>
Paul Sage creative director at ZeniMax Online Studios.<ref>http://www.gameinformer.com/b/features/archive/2012/05/07/the-challenge-of-elder-scrolls-online-an-interview-with-the-creative-director.aspx</ref>


Bill Dalton technical director at ZeniMax Online Studios.{{Citation needed|date=June 2012}}
Bill Dalton technical director at ZeniMax Online Studios.{{Citation needed}}


Floyd Grubb Sr. game designer at ZeniMax Online Studios.{{Citation needed|date=June 2012}} Previously worked as senior designer at [[Paragon Studios]].{{Citation needed|date=June 2012}}
Floyd Grubb Sr. game designer at ZeniMax Online Studios.{{Citation needed}} Previously worked as senior designer at [[Paragon Studios]].{{Citation needed}}


Christopher Cowger content designer at ZeniMax Online Studios.{{Citation needed|date=June 2012}}
Christopher Cowger content designer at ZeniMax Online Studios.{{Citation needed}}


Mike Jungbluth senior animator at ZeniMax Online Studios.{{Citation needed|date=June 2012}} He posts blogs on [[Gamasutra]].{{Citation needed|date=June 2012}} Games he Previously worked on include [[Singularity]], [[Wolfenstein]], The Incredible Hulk, and 300: March To Glory.{{Citation needed|date=June 2012}}
Mike Jungbluth senior animator at ZeniMax Online Studios.{{Citation needed}} He posts blogs on [[Gamasutra]].{{Citation needed}} Games he Previously worked on include [[Singularity]], [[Wolfenstein]], The Incredible Hulk, and 300: March To Glory.{{Citation needed}}


Nate [Nathan] Walpole senior animator at Zenimax Online Studios.{{Citation needed|date=June 2012}} Games previously worked on include [[Halo 3]] and [[Halo 2]]. Previously worked as senior animator at [[343 Industries]] and [[Bungie Studios]].{{Citation needed|date=June 2012}}
Nate [Nathan] Walpole senior animator at Zenimax Online Studios.{{Citation needed}} Games previously worked on include [[Halo 3]] and [[Halo 2]]. Previously worked as senior animator at [[343 Industries]] and [[Bungie Studios]].{{Citation needed}}


Tracy Seamster content designer at ZeniMax Online Studios.{{Citation needed|date=June 2012}} Previously worked for [[Simutronics Corporation]] and [[Sony Online Entertainment]] (Games she worked on include EverQuest II, Alliance of Heroes, Free Realms, Agency).{{Citation needed|date=June 2012}}
Tracy Seamster content designer at ZeniMax Online Studios.{{Citation needed}} Previously worked for [[Simutronics Corporation]] and [[Sony Online Entertainment]] (Games she worked on include EverQuest II, Alliance of Heroes, Free Realms, Agency).{{Citation needed}}


Cody Wright environment artist at ZeniMax Online Studios.{{Citation needed|date=June 2012}} Previously worked as a 3d Artist at NetDevil.{{Citation needed|date=June 2012}}
Cody Wright environment artist at ZeniMax Online Studios.{{Citation needed}} Previously worked as a 3d Artist at NetDevil.{{Citation needed}}


Greg Barley environment artist at Zenimax Online Studios.{{Citation needed|date=June 2012}} Previously worked as an Artist at BreakAway.{{Citation needed|date=June 2012}}
Greg Barley environment artist at Zenimax Online Studios.{{Citation needed}} Previously worked as an Artist at BreakAway.{{Citation needed}}


Edgar Glowacki, a notable [[Polish-American]] director of distribution,{{Citation needed|date=June 2012}} previously published such studies as Change Management with Dynamic Object Roles and Overloading Views.<ref>http://dl.acm.org/citation.cfm?id=1565169</ref>
Edgar Glowacki, a notable [[Polish-American]] director of distribution,{{Citation needed}} previously published such studies as Change Management with Dynamic Object Roles and Overloading Views.<ref>http://dl.acm.org/citation.cfm?id=1565169</ref>


Chris Hayward,Environment Artist at ZeniMax Online Studios {{Citation needed|date=June 2012}}
Chris Hayward,Environment Artist at ZeniMax Online Studios {{Citation needed}}


==Upcoming Games==
==Upcoming Games==
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ZeniMax Online Studios was formed in 2007 by [[Matt Firor]], a [[Massively multiplayer online game|MMOG]] designer, and an 11-year veteran of [[Mythic Entertainment]].<ref>http://massively.joystiq.com/2007/10/26/bethesda-mmo-studio-sees-substantial-investment/</ref><ref>http://www.mmogamer.com/10/25/2007/interview-matt-firor-discusses-new-role-heading-zenimax-online-mmo-design-philosophy</ref>
ZeniMax Online Studios was formed in 2007 by [[Matt Firor]], a [[Massively multiplayer online game|MMOG]] designer, and an 11-year veteran of [[Mythic Entertainment]].<ref>http://massively.joystiq.com/2007/10/26/bethesda-mmo-studio-sees-substantial-investment/</ref><ref>http://www.mmogamer.com/10/25/2007/interview-matt-firor-discusses-new-role-heading-zenimax-online-mmo-design-philosophy</ref>


The company was built to specialize in the creation of an [[Massively multiplayer online game|MMOG]].<ref>http://www.zenimaxonline.com/news_zenimax_online_studios.html</ref> In 2007 the company announced a partnership with [[Simutronics]] for the use of [[HeroEngine]].{{Citation needed|date=June 2012}}
The company was built to specialize in the creation of an [[Massively multiplayer online game|MMOG]].<ref>http://www.zenimaxonline.com/news_zenimax_online_studios.html</ref> In 2007 the company announced a partnership with [[Simutronics]] for the use of [[HeroEngine]].{{Citation needed}}


In June of 2008 ZeniMax Online Studios moved into its current office in Hunt Valley.[[http://www.zenimaxonline.com/office.html]]
In June of 2008 ZeniMax Online Studios moved into its current office in Hunt Valley.[[http://www.zenimaxonline.com/office.html]]
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On March 6, 2012 ZeniMax Online Studios signed a licensing deal with [[Elastic Path]] Software.<ref>http://www.elasticpath.com/company/news/2012/zenimax-chooses-digital-commerce-engine/</ref>
On March 6, 2012 ZeniMax Online Studios signed a licensing deal with [[Elastic Path]] Software.<ref>http://www.elasticpath.com/company/news/2012/zenimax-chooses-digital-commerce-engine/</ref>


On May 3, 2012 Gameinformer Magazine Online announced that ZeniMax Studios' unnamed MMO in development will take place in The Elder Scrolls universe, approximately a millennium before the events of TES: Skyrim.{{Citation needed|date=June 2012}}
On May 3, 2012 Gameinformer Magazine Online announced that ZeniMax Studios' unnamed MMO in development will take place in The Elder Scrolls universe, approximately a millennium before the events of TES: Skyrim.{{Citation needed}}


==References==
==References==

Revision as of 03:44, 9 July 2012

ZeniMax Online Studios
Company typeSubsidiary of ZeniMax Media
IndustryComputer and video games
Interactive entertainment
Founded2007
HeadquartersHunt Valley, Maryland, U.S.
Key people
Robert A. Altman (Chairman and CEO), Matt Firor (President), Bill Dalton (Technical director), Christopher Cowger (Content designer)
ProductsVideo games
Number of employees
250
ParentZeniMax Media Inc.
DivisionsZeniMax Online Ireland
Websitehttp://zenimaxonline.com/

ZeniMax Online Studios is a subsidiary of ZeniMax Media Inc. specializing in the development of a massively multiplayer online game.[1] The company is in the process of developing The Elder Scrolls Online.[1] ZeniMax Online Studios has around 250 employees.[citation needed]

ZeniMax Online Studios Staff

Matt Firor president of ZeniMax Online Studios since its foundation.

Paul Sage creative director at ZeniMax Online Studios.[2]

Bill Dalton technical director at ZeniMax Online Studios.[citation needed]

Floyd Grubb Sr. game designer at ZeniMax Online Studios.[citation needed] Previously worked as senior designer at Paragon Studios.[citation needed]

Christopher Cowger content designer at ZeniMax Online Studios.[citation needed]

Mike Jungbluth senior animator at ZeniMax Online Studios.[citation needed] He posts blogs on Gamasutra.[citation needed] Games he Previously worked on include Singularity, Wolfenstein, The Incredible Hulk, and 300: March To Glory.[citation needed]

Nate [Nathan] Walpole senior animator at Zenimax Online Studios.[citation needed] Games previously worked on include Halo 3 and Halo 2. Previously worked as senior animator at 343 Industries and Bungie Studios.[citation needed]

Tracy Seamster content designer at ZeniMax Online Studios.[citation needed] Previously worked for Simutronics Corporation and Sony Online Entertainment (Games she worked on include EverQuest II, Alliance of Heroes, Free Realms, Agency).[citation needed]

Cody Wright environment artist at ZeniMax Online Studios.[citation needed] Previously worked as a 3d Artist at NetDevil.[citation needed]

Greg Barley environment artist at Zenimax Online Studios.[citation needed] Previously worked as an Artist at BreakAway.[citation needed]

Edgar Glowacki, a notable Polish-American director of distribution,[citation needed] previously published such studies as Change Management with Dynamic Object Roles and Overloading Views.[3]

Chris Hayward,Environment Artist at ZeniMax Online Studios [citation needed]

Upcoming Games

Development History

ZeniMax Online Studios was formed in 2007 by Matt Firor, a MMOG designer, and an 11-year veteran of Mythic Entertainment.[5][6]

The company was built to specialize in the creation of an MMOG.[7] In 2007 the company announced a partnership with Simutronics for the use of HeroEngine.[citation needed]

In June of 2008 ZeniMax Online Studios moved into its current office in Hunt Valley.[[1]]

On March 15, 2010 ZeniMax Online Studios announced that it will be using the Fork Particle SDK to create the particle effects in its unannounced upcoming massively multiplayer game.[8]

On March 15, 2011 ZeniMax Online Studios announced plans to open a customer support center in Galway, Ireland. The company's new facility will provide customer support for players of their future massively multiplayer online games and is expected to result in the creation of hundreds of jobs over the next several years.[9][10]

On August 8, 2011 ZeniMax Online Studios selected Splunk to be its platform for business intelligence, network operations monitoring, and operational intelligence.[11]

On March 6, 2012 ZeniMax Online Studios signed a licensing deal with Elastic Path Software.[12]

On May 3, 2012 Gameinformer Magazine Online announced that ZeniMax Studios' unnamed MMO in development will take place in The Elder Scrolls universe, approximately a millennium before the events of TES: Skyrim.[citation needed]

References

External links