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rv - same again. Please stop removing sourced info and camera perspectives are still not game modes. Leaving changes out of your edit summaries, too.
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{{Video game reviews
{{Video game reviews
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|GR = (PS3) 80.17%<ref>{{cite web|url=http://www.gamerankings.com/ps3/605603-resident-evil-6/index.html|title=Resident Evil 6 at Game Rankings (PlayStation 3)|publisher=Game Rankings|accessdate=2012-10-02}}</ref> <br> (X360) 71.25%<ref>{{cite web|url=http://www.gamerankings.com/xbox360/605604-resident-evil-6/index.html|title=Resident Evil 6 at Game Rankings (Xbox 360)|publisher=Game Rankings|accessdate=2012-10-02}}</ref>
|GR = (PS3) 80.17%<ref>{{cite web|url=http://www.gamerankings.com/ps3/605603-resident-evil-6/index.html|title=Resident Evil 6 at Game Rankings (PlayStation 3)|publisher=Game Rankings|accessdate=2012-10-02}}</ref> <br> (X360) 69.23%<ref>{{cite web|url=http://www.gamerankings.com/xbox360/605604-resident-evil-6/index.html|title=Resident Evil 6 at Game Rankings (Xbox 360)|publisher=Game Rankings|accessdate=2012-10-02}}</ref>
|MC = (PS3) 77/100<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/resident-evil-6 |title=Resident Evil 6 for PlayStation 3 Reviews, Ratings, Credits, and More |publisher=Metacritic |date=2012-09-13 |accessdate=2012-10-01}}</ref> <br> (X360) 68/100<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/resident-evil-6 |title=Resident Evil 6 for Xbox 360 Reviews, Ratings, Credits, and More |publisher=Metacritic |date=2012-09-13 |accessdate=2012-10-01}}</ref>
|MC = (PS3) 77/100<ref>{{cite web|url=http://www.metacritic.com/game/playstation-3/resident-evil-6 |title=Resident Evil 6 for PlayStation 3 Reviews, Ratings, Credits, and More |publisher=Metacritic |date=2012-09-13 |accessdate=2012-10-01}}</ref> <br> (X360) 67/100<ref>{{cite web|url=http://www.metacritic.com/game/xbox-360/resident-evil-6 |title=Resident Evil 6 for Xbox 360 Reviews, Ratings, Credits, and More |publisher=Metacritic |date=2012-09-13 |accessdate=2012-10-01}}</ref>
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|EuroG = 6/10<ref name="euroreview">{{cite web|url=http://www.eurogamer.net/articles/2012-10-01-resident-evil-6-review|title=Eurogamer Resident Evil 6 Review|author=Simon Parkin|publisher=Eurogamer|date=October 1, 2012|accessdate=October 1, 2012}}</ref>
|EuroG = 6/10<ref name="euroreview">{{cite web|url=http://www.eurogamer.net/articles/2012-10-01-resident-evil-6-review|title=Eurogamer Resident Evil 6 Review|author=Simon Parkin|publisher=Eurogamer|date=October 1, 2012|accessdate=October 1, 2012}}</ref>
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Prior to release, the demo version of the game was badly received by [[IGN]] citing numerous technical and [[game design]] problems.<ref>Ryan McCaffrey, [http://uk.ign.com/articles/2012/07/06/opinion-why-i-hate-the-resident-evil-6-demo Opinion: Why I Hate the Resident Evil 6 Demo], IGN, July 6, 2012</ref> In September 2012, however, ''Resident Evil 6'' was one of the winners from [[Computer Entertainment Supplier's Association]]'s Japan Game Awards.<ref>{{cite web|url=http://gematsu.com/2012/09/japan-game-awards-future-division-winners-announced|title=Japan Game Awards Future Division winners announced|publisher=Gematsu|date=September 23, 2012|accessdate=September 23, 2012|author=Romano, Sal}}</ref>
The demo version of the game was badly received by [[IGN]], citing numerous technical and [[game design]] problems.<ref>Ryan McCaffrey, [http://uk.ign.com/articles/2012/07/06/opinion-why-i-hate-the-resident-evil-6-demo Opinion: Why I Hate the Resident Evil 6 Demo], IGN, July 6, 2012</ref> In September 2012, however, ''Resident Evil 6'' was one of the winners from [[Computer Entertainment Supplier's Association]]'s Japan Game Awards.<ref>{{cite web|url=http://gematsu.com/2012/09/japan-game-awards-future-division-winners-announced|title=Japan Game Awards Future Division winners announced|publisher=Gematsu|date=September 23, 2012|accessdate=September 23, 2012|author=Romano, Sal}}</ref>


Upon release, ''Resident Evil 6'' received a polarized critical reception, with most critics noting the shift and change of focus in the gameplay with some feeling it was suffering an identity crisis. ''[[Official PlayStation Magazine]]'' was the first publication to review the game, giving ''Resident Evil 6'' a 9 out of 10, particularly praising the story and marking the game and the experience as "an unforgettable one". ''[[Game Informer]]'' gave it a 8.75, saying "The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride."<ref name="informerreview"/> ''[[Official Xbox Magazine|Official Xbox Magazine UK]]'' concluded their review calling it "an accomplished shooter on the whole, and a fittingly thunderous send-off for current gen Resident Evil", praising the overall length and variety of the whole game.<ref name="oxmukreview"/> [[GameTrailers]] noted the shift away from the style and tone of past games in the series yet still praised the overall direction stating that with "old identity stripped away you've left with a massive action game that tends to check all the boxes instead of creating new ones, yet measured against its contemporaries it remains near the top of its class."<ref name="gtreview"/> [[IGN]] was favorable toward the technical and artistic design of the game, with "some of Capcom’s greatest successes [...] incredibly strong world, lighting, and creature designs", with notable the new enemies being "some of the best designs and concepts in the history of the franchise".<ref name="ignreview"/>
Upon release, ''Resident Evil 6'' received a polarized critical reception, with most critics noting the shift and change of focus in the gameplay with some feeling it was suffering an identity crisis. ''[[Official PlayStation Magazine]]'' was the first publication to review the game, giving ''Resident Evil 6'' a 9 out of 10, particularly praising the story and marking the game and the experience as "an unforgettable one". ''[[Game Informer]]'' gave it a 8.75, saying "The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride."<ref name="informerreview"/> ''[[Official Xbox Magazine|Official Xbox Magazine UK]]'' concluded their review calling it "an accomplished shooter on the whole, and a fittingly thunderous send-off for current gen Resident Evil", praising the overall length and variety of the whole game.<ref name="oxmukreview"/> [[GameTrailers]] noted the shift away from the style and tone of past games in the series yet still praised the overall direction stating that with "old identity stripped away you've left with a massive action game that tends to check all the boxes instead of creating new ones, yet measured against its contemporaries it remains near the top of its class."<ref name="gtreview"/> [[IGN]] was favorable toward the technical and artistic design of the game, with "some of Capcom’s greatest successes [...] incredibly strong world, lighting, and creature designs", with notable the new enemies being "some of the best designs and concepts in the history of the franchise".<ref name="ignreview"/>

Revision as of 09:29, 3 October 2012

Resident Evil 6
File:Resident Evil Cover Art.png
Developer(s)Capcom
Publisher(s)Capcom
Director(s)Eiichiro Sasaki
Producer(s)Hiroyuki Kobayashi
Yoshiaki Hirabayashi
Designer(s)Jiro Taoka
Composer(s)Akihiko Narita
Akiyuki Morimoto
Azusa Kato
Kota Suzuki
Thomas Parisch
Laurent Ziliani[2]
SeriesResident Evil
EngineMT Framework
Platform(s)PlayStation 3
Xbox 360
Microsoft Windows
Release
October 2, 2012
  • PlayStation 3 & Xbox 360
    • NA: October 2, 2012
    • EU: October 2, 2012
    • AU: October 2, 2012
    • JP: October 4, 2012
    Windows
    2013[1]
Genre(s)Survival horror, third-person shooter[3]
Mode(s)Single-player, multiplayer

Resident Evil 6, known in Japan as Biohazard 6 (バイオハザード6, Baio Hazādo Shikkusu), is survival horror third-person shooter[4][5][6] video game in the Resident Evil series, developed and published by Capcom. It was released on October 2, 2012, for PlayStation 3 and Xbox 360, and Microsoft Windows with a 2013 release date, while it is being released on October 4 in Japan.

The story is told from the perspectives of Chris Redfield, a former member and founder of the BSAA traumatized by a failed operation, Leon S. Kennedy, a Raccoon City survivor and agent for the government, Jake Muller, illegitimate son of Albert Wesker and associate of Sherry Birkin, and Ada Wong, a free-lance agent drafted in by the shadowy organization called Neo-Umbrella. They must all confront the force behind a massive bio-terrorist attack with the newly developed C-Virus in cities across the world.

Gameplay

Resident Evil 6 allows players to select between three scenarios with connected storylines, each with their own intentionally different design. Each scenario follows one of three main protagonists - Leon S. Kennedy, Chris Redfield and Jake Muller. The player characters from each scenario will have their own partners which are controlled by either the computer AI or another human player via local or online multiplayer. When playing in single player, the player can allow another player to join in online at any time and inventories are now kept seperate from each other.[7] A fourth scenario is unlocked after the player has finished the other three, in which the player controls Ada Wong (without a partner).[7] The game also features the Mercenaries mode, where players fight against oncoming hordes of enemies, and the Agent Hunt mode which allows players to take control on random enemies in other people's games.

Players can pick up items quickly and change weapons in real time. Players are also able to move while aiming their firearms. A new feature comes in the form of tablets, in which players can recover health at the push of a button. More tablets can be produced by locating herbs. By finding various herbs and saving them before converting, more tablets can be obtained from them. If one player runs out of health, that player will have a short time to try and defend him/herself while his partner attempts to revive them. If either player is killed, gameplay resumes at the last checkpoint. The game will have several primary enemies, including zombies and the newly introduced J'avo. Unlike zombies, J'avo are able to interact with each other to plan an attack, use weapons, and heal themselves. [8] Certain enemies drop skill points when killed, which can be picked up and spent on upgrades such as increased weapon effectiveness or specific ammunition drops. Players can equip three of these upgrades which apply to all the campaigns. There are set piece events that require different approaches, such as shooting at zombies, prying through a door, and attempting to locate keys in a vehicle.[9]

Plot

Chronologically, the game starts in December 24, 2012, in the fictional South-Slavic state of Edonia. Edonian Liberation Army mercenary Jake Muller, the son of late bio-terrorist Albert Wesker, flees from the authorities during a bio-terrorist attack. During Jake's adventure, he partners up with Division of Security Operations (DSO) agent and Raccoon City survivor Sherry Birkin. At the same time, Bio-terrorism Security Assessment Alliance (BSAA) Captain Chris Redfield and his team, including Piers Nivans fight against BOWs and J'avo. However, they are attacked by Ada Wong, an employee of Neo-Umbrella, who kills most of the BSAA members using a device that injects them with the newly developed C-Virus, turning them into monsters except Chris and Piers.

Six months later in June 29, 2013, U.S. President Adam Benford has decided to officially reveal the truth behind the 1998 Raccoon City incident, believing that it will curb the current resurgence in bio-terrorist activity.[10] By the President’s side is his personal friend, DSO agent and Raccoon City survivor Leon S. Kennedy and United States Secret Service agent Helena Harper, but when the venue becomes host to another bio-terrorist attack, Leon is forced to face the infected and mutated President, and kill him.

Meanwhile, Chris returns to duty in the BSAA (after retiring and turning to drink to forget the Edonia incident) with Piers and a new team, arriving in the fictional Chinese city of Lanshiang (based on Hong Kong), itself under threat of a bio-terrorist attack.[11] With no country safe from the attacks and ensuing outbreaks, the entire world’s population is united by a common fear: there may be no hope left.[12]

Development

Concept development of the game began soon after the release of Resident Evil 5, and began full development in 2010. Resident Evil 5 producer Jun Takeuchi said that he considered a "completely new system" for Resident Evil 6, but later ruled out his involvement with the game.[13][14] In March 2009, co-producer Masachika Kawata stated that the new installment was not decided upon, but that it could take Capcom four to eight years to develop.[15] Sources familiar with the project indicated that the series would return to its roots and be "brutally scary."[16]

The development of the game was led by Hiroyuki Kobayashi, who is stated by Capcom to be aiming to "deliver the most impressive Resident Evil title ever both in terms of scope and production values." Capcom also noted that the game is meant to be "a giant stride forward in the evolution of the series."[17] The staff wanted to give the game a new setting with director Eiichiro Sasaki wishing to place it in China. While the country of Edonia was not modelled on any country from Europe, it was given an Eastern European air. The character of Jake was also made to attract new fans.[18] The game has a development staff of more than 600, making it Capcom's biggest production to date.[19] In May 2012, Capcom announced they expect the game to sell 7 million copies by the end of this fiscal year.[20]

An official trailer was released on January 19, 2012.[21] On April 10, 2012, a second trailer was released which detailed the game's plot further, also revealed that the release date has been moved from November 20, 2012 to October 2, 2012.[22] At Microsoft's press briefing at E3 2012, the first gameplay demonstration was shown, depicting Leon and Helena fighting zombie hordes in China.

Release

A playable demo of Resident Evil 6 was scheduled on PlayStation Network and Xbox Live Marketplace on September 5, 2012.[23] Capcom later announced that the demo would become available for both Xbox 360 and PlayStation 3 owners on September 18, 2012. Early access to the demo was included with Dragon's Dogma.[23] As a result of criticism of the first demo, Capcom brought a different version of the demo to the San Diego Comic-Con 2012, modifying various parts of its gameplay.[24] A new playable demo was released on PlayStation Network and Xbox Live Marketplace on September 18, 2012.[25]

Several stolen copies of the full game, in Polish and English but in German packages, were available for sale in Poland on August 31; one of them was obtained by Polish NEO Plus magazine "in one of Poznań stores."[26] In a later statement, Capcom said this "unfortunate incident" was "limited to a small quantity of stolen copies of the German USK PlayStation 3 version of the game."[27]

If pre-ordered from EB Games in Australia or the UK PlayStation Network Store, the game includes all three bonus maps for The Mercenaries mode, "Rail Yards", "High Seas Fortress" and "The Catacombs".[28] In North America, pre-order bonuses are "The Catacombs" from GameStop, the "High Seas Fortress" map from Amazon.com, and the "Rail Yard" map from Best Buy.[citation needed]

EB Games Australia released the game on September 28, prior to its official release date.[29]

Reception

The demo version of the game was badly received by IGN, citing numerous technical and game design problems.[44] In September 2012, however, Resident Evil 6 was one of the winners from Computer Entertainment Supplier's Association's Japan Game Awards.[45]

Upon release, Resident Evil 6 received a polarized critical reception, with most critics noting the shift and change of focus in the gameplay with some feeling it was suffering an identity crisis. Official PlayStation Magazine was the first publication to review the game, giving Resident Evil 6 a 9 out of 10, particularly praising the story and marking the game and the experience as "an unforgettable one". Game Informer gave it a 8.75, saying "The game's minor flaws don't hold back the decadent experience from being an unhinged, flaming rollercoaster ride."[6] Official Xbox Magazine UK concluded their review calling it "an accomplished shooter on the whole, and a fittingly thunderous send-off for current gen Resident Evil", praising the overall length and variety of the whole game.[40] GameTrailers noted the shift away from the style and tone of past games in the series yet still praised the overall direction stating that with "old identity stripped away you've left with a massive action game that tends to check all the boxes instead of creating new ones, yet measured against its contemporaries it remains near the top of its class."[38] IGN was favorable toward the technical and artistic design of the game, with "some of Capcom’s greatest successes [...] incredibly strong world, lighting, and creature designs", with notable the new enemies being "some of the best designs and concepts in the history of the franchise".[37]

GamesRadar praised the improvements to the controls over its predecessor with "an emphasis is placed on fluidity and movement--a massive departure from the tank-like controls of previous games" but did however criticize the cover system "that never seems to work right (but, thankfully, is never really necessary)."[5] The Escapist echoed this view with the game having "improved upon the technical failings of the previous game, such as its inventory system, which is much more streamlined", while noting the improved AI companion that "does a decent job of backing you up and taking the fight to the enemy rather than just standing by", however also disliked the cover system, calling it "the most forgettable new feature of the game".[43]

Eurogamer was divided over the campaigns, calling Leon's "the strongest" and "the closest we get to the series' survival horror roots", along with Ada's as having "diverse flavour". However they felt indifferent to Jake's campaign, which "rarely delights" while calling Chris's "the worst" and "a second-rate, third-person sprint interrupted by endless shootouts with gun-toting grunts and idiotic cut-scene dialogue."[34] Edge magazine also felt that the chapters noticeably contrasted in quality more than others, concluding "it's a game that redefines the series as a loose collection of action scenarios with a shared theme of mild sci-fi horror. It's a game so eager to please that it can't settle on an identity."[42] GameSpot gave the game a 4.5 out of 10, claiming that while the game has great voice acting and narrative structure, gameplay was poorly executed and ultimately felt that playing through the game was an excruciating chore.[36] Destructoid gave it a 3 out of 10, saying "Resident Evil 6 is not just a step back for the series, it's a step back for commonplace, unassuming action-shooters."[4]

References

  1. ^ http://store.steampowered.com/app/221040 Resident Evil 6 on Steam
  2. ^ "Complete End Staff Credit". Retrieved 2012-10-01.
  3. ^ "YouTube: Resident Evil 6 – Producer comments".
  4. ^ a b c Jim Sterling (October 1, 2012). "Destructoid Review: Resident Evil 6". Destructoid. Retrieved October 1, 2012.
  5. ^ a b c Hollander Cooper (October 1, 2012). "GamesRadar Review: Resident Evil 6". Future Publishing. Retrieved October 1, 2012.
  6. ^ a b c Tim Turi (October 1, 2012). "Game Informer: Resident Evil 6 - Incredible Co-op With A Few Kinks". Game Informer. Retrieved October 1, 2012.
  7. ^ a b George, Richard (January 19, 2012). "Resident Evil 6: Chris Redfield and Leon Kennedy Playable". IGN. Retrieved April 11, 2012.
  8. ^ Gatayat, Anoop. "Resident Evil 6: Zombies, J'avo and the C-Virus". Andriasang. Retrieved April 17, 2012.
  9. ^ Richard George (2012-08-27). "Resident Evil 6: The War on Bio-Terror". IGN. Retrieved 01-10-2012. {{cite web}}: Check date values in: |accessdate= (help)
  10. ^ "Fresh details and new screens for Resident Evil 6". Capcom. Retrieved 2012-02-15.
  11. ^ "Resident Evil 6 launch".
  12. ^ Capcom-unity.com "Resident Evil 6 confirmed with lengthy, amazing trailer". Capcom. {{cite web}}: Check |url= value (help)
  13. ^ Mielke, James (February 25, 2009). "Resident Evil 5 'Jun Takeuchi Interview'". 1UP.com. UGO Entertainment, Inc. Retrieved March 15, 2009.
  14. ^ Robinson, Andy (May 6, 2010). "'I won't return for Resident Evil 6' – Resi 5 boss". ComputerAndVideoGames.com. Future Publishing Limited. Retrieved July 23, 2011.
  15. ^ Ashcraft, Brian (March 25, 2009). "Unannounced Resident Evil 6 Could Take 8 Years". Kotaku. Gawker Media. Retrieved July 23, 2011.
  16. ^ EGM Staff (September 14, 2011). "Resident Evil 6 To Be "Brutally Scary"". EGMNOW.com. EGM Media. Retrieved September 14, 2011.
  17. ^ Otero, Jose (January 20, 2012). "OP-ED: Why There May Be No Hope Left for Resident Evil Operation Raccoon City". 1UP.com. Retrieved January 23, 2012.
  18. ^ Ciolek, Todd (August 15, 2012). "The X Button Horror Head". Anime News Network. Retrieved August 15, 2012.
  19. ^ "Resident Evil 6: Capcom's 'largest-scale production' ever".
  20. ^ Gantayat, Anoop (May 11, 2012). "Capcom Shares Sales Targets for Resident Evil 6, Dragon's Dogma, DmC and Lost Planet". Andriasang. Retrieved May 11, 2012.
  21. ^ Staff, IGN, Debut trailer for RE 6 (January 19, 2012), IGN, Retrieved on January 19, 2012.
  22. ^ George, Richard (April 10, 2012). "Resident Evil 6: Enter the Darkness". IGN.com. Retrieved April 11, 2012.
  23. ^ a b Scammell, David (January 31, 2012). "Xbox 360 Dragon's Dogma includes access to Resident Evil 6 demo". Retrieved January 31, 2012.
  24. ^ Parish, Jeremy (July 14, 2012). "The New Resident Evil 6 Demo Made Us Do a Double-Take". Retrieved July 15, 2012.
  25. ^ "New Resident Evil 6 demo announced". September 5, 2012. Retrieved September 5, 2012.
  26. ^ NEOGO.pl, Resident Evil 6 już gnije na półkach sklepowych (i to polskich) (August 31, 2012), Retrieved on August 31, 2012 Template:Pl icon
  27. ^ Robert Purchese, Capcom corroborates: Stolen copies of Resident Evil 6 have been sold, Eurogamer, 3 September, 2012
  28. ^ Resident Evil 6 - EB Games Australia
  29. ^ Mark Serrels, Resident Evil 6 has broken street date, Kotaku AU, September 28, 2012
  30. ^ "Resident Evil 6 at Game Rankings (PlayStation 3)". Game Rankings. Retrieved 2012-10-02.
  31. ^ "Resident Evil 6 at Game Rankings (Xbox 360)". Game Rankings. Retrieved 2012-10-02.
  32. ^ "Resident Evil 6 for PlayStation 3 Reviews, Ratings, Credits, and More". Metacritic. 2012-09-13. Retrieved 2012-10-01.
  33. ^ "Resident Evil 6 for Xbox 360 Reviews, Ratings, Credits, and More". Metacritic. 2012-09-13. Retrieved 2012-10-01.
  34. ^ a b Simon Parkin (October 1, 2012). "Eurogamer Resident Evil 6 Review". Eurogamer. Retrieved October 1, 2012.
  35. ^ Rubens, Alex. "Resident Evil 6 Review for Xbox 360". G4tv. Retrieved October 1, 2012.
  36. ^ a b "Gamespot Resident Evil 6 review". Gamespot. October 1, 2012. Retrieved October 1, 2012.
  37. ^ a b Richard George (October 1, 2012). "IGN Review: Resident Evil 6". IGN. Retrieved October 1, 2012.
  38. ^ a b "Resident Evil 6 Article Review and Ratings". GameTrailers. Retrieved 2012-10-01.
  39. ^ "Famitsu Review Scores 9-25-12". Gaming Everything. September 25, 2012. Retrieved 2012-10-02.
  40. ^ a b "Resident Evil 6 Offical Xbox Magazine UK Review". Official Xbox Magazine. October 2012. Retrieved 2012-10-02.
  41. ^ "Metacritic site showing PSM score, please find webpage if possible". Official Playstation Magazine. September 20, 2012. Retrieved September 30,2012. {{cite web}}: Check date values in: |accessdate= (help)
  42. ^ a b "Edge: Resident Evil 6". Future Publishing. October 1, 2012. Retrieved October 1, 2012.
  43. ^ a b Paul Goodman (October 1, 2012). "Escapist Review: Resident Evil 6". The Escapist Magazine. Retrieved October 1, 2012.
  44. ^ Ryan McCaffrey, Opinion: Why I Hate the Resident Evil 6 Demo, IGN, July 6, 2012
  45. ^ Romano, Sal (September 23, 2012). "Japan Game Awards Future Division winners announced". Gematsu. Retrieved September 23, 2012.