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On July 12, 2011, [[Electronic Arts]] announced it was acquiring PopCap for $650 million with an additional $100 million stock option.<ref>{{Cite press release | url = http://www.businesswire.com/news/home/20110712007011/en/EA-Acquire-PopCap-Games | title = EA to Acquire PopCap Games | publisher = [[Electronic Arts]] | date = 2011-07-12 | accessdate = 2012-06-21 }}</ref>
On July 12, 2011, [[Electronic Arts]] announced it was acquiring PopCap for $650 million with an additional $100 million stock option.<ref>{{Cite press release | url = http://www.businesswire.com/news/home/20110712007011/en/EA-Acquire-PopCap-Games | title = EA to Acquire PopCap Games | publisher = [[Electronic Arts]] | date = 2011-07-12 | accessdate = 2012-06-21 }}</ref>


On August 21, 2012, PopCap fired 50 employees in North America as it moves to address a shift to mobile and free-to-play games and is evaluating shuttering its Dublin studio.<ref>{{cite web|url=http://www.businessweek.com/news/2012-08-21/electronic-arts-popcap-games-cuts-jobs-may-close-office|title=Electronic Arts' PopCap Games Cuts Jobs, May Close Office|publisher=Businessweek|date=August 21, 2012|accessdate=August 22, 2012}}</ref> The Dublin studio was closed on September 24, 2012.<ref>{{cite web|url=http://www.develop-online.net/news/42047/EA-closes-PopCap-Dublin-studio|title=EA closes PopCap Dublin|publisher=Develop|date=September 24, 2012|accessdate=September 24, 2012}}</ref>
On August 21, 2012, PopCap fired 50 employees in North America in a move to address a shift to mobile and free-to-play games and evaluated shuttering its Dublin studio.<ref>{{cite web|url=http://www.businessweek.com/news/2012-08-21/electronic-arts-popcap-games-cuts-jobs-may-close-office|title=Electronic Arts' PopCap Games Cuts Jobs, May Close Office|publisher=Businessweek|date=August 21, 2012|accessdate=August 22, 2012}}</ref> The Dublin studio was closed on September 24, 2012.<ref>{{cite web|url=http://www.develop-online.net/news/42047/EA-closes-PopCap-Dublin-studio|title=EA closes PopCap Dublin|publisher=Develop|date=September 24, 2012|accessdate=September 24, 2012}}</ref>


==Games==
==Games==

Revision as of 17:53, 18 July 2013

PopCap Games
Company typeSubsidiary of Electronic Arts
IndustryOnline, offline video games developer, publisher, distributor
FoundedSeattle (2000)[1]
Headquarters2401 4th Ave, Suite 810, Seattle, WA 98121, United States
Key people
John Vechey, Brian Fiete and Jason Kapalka
ProductsVideo games (Casual games)
See the list
RevenueUS$100+ million (2010)[2]
OwnerElectronic Arts
Number of employees
About 400[2]
ParentElectronic Arts
WebsitePopCap.com

PopCap Games is an American video game developer and publisher, based in Seattle, Washington, United States, and it is a subsidiary of Electronic Arts. It was founded in 2000 by John Vechey, Brian Fiete and Jason Kapalka, and currently employs about 400 people.[2] Most of Popcap's games can be played free in a limited form, with the full version available for a fee.

PopCap’s flagship title Bejeweled has sold more than 50 million units[3] across all major platforms and continues to sell another copy of itself every 4.3 seconds. PopCap games are available for Web, PC and Mac, Nintendo DS, Nintendo DSi, Wii, Xbox, Xbox 360, PlayStation 3, Zeebo, Cell Phones, PDAs, iPod Classic, iOS, Android, BlackBerry Tablet OS, Windows Phone, and other mobile devices.

History

2000–July 2007: Original hit games

PopCap Games was founded by John Vechey, Brian Fiete and Jason Kapalka in 2000. They wanted to create games, primarily by learning from other Internet gaming sites. Their first game was Bejeweled, a huge-hit gem-swapping game, which was supported on all major platforms and awarded by Computer Gaming World Hall Of Fame in 2002.

The company expanded in 2005 with the acquisition of Sprout Games, a Seattle-based casual games developer company like PopCap Games, founded by James Gwertzman. Sprout Games is the creator of the game Feeding Frenzy. The Sprout team subsequently moved to Seattle and helped PopCap to make a sequel to the hit game, Feeding Frenzy 2, with Gwertzman becoming the Director of Business Development at Popcap.

In early 2006, PopCap International was opened, based in Dublin, Ireland, working on product localization, mobile games development, marketing, sales and business development.

On August 22, 2006, it was announced on Valve Software's Web site that PopCap Games had entered into an agreement with Valve Software to deliver PopCap's games via Valve's Steam content delivery system. Beginning on August 30, 2006, 17 of PopCap's products became available via Steam. In keeping with PopCap tradition, each PopCap game offered via Steam is available for a free trial period as well as for purchase.[4]

July 2007–present: Casual games distribution

PopCap began another round of expansion in July 2007 by buying other casual game developers including the creators of an online consumer portal, SpinTop Games.[5] One week prior, the company acquired the Chicago-based development house Retro64, founded by Mike Boeh, which is best known for their retro-arcade action and puzzle titles.[6]

After these acquisitions, the PopCap Games Logo was rebranded, dropping the "Games" portion. PopCap's premium games list on their website are now mixed with other games from other developers/distributors.

On April 5, 2011, PopCap announced the creation of a new subsidiary, 4th and Battery, started in order to create "edgier" games.[7] Their first creation was the game Unpleasant Horse. However, since the acquistion by EA, the state of the subsidiary is unknown and the 4thandbattery.com domain redirects back to the main PopCap site.

On July 12, 2011, Electronic Arts announced it was acquiring PopCap for $650 million with an additional $100 million stock option.[8]

On August 21, 2012, PopCap fired 50 employees in North America in a move to address a shift to mobile and free-to-play games and evaluated shuttering its Dublin studio.[9] The Dublin studio was closed on September 24, 2012.[10]

Games

Most games run both with or without hardware acceleration, are usually controllable with the mouse, and often feature multiple game modes based on variations of the core game play.

Awards

According to the official company website, PopCap Games has won at least 25 industry awards, including Computer Gaming World Hall of Fame status for Bejeweled.

Music

Games generally use tracker music as soundtracks, often written by Future Crew members Jonne Valtonen and Peter Hajba. Three exceptions are Talismania, which featured an ethnically Greek soundtrack with a modern twist, Peggle, which featured an easy listening soundtrack (as well as a choral passage of Beethoven's Ninth Symphony), both by SomaTone Productions, and Plants vs Zombies, which featured an original soundtrack composed by Laura Shigihara.

PopCap Games Framework

PopCap Games Framework (official name was SexyApp Framework) is the name of a computer game development kit for C++, released by PopCap Games. It is designed to let programmers easily and quickly create "PopCap-style" games, and is part of their developer program that encourages game creators to distribute their finished games through PopCap Games. The PopCap Games Framework is licensed under a proprietary free license. The PopCap framework powers casual games such as PopCap's own Bejeweled and Sandlot Games' Cake Mania. The framework only officially runs on the Windows platform, although some games have been ported to the Mac using proprietary conversions of the framework. A community-supported effort is under way for porting the framework to Linux as well. One such effort is TuxCap,[11] which additionally makes use of PyCap,[12] wrapping the SexyApp API in a Python layer. A community forum for the PopCap framework[13] has helped developers and improved on the last official release of the framework.

PopCap have finished their developer program (as of 27 July 2009). Community efforts to modernise the framework have culminated in SexyKanji,[14] which wraps the SexyApp API around the Gogii Games Engine (formerly the Kanji Engine), introducing support for new features and many different platforms, including Android, and iOS (iPhone/iPad). However, the Gogii Games Engine is a commercial engine, so developers must pay to acquire a license to use it (unlike the original PopCap framework).

References

  1. ^ PopCap Games: About Us
  2. ^ a b c Brian Crecente (January 1, 2011). "Ten Years of PopCap Games". Kotaku. Gawker Media. Retrieved December 29, 2010.
  3. ^ Leigh Alexander (2010-02-10). "Bejeweled Sales Hit 50 Million". Gamasutra. Retrieved 2010-02-10.
  4. ^ "PopCap Games Now Available Via Steam". 2006-08-30.
  5. ^ iTZKooPA (2007-07-16). "PopCap Games Buys Another". Totalgaming.net. Retrieved 2007-07-16.
  6. ^ iTZKooPA (2007-07-12). "PopCap Games Captures Retro64". Totalgaming.net. Retrieved 2007-07-16.
  7. ^ Alexander Sliwinski (2007-04-05). "PopCap launches edgy '4th & Battery' label". Joystiq. Retrieved 2013-04-27.
  8. ^ "EA to Acquire PopCap Games" (Press release). Electronic Arts. 2011-07-12. Retrieved 2012-06-21.
  9. ^ "Electronic Arts' PopCap Games Cuts Jobs, May Close Office". Businessweek. August 21, 2012. Retrieved August 22, 2012.
  10. ^ "EA closes PopCap Dublin". Develop. September 24, 2012. Retrieved September 24, 2012.
  11. ^ "TuxCap Games Framework | Free Development software downloads at". Sourceforge.net. Retrieved 2013-07-07.
  12. ^ "Quirky little games for your edification". www.Farbs.org. Retrieved 2013-07-07.
  13. ^ "(The Unofficial) PopCap Framework Developer Board". Forum.fischeronline.de. Retrieved 2013-07-07.
  14. ^ http://www.sexykanji.net/

[emphasis added]