Jump to content

Hitman: Absolution: Difference between revisions

From Wikipedia, the free encyclopedia
Content deleted Content added
Combine complete.
Tags: Mobile edit Mobile web edit
No edit summary
Line 4: Line 4:
| image = [[File:HitmanAbsolutionPackArt.jpg|frameless|upright=1.15]]
| image = [[File:HitmanAbsolutionPackArt.jpg|frameless|upright=1.15]]
| developer = [[IO Interactive]]
| developer = [[IO Interactive]]
| publisher = [[Square Enix]]
| publisher = [[Square Enix]]<br/>[[Bandai Namco Games]] (Australia only)
| director = Tore Blystad
| director = Tore Blystad
| producer = Hakan B. Abrak
| producer = Hakan B. Abrak
Line 134: Line 134:
[[Category:Xbox 360 games]]
[[Category:Xbox 360 games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Multiplayer and single-player video games]]
[[Category:Square Enix games]]
[[Category:Bandai Namco games]]

Revision as of 19:18, 18 April 2015

Hitman: Absolution
Developer(s)IO Interactive
Publisher(s)Square Enix
Bandai Namco Games (Australia only)
Director(s)Tore Blystad
Producer(s)Hakan B. Abrak
Designer(s)Lee Varley
Artist(s)Roberto Marchesi
Tore Blystad
Writer(s)Greg Nagan
Tore Blystad
Michael Vogt
Composer(s)Thomas Bärtschi
Dynamedion
Peter Peter
Peter Kyed
SeriesHitman
EngineGlacier 2
Platform(s)Microsoft Windows
OS X
PlayStation 3
Xbox 360
ReleasePC, PS3, X360
20 November 2012
OS X
(Elite Edition)
15 May 2014
Genre(s)Stealth
Mode(s)Single-player, multiplayer

Hitman: Absolution is a stealth video game developed by IO Interactive and published by Square Enix.[1] It is the fifth installment in the Hitman game series, and runs on IO Interactive 's proprietary Glacier 2 game engine. Before release, the developers stated that Absolution would be easier to play and more accessible, while still retaining hardcore aspects of the franchise.[2] The game was released on 20 November 2012 (which is in the 47th week of the year in reference to the protagonist, Agent 47) for Microsoft Windows, PlayStation 3, and Xbox 360.[3] On 15 May 2014 Hitman: Absolution — Elite Edition was released for Mac OS X by Feral Interactive;[4] it contained all previously released downloadable content, including Hitman: Sniper Challenge, a "making of" documentary, and a 72-page artbook.[4]

Gameplay

The game takes place primarily in the United States, mainly around the city of Chicago, Illinois, and a fictional town called Hope in South Dakota.[5] This game introduces an online option to the series, where players can create their own missions for other players to complete.[6] In addition, the game features "Instinct Mode" which allows 47 to predict enemy patrol routes, much like the "Sonar Vision" that was featured in Tom Clancy's Splinter Cell: Conviction.[7]

Plot

In the aftermath of Hitman: Blood Money, Diana Burnwood, Agent 47's handler with the International Contract Agency, suddenly goes rogue, carrying out a catastrophic sabotage that includes publicly exposing the Agency. The Agency reforms under Agent Benjamin Travis; Travis assigns 47 to kill Diana and bring Victoria, a teenage girl in her care, to the Agency. Shooting and wounding Diana in her home in Chicago, 47, rather than executing her, comforts the dying Diana, who gives him a letter and asks him to keep Victoria safe from the Agency.[8]

47 hides Victoria at a Catholic orphanage somewhere in Chicago and contacts an International Contracts Agency (ICA) informant named Birdie, who asks him to kill a wealthy gangster nicknamed The King of Chinatown, in order for him to play ball. After eliminating him, 47 meets with Birdie, who briefs him about Blake Dexter, the CEO of Dexter Industries, who may have more information on Victoria. As payment, 47 is forced to give his signature Silverballers to Birdie. 47 learns that Dexter is in the "Terminus" hotel and after evading Dexter's henchmen, eavesdrops on him. 47 learns from Dexter's conversation with his secretary Layla that he plans to kidnap and auction Victoria to the highest bidder. 47 attempts to strangle Sanchez, Dexter's enormous bodyguard, who proceeds to knock 47 unconscious. After Dexter discovers who he is, he almost kills him, but decides as he doesn't want that kind of attention. Just then, a hotel maid comes in and discovers 47, thinking he is dead. Dexter kills her, plants the weapon with 47, douses the room in alcohol, ignites it, and leaves with Layla and Sanchez. Framed by Dexter for the murder, 47 escapes the hotel and evades the police. 47 contacts Birdie, who tells him to go to a local strip club and kill the owner, Dom Osmond, who works as an informant for Blake Dexter, so that he can protect Victoria. 47 kills Osmond and learns from a phone message in his office that Birdie is being hunted by Wade—–a sociopathic mercenary, who is a close friend of Dexter and is under his employ. Despite killing henchmen that were looking for Birdie, Birdie still sells Victoria's location to Wade so that he can save his life. 47 reaches Victoria and learns that the necklace Victoria has keeps her alive. Wade and his henchmen raid the orphanage and massacre most of the nuns. 47 is forced to pick up fuse boxes that are scattered across the orphanage, since the elevator to the basement breaks down. After finding them all, 47 installs the fuse boxes and starts the elevator. Despite 47 's efforts, Victoria is still kidnapped by Wade. 47 manages to shoot Wade, but Victoria is then taken hostage by Lenny, Dexter 's son. 47 interrogates Wade to reveal Victoria 's location—–Hope, South Dakota—–and leaves him to die of his injuries. Meanwhile, Birdie approaches Dexter, offering to broker the ransom of Victoria back to the Agency, but he is rejected. In anger, Birdie secretly provides information about 47 's location to Travis's assistant, Jade, and information about Dexter to 47, hoping to profit off the situation. After arriving in Hope, 47 retrieves his Silverballers after Birdie informs him of their location at a gun store. Later, 47 kills Lenny 's gang and interrogates Lenny himself. The player then drives him to the desert, and the player can either kill him or leave him in the desert. Learning from Lenny that Victoria is at the Dexter Industries HQ, 47 infiltrates the facility and destroys their research data on her while assassinating its scientists, and discovers that Victoria is in fact a genetically engineered clone bred to be a top-class assassin like him; however she can only use the skills of an assassin when she wears her necklace. 47 kills Sanchez in an underground cage fight after learning from him that Victoria was taken back to Hope. Recuperating at a motel, 47 survives an ICA attack led by The Saints—–elite nuns in leather outfits and kills them.

Infiltrating Hope Courthouse Jail, 47 reaches Victoria but is subdued by the corrupt local sheriff Clive Skurky, who is working with Dexter. The ICA, led by Travis, take over the town in an attempt to get Victoria back and kill 47; but she is nowhere to be found, while 47 escapes the jail and the 'Agency. He then confronts a wounded Skurky in a church, demanding Victoria 's location. Skurky tells 47 she is at Blackwater Park, then dies from his wounds. Travis pays a ransom of ten million dollars for Victoria, but Dexter doesn't keep his side of the bargain and keeps both Victoria and the money. 47 arrives at Dexter 's penthouse and kills Layla after she tries to seduce him (and fails). Dexter, not knowing that Layla has been killed, threatens to destroy the hotel's roof if she doesn't meet him there within five minutes. As Dexter is about to leave the hotel with Victoria and the money by helicopter, 47 mortally wounds him. 47 saves Victoria, while Dexter, with his dying words, apologizes to his Lenny, and asks for his money. Victoria, who is disgusted by Dexter 's words, opens the briefcase containing the ransom and throws the money onto his dying body. 47 and Victoria then leave the hotel. 47 learns from the letter Diana gave to him that Travis created Victoria without the Agency 's knowledge; in the letter, she also requests that 47 kill Travis to protect Victoria. Pursuing him to England, 47 finds the ICA exhuming the Burnwood family graves, believing Diana 's death to have been faked. After killing Jade, and then Travis' personal guards, the Preatorians, 47 corners Travis, who asks him if Diana is dead. 47 refuses to answer and kills Travis.[9] During a closing cutscene, 47 watches Diana and Victoria from afar before a message from Diana welcomes him back to the Agency, revealing that the shot 47 fired at her was non-lethal. Victoria also considers disposing of her necklace to prevent her from hurting anyone, with Diana telling her to do what she has to. Another cutscene then shows Birdie offering information on 47 to Cosmo Faulkner, a detective investigating his case.

Development

Though plans to continue the Hitman franchise were first announced in 2007,[10] it was not until May 2009 that Eidos confirmed the game was in development.[11] Certain plot details for the game were rumored in 2009, stating that the game's story would lead Agent 47 to a low point from which he would have to rebuild himself.[12] On 20 April 2011, Square Enix filed the trademark for the name Hitman: Absolution in Europe, leading sites to speculate that it would be the name of the fifth Hitman game.[13] On 6 May 2011, a teaser trailer was released, confirming the title Hitman: Absolution. The trailer briefly showed Agent 47 attaching a suppressor and a rattlesnake coiled around his signature Silverballer pistol.[14] It has been reported the game will be a "familiar and yet significantly different experience from other Hitman games."[15] On 9 October 2011, a full gameplay trailer entitled "Run for Your Life" was released.[16]

Marketing

The Professional Edition of Hitman Absolution features Professional Clamshell packaging for the game, a Hitman art book, making of DVD and the "Agency Gun Pack" DLC.[17]

Hitman: Sniper Challenge

Hitman: Sniper Challenge, a single sniping mission, was developed by IO Interactive, originally as a pre-order bonus, available to people who pre-order the game. The code would be supplied by retailers upon pre-order of the game, and could be collected from retailers before release as a download code before the game's release. At the time of pre-order, Sniper Challenge is redeemable via the PSN Store, Xbox Live Marketplace and PC. While the console version launched worldwide on 15 May 2012, the PC version wasn't released until 1 August 2012.[18][19]

Pre-order bonuses

Square Enix announced special Hitman: Absolution pre-order bonuses for selected retailers:[20] For steam purchased games, these downloadable content are available as well.[21]

  • High Tech Suit and Bartoli Custom Pistol – The advanced High Tech suit provides Agent 47 with 50% increased armor paired with the Bartoli Custom, an engineered precision weapon, complete with sight and silencer.
  • Public Enemy Suit and the Bronson M1928 submachine gun – The Original Assassin can dress in a stylish Public Enemy gangster suit armed with the Bronson M1928, an imaginary submachine gun with high fire rate and deadly stopping power.
  • Agency Kazo TRG sniper rifle – This weapon is fully upgradeable with both scope and silencer.
  • High Roller Suit and the Krugermeier 2-2 Pistol – The High Roller suit dresses Agent 47 in a fancy tuxedo discreetly outfitted with the Krugermeier, an accurate, reliable stealth weapon with a built-in silencer.
  • Hitman: Absolution: Public Enemy Disguise.
  • Hitman: Absolution: Deus Ex (Adam Jensen) Disguise.

Note: These items only work for Contract mode and not the single player story mode.

Soundtrack

The original soundtrack for the game is composed by Thomas Bärtschi with additional music written by Peter Kyed, Peter Peter and Dynamedion, replacing the series's previous composer, Jesper Kyd.[22]

Reception

Hitman: Absolution received generally favourable reviews. Aggregating review websites GameRankings and Metacritic gave the PlayStation 3 version 84.83% and 83/100,[23][26] the Xbox 360 version 79.29% and 79/100[24][27] and the PC version 76.13% and 79/100,[25][28] respectively. Positive reviews came from GamesRadar, calling it "one of the strongest entries in the series to date,"[33] and Game Informer, who wrote that "devising a strategy, using the environment and disguises to your advantage, and leaving before anyone knows you’re there are the hallmarks of a perfect hit, and Absolution proves Agent 47 is still gaming's premier hitman."[32] The Daily Mail gave the game a 4/5, with particular praise being given to the game's varied environments, of which they remarked that "whether it's walking along the sun-kissed balcony of a beach-side villa, or exploring the dank, underground sewers below a nightclub, Absolution brings each world to life with remarkable aplomb."[45]

Edge gave it 7/10, saying "the game has taken a unique formula and diluted it."[30] VentureBeat gave it 7.5/10 saying "Absolution aims high but misses the mark."[47] Eurogamer gave it 7/10 saying "Agent 47 doesn't begin Hitman: Absolution with amnesia, but the six years that have passed since we last took control of him in Blood Money do seem to have dulled his creators' recollections of what made him so popular in the first place."[31] GameSpot gave it 7.5/10 saying "Hitman: Absolution's vivid world and enjoyable stealth-action gameplay overshadow its few notable inconsistencies."[34] IGN gave it 9/10 saying "It’s nice to have a game that doesn’t just encourage improvisation; it requires it."[37] Forbes and Kotaku both gave Absolution positive reviews.[48][49] Giant Bomb gave it 4/5,[36] as did Joystiq.[38] Destructoid gave it 8.5/10.[29] GameArena gave the game a 3/10 saying "IO Interactive needs to restart from the Blood Money checkpoint and try again — they screwed up this run spectacularly."[42]

The Daily Telegraph gave the game a 2/5 saying "Despite the fact that Absolution is a hugely disappointing entry into the canon, Hitman is still a fabulous series."[46] IBITimes gave the game a 5/10 saying "An unremarkable, derivative clone of a game that's barely a shadow of what Hitman used to be."[44] Videogamer.com gave it 5/10 saying "The problem with Absolution is that its new custodians from the Kane and Lynch team seem to have fundamentally misunderstood what made Hitman great."[40] Blogcritics.org gave the game a 3/5 saying "There are definitely good things about it, but all too often the game's failures shine through more clearly than its successes."[41] PC Gamer gave it 66% saying "A passable stealth game, but one that betrays almost everything that, until now, has made Hitman great."[39] GameTrailers gave it 6.9/10 saying "It’s clear that a good deal of effort was put into crafting Hitman: Absolution’s world. This makes its flaws all the more unfortunate."[35] New Statesman gave no rating but said "If developers want to win back fans when they revisit established franchises maybe they should look to what made those games popular in the first place and by doing so maybe they’d avoid stepping on a rake or two."[50] GamerSyndrome gave no rating but said "Hitman Absolution tries to be a jack of all trades but ends up being a master of none."[51] The Irish Times gave no score but said "The move away from the completely open world may leave some hardcore fans of Hitman disappointed."[52] Gaming Age rated the game a 'C' and said "It feels like I’m playing a low rent, knockoff Metal Gear title as opposed to traditional Hitman."[43] The Daily Record gave the game 3/5 saying "While it’s more accessible than previous Hitman games, Absolution loses a lot of the freedom that fans of the franchise love, and perhaps doesn’t necessarily fit the Hitman name any longer."[53] TheEscapist gave no score but said "Hitman Absolution is not the best nor the worst Hitman."[54] Whatculture gave the game a 3/5 saying "Not Quite the expected hit."[55] The Guardian gave it 3/5 saying "The game may look better and play better than any Hitman game before it, but one can only marvel at how IO managed to lose sight of their IP's most appealing aspects so often."[56]

On 26 March 2013 Square Enix announced that the game had sold about 3.6 million copies at retail, but has failed to reach predicted sales targets.[57]

Technical issues

Shortly after launch, scores of complaints came in about the game crashing, freezing and corrupting file saves on the PlayStation 3 and the Xbox 360, rendering many of the games unplayable.[58] On 26 November 2012, IO Interactive stated that they were working around the clock to try and fix these technical errors, but also stated that they did not know what exactly was causing the errors, so a patch may take some time.[59]

The patch for the PC and PS3 versions was released in 10 December 2012, while the Xbox 360 patch was released nine days later. However, players have complained about continued crashing and freezing issues even after installing the patch.

Controversies

On 29 May 2012, a cinematic teaser trailer, produced by Square Enix's CGI studio Visual Works, titled "Attack of the Saints" was released.[60] The trailer's depiction of "gun-toting, PVC and latex-clad nuns being killed in a hail of bullets" sparked controversy over the allegedly sexist portrayal of women.[61][62] IO Interactive's Tore Blystad, the game's director, later apologized, stating they're "sorry that we offended people" and that it "was truly not the intention of the trailer."[63]

On 4 December 2012 IO Interactive faced heavy criticism for releasing a Hitman: Absolution Facebook app that allowed users to identify and threaten Facebook friends for assassination. Methods of identifying female friends included "her hairy legs", "her muffin top" and "her small tits". Methods of identifying male friends included "his ginger hair", "his shit hair" and "his tiny penis". Users could choose a reason to kill their friend, such as the fact that they "smell bad" or were cheating on their partner. Friends received a personalised video on their Facebook wall identifying them as a target. Signing up to watch the video presented recipients with a mixture of their own photos and Facebook details merged into a video of Hitman character Agent 47 shooting them. IO Interactive admitted the promotional app was in bad taste and removed it the same day.[64][65][66]

References

  1. ^ Johnny Cullen (10 May 2011). "Square Enix announces Hitman Absolution with teaser". VG247. Retrieved 20 May 2011.
  2. ^ Dutton, Fred (27 May 2011). "Hitman: Absolution to be "more accessible"". Eurogamer.net. Retrieved 21 July 2012.
  3. ^ Harman, Stace. "Hitman: Sniper Challenge official, launching next week". VG247.
  4. ^ a b http://www.feralinteractive.com/en/news/422/
  5. ^ Steve Boxer (10 June 2011). "E3 2011: Hitman Absolution – preview | Technology | guardian.co.uk". London: Guardian. Retrieved 13 June 2011.
  6. ^ "Hitman: Absolution Returns". Eurogamer. 6 October 2011. Retrieved 4 October 2011.
  7. ^ suhail (11 May 2012). "Hitman Absolution Original Assassin Returns". www.techgadgetsweb.com. Retrieved 14 May 2012.
  8. ^ IO Interactive. Hitman Absolution. 'Diana': Now go. Take the girl and run before Travis finds out. Please do not let her turn into you.
  9. ^ IO Interactive. Hitman Absolution. 'Travis': Just tell me... did you kill her? Diana... is she really dead?
    '47': You will never know.
  10. ^ "SCiAR07" (PDF). Retrieved 20 May 2011.
  11. ^ "Hitman 5, Kane & Lynch Sequel And Movie In The Works". IncGamers. Retrieved 20 May 2011.
  12. ^ "News: Hitman 5 out 2010 - plot details". ComputerAndVideoGames.com. 29 June 2009. Retrieved 20 May 2011.
  13. ^ Spencer (22 April 2011). "Hitman: Absolution Sounds Like The Name For "Hitman 5"". Silicon-era. Retrieved 20 May 2011.
  14. ^ Mike Fahey (10 May 2011). "Agent 47 Steps Out of the Shadows in Hitman: Absolution". Kotaku.com. Retrieved 20 May 2011.
  15. ^ Arthur Gies (10 May 2011). "Hitman Absolution Announced — PlayStation 3 News at IGN". Ps3.ign.com. Retrieved 20 May 2011.
  16. ^ "Hitman: Absolution Gameplay Trailer". 9 October 2011. Retrieved 15 December 2011.
  17. ^ "Square unveils Hitman Absolution Professional Edition". VG247. 11 April 2012. Retrieved 21 July 2012.
  18. ^ "Hitman: Sniper Challenge official, launching next week". VG247. 11 May 2012. Retrieved 21 July 2012.
  19. ^ Yin, Wesley (10 May 2012). "IO confirms Hitman: Sniper Challenge with trailer, screenshots". Eurogamer.net. Retrieved 21 July 2012.
  20. ^ Romano, Sal (9 May 2012). "Hitman: Absolution pre-order bonuses announced". Gematsu. Retrieved 23 November 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  21. ^ http://store.steampowered.com/dlc/203140/
  22. ^ "Hitman Absolution Original Soundtrack". Game-Ost. Retrieved 4 February 2012.
  23. ^ a b "Hitman: Absolution (PS3)". GameRankings. Retrieved 13 April 2013.
  24. ^ a b "Hitman: Absolution (X360)". GameRankings. Retrieved 13 April 2013.
  25. ^ a b "Hitman: Absolution (PC)". GameRankings. Retrieved 13 April 2013.
  26. ^ a b "Hitman: Absolution (PS3)". Metacritic. Retrieved 13 April 2013.
  27. ^ a b "Hitman: Absolution (X360)". Metacritic. Retrieved 13 April 2013.
  28. ^ a b "Hitman: Absolution (PC)". Metacritic. Retrieved 13 April 2013.
  29. ^ a b "Review: Hitman Absolution". Destructoid. Retrieved 28 November 2012.
  30. ^ a b Edge staff (18 November 2012). "Hitman: Absolution review — Page 2 of 2". Edge. Retrieved 23 November 2012.
  31. ^ a b Bramwell, Tom (18 November 2012). "Hitman: Absolution review • Reviews • Xbox 360 •". Eurogamer. Retrieved 23 November 2012.
  32. ^ a b Marchiafava, Jeff (18 November 2012). "Agent 47 Returns At The Peak Of His Game — Hitman: Absolution — Xbox 360". Game Informer. Retrieved 23 November 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  33. ^ a b Cooper, Hollander (18 November 2012). "Hitman: Absolution Review". GamesRadar. Retrieved 23 November 2012.
  34. ^ a b VanOrd, Kevin (18 November 2012). "Hitman: Absolution Review". GameSpot. Retrieved 23 November 2012.
  35. ^ a b "Hitman: Absolution Review". GameTrailers. 18 November 2012. Retrieved 23 November 2012.
  36. ^ a b "Hitman: Absolution Review". Giant Bomb. 19 November 2012. Retrieved 28 November 2012.
  37. ^ a b Reilly, Luke (18 November 2012). "Hitman: Absolution Review". IGN. Retrieved 23 November 2012.
  38. ^ a b Xav de Matos (18 November 2012). "Hitman Absolution review: Murder by Numbers". Joystiq. Retrieved 28 November 2012.
  39. ^ a b Francis, Tom (18 November 2012). "Hitman: Absolution review — Page 3 of 3". PC Gamer. Retrieved 23 November 2012.
  40. ^ a b Schilling, Chris (18 November 2012). "Hitman Absolution Review". VideoGamer.com. Retrieved 23 November 2012.
  41. ^ a b Lasser, Josh (18 November 2012). "PlayStation 3 Review: Hitman: Absolution". BlogCritics. Retrieved 23 November 2012.
  42. ^ a b Joaby (6 January 2012). "Hitman: Absolution Review — Game Reviews — BigPond GameArena". GameArena. BigPond. Retrieved 23 November 2012.
  43. ^ a b Chadwell, Dustin. "Hitman: Absolution Review for Xbox 360, PS3". Gaming Age. Retrieved 24 January 2013.
  44. ^ a b Smith, Edward (18 November 2012). "Hitman: Absolution — Review". International Business Times. Retrieved 23 November 2012.
  45. ^ a b Musa, Talal (18 November 2012). "Hitman: Absolution review". Daily Mail. Retrieved 18 November 2012.
  46. ^ a b Hoggins, Tom (21 November 2012). "Hitman: Absolution review". The Daily Telegraph. Retrieved 23 November 2012.
  47. ^ a b McLaughlin, Rus (18 November 2012). "Hitman: Absolution aims high but misses the mark (review)". GamesBeat. VentureBeat. Retrieved 23 November 2012.
  48. ^ Dave Thier (18 April 2012). "Hitman: Absolution Review — A Dark, Maddening Fantasy Well-Executed". Forbes. Retrieved 28 November 2012.
  49. ^ "Hitman: Absolution: The Kotaku Review". Kotaku.com. 18 November 2012. Retrieved 28 November 2012.
  50. ^ Hartup, Phil. "Newsstateman Review".
  51. ^ Finch, Ryan. "Gamerssyndrome Review".
  52. ^ "Irish Times Review".
  53. ^ Comments By Dailyrecord.co.uk (23 November 2012). "Review: Hitman Absolution". Daily Record. Retrieved 24 January 2013.
  54. ^ Hitman: Absolution. "The Escapist : Video Galleries : Zero Punctuation : Hitman: Absolution". Escapistmagazine.com. Retrieved 24 January 2013.
  55. ^ "Hitman: Absolution Review — Not Quite The Expected Hit". Whatculture.com. 6 December 2012. Retrieved 24 January 2013.
  56. ^ Nick Cowen (7 December 2012). "Hitman Absolution – review | Technology | guardian.co.uk". Guardian. Retrieved 24 January 2013.
  57. ^ "Briefing Session of Revisions to Consolidated Results Forecasts" (PDF). Square Enix. 26 March 2013. Retrieved 26 March 2013.
  58. ^ Scammell, David (22 November 2012). "Hitman Absolution bug wipes game saves". VideoGamer.com. Retrieved 22 November 2012.
  59. ^ Scammell, David (26 November 2012). "IO working 'around the clock' to fix Hitman Absolution's corrupt save glitch". VideoGamer.com. Retrieved 26 November 2012.
  60. ^ "Hitman: Absolution E3 trailer goes online". GameCentral. Metro. 30 May 2012. Retrieved 1 June 2012. {{cite web}}: Italic or bold markup not allowed in: |publisher= (help)
  61. ^ Silver, Dan (31 May 2012). "Why the Hitman video game trailer is a shameless piece of sexist tat designed to get the internet worked into a lather". Daily Mirror. Retrieved 6 June 2012.
  62. ^ Mac Donald, Keza (30 May 2012). "Opinion: What The Hell Is With That Hitman Trailer?". IGN. Retrieved 6 June 2012.
  63. ^ Seitz, Dan (7 June 2012). "Hitman: Absolution's IO Apologizes for Nun-Shooting Trailer". GameTrailers. Retrieved 8 June 2012.
  64. ^ Phillips, Tom. "Devs slam Hitman: Absolution promotion that invited you to identify female Facebook friends by their "small tits" and then kill them". Eurogamer.
  65. ^ Joscelyne, Svend. "'Bullying' Hitman: Absolution Facebook App Pulled".
  66. ^ Honorof, Marshall. "Threaten your friends with Hitman Absolution app".