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'''Sam Houser''' (born 1971)<ref name="Houser's CV">{{cite web |url=http://www.mcvuk.com/news/read/sam-houser-s-cv-in-his-own-words |title=Sam Houser's CV - in his own words &#124; Games industry news &#124; MCV |publisher=Mcvuk.com |date= |accessdate=7 May 2013}}</ref> is an [[English American]] [[video game producer]] and [[video game developer|developer]].<ref name="autogenerated1"/><ref>{{cite web|author= Mark Butler |url=http://www.fmvmagazine.com/?p=12918 |title=Rockstar: “Grand Theft Auto Is A British Response To Americana” |publisher=FMV Magazine |date= |accessdate=7 May 2013}}</ref> He is the co-founder and president of [[Rockstar Games]] and one of the creative driving forces behind the games in the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' franchise, being [[Game producer|producer]] since [[Grand Theft Auto III|the third game]]. He is responsible for taking ''GTA'' into the [[3D computer graphics|3D]]-environment era, creating realistic cities under fully 3D-engines and turning the series into huge profits during video gaming's [[History of video games (sixth generation era)|sixth-generation era]].
'''Sam Houser''' (born 1971)<ref name="Houser's CV">{{cite web |url=http://www.mcvuk.com/news/read/sam-houser-s-cv-in-his-own-words |title=Sam Houser's CV - in his own words &#124; Games industry news &#124; MCV |publisher=Mcvuk.com |date= |accessdate=7 May 2013}}</ref> is an [[English]] [[video game producer]] and [[video game developer|developer]].<ref name="autogenerated1"/><ref>{{cite web|author= Mark Butler |url=http://www.fmvmagazine.com/?p=12918 |title=Rockstar: “Grand Theft Auto Is A British Response To Americana” |publisher=FMV Magazine |date= |accessdate=7 May 2013}}</ref> He is the co-founder and president of [[Rockstar Games]] and one of the creative driving forces behind the games in the ''[[Grand Theft Auto (series)|Grand Theft Auto]]'' franchise, being [[Game producer|producer]] since [[Grand Theft Auto III|the third game]]. He is responsible for taking ''GTA'' into the [[3D computer graphics|3D]]-environment era, creating realistic cities under fully 3D-engines and turning the series into huge profits during video gaming's [[History of video games (sixth generation era)|sixth-generation era]].


==Early life and education==
==Early life and education==

Revision as of 13:05, 16 September 2015


Sam Houser
Born1971 (age 52–53)
London, England
NationalityAmerican[1][2]
Alma materSt Paul's School, London
University of London
University of Cambridge
OccupationVideo game producer
Years active1998–present
OrganizationRockstar Games (President)
Known forGrand Theft Auto
FamilyWalter Houser (father)
Geraldine Moffat (mother)
Dan Houser (brother)

Sam Houser (born 1971)[5] is an English video game producer and developer.[1][6] He is the co-founder and president of Rockstar Games and one of the creative driving forces behind the games in the Grand Theft Auto franchise, being producer since the third game. He is responsible for taking GTA into the 3D-environment era, creating realistic cities under fully 3D-engines and turning the series into huge profits during video gaming's sixth-generation era.

Early life and education

Houser and his brother Dan were born in London[5] and are the sons of Solicitor Walter Houser and actress Geraldine Moffat.[7][8] They both attended St Paul's School, London, before going to London and Cambridge universities.[9] He became an American citizen in 2007.[10]

Career

Credited as executive producer, Houser is also the creator of several of the games in the Grand Theft Auto series with his brother Dan. On Grand Theft Auto III his responsibilities were, in his words, to be "militant on ensuring the game had a look, a sound, a story and a feel that worked."[11] His description of the series as a whole is that the three sixth-generation Grand Theft Auto games form a "trilogy, [featuring] our distorted look at the East Coast around the time of the millennium (Grand Theft Auto III), followed by our reinterpretation of '80s Miami (Vice City), and lastly, our look at early-'90s California (San Andreas)."[12]

Despite their status as creators on Grand Theft Auto and one of the most successful video game franchises of all-time, Houser and his brother Dan have shied away from the spotlight. They have focused on the Rockstar Games brand, rather than any one person getting the credit for the games' success.[13] In 2009, both Sam and Dan Houser appeared in Time Magazine's 100 most influential people of 2009 list.[14] Houser also produced Max Payne 3 and Grand Theft Auto V.

Writer

Voice actor

References

  1. ^ a b c "GTA4 Sam Houser Interview from 1UP.com". Retroroundup.1up.com. 29 April 2008. Retrieved 7 May 2013.
  2. ^ Mark Butler. "Rockstar: "Grand Theft Auto Is A British Response To Americana"". FMV Magazine. Retrieved 7 May 2013.
  3. ^ Dutton, Fred (21 March 2012). "Rockstar boss buys Truman Capote's New York mansion • News •". Eurogamer.net. Retrieved 5 July 2013.
  4. ^ "GTA4: Sweet Land of Liberty from". 1UP.com. 29 April 2008. Retrieved 5 July 2013.
  5. ^ a b "Sam Houser's CV - in his own words | Games industry news | MCV". Mcvuk.com. Retrieved 7 May 2013.
  6. ^ Mark Butler. "Rockstar: "Grand Theft Auto Is A British Response To Americana"". FMV Magazine. Retrieved 7 May 2013.
  7. ^ "Meet The Brains Behind Grand Theft Auto". Stuff.co. 27 December 2012. Retrieved 2 April 2013.
  8. ^ "Grand Theft Auto: The reckoning | Mail Online". Dailymail.co.uk. 24 August 2007. Retrieved 7 May 2013.
  9. ^ "Grand Theft Auto: The reckoning | Mail Online". Dailymail.co.uk. 24 August 2007. Retrieved 5 July 2013.
  10. ^ "GTA4: Sweet Land of Liberty from". 1UP.com. 29 April 2008. Retrieved 7 May 2013.
  11. ^ IGN Staff (10 September 2001). "Rockstar's Sam Houser Mouths Off". IGN. Retrieved 19 March 2013.
  12. ^ "Sam Houser Interview". 1UP.com. Retrieved 19 March 2013.
  13. ^ Ryan P. (18 May 2012). "Gaming Gods: Dan and Sam Houser". The Gamer's Hub. Retrieved 19 March 2013.
  14. ^ Selman, Matt (30 April 2009). "Sam and Dan Houser - The 2009 TIME 100". Time Magazine. Retrieved 19 March 2013.

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