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Maleficent's theme from "Sleeping Beauty" plays in the introduction. Also, the mine level resembles the Dwarfs' mine from "Snow White and the Seven Dwarfs".
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Players can either play solo as either [[Mickey Mouse]] or [[Donald Duck]], or co-operatively with two players controlling Mickey and Donald whilst sharing from the same pool of lives. Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies defeated in this way turn into [[dove]]s, cards, or other harmless objects depending on the enemy. After defeating the [[boss (video games)|boss]] of each level, a new magic spell is learned, allowing the pair to traverse the next level; i.e. flying on a magic carpet or going underwater in an air bubble. The gameplay changes significantly depending on the characters chosen. For example, Mickey can squeeze through certain gaps, while Donald must find a different route, leading him to entirely different realms. When playing in two player mode, the players can stand on each other's shoulders and use ropes to help each other out, and Mickey can pull Donald through gaps his (evidently very stiff) tail feathers prevent him from fitting through.
Players can either play solo as either [[Mickey Mouse]] or [[Donald Duck]], or co-operatively with two players controlling Mickey and Donald whilst sharing from the same pool of lives. Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies defeated in this way turn into [[dove]]s, cards, or other harmless objects depending on the enemy. After defeating the [[boss (video games)|boss]] of each level, a new magic spell is learned, allowing the pair to traverse the next level; i.e. flying on a magic carpet or going underwater in an air bubble. The gameplay changes significantly depending on the characters chosen. For example, Mickey can squeeze through certain gaps, while Donald must find a different route, leading him to entirely different realms. When playing in two player mode, the players can stand on each other's shoulders and use ropes to help each other out, and Mickey can pull Donald through gaps his (evidently very stiff) tail feathers prevent him from fitting through.


The game's music, artwork and animation shows influences from classic Disney animated films (similar to the ''[[Kingdom Hearts]]'' series), including; ''[[The Little Mermaid (1989 film)|The Little Mermaid]]'', ''[[The Sword in the Stone (film)|The Sword in the Stone]]'', ''[[Alice in Wonderland (1951 film)|Alice in Wonderland]],'' "[[Fantasia (1940 film)|Fantasia]]," and ''[[Pinocchio (1940 film)|Pinocchio]]''.
The game's music, artwork and animation shows influences from classic Disney animated films (similar to the ''[[Kingdom Hearts]]'' series), including; ''[[Snow White and the Seven Dwarfs (1937 film)|Snow White and the Seven Dwarfs]]'', ''[[Pinocchio (1940 film)|Pinocchio]]'', ''[[Fantasia (1940 film)|Fantasia]]'', ''[[Alice in Wonderland (1951 film)|Alice in Wonderland]]'', ''[[Sleeping Beauty (1959 film)|Sleeping Beauty]]'', ''[[The Sword in the Stone (film)|The Sword in the Stone]]'', and ''[[The Little Mermaid (1989 film)|The Little Mermaid]]''.


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Revision as of 23:39, 27 June 2016

World of Illusion
Starring Mickey Mouse
and Donald Duck
World of Illusion
European Mega Drive box art
Developer(s)Sega AM7
Publisher(s)Sega
Director(s)Emiko Yamamoto
Composer(s)Haruyo Oguro
Tomoko Sasaki
SeriesIllusion
Platform(s)Sega Genesis
Release
  • NA: December 17, 1992
  • JP: December 18, 1992
  • EU: December 19, 1992
Genre(s)Platformer
Mode(s)Single-player, two-player cooperative

World of Illusion Starring Mickey Mouse and Donald Duck, known in Japan as I Love Mickey & Donald: Fushigi na Magic Box (アイラブ ミッキー&ドナルド ふしぎなマジックボックス, Ai Rabu Mikki ando Donarudo: Fushigi na Majikku Bokkusu) is a 1992 platformer video game developed by Sega AM7 and produced by Sega for the Sega Genesis. The game was released in North America on December 17, 1992, in Japan on December 18, 1992 and in Europe on December 19, 1992. It is part of Sega's Illusion series of Mickey Mouse games.

Gameplay

Mickey and Donald in the first level. The cards represent the characters' health, and are turned face-down when they take damage.

Players can either play solo as either Mickey Mouse or Donald Duck, or co-operatively with two players controlling Mickey and Donald whilst sharing from the same pool of lives. Mickey and Donald can run, jump, or attack by flourishing their capes. Enemies defeated in this way turn into doves, cards, or other harmless objects depending on the enemy. After defeating the boss of each level, a new magic spell is learned, allowing the pair to traverse the next level; i.e. flying on a magic carpet or going underwater in an air bubble. The gameplay changes significantly depending on the characters chosen. For example, Mickey can squeeze through certain gaps, while Donald must find a different route, leading him to entirely different realms. When playing in two player mode, the players can stand on each other's shoulders and use ropes to help each other out, and Mickey can pull Donald through gaps his (evidently very stiff) tail feathers prevent him from fitting through.

The game's music, artwork and animation shows influences from classic Disney animated films (similar to the Kingdom Hearts series), including; Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Alice in Wonderland, Sleeping Beauty, The Sword in the Stone, and The Little Mermaid.

Plot

Whilst preparing for a magical act, Mickey Mouse and Donald Duck discover a magical box. However, this turns out to belong to an evil magician (Pete) who sends Mickey and Donald to a magical world. Mickey and Donald must now work together in order to find a way back home.

Reception

MegaTech gave the game 90% and a Hyper Game Award, saying that it had "the best graphics of any Disney game yet", but noted that it was very easy to finish.[1] Mega gave the game 82%, saying it was "very easy to complete, and dull in one-player, but fantastic for a couple of youngsters".[2]

See also

References

  1. ^ MegaTech rating, EMAP, issue 12
  2. ^ Mega review, Future Publishing, issue 3, page 48, December 1992