Talk:Axiom Verge: Difference between revisions
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== Microsoft XNA mention, and other stores == |
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While the game is developed using the Microsoft XNA framework and developer tools, even the Windows version appears to link to the Free and Open Source implementation, FNA, rather than requiring the XNA runtime to be installed. |
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The game also appears to be available from the Epic Game Store, which was where I got it during one of their giveaway weeks. I haven't checked if it's still available for sale there. Unfortunately, the EGS version is PC-only, and does not include a macOS port. |
Revision as of 23:59, 21 November 2019
The following references may be useful when improving this article in the future: |
Was this really developed by one single guy?
No help from others? Every single image drawn by him? All done from scratch, without taking other sprites and images and altering them? Each block/platform is drawn by himself? I've read that some sound effects were ripped from Fire & Ice for the Amiga and another game. — Preceding unsigned comment added by 46.253.186.62 (talk) 17:42, 5 April 2017 (UTC)
- If you can find where you read that, and it's a reliable source (so not a forum post for instance), it could be added to the article, but note that licensing art assets for use within your game is not the same as the creator of that art working on your game.--IDVtalk 19:23, 5 April 2017 (UTC)
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Microsoft XNA mention, and other stores
While the game is developed using the Microsoft XNA framework and developer tools, even the Windows version appears to link to the Free and Open Source implementation, FNA, rather than requiring the XNA runtime to be installed.
The game also appears to be available from the Epic Game Store, which was where I got it during one of their giveaway weeks. I haven't checked if it's still available for sale there. Unfortunately, the EGS version is PC-only, and does not include a macOS port.