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The Legend of Zelda: Twilight Princess

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The Legend of Zelda: Twilight Princess
Developer(s)Nintendo EAD
Publisher(s)Nintendo
Designer(s)Eiji Aonuma (director)
Shigeru Miyamoto (producer)
Yoshiyuki Oyama (character design)
EngineHeavily modified version of the The Legend of Zelda: The Wind Waker engine.[1]
Platform(s)Wii, Nintendo GameCube
ReleaseWii
United States November 19, 2006
Japan December 2, 2006
Australia December 7, 2006
Europe December 8, 2006
GameCube
Japan December 2, 2006
United States December 12, 2006
Australia December 12, 2006
Europe December 15, 2006
Genre(s)Action Adventure
Mode(s)Single player

The Legend of Zelda: Twilight Princess (ゼルダの伝説 トワイライトプリンセス, Zeruda no Densetsu Towairaito Purinsesu) is the latest video game in Nintendo’s The Legend of Zelda series, for the Wii and Nintendo GameCube video games consoles. Originally planned for release in November 2005, it was delayed by Nintendo so that the developers could add more content and fine-tune the game.[5] The Wii version was released on the console's launch dates, in November and December 2006, making Twilight Princess the first Zelda game to debut alongside the launch of a Nintendo console. The GameCube version was released in December 2006.[6][7]

Link, the protagonist of the game, initially an assistant in a farm-like village, travels to Hyrule, the game's setting. He encounters a number of enemies, and with the help of the creature Midna, fights the twilight spreading across Hyrule.

Twilight Princess is the first game in The Legend of Zelda series to be rated T by the ESRB, for fantasy violence and animated blood.[8]

Plot

Template:Spoiler

Set hundreds of years[9] after the events of The Legend of Zelda: Ocarina of Time, the game begins with Link living in Ordon Village, working as a ranch hand. A group of monsters attacks Link and kidnaps Ilia - Link's friend and the daughter of the mayor- and Colin - a young boy who idolizes Link; when Link pursues them, he is pulled into the Twilight Realm, transformed into a wolf, and imprisoned in Hyrule Castle. An impish creature named Midna helps Link escape from his cell, and the two join forces. Link and Midna meet another one of the castle's prisoners: Princess Zelda.

Zelda explains that the Twilight King Zant is trying to merge the Twilight Realm and Hyrule into a land of darkness. Zant is a member of the Twili, a race of beings descended from the magicians banished to the Twilight Realm by the goddesses of Hyrule. Midna is also a Twili searching for a weapon called the Fused Shadow to defeat Zant and save the Twilight Realm. Restoring the four light spirits of Hyrule, Link and Midna re-assemble the Fused Shadow. Zant, however, takes the Fused Shadows, traps Link in his wolf form, and exposes Midna to the light of a light spirit, critically injuring her. Link rushes Midna to Princess Zelda, who reveals that the only way Link can return to his normal form is to find the Master Sword. Zelda sacrifices herself to heal Midna, allowing her to exist outside of the Twilight. After Midna and Link obtain the Master Sword, Midna condenses Zant's curse into a gemstone that allows Link to assume his wolf form at will.

File:Zeldatp-screens (517).jpg
Main characters Link and Midna.

When Link and Midna reach the Mirror of Twilight — the only gateway to the Twilight Realm — they learn that Zant has already broken it into four fragments, and three are missing. The ancient Sages who guard the mirror reveal that they sealed a man named Ganondorf inside the Twilight Realm in a desperate attempt to execute him, as the previous method had failed, resulting in the death of a sage and a small glowing wound on Ganondorf. Link and Midna retrieve the shards and restore the mirror, and the sages reveal that Midna was the original ruler of the Twili (and hence the game's title character) until Zant usurped the position and turned her into an imp creature. They then confront Zant in the Twilight Realm's Palace of Twilight. Zant explains that he went into a rage after being passed over as the king of the Twili, and it was then that he encountered a God-Like entity that was none other than the spirit of Ganondorf sealed inside the Twilight Realm. Ganondorf offers to make Zant's wishes come true in exchange for Zant becoming a vessel for his power. Link defeats Zant, and Midna attacks him using the recaptured Fused Shadow.

Link and Midna return to Hyrule to save Zelda. Hyrule Castle is surrounded by a seemingly impenetrable magical barrier, but Midna uses the Fused Shadow to break through it. Link battles Ganondorf, who fights from within Princess Zelda, using her as a puppet, and then in the form of a giant boar. Midna purges Zelda of Ganondorf's spirit and returns her soul to her body. She then warps Link and Zelda to safety and tries to destroy Ganondorf herself with the Fused Shadow. Hyrule Castle explodes, and Ganondorf appears on horseback, holding Midna's helmet. Princess Zelda calls upon the light spirits, who give her the Light Arrows, and she and Link battle Ganondorf on horseback. Ganondorf falls from his horse in battle but engages Link in a swordfight. Link drives the Master Sword into Ganondorf's chest wound, and Ganondorf stands impaled while the image of the Triforce fades from his hand.

With Hyrule and the Twilight Realm safe again, the curse that Zant put on Midna lifts, and she regains her true form. Link, Zelda and Midna travel to the Mirror of Twilight, where Midna returns home. Before she leaves, Midna shatters the Mirror of Twilight with a tear, severing the link between Hyrule and the Twilight Realm. At the end of the game, Link is shown riding away from Ordon after returning the Master Sword. The final image is of the statue of the Triforce and the Goddesses above the throne room in Hyrule Castle, now restored. Template:Endspoiler

Gameplay

Twilight Princess features a stylized, naturalistic art style (similar to, but more advanced than, that found in Ocarina of Time), rather than the cel-shaded look that The Wind Waker exhibited — although it still makes use of cel-shading effects, using a very heavily modified version of The Wind Waker’s engine.[1] In a further departure from The Wind Waker, Link is once again a young man, as opposed to a child, as in the latter part of Ocarina of Time and in The Adventure of Link. The game also takes on a darker tone, rivaling that of Majora's Mask.[10]

Link transforms into a wolf when entering the Twilight Realm, a void that has ensnared Hyrule. This is not a wholly separate place like the Dark World in A Link to the Past, but a festering malignancy across Hyrule.[11]

File:Zeldatp-screens (295).jpg
A gameplay screen depicting Link crossing the Bridge of Eldin.

The Wii version uses the "point-and-click" feature of the Wii Remote as a "fairy" cursor (an on screen pointer modeled to look like a fairy), for accessing menus, and for using various tools such as the Hero's Bow, Clawshot, and Fishing Rod, (see Weapons, items and abilities); it uses the Nunchuk attachment analog stick for movement. In order to swing the sword which Link uses as a weapon, the player makes a slashing motion with the Wii Remote. A jab with the tilt-sensitive Nunchuk will cause Link to perform one of his secret moves, the shield attack. To use Link’s “spin attack” (a powerful attack where Link swings his sword circularly around himself), the player swings the Nunchuk horizontally.

In order to use items, the game allows the player to equip the items to the left, right, and down positions of the D-pad and the B button of the Wii Remote using the item screen (-). When an item's respective direction button is pressed, the item is switched into the B button for easier use. The built-in speaker on the remote is used for sounds like the bowstring of the Hero's Bow being drawn and released, Midna's laugh, and the “Zelda chime” when discovering items.[12]

By comparison, the GameCube version uses a control scheme similar to The Legend of Zelda: The Wind Waker, with the B button used for sword attacks, other items mapped to the X, and Y (but not Z like in The Wind Waker, which is now always assigned to interaction with the character Midna), the L button for lock-on to enemies and NPCs, and the C-stick used for manual camera control.[13]

In Twilight Princess, Link learns more moves than in any other Legend of Zelda game to date. Link also shares similar moves between human and wolf, for example when an enemy is on the ground, Link has the option to finish them off by plunging his sword into their chest or in wolf form (or poes, to rip out their souls). Link can communicate with animals in wolf form as if they were people. When transformed into a wolf, Link’s sense of smell is greatly improved allowing him to follow trails left by certain characters in the game. With these abilities come some disadvantages. While he is a wolf, Link cannot utilize any of his items, or open any doors with handles until he can transform into human.

There is no extensive voice acting in the game. The characters laugh, scream, and make other such noises, as they have in previous installments on the Nintendo 64 and Nintendo GameCube. In conversations, Link remains silent, and his responses are implied, much like other The Legend of Zelda games. The only character who is completely "voiced" is Midna. However she says no clear words, instead speaking in an unintelligible language (similarly to E. Gadd in Luigi's Mansion).

Returning from Ocarina of Time and Majora's Mask, a horse can again be ridden in Twilight Princess. The default name for the horse is Epona (the set name of the horse from the two aforementioned games) and is used as the main form of transport whilst Link is in human form and until various warp points are opened around Hyrule.

Weapons, items and abilities

Basic quest items

Link first acquires a wooden sword, but later upgrades to the Ordon Sword (a regular metal sword) and then the Master Sword. In the Palace of Twilight, the Master Sword is further upgraded. Link obtains a wooden shield early (Ordon Shield). This can catch fire (similar to the Deku Shield in Ocarina of Time). If the shield does catch fire and burns up, it can be replaced with another Wooden Shield, or the metal Hylian Shield. However, the Hylian Shield does not catch fire.

The Slingshot also returns from previous installments of the series. Link obtains this item early on in the game before entering any dungeons. Though Link keeps the slingshot, it is essentially replaced later in the game by the Bow, which has similar controls and is more powerful. A Lantern is also in the game, and is used for lighting dark areas, burning spiderweb obstacles, and for lighting torches to trigger "hidden" events. The game features many classic Zelda armaments, some with new twists, such as the Gale Boomerang which can create a small whirlwind capable of picking up items. The Iron Boots also return, which can now be used in conjunction with magnetic surfaces to attach Link to the ceiling. Link has three types of bombs available: Standard Bombs, Water Bombs (bombs that can be used under water), and Bomblings (bombs with legs, similar to the Dweevils of the Pikmin series). Link can combine items such as the bombs and arrows to create bomb arrows, among other items. Twilight Princess also introduces a new version of the Hookshot called the Clawshot. This item functions similarly to the Hookshot, except that Link can hang from the claw, and when hanging from a ceiling he can extend or retract the chain to move up or down. This is later upgraded to two Clawshots enabling movement without touching the ground in certain areas by firing one whilst remaining aloft with the other. The Dominion Rod is used to bring some statues to life. The Spinner (a new item) is a large top-like object which Link uses to move over quicksand and attack enemies. It is also used to ride along tracks in the Arbiter's Grounds and other locations. Another new item is the Ball and Chain, a heavy ball at the end of a chain which is used swinging to hit enemies and break through weak walls and blocks of ice. The Hawkeye is a new addition in the series, which is purchased at the Malo Mart after the archery test in Kakariko is completed. It acts like the telescope from Wind Waker, but is a mask of a hawk head. It can be combined with the bow, which acts like a sniper rifle. A new Horse Call is added. This is given to Link by Ilia and allows Link to call Epona without using whistle grass. Finally Ooccoo is a character present in most dungeons. When discovered, she behaves as a warp item, much like Farore's Wind in Ocarina of Time. She will let Link set a warp point inside a dungeon, and return to it later on.

Collectables

File:NewLink.png
Character art depicting the new Link

There are four different sets of clothing in the game: The farm outfit he starts in, the green "Hero" tunic (which replaces his farm outfit), the Zora Armor with flippers and diving mask that allows him to breathe and swim freely underwater but increases the damage taken from fire and ice hazards tenfold, and the Magic Armor, which makes Link temporarily invincible (at the cost of rupees). Classic items such as Potions and Bottles also return.

Twelve species of golden bugs can be found around Hyrule. Catching these bugs and giving them to Agitha, a girl located in Castle Town, will give Link wallet upgrades, first to a capacity of 600 rupees, and then to 1000 after capturing all 24 bugs and returning them to her. There are twelve male and twelve female bugs, however the male and female snails when looked at both say "it might actually be a male/female" on both genders as snails are hermaphrodites.

A heart container now consists of five heart pieces instead of the traditional four.

60 Poes can be found throughout Hyrule. The player can capture their souls while in wolf mode and return them to Jovani. Bringing him 20 Poes will net the player a Bottle filled with Great Fairy Tears, while all 60 Poes will net the player 200 Rupees as well as restore Jovani's body. In addition, subsequent conversations with Jovani's cat will get Link an additional 200 rupees, providing an infinite source of Rupees.

Abilities

During the game Link gains a number of new sword techniques at various points. These techniques are learned by first finding "howling stones" in different areas of Hyrule whilst in wolf form and in the Twilight Realm, and howling a song (different for each stone). A golden wolf appears and tells Link to find him in certain places marked on the game map. Once at this marked point and in human form outside the Twilight Realm, the wolf can again be seen and Link is warped to a supernatural area which appears to be on top of clouds. Here, the wolf transforms into a skeletal ghost form clad in Roman-like armor. The spirit teaches Link up to seven new techniques by allowing Link to try them out on him. After the final technique is learned, the skeletal being makes a claim to being a previous hero who could not pass on these techniques to anyone and that the sword maneuvers can only be taught to those of his bloodline. The first technique taught by the skeletal warrior must be learned, as the game cannot be completed without it, the other six are optional.

In wolf form, Link automatically has a "sense" ability. Using the sense ability, Link can track down certain characters by following their scents with his enhanced senses. As a wolf, he is also able to find and dig holes to find new passages and uncover buried items such as hearts and rupees. He can also search for Poes in his wolf form, which can only be attacked when using his wolf senses. These are collected for a side-quest.

Characters and bosses

Enemies

File:Darknut 2.png
Link battles against a Darknut in the Temple of Time.

The Enemy AI of Twilight Princess is more advanced than in The Wind Waker,[14], challenging players a little more.

Staple enemies such as Keese return in Twilight Princess, with a number of new creatures as well. Although Moblins appeared in the 2004 Trailer, they did not show up in the final release. Instead, their relatives, the Bokoblins, return alongside a new Moblin relative called Bulblins. Bokoblins in Twilight Princess are modeled to look like goblins or orcs, and can be found in various areas, wielding wooden swords. Bokoblins, unlike their The Wind Waker versions, have whitish hair, and look much more human, having lost their snouts, tails, and fur. Bulblins, a little more dangerous than their cousins, are armed with maces or bows, and can ride in pairs on boars. Another classic enemy in the Zelda series, Stalfos, appear in the game, though their appearance has changed drastically since Ocarina of Time. Darknuts return, as well. They are more powerful than in previous installments, where removing their armor forces them to drop their broadsword and instead draw a longsword and battle much faster than before. Darknuts easily block Link's attacks with their swords, causing a more difficult fight than most other enemies. They are the most challenging fighters in "Twilight Princess" being 20 hits to slay. Beamos make a comeback in Twilight Princess, though instead of the metallic incarnation, they are now stone blocks with red eyes on spinning heads. The ones found in Goron Mines shoot beams of lava, whereas those found in the Temple of Time shoot the traditional lasers. The reptilian Lizalfos and Dynalfols return from Ocarina of Time, as well. A Skull Kid makes an appearance in Faron Woods's Sacred Grove, and Skulltulas return with an overhauled appearance; now appearing as massive spiders with a skull-motif on their thorax rather than simply a skull-like carapace with legs as in previous games. Smaller Skulltulas, called Pygmy Skulltulas, act like their Ocarina of Time counterparts, while the larger, armored variety actually drop to the ground and attack Link directly.

File:NewSkulltula.png
A Skulltula in Twilight Princess.

Poes return, though now carrying scythes for a weapon, and Link may collect their souls as a sidequest. Link also encounters fire-breathing lizards, Dodongos, though they now walk on four legs. Other returning enemies include Armos, Deku Babas, Stalchilds (now named Stalkin), Tektites, Freezards, Shell Blades, Bubbles, Moldorms, Baris, Leevers, Chus (similar to ChuChus and Gels), Torch Slugs, and White Wolfos. All of these returning creatures have a darker, more detailed look. Some returning creatures are given more abilities, while others have certain abilities cut back. One such example are the ReDead Knights of Arbiter's Grounds. While retaining the freezing scream of the Redeads present in both Ocarina of Time and The Wind Waker, these new creatures attack with swords and have armor, traits that were not present in the previous incarnations. Also, it should be noted that the Octoroks are missing from this game, but a similar enemy, the Toadpoli, can be found. Only two areas have this enemy in Twilight Princess: a hidden grove in Lake Hylia and two rooms in Goron Mines. While their appearance is much different than an Octorok (the Toadpoli resembles a fish), they behave in the same manner. Helmasaurs also appear in the game, having previously appeared in A Link to the Past, and are similar to Hiploops from Majora's Mask and Iron Masks from Link's Awakening.

Twilit Messengers are among the new enemies found in the game. Dropping from Portals from the Twilight Realm, they attack Link in various locations. In combat, if all but one Twilit Messenger is slain, it will revive its fellow Beings with a horrendous scream that temporarily freezes Link to the spot. When a group is defeated, the portal they fell from can be used to return to that location via warping. Twilit Parasites, invisible bugs found in the Twilight Realm, must be destroyed in the twilight. They carry Tears of Light, the fragmented powers of the spirits. A giant Twilit Parasite, known as the Twilit Bloat, is fought at Lake Hylia as the final keeper of a Tear of Light. There are new enemies called Stalhounds, skeletal wolves, which attack Link during the night in Hyrule Field, similar to the Stalchildren of Ocarina of Time. Other new additions include the nimble Bombskit, the ice warrior Chilfos, the Skull Kid's Puppets, and the bubble-inhabiting Chu Worm.

Several light world enemies also exist in the Twilight Realm. These enemies include the Twilit Baba (Deku Baba), Twilit Bulblin, Twilit Kargarok, Twilit Keese, and Twilit Vermin (which is essentially a common rat). Though the Twilit counterparts look radically different than their original form, they behave in the same way.

Races

Hylians, Humans, Gorons and Zoras return in Twilight Princess. Additionally, Twilight Princess features three new races: Oocca, Twili and Yeti.

Locations and dungeons

Music

Music once again plays a role in Twilight Princess, as in previous Legend of Zelda games. While Link does not carry a musical instrument of any type until well into the game, he can pick grass from certain patches and whistle with it to call an animal, either a Hawk or Epona, Link's horse (later on, an instrument shaped similarly to the grass used to summon Epona is given to Link and has the same effect as the aforementioned grass). Also, while as a wolf Link can howl near the same patches, to the same effect. When Link is in his wolf form, there are six "howling stones" located around the world where, after Link howls a certain melody shown on screen a few times, a golden wolf appears and jumps somewhere else in the world. Link must then change back to his human form and find the wolf to learn a hidden sword technique. The songs howled by Wolf Link are taken from Majora's Mask, Ocarina of Time, and The Wind Waker, with the exception of the final howling stone, which is the "bass" of the game's Hyrule Field main theme.

In a first for the Zelda series, part of the soundtrack has been orchestrated as opposed to using MIDI.[15] The fact that Nintendo has decided to use mostly MIDI for the soundtrack, however, has been a point of criticism. MIDI allows the background music to be more dynamic, but the sound quality suffers. Koji Kondo, the lead composer for the game's soundtrack, originally stated that he "would really like to push for" the music to be orchestrated.[16] Part of the full soundtrack (featuring the songs "The Legend of Zelda: Orchestra Piece #2", "Hyrule Field Main Theme", "Ordon Village", "Kakariko Village", "Death Mountain", "Midna's Theme", and "Illia's Theme") is received when a Nintendo Power subscription is purchased (the subscription also comes with a game guide for Twilight Princess). A soundtrack also is packaged with the Twilight Princess Collector Box, an exclusive item sold at Target stores. The soundtrack also features two bonus tracks. The first bonus track, known as "DS Trailer Pack", was the theme that was to be used instead of the present Hyrule Field Main Theme.

Easter eggs

  • The night sky is an accurate representation of the real night sky. Stars are the correct brightness, and includes constellations such as Orion and Cassiopeia. The moon moves, but the stars stay still.
  • Some of the howling stone songs are songs from previous The Legend of Zelda games. The songs are: Song of Healing from Majora's Mask, Requiem of Spirit and Prelude of Light both from Ocarina of Time. Another song, The Wind Waker, resembles, but is not the main theme of The Legend of Zelda: The Wind Waker. The other two are original Twilight Princess songs: Ballad of Twilight and Mystery Song. In the Sacred Grove, there is another howling stone found that has a Triforce on it (as opposed to the others which have a Sheikah symbol on them). This stone plays Zelda's Lullaby from Ocarina of Time.
  • In the Temple of Time area, the background music is the same background song in the Ocarina of Time's Temple of Time.
  • In the fishing hole, Hena has a picture of the fishing pond owner from Ocarina of Time. If one quickly looks over at Hena after looking at the Legendary Fisherman from Ocarina of Time, she will be scratching her back. If Link talks to her when she scratches, she makes a comment about it. In OOT, the Fisherman always was scratching his back as well.
  • Fyer has a Bullet Bill on his sleeve, a reference to the Super Mario games.[17]
  • When Fanadi is reading Link’s fortune, she is not speaking gibberish, but is actually saying sentences backwards. When she gives his career fortune, she says, "What am I talking about" backwards, and when she gives his love fortune, she is saying "Wait...loading takes awhile" backwards.[17]
  • If the player tries to light their lantern next to Barnes in his shop, he'll scold the player. If one tries to light it on the second floor, he'll pound his desk with his fist, causing water to fall on them.
  • If the player speaks to the Goron standing out in the observation deck in Hyrule Castle Town after the castle has been sealed, he confesses that he also sees the barrier and that he has kept it "a secret to everybody." This is a famous line from the original Legend of Zelda game, heard when the player encounters a friendly Moblin.

Trivia

  • Twilight Princess is the first The Legend of Zelda game in which Link is right-handed. He is only right-handed in the Wii version, whereas he keeps to tradition in the GameCube version by holding his sword in his left hand. Due to Link's reversed dexterity in the Wii version, the entire Hyrule overworld has also been flipped, as well all characters and enemies. Because of this, the sun rises in the west during gameplay.
  • Hyrule in Twilight Princess is geographically similar to Hyrule in Ocarina of Time, but expanded.
  • The Oocca race bear a striking similarity to the strange birds seen in M. C. Escher’s painting Other World.
  • Twilight Princess is the first The Legend of Zelda game where Link opens the doors in a dungeon himself, rather than watching them open on their own. Dirt will fall off when first opening a door, but it will be clean all times after that.
  • A magic meter was originally planned but eventually dropped from the game. The magic meter can still be seen in a screenshot on the back of the Wii version box. Nintendo also seems to have forgotten to remove the green Chuchus from the game, though drinking the green potion made from them has no description and doesn't do anything anymore.
  • At an early point in the game, Midna can he heard humming her own theme song.
  • The boss-theme for Fyrus and the second boss-theme of the Stallord is a remix of the boss-themes of King Dodongo and Volvagia in Ocarina of Time. Also, Twilight Princess is the first Zelda where mini-bosses have their own music-themes.
  • In Kamigami no Triforce, the official manga for Legend of Zelda: A Link to the Past when Link enters the Dark World, he begins to transform into a wolf similar to in Twilight Princess.[18]

Development

A number of rumors about the game were confirmed at E³ 2005. The official title, The Legend of Zelda: Twilight Princess was announced. (The title was actually first revealed in a pre-E³ scan from Game Informer.)[19][20]

The game falls chronologically anywhere from 100 years to multiple centuries after Ocarina of Time,[21] though the reference to being before The Wind Waker has been omitted in recent interviews with the developers.[22] Interviews and a playable demo exposed many new details, such as Link beginning the game as a ranch-hand, Link battling on horseback, changes in the horse controls from Ocarina of Time, thematic differences between dungeons, and so on.[23]

The game received Game Critics Awards at E3 2005 for Best Console Game and Best Action/Adventure Game,[24] and the award of Best Playable Game at E3 2005 by G4 TV's X-Play. Twilight Princess received the same awards, except for Best Console Game, at E3 2006 as well.

File:Twilight9sj.png
The more colorful "Twilight Realm" after the delay

The game was delayed extensively; Its original release date was somewhere in November 2005, until August 16, 2005, when Nintendo announced it would be released some time after March 31 2006, because the development team needed more time to work on the game.[5] In February, Reggie Fils-Aime (then Executive Vice President of Sales and Marketing for Nintendo of America) stated in an interview on Spike TV that Twilight Princess would be released in the Fall of 2006,[25] well past the expected spring or early summer release but still in time for the holiday shopping season. At Nintendo’s pre-E³ 2006 press conference, Reggie Fils-Aime announced that two versions would be released simultaneously in the Americas: one for GCN, and one for Wii.

On September 15 2006, Nintendo officially announced the release dates of Twilight Princess. The Wii, along with the Wii version of Twilight Princess, was released first on November 19 2006 in North America, with the GameCube version coming on December 12 2006. Both the GameCube and the Wii version launched simultaneously in Japan on December 2 2006. Europe and Australia saw the Wii-version launched on December 8 2006 and December 7 2006 respectively, while the GameCube-version was launched on December 15 2006 and December 14 2006 respectively.

The cloaked figure, first revealed in the opening of the third official trailer released by Nintendo at E3 in 2005, is Zelda, wearing traditional funeral robes and bearing a rapier at her side. On this cloak there is also shown a Sheikah symbol.

According to statements from Nintendo, such as from translator and localization manager Bill Trinen, it took the Twilight Princess game testers an average of 70 hours to beat the game on the first run-through. He stated that he was working on his second play-through of the game and even knowing what to do, where to go, and skipping cut-scenes, he had logged about 27 hours to make it about two thirds of the way through the temples themselves - and that didn't account for any of the side quests or time sinks like fishing.[26]

Twilight Princess on Wii

British publication NGC Magazine claimed, in December 2005, that when the GameCube version is played on Wii, the player will be given the option of using Wii’s unique controller;[27] and it was not suspected that two versions of the game would be released. Reggie Fils-Aime denied these claims, stating that across the board, GCN games played on Wii would not be compatible with Wii's controller.[28] Nintendo of France Director of Marketing Mathieu Minel stated in a subsequent interview with Jeux-France that Twilight Princess would include Wii controller functionality one way or another, but Nintendo quickly requested that this be removed from the interview.[29] In the end, however, Shigeru Miyamoto himself was reported to have confirmed the Wii controller functionality in an interview with Nintendo of Europe.[30] Time reported this also soon after.[31][32] Finally, at E³ 2006, Nintendo announced that there would be two versions of Twilight Princess: one for GameCube (released on December 12 2006), and one for Wii (released on its launch date, November 19 2006).

Shigeru Miyamoto had said in an interview that the only differences between the GameCube and Wii versions of the Twilight Princess are technical[33] (as described above). The Wii version also displays in a 16:9 (wide screen) format in 480p, where the GameCube version plays only in 4:3.[34] 480p is possible on early DOL-001 models of the GameCube using the component cable.

In the Wii version of Twilight Princess, Link is right-handed, despite his famous left-hand preference. Miyamoto noticed that players preferred wielding their "swords" right-handed, but by that point, all the maps, bosses and models had already been designed with a left-handed stance in mind. The "simplest" solution was to invert the entire game horizontally. In the GameCube version, Link remains left-handed, and the maps and player guides for the two versions are mirror versions of each other.[35] Anything in the game referring to east/west or left/right is changed accordingly between the two versions. For example, in the Wii version, the sun and the moon travel across the sky from west to east.

Reception

Reviews and awards
Compilations of multiple reviews
Game Rankings
Wii: 94.8% (based on 67 reviews)[36]
GCN: 96.0% (based on 14 reviews)[37]
Metacritic
Wii: 95% (based on 57 reviews)[38]
GCN: 96% (based on 8 reviews)[39]
Publication Response Comment
1up
Wii: 10 of 10[40]
"Just how good is it? Truly fantastic."

Best Adventure Game of 2006
Game of the Year 2006

CVG
Wii: 10 of 10[41]
"The greatest Zelda game ever? Yes"
Famitsu
Wii: 38 of 40[42]
GamePro
Wii: 5 of 5[43]
"Undeniably an epic adventure"
GameSpot
Wii: 8.8 out of 10[44]

GCN: 8.9 out of 10[45]

2006 Award for Best Wii Game

2006 Award for Best GameCube Game

GameSpy
Wii: 5 of 5[46]
Editor's Choice
2006 Game of the Year
GameTrailers
Wii: 9.7 of 10[47]
Game of the Year 2006
Game Informer
Wii: 10 of 10[48]
Game of the Year
IGN
Wii: 9.5 of 10[49]

GCN: 9.5 of 10[50]

"Ocarina, your time is up"

Both versions: Editors Choice
Best Wii Game of 2006
Best Gamecube Game of 2006
Reader's Choice Game of 2006

Nintendo Power
Wii: 9.5 of 10
GCN: 9.5 of 10
EGM
Wii: 10 of 10
Platinum Award- straight 10s
Nintendo Magazine
Wii: 97%
Gold Award
X-Play
Wii: 5 out of 5[1]
Game of the Year

Best Action/Adventure Game

The game has received universally positive reviews focusing on its art direction, gameplay and controls. IGN proclaimed it the "best Zelda game ever", the second best launch game ever, behind Super Mario 64 as well as "one of the finest games I have ever played".[51] Other sites including Cubed, Next Level Gaming, and Deeko call it the best Zelda game ever, and rank it as one of the best games ever.[52][53][54] Steve Schardein from Gamerz Edge gave the game his first ever 10 out of 10 score saying "nearly everything about this game is downright perfect" and "that the rest of the game is so superbly executed—so masterfully designed—that it totally overshadows nearly any slight concern regarding visual prowess", summing up his feelings about the game he goes on to say that "the Legend of Zelda: Twilight Princess is one of the greatest videogames ever created". [55]

Some aspects of the game's design have been criticized by a minority of reviewers. Reviewing the Wii version, GameSpot's reviewer complained about the feeling of "tacked-on" Wii controls and out-dated graphics, a consequence of the game being designed primarily for the older GameCube platform. GameSpot, however, called Twilight Princess the best GameCube game of 2006 as well as the best Wii game. It was also one of the ten nominees for GameSpot's "Game of the Year" award.

At Game Rankings, a web site that compiles game reviews and averages reviewers' scores, the Wii version of Twilight Princess has achieved an average of 94.8%, making it the 19th highest-reviewed game ever, as well as the highest ranked Wii game. The GameCube version has an average of 96.0%, making it the 4th highest-reviewed game ever and the top game of 2006.

At Metacritic, another review aggregate site, Twilight Princess has received an overall average of 95 out of 100, 4 points fewer than Ocarina of Time.

The game received Spike TV's Critic's Choice Video Game Award[56] and also won Game of the Year along with Best Action Adventure Game on X-Play. [2] It was the game of the year of 2006 according to Game Trailers. And also won the awards of Best Adventure Game, and Game of the year 2006 according to 1UP. The Legend of Zelda Twilight Princess is also nominated in 6 categories for the AIAS awards including Game of the Year 2006.

Sales

During its first week of sales, the Wii version of The Legend of Zelda: Twilight Princess sold 454,000 copies in United States,[57] 139,011 during its first two days in Japan,[58] and 240,000 during its first weekend across Europe.[59]

GameSpot quotes a Nintendo source stating that in the first eight days of the Wii's release, three out of four Wii system purchasers also purchased The Legend of Zelda: Twilight Princess.[60]

References

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  12. ^ Schneider, Peer (2006-05-10). "E3 2006: Twilight Princess In-Depth". IGN. p. 3. Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
  13. ^ Ricciardi, John (2006-12-05). "The Legend of Zelda: Twilight Princess GameCube Preview". 1Up. p. 1. Retrieved 2006-12-08.
  14. ^ "Inside Zelda Volume 201 – part 10: The Monsters in his head". Nintendo Power. 2006. Retrieved 2006-06-28. {{cite web}}: Unknown parameter |curly= ignored (help); Unknown parameter |month= ignored (help)
  15. ^ "Midi soundtrack". IGN. Retrieved 2006-11-24.
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  17. ^ a b "The Secrets of Twilight Princess". Gametrailers. Retrieved 2007-01-29.
  18. ^ Himekawa, Akira (1991). Zeruda no Densetsu: Kamigami no Triforce. Nintendo.
  19. ^ "Game Informer (US) June 2005". {{cite web}}: Cite has empty unknown parameter: |1= (help)
  20. ^ ezzkmo (2005-05-14). "Legend of Zelda: Twilight Princess". Evil Avatar. Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
  21. ^ Nintendo Power
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  24. ^ "2005 Winners". www.gamecriticsawards.com.
  25. ^ Thorsen, Tor (2006-02-20). "Fils-Aime: Zelda now coming in "fall"". GameSpot. Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
  26. ^ Casamassina, Matt (2006-11-03). "Hands-on The Legend of Zelda: Twilight Princess".
  27. ^ Chou, Che. "Play Zelda: Twilight Princess with the Revolution Controller". Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
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  29. ^ Morcos, Antoine (2006-02-22). "Interview Nintendo" (in French). Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
  30. ^ "Miyamoto interview". Nintendo of Europe. 2006-03-15. Retrieved 2006-05-28. {{cite web}}: Unknown parameter |curly= ignored (help)
  31. ^ Grossman, Lev (2006-05-15). "A Game For All Ages". Retrieved 2006-05-28. {{cite news}}: Unknown parameter |curly= ignored (help)
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  33. ^ MacDonald, Mark & Shane Bettenhausen (June, 2006). “Revolutionary Link”. Electronic Gaming Monthly #204: p. 100.
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