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GamePro

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Gamepro Magazine
File:Gp 07 02.jpg
EditorWes Nihei
CategoriesComputing, Gaming, Computer magazine
FrequencyMonthly
First issueMarch 1989
CompanyIDG Games
CountryUnited States, Canada, Australia
LanguageEnglish
Websitehttp://www.gamepro.com, http://www.games.net
ISSN1042-8658


GamePro is an American video game magazine published monthly. The magazine was first established in Redwood City, California in 1989 by Pat Ferrell, his sister-in-law Leeanne McDermott, and the husband-wife design team of Michael and Lynne Kavish.

Lacking a sound distribution strategy after publishing the first issue, the founding management team sought a major publisher and found one with IDG Peterborough, a New Hampshire-based division of the global giant IDG. Led by a merger and acquisition team comprising IDG Peterborough President Roger Murphy and two other IDG executives, Jim McBrian and Roger Strukhoff, the magazine quickly became a fast-growing success. The later addition of John Rousseau as publisher and editor-in-chief Wes Nihei, as well as renowned artist Francis Mao, established GamePro as a large, profitable magazine worldwide.

Over the years, the GamePro offices have moved from San Mateo to San Francisco and Oakland before arriving at their current location in downtown San Francisco.

The magazine was known for its editors using comic book-like avatars and monikers when reviewing games. This led to some accusations within the gaming community that its content is aimed more so at younger and more casual gamers than its competition. As of January 2004, however, GamePro has ceased to use the avatars due to a change in the overall design and layout of the magazine.

GamePro is also known for is its ProTips, small pieces of gameplay advice used as screenshot captions. It also has a section known as Code Vault (formerly S.W.A.T.Pro), where secret codes are posted.

File:Gamepro.jpeg
Cover of the May 1994 issue.

There was also a TV show called GamePro TV. The show was hosted by J.D. Roth and Brennan Howard. The show was short lived due to competition with a similar program entitled Video Power. Early in its lifespan the magazine also included comic-book pages about the adventures of a superhero named GamePro who was a video game player from the real world brought into a dimension where video games were real to save it from creatures called the Evil Darklings. In 2003, Joyride Studios produced limited-edition action figures of some of the GamePro editorial characters.

GamePro has appeared in several international editions, including Germany, Turkey, Australia, Brazil, and Greece. Some of these publications share the US content, while others share only the name and logo and generate original material.

In February 2006, GamePro's online video channel, Games.net, launched a series of video-game related shows. The extensive online programming is geared towards an older and more mature audience.

Criticism

GamePro has been heavily criticized by hardcore gamers, who often see the magazine as one for casual gamers that pretends to be otherwise. Many older hardcore gamers have taken issue with the layout, the writing, the reviews, and the reviewers (particularly the code names of the reviewers) themselves. However, since GamePro has traditionally targeted a younger market, a more lightweight approach would logically alienate older gamers looking for a more "serious" approach. The magazine only recently stated they would be more of a casual gamer's magazine.

GamePro was criticized for running a review of Half-Life for the Sega Dreamcast, based on a near-final but not 100% complete build of the game. Builds of 90% completion or higher are often supplied to publications for their review consideration, but in this case, a few months after the review appeared, the game was cancelled by the publisher, yet the review remained. However, the author of that review, Dan Elektro, has stated that the code was deemed reviewable and supplied by the game's publisher, Sierra, as part of an exclusive first review arrangement, even if it is the case that no other outlet reviewed the app. GamePro printed a cover story earlier that year on the game, and part of the deal was to obtain the first reviewable when the publisher deemed it ready for review. Some of the criticism for this first review came from competing publications (notably former Electronic Gaming Monthly staff member Che Chou), so it's difficult to determine objectivity among the outrage.

LamePro

Every April as an April Fools day prank, GamePro prints a 2-5 page satiristic spoof of their magazine named LamePro, whose title is a play on GamePro's title. The spoof contains humorous prank game titles and fake news, not unlike The Onion. It seems that no one is safe from the LamePro satirical arm, even themselves. Many other game magazines have been the butt of the joke of LamePro.

LamePro, however, is not without its own controversy. While some game magazines have taken LamePro as a chance to laugh at themselves and each other, other have been very offended at the types of jokes that it prints. In 2000, a spoof ad in the satire made reference to a then newer (and short-lived) game magazine called "Incite: Videogames". At an industry charity auction, Incite bid and won on advertising space within GamePro; in the spirit of charity, GamePro agreed to advertise its own competition, even though it could be considered vaguely tasteless (a mailman delivering a copy of Incite to a female's door, with the legend "It must be that time of the month"). However, in the next LamePro, a fake ad for a magazine named "Inspite" was used as bird-cage lining, with the white-background ad saying "You get what you pay for," making reference to the first Incite issue costing 99 cents on newsstands. The following month, Incite responded in their Letters To The Editor section, spouting off in their subwords "Get it, GamePROSE," and many supposed fans of their magazine defending them against the spoof ad. During the remainder of the magazine's 10-month lifespan, Incite ran the "GamePROSE" quote in every issue.

In 2005, another spoof ad had a similar effect, and also had an even greater controversy. The spoof was on account of gaming supersite IGN. Once again, on a white background, the ad showed a phony game site screenshot, with a logo similar to IGN's, spelling out "GNO.com" and the phrase "You can't spell ignorance without GNO." This sparked a letter to one of IGN's staff members who does a weekly feedback column on the site, and, in answering to one's e-mail concerning the spoof, mentioned humorlessly that Gamepro wasn't mature at all for taking such a shot at IGN.

However, that wasn't the biggest concern in the 2005 edition. Just a few weeks after the issue hit newsstands, word came out that there was an actual site on the internet that had the address GNO.com. The site was actually an internet publishing site, and Gamepro a few months later ran an apology in their letters section, saying that they had no prior knowledge about the site existing before the issue had been released. It is apparent that the two sides had made peace, as no civil suits of any kind were filed (it is unclear if such was even being planned).

GamePro's Main Sections (Current as of April 2006)

  • Head-2-Head (formerly known as "The Mail"): A Letters To The Editor section that features responses to the letters, as well (although this doesn't mean that every letter published will have a response tagged after it). They began doing a "Letter Of The Month" special in 2004, with the winning letter's author winning a particular prize, different every so often. This section has also recently begun to feature a Reader Review from their website on a particular game as a way to entice other readers to visit their site and do the same.
  • Art Attack: Envelope and original artwork based on video games that are sent in by readers. A monthy best for these are also picked, with prizes given out similar to the letters section.
  • Buyers Beware: A consumer advocacy section in which readers send in complains about issues with defective and malfunctioning games, perepherals, systems, and the like. Currently, Gamepro is the only publication to feature such a column. Every once in a while, the column steers away from its usual formula to feature an issue that is a current widespread issue. At times a represenitive of a game company directly answers a query in the section (although sometimes the editor may put his own reaction to the answer after if deemed necessary for various reasons). It's not uncommon for Gamepro to slam a game company in this column for poor customer support if warranted, an area where the column seems to be highly unforgiving. This is also the only Gamepro column to be authored by the same editor since its debut in 1994: The Watch Dog.
  • ProNews: Gamepro's News section. This section first appeared in the back of the magazine after the reviews, but found its way to the front of the magazine in 1996 to follow suit with other game magazines. This section has shapeshifted over the years to include various "game watches", a random quote generation sidebar called "Static" that seemily disappeared after 2003. Gamepro Labs, which used to be a separate column, now appears as a part of this section.
  • Features: Any cover stories or featured games/issues that warrant a separate article would be told here.
  • Previews (formerly known as "Short ProShots" and then "Sneak Previews"): A peek at games in development, telling of the projected release dates of games and what to expect out of them. When this column first appeared, it was in the back of the magazine, with only minscule information. In 1996, it was moved to the front of the magazine after the features. It was shortly after the rearranging in 1996 that Gamepro started a new approach to the previews, labeling previews as either "First Look", where they first saw the game as only a movie and only have information on storyline and features in the game, and "Hands-On", where the editor providing the preview got to play a preview build (incomplete copy) of the game provided by the publisher in order to tell of any first impressions of how the game could be and describes any problems in the game that the publisher could fix before the final release. Also added for a short time in 1996 was a "percent complete bar" graphic that noted how far along the game was. This graphic was dropped in 1999 during the 10th Anniversary redesign.
  • Reviews (known as "ProReviews"): The reviews format has changed over the years, but the basic format has stayed the same: One reviewer speaks for the entire Gamepro group about a particular game. The magazine first started by giving each system its own section of reviews. Near the end of 2005, Gamepro changed this to have one review for any game that would be released for more than one system, describing any differences one system may have over another with that particular game, and giving scores for both systems' versions of the game separately. During 2006, another aspect of the reviews debuted, called "Key Moment", in which the reviewer names one particuar instance or a stand out piece of the game to them that had made them make the decision they made in a short, one sentence description.
  • Games To Go: Reviews and previews of games for portable game systems.
  • Sports Pages: Previews and reviews of sports games. When this section first debuted in 1993, each review and preview got its own "headline" to give the section a newspaper feel. This tactic was dropped in 1999 for the 10th Anniversary redesign. This section also was the first section to have the "multiplatform game review" tactic described above, in 2003.
  • Role Players Realm: Reviews and previews of role playing games (RPGs).
  • Code Vault (Formerly "S.W.A.T.", then "S.W.A.T. Pro"): Game cheats, codes, secrets, and easter eggs revealed. Both game companies and readers send in submissions for this section, with a random prize to the reader who sent in the best tip (usually a game). When this section first debuted as SWAT and then SWATPro, the SWAT stood for "Secret Weapons And Tactics". This feature's name was changed in 2002 to Code Vault, to match the name of GamePro's short-lived cheat-code spinoff magazine, although the change could also be credited to 9/11, as the December 2001 issue cover (which featured Luigi's Mansion) featured the "Gamepro" logo dressed in the American flag to commemorate the event, and the name was changed just one issue afterwards.

Also, near the end of 2005, the Head-2-Head, Buyers Beware, and Pro-News sections were grouped as subsections, still separate, under a main heading called "Loading".

Retired Sections

  • Ask The Pros: Readers got to send letters into the magazine for help with a particular game. This section moved to SWATPro Magazine in 1993, and was retired when SWATPro Magazine ceased publication in 1995. In May of 2006, Ask the Pros made a return on GamePro.com, and appears to be popular judging by the level of promotion and the number of columns written by the "Pros."
  • Hot At The Arcades: Previews and reviews of cabinet arcade games were featured. This section appeared regularly for about 5 years after the magazine debuted. The section still appears every now and again, but it has been absent for the most part since 1997 due to the steady decline of arcades in general. This section has at times been folded into the Pronews section.
  • Overseas Prospects: Import games were featured and sometimes reviewed. This section is still in the magazine, but appears only rarely.
  • GeekSpeak: Explanations of technical terms, such as anti-aliasing and bump mapping in plain English.

Editorial Characters

When GamePro began, the magazine only had a limited amount of editors on staff, but the small start-up wanted to give the illusion that they were bigger. Therefore, they created character names, and each writer generated articles under mulitple nicknames. The monikers caught on and became a tradition, one that's continued to this day. Many of the names, according to GamePro, are a play on the personalities, interests, and/or past jobs that the real person behind the persona has, and the editors choose their own name (while some they have admitted to being just "bad puns," such as Miss Spell and Bad Hare). After the first few years, most editors picked one name they liked and stuck with it.

Once an editor leaves GamePro, the name is respectfully retired, although the magazine retains all copyrights to the character. The names are rarely if ever used again, unless that writer returns (as was the case with Boba Fatt and Manny LaMancha, both of whom contributed work as freelance writers after their original runs with the magazine).

Many editor names have came and gone. However, there have been many names in the magazine's bylines that many longtime readers remember. Some of these names:

  • Bro Buzz
  • Dr. Zombie (writes articles and runs the art department; he's also the illustrator for the magazine and creates all the GamePro characters)
  • Jonny K
  • Mr. Marbles
  • T-Mac
  • Fart of War
  • AgentMarmalade
  • Rice Burner
  • RebelPrincess
  • Lunchbox
  • Scary Larry (probably the most popular editor in GamePro's history and also the best-known because of his outspoken nature in writing reviews. He left the magazine in 1999 to have more time with his family)
  • Earth Angel
  • Tommy Glide
  • Air Hendrix
  • Major Mike (formerly of EGM)
  • D-Pad Destroyer
  • Four-Eyed Dragon
  • Johnny Ballgame
  • The Rookie (later changed his name to The Enforcer; also left to write for Incite in 1999)
  • Dan Elektro (also wrote under Bad Hare; he revealed his dual identities in forum posting upon leaving the magazine in 2004.)
  • Vicious Sid
  • Miss Spell (reviewed games on occasion, but mostly worked in the magazine's design department)
  • Boba Fatt (never worked at the magazine full-time, but was a contracted freelance writer for several years)
  • Slasher Quan (one of the few GamePro editors to have his persona moved to a different magazine; he kept it when he moved to Diehard Gamefan; online editor Syriel also kept his moniker intact when moving to Hardcore Gamer magazine.)

In 2006, Gamepro.com received a revamp, and in turn, another tradition was seemily dropped: That editors would not reveal their true names, as the editor bio sections of Gamepro.com may show the editor's true name (seemily in the event that an editor chooses). Also, both in the magazine (in the "Ask The Pros" sidebar of "Head-2-Head") and on the site, a picture of the editor is shown, albeit in an interpolated rotoscoping style, and some editors, such as Major Mike and Bro Buzz, have still kept secret their true identity. The Watch Dog's indenity is also kept secret, probably due to the column he maintains, Buyer's Beware, and the backlash one might receive for writing the column and the scathling criticisms of game company's customer support that the column is known for publishing.

Also, in 1994 and 1995, a total of four people who won The Blockbuster Video World Game Championships got to write reviews under their own personas for Gamepro, the 1994 winners got to write reviews for Super Punch-Out (Dark Mark and Fred Dread), while the 1995 winners got to write reviews for the Sega Saturn version of Virtua Fighter. The tournament went defunct after 1995.