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Fallout 3

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Template:Future game

Fallout 3
File:Fallout3.jpg
E3 Promo
Developer(s)Bethesda Game Studios
Publisher(s)Bethesda Softworks
Designer(s)Emil Pagliarulo (Lead Designer)
Todd Howard (Executive Producer)
SeriesFallout series
EngineCustom Gamebryo engine[2]
Platform(s)Windows, Xbox 360, PlayStation 3[3]
ReleaseQ4 2008[1]
Genre(s)Post-apocalyptic Action RPG[1]
Mode(s)Single player

Fallout 3 is a role-playing game[1] that contains elements of real-time and turn-based combat, currently under development by Bethesda Softworks.[4] It will be the third major game in the Fallout series, which has also spawned the spin-offs Fallout Tactics: Brotherhood of Steel and Fallout: Brotherhood of Steel. Based on earlier PC Gamer article, Fallout 3 is purportedly set on the East Coast of the United States.[4]

Development history

Interplay Entertainment

Fallout 3 was initially under development by Black Isle Studios—a company owned by Interplay Entertainment—under the codename Van Buren. Interplay Entertainment went bankrupt and closed down Black Isle Studios before the game could be completed, and the license to develop Fallout 3 was sold for a $1,175,000 minimum guaranteed advance against royalties to Bethesda Softworks, a studio famous for the Elder Scrolls series.[5]

Bethesda Softworks

Bethesda Softworks stated it would be working on Fallout 3 in July 2004,[6] but principal development did not begin until after The Elder Scrolls IV: Oblivion was completed.[7] Bethesda Softworks has announced their intention to make Fallout 3 similar to the previous two games, focusing on non-linear gameplay, a good story, and black comedy. Bethesda has also stated the game will be rated M for mature, and will have the same sort of adult themes, violence, and depravity that are characteristic of the Fallout series. They have also decided to shy away from the self-referential gags from the two prequals that broke the illusion that the world of Fallout is real. Fallout 3 will use a version of the same Gamebryo engine as The Elder Scrolls IV: Oblivion,[2] and is being developed by the team responsible for that game.[8] Liam Neeson has been attached to the project as the voice of what could be the player's father.[9]

In February 2007, Bethesda stated that the game was "a fairly good ways away" from release, but that detailed information and previews would be available later in the year.[8] Following a statement made by Pete Hines that the team wanted to make the game a "multiple platform title",[2] the game was announced by Game Informer to be in development for Windows, Xbox 360 and PlayStation 3.[3] A teaser site for the game appeared on May 2, 2007, featuring music from the game and concept art, along with a timer counting down to June 5, 2007.[10] The concept art was commissioned before The Elder Scrolls IV: Oblivion was released, and has been confirmed by the artist and developers that the images do not reveal anything from the actual game.[1][2] When the countdown finished, the site hosted the first teaser trailer for the game, and unveiled a release date of "Fall 2008".[11]

Controversy

Leonard Boyarsky, one of the creators of the original Fallout, when asked about Interplay Entertainment's sale of the rights to Bethesda Softworks, said that he felt as though "our ex wife had sold our children that she had legal custody of." [12]

In response, Bethesda Softworks has tried to reassure fans of the series that they want to preserve the feel and quality of the Fallout franchise. In 2007, Vice President of Public Relations and Marketing Pete Hines stated, "Internally, we're a bunch of Fallout geeks. There is nobody [here] who hasn't played that game and enjoyed it. I have that game on my laptop, I take it with me and play it. But it's definitely different, because it's not really considered ours, the franchise. We didn't start it. There is a little bit of that sentiment out there that we have to prove that we're worthy to be the guys to make Fallout 3. I don't think there's anything wrong with that, because we have very high expectations for ourselves."[8]

Teaser Trailer

File:Fallout3 easteregg.jpg
The iconic Vault Boy's teaser trailer cameo. The full sign reads "Sign up at your local vault, A Brighter Future - Underground!"

On June 5, 2007, Bethesda released the Fallout 3 Teaser trailer. The press kit released with the trailer indicates that Ron Perlman is on-board with the project, and cites a release date of Fall 2008. The trailer also features the Ink Spots song "I Don't Want To Set The World On Fire", which the previous Fallout developer Black Isle Studios originally intended to license for use in the first Fallout game[13]. The trailer, which was completely done with in-engine assets, closed with Ron Perlman saying his trademark line as the narrator of the first three Fallout games: "War. War never changes." The trailer shows a devastated Washington, D.C, evidenced by the partially crumbled Washington Monument in the background.[citation needed]

Gameplay

A cover story in the magazine Game Informer [14] revealed that:

  • The game will use both first-person and third-person perspective.
  • Main character creation is implemented by specifying the character's childhood. The character's mother dies in labor in a Vault hospital, after which the player chooses the character's Traits and general appearance during the father's DNA analysis. Afterwards, the father removes his surgeon's mask to reveal a face much like the one chosen by the player for the character.
  • As a child in the Vault, the character receives a book titled "You're Special", whereupon you'll set the character's 7 primary aptitudes. The character receives training weapons and a PIP-boy during childhood, and the player's performance in various tests determines the rest of the attributes.
  • Skills and Perks are similar to those in previous games: the player chooses 3 Tag Skills out of 14 to be the character's specialties, and the character will gain a Perk every other level.
  • Max level will be 20.
  • There will be a definite end to the game, with many possible endings based on good/evil/neutral events you trigger.
  • The Vault-tec Assisted Targeting System, or V.A.T.S. will be implemented. Various actions cost action points, and both the player and enemies can target specific body areas for attacks, inflicting specific injuries. While using V.A.T.S., real-time combat is paused creating a combat system that the Bethesda developers have described as a hybrid between turn-based and real-time combat.
  • The game will maintain the same level of gore. All gory deaths in the game will be shown in slow motion. One of the featured screenshots is of a super-mutant's head exploding in great detail.
  • The game will feature a new health and radiation system. The player can measure an object's radioactivity and gauge the effect it will have on the character.
  • The number '101' can be seen on the back of several characters' Vault suits. This signifies the characters home of origin, Vault 101 in Washington, D.C.
  • Characters will be able to create small blasts by targeting nuclear generators and using nuclear catapults.

References

  1. ^ a b c "Fallout 3". Game Informer: 52. June 2007. Retrieved 2007-06-17.
  2. ^ a b c d Hines, Pete. "Fallout 3 FAQ" (Interview). {{cite interview}}: Unknown parameter |program= ignored (help)
  3. ^ a b Berghammer, Billy (June 5, 2007). "Game Informer's July Cover Revealed!". Game Informer. Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  4. ^ a b "Desslock" (2006). "Memo to Bethesda". PC Gamer: 100. Retrieved 2006-10-30. {{cite journal}}: Unknown parameter |month= ignored (help)
  5. ^ Herve Caen (2004-10-13). "Interplay" (Form 10-Q). Q2 2004. SEC EDGAR. Retrieved 2006-10-30. {{cite journal}}: Check date values in: |date= (help); Cite journal requires |journal= (help)
  6. ^ "Bethesda Softworks to Develop and Publish Fallout 3" (HTML) (Press release). Bethesda Softworks. 2004-07-12. Retrieved 2006-10-30. {{cite press release}}: Check date values in: |date= (help)
  7. ^ "Gamespot News".
  8. ^ a b c Hines, Pete (2007-02-08). "Interview: Bethesda Softworks' Pete Hines" (Interview). {{cite interview}}: Unknown parameter |program= ignored (help)
  9. ^ "Fallout 3' recruits Neeson". Retrieved 2007-05-08.
  10. ^ Klepek, Patrick (May 2, 2007). "Bethesda Launches Teaser Site For Real Fallout 3". Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  11. ^ Graft, Kris (June 5, 2007). "Fallout 3 Coming Fall '08". Next Generation. Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  12. ^ "The Rise and Fall of Troika". Retrieved June 5. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  13. ^ "Fallout Bible #9". Retrieved June 16. {{cite web}}: Check date values in: |accessdate= (help); Unknown parameter |accessyear= ignored (|access-date= suggested) (help)
  14. ^ Miller, Matt (2007). "Fallout 3" (subscription required). Game Informer. XVII (171): 52–61. Retrieved 2007-06-24. {{cite journal}}: Unknown parameter |month= ignored (help)
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