Compatibility of C and C++
The C and C++ programming languages are closely related. C++ grew out of C and is mostly a superset of the latter. Due to this, C code is often developed with C++ IDEs, integrated with C++ code, and compiled in C++ compilers. While most C source code will compile as C++ code without any changes, certain language differences prevent C++ from being a strict superset of C.
C++ introduces many features that are not available in C — C++ code is not valid C code. Here, however, we focus on differences that cause valid C code to be invalid C++ code, or to be valid in both languages but to behave differently in C and C++.
Bjarne Stroustrup, the creator of C++, has suggested [1] that the incompatibilities between C and C++ should be reduced as much as possible in order to maximize inter-operability between the two languages. Others have argued that since C and C++ are two different languages, compatibility between them is useful but not vital; according to this camp, efforts to reduce incompatibility should not hinder attempts to improve each language in isolation. The official rationale for the 1999 C standard (C99) [2] "endorse[d] the principle of maintaining the largest common subset" between C and C++ "while maintaining a distinction between them and allowing them to evolve separately," and was "content to let C++ be the big and ambitious language."
Several additions of C99 are not supported in C++ or conflict with C++ features, such as variadic macros, compound literals, variable-length arrays, and native complex-number types. The long long int
datatype is also defined in C99, but not included in any official C++ standard. On the other hand, C99 has reduced some other incompatibilities by incorporating C++ features such as //
comments and mixed declarations and code.
Constructs valid in C but not C++
One commonly encountered difference is that C allows a void* pointer to be assigned to any pointer type without a cast, whereas C++ does not; this idiom appears often in C code using malloc
memory allocation. For example, the following is valid in C but not C++:
void* ptr; int *i = ptr; /* Implicit conversion from void* to int* */
or similarly:
int *j = malloc(sizeof(int) * 5); /* Implicit conversion from void* to int* */
In order to make the code compile in both C and C++, one must use an explicit cast:
void* ptr; int *i = (int *) ptr; int *j = (int *) malloc(sizeof(int) * 5);
Another portability issue from C to C++ are the numerous additional keywords that C++ introduced. This makes C code that uses them as identifiers invalid in C++. For example:
struct template { int new; struct template* class; };
is legal C code, but is rejected by a C++ compiler, since the keywords "template", "new" and "class" are reserved.
C++ compilers prohibit goto from crossing an initialization, as in the following C99 code:
void fn(void){ goto flack; int i = 1; flack: ; }
There are many other C syntaxes which are invalid or behave differently in C++ [3]:
- The comma operator can result in an "l-value" (a quantity that can be used for the left-hand side of an assignment) in C++, but not in C.
- C does not allow a given
typedef
to be duplicated in the same scope, whereas C++ allows redundanttypedef
s. - Enumeration constants (
enum
values) are always of typeint
in C, whereas they are distinct types in C++ and may have size different from that ofint
. - C++ identifiers are not allowed to contain two or more consecutive underscores, whereas C identifiers may.
- C++ also changes some C standard-library functions to add additional
const
qualifiers, e.g.strchr
returnschar*
in C andconst char*
in C++. - In both C and C++ one can define nested
struct
types, but the scope is interpreted differently (in C++, a nestedstruct
is defined only within the scope/namespace of the outerstruct
). - Non-prototype ("K&R"-style) function declarations are not allowed in C++, although they have also been deprecated in C since 1990. Similarly, implicit function declarations (using functions that have not been declared) are not allowed in C++, but have also been deprecated in C since 1999.
- C allows
struct
,union
, andenum
types to be declared in function prototypes, whereas C++ does not. - A
struct
,union
, orenum
declaration in C++ declares an implicittypedef
, while in C it does not.
Constructs that behave differently in C and C++
There are a few syntactical constructs that are valid in both C and C++, but produce different results in the two languages.
For example, character literals such as 'a'
are of type int
in C and of type char
in C++, which means that sizeof('a')
gives different results in the two languages.
The static
keyword is used in C to restrict a function or global variable to file scope (internal linkage). This is also valid in C++, although C++ deprecates this usage in favor of anonymous namespaces (which are not available in C). Also, C++ implicitly treats any const
global as file scope unless it is explicitly declared extern
, unlike C in which extern
is the default. Conversely, inline
functions in C are of file scope whereas they have external linkage by default in C++.
Several of the other differences from the previous section can also be exploited to create code that compiles in both languages but behaves differently. For example, the implicit typedefs created by C++ struct declarations can change the meaning of an identifier in a given scope.
Both C99 and C++ have a boolean type bool
with constants true
and false
, but they behave differently. In C++, bool
is a built-in type and a reserved keyword. In C, these keywords and types are only defined if the program includes the stdbool.h
header, and may be redefined by the programmer.
Linking C and C++ code
While C and C++ maintain a large degree of source compatibility, the object files their respective compilers produce can have important differences that manifest themselves when intermixing C and C++ code. Notably:
- C does not name mangle symbols in the way that C++ does.
- Depending on the compiler and architecture, it also may be the case that calling conventions differ between the two langauges.
For these reasons, for C++ code to call a C function foo()
, the C++ code must prototype foo()
with extern "C"
. Likewise, for C code to call a C++ function bar()
, the C++ code for bar()
must be declared with extern "C"
.
A common practice for header files to maintain both C and C++ compatibility is to make its declaration be extern "C"
for the scope of the header:
/* Header file foo.h */ #ifdef __cplusplus /* If this is a C++ compiler, use C linkage */ extern "C" { #endif /* These functions get C linkage */ void foo(); struct bar { /* ... */ }; #ifdef __cplusplus /* If this is a C++ compiler, end C linkage */ } #endif
Differences between C and C++ linkage and calling conventions can also have subtle implications for code that uses function pointers. Some compilers will produce non-working code if a function pointer declared extern "C"
points to a C++ function that is not declared extern "C"
.[4]
For example, the following code:
void my_function(); extern "C" void foo(void (*fn_ptr)(void)); void bar() { foo(my_function); }
Using Sun Microsystems' C++ compiler, this produces the following warning:
$ CC -c test.cc "test.cc", line 6: Warning (Anachronism): Formal argument fn_ptr of type extern "C" void(*)() in call to foo(extern "C" void(*)()) is being passed void(*)().
This is because my_function()
is not declared with C linkage and calling conventions, but is being passed to the C function foo()
.
References
- Detailed comparison , sentence by sentence, from a C Standard perspective.
- Incompatibilities Between ISO C and ISO C++, David R. Tribble (2001).
- Sun Microsystems C++ Migration Guide, section 3.11, documentation on linkage issues for the Sun C++ compiler.