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Tic-Tac-Dough

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Tic-Tac-Dough
Tic Tac Dough title logo.
Created byJack Barry & Dan Enright
StarringJack Barry (1956)
Gene Rayburn (1956-1958)
Bill Wendell (1958-1959)
Wink Martindale (1978–1985)
Jim Caldwell (1985-1986)
and Patrick Wayne (1990-1991)
Announcers: Jay Stewart & Charlie O'Donnell, with various others
Country of origin United States
Production
Running time30 Minutes
Original release
NetworkNBC (1956-1959), CBS (1978), Syndication (1978-1986, 1990-1991)
Release1956 –
1991

Tic-Tac-Dough is an American television game show based on the pen-and-paper game tic-tac-toe. Three versions were produced: The initial 1956-59 run on NBC, during the big-money quiz show craze, a 1978-86 run initially on CBS and then in syndication, and a brief syndicated run in 1990-91. The show was produced by Barry & Enright Productions.

The first syndicated run, and another Barry & Enright show, The Joker's Wild, made its co-producers millionaires and were embraced by a generation of TV viewers that either forgave or were unaware of the original version's role in the thick of the quiz show scandals, instigated in large part by the show's co-executive producer, Dan Enright.

Broadcast History

Original Version

Tic-Tac-Dough premiered on NBC daytime television on July 30, 1956, hosted at first by co-creator and co-executive producer Jack Barry, who also hosted soon-to-be-popular (and scandal-ridden) Twenty-One.

Barry yielded Tic-Tac-Dough's hosting to Gene Rayburn later in the year, who in turn yielded to the show's announcer, Bill Wendell in 1958. Wendell hosted the show until its demise on October 23, 1959, with the announcing taken over by Bill McCord. A nighttime version of Tic-Tac-Dough, played for bigger stakes, premiered in 1957. This version's first host was former Twenty Questions host Jay Jackson, who was replaced by Win Elliot for the duration of the show's nighttime run.

The Quiz Show Scandal

In August 1958, the cross-network hit game show Dotto was cancelled after network and sponsor executives discovered the game had been rigged; and, when newspaper headlines exploded with confirmation that deposed Twenty-One champion Herb Stempel's allegations of rigging on that show were true. The big-money quiz shows began to sink in the ratings and disappear from the air as the scandal widened.

Tic-Tac-Dough did not go unscathed before its cancellation. A 1957 installment preserved on kinescope, featuring a U.S. military serviceman winning over $140,000 during his run on the show, became one key subject of the federal grand jury investigating the quiz fixing. That run occurred during Jay Jackson's tenure as host. Jackson was never implicated in any wrongdoing himself, and he had left the show well before the quiz investigations began, but he never again hosted a television game show. The same could not be said for Tic-Tac-Dough producer Howard Felsher. Felsher was in charge of all facets of the shows production including picking the contestants. 16 Year old Kirsten Falke's audition as a folk singer led her to the offices of Tic Tac Dough producer Felsher, who would provide young impressionable Kirsten with the answers and hints to win on the show and a promise to showcase her talent and sing."I botched it up," retorted Kirsten. She requested her categories in the wrong order. She walked away with a paltry $800. A grand jury subpoenaed Kirsten Falke to testify, and producer Howard Felsher implored her to lie. Felsher admitted to congressmen that he urged roughly 30 former show contestants and all of his production staff to lie to the grand jury, and that he had himself lied under oath. Felsher also estimated that about 75% of all Tic Tac Dough nighttime shows had been rigged. Felsher was fired in the fallout of the quiz show scandals by NBC as reported in the May 19, 1959 TIME magazine article, but he would later resurface as a producer for Goodson-Todman Productions in the 1970s and 1980s.

It was also revealed that one of the key figures in the Twenty-One side of the scandal, Charles Van Doren, had applied originally to become a Tic-Tac-Dough contestant; only Enright's persuasion convinced Van Doren to compete on Twenty-One, in the infamous challenge that dethroned Herb Stempel.

1978 Revival

Almost two decades after its original cancellation, the game was reborn as The New Tic Tac Dough when CBS gave it a summer daytime run. The show premiered on July 3, 1978, and ran until September 1, making way for daytime repeats of All in the Family. That fall, a previously planned nighttime version premiered in first-run syndication, where it aired in some markets as a companion to The Joker's Wild.

File:TTD2.jpg
Wink Martindale hosting Tic Tac Dough in 1980

Wink Martindale hosted Tic-Tac-Dough until fall 1985. Jim Caldwell took over as host for the eighth and last season. Announcer Jay Stewart served as the new Tic-Tac-Dough announcer for its first three seasons; Charlie O'Donnell announced the final five seasons. Occasional substitutes for those announcers included Johnny Gilbert, Bob Hilton, Mike Darrow, John Harlan and Art James.

In an interview, Martindale said that while the CBS version began airing, Barry & Enright Productions secured a spot to air a syndicated version that began in the fall (the idea being to make it the first game show to air in both network daytime and daily syndication). The CBS version ended due to poor ratings, but the syndicated version drew high numbers, and as a result, had an eight-year run.

On the syndicated version of "Tic Tac Dough" around 1980, Fridays were hat days. Wink would receive hats from viewers to show off at the end of the show. Some were winter hats, and some even dealt with the show such as having a picture of a "dragon" on them.

1990 Revival

Another revival attempt premiered in 1990, hosted by Patrick Wayne, but was cancelled at midseason due to low ratings and critical disdain for Wayne's hosting ability[citation needed]. The theme music for the revival was composed by Henry Mancini, his final television theme song. The 1990 version featured Larry Van Nuys as announcer, with Art James filling in for two weeks.

Trivia

  • For the 1980's version, the game board, designed by Bob Bishop of Apple Computers[1], was driven by 9 Apple II computers, one each responsible for displaying a single box of the gameboard, and in turn controlled by an Altair 8800 system. It was one of the very first uses of computer graphics on a television game show.[2]
  • Saturday Night Live Had a parody of TTD simply entitled Tic Tac Toe with Bill Pullman as host. Bill imitated Patrick Wayne with phrases such as "Wheerrreee do you want your X?" There were no questions, only someone would nail the X or O onto the board and take a long time doing so.
  • In a 1987 episode of The Golden Girls the characters appear on a fictitious game show called "Grab That Dough" that parodies Tic Tac Dough and host Martindale.
  • On the syndicated version of "Tic Tac Dough" around 1980, Fridays were hat days. Wink would receive hats from viewers to show off at the end of the show. Some were winter hats, and some even dealt with the show such as having a picture of a "dragon" on them.
  • The Summer CBS run and the Syndicated version up to the end of 1980 were recorded at CBS Television City in Los Angeles. From 1981 to 1985, the show was taped at KCOP-TV "Chris Craft Studios" in Los Angeles. The 1985-1986 season was taped at The Production Group Studios in Los Angeles. The 1990 version was recored at Hollywood Center Studios in Los Angeles.
  • In the 1990 version, host Patrick Wayne was known for waiting several seconds after a contestant had given a winning answer, and then blurting out "You WIIIIIIIIIIIIINNNNNN!!!!". The intended suspense did not materialize with this delivery, however, and instead it became a source of unintentional comedy.
  • In the 1990 version, host Patrick Wayne had a unique way with dealing with the issue of contestants occasionally missing a chance to block their opponent (which was usually confirmed by the contestant smacking themselves on the head V-8 style after seeing they had missed the need for a block and their opponent would likely win on their next turn). Upon a contestant making such a mistake, Patrick would often utter "Interesting strategy, we'll see how it works for you....". This line also became a source of unintentional comedy since in the cases where the contestant didn't yet know they had screwed up, it brought about their immediate realization on camera.


International Versions

A British version of Tic-Tac-Dough, entitled Criss Cross Quiz, ran on ITV from 1957 to 1967. Junior Criss Cross Quiz, without cash prizes, also ran alongside the main programme for the whole of its run. Until 1962, it was hosted by Jeremy Hawk; Barbara Kelly replaced him as host until the end of its run.

A German version called Tick-Tack-Quiz, hosted by Fritz Benscher, ran weekly on ARD from 1958 to 1967. It ran again as a daily show on RTL plus in 1992 as simply Tic-Tac-Toe, and was hosted by Michael "Goofy" Förster. It was played just like the 1990 version.

These, along with the foreign versions of Twenty One, are the only known foreign versions of any Barry-Enright game show. The 1992 German version was distributed by Reg Grundy Productions.

Gameplay

File:TTD1.jpg
The board on a 1980 episode

The goal of the game was to complete a line of three X or O markers on a standard tic-tac-toe board (with the reigning champion always mounting X's). Each of the nine spaces on the game board featured a category. Contestants alternated choosing a category and answering a general interest or trivia question in that category. If they were correct, they would get an X or O in that square; otherwise, it would remain unoccupied. The center square, being of the most strategic importance, involved a two-part question, with the player given ten seconds to think of the two answers needed to win the square. After each question, the categories would shuffle into different positions (in the 50s version and early in the 1978 run, the categories would shuffle after both players had taken a turn). In the 1990 version, players hit the Buzzer in front of them to stop the shuffling themselves. Patrick Wayne preferred to call the Buzzers "Lock-Ins".

The game board on the original 1950s version used rolling prism-style bars between horizontal rows to display subject categories, with light boxes beneath them to display the X's and O's. The 1978 version used monitors to display the categories and markers. On the 1990 version, the entire board was computer-generated; X's and O's would "float" from either side of the board, rather than light up or "appear," to their respective boxes after a question had been correctly answered.

Like some television games, Tic-Tac-Dough used the rollover format, sometimes known also as "straddling". The matches were not confined to single episodes and could start or end at any point in an episode, and be carried over to the next. Sometimes, an entire episode would not be long enough to show one match. The contestant who won the game was crowned champion and could return until he or she was defeated. During the NBC run, a champion could retire from the show or play against another challenger, knowing that if he or she lost, the new champion's winnings would come out of the former champion's winnings. There was no limit on the length of reign (except in the 1978 version (see below), and in the 1990 version where a 15-game limit was imposed, which was never reached). If at any point in a game it became impossible for either player to win, the game was immediately declared a draw, and the same two players would play a rematch until a game ended in a win.

Adding Money to the Pot

As questions were answered correctly, money would be added to the pot which went to the winner:

Version Center Box Outer Box
1958 Nighttime $500 $300
1956-1959, 1978 Daytime $200 $100
1978-1986 Syndicated $300 $200
1990 Syndicated $1000 $500

In a tie game, the pot carried over into the next round. During the 1990 version, the pot reset to zero after each tie game; however, the center box value increased by $1000 and each outer box's value increased by $500.

The loser received $100 in the original run and $250 during the syndicated revivals for any tie games he/she had forced before being defeated.

From 1981 to 1984, at the request of CBS (many of its affiliates aired the show), both Tic Tac Dough and The Joker's Wild instituted a $50,000 winnings limit for the show; while champions were still allowed to remain until defeated, anything over the $50,000 limit would be donated to charity by Barry & Enright Productions.

1978 CBS differences

The CBS summer season had a few gameplay differences:

  • Jump-In Categories - If a category was signified with a black background, it would be played in the same manner as the Jump-In category (see "Special Categories" below).
  • Shuffling - Early on, the categories would be shuffled at the beginning of the game and after both players selected a category, but was changed to its best-known shuffling rules.
  • Tie-Breaker - When a tie game occurs, a toss-up question is asked, and whoever rung in with the right answer won the game.
  • Winnings Limit - Contestants retired from the show upon winning $25,000.

Special Red categories

The use of special categories, which appeared in red squares, began on the syndicated version starting around 1980 with the "Secret Category", a mystery category announced by the host after it was selected. A correct answer to that category doubled the value of the pot. Eventually the "Secret Category" was replaced by the "Grand Question", which would add $1000 to the pot with a correct answer.

At first, just one special category (starting in the lower center box) was used per game. Eventually, two appeared each game (one in the upper center, the other in the lower center at the start), then three of these appeared per game (in the upper center, center right and lower center boxes to start the game). The categories then shuffled like normal categories; though special categories never shuffled into the center square.

Other special categories used included:

  • Auction - Players were read a question with multiple answers. Players took turns bidding on how many correct answers they could name until either a contestant deferred to his opponent or opted to name all the answers on the list. If the winning bidder fulfilled the bid, that player won the box. If not, the other player only needed to give one additional correct answer to win the square.
  • Bonus Category - A three-part question was asked, which, if answered correctly, gave the player another turn. More than once, a player obtained Tic Tac Dough without allowing his/her opponent a chance to play by selecting this category multiple times (after it had shuffled to another location), which may have led to its eventual retirement during the final season. When that happened, the other player returned to play another game.
  • Challenge Category - The player who selected this category could answer the question or challenge their opponent to answer.
  • Double or Nothing - If the player answered the question correctly, they could either keep the box or try to earn a second box. If unsuccessful, the contestant would lose both boxes. (Later in the show's run, players were required to take the risk.) When this category was selected, the board did not shuffle after the first question was answered correctly.
  • It's A Dilemma - The player heard the question and could ask for up to five clues; however, the opponent decided who answered the question. It was not a popular category and was usually picked only for a block or for the win.
  • Jump-In Category - Both players had the chance to Buzz in on the Buzzers in front of them to answer the question. A correct answer won the box, but an incorrect answer gave the other player a chance to win the box by hearing the entire question. In the 1990 version, the category name was accompanied by either one of the four "W"-question words or a general subject.
  • Number Please - This was played like the toss-up rounds on Card Sharks. The players were asked a question with a numerical answer. The player who picked the category guessed the answer and the opponent guessed if the correct answer was higher or lower. If the opponent was correct, they won the square, otherwise the first player won. An exact guess of the number won the square automatically for the first player.
  • Opponent's Choice - The player answered a question from one of two categories which were selected for them by the opponent. When Jim Caldwell hosted, one category contained one question, while the other category contained two.
  • Play Or Pass - The player had the option to skip the first question and answer a second.
  • Seesaw - A question with multiple answers was read to both players. Players alternated giving correct answers until one player gave a wrong answer, repeated an answer, or could not think of an answer. The other player won the box. The box could also be won by giving the last correct answer.
  • Showdown - Players were asked a two-part question, using the plungers to ring in. The first player to ring in answered one part of the question. The other player answered second. If one player was right while the other was wrong, the player answering correctly won the square. Otherwise, additional questions were asked until the square was awarded in this manner.
  • Take Two - The question had two clues. The player could answer after the first clue, but to receive the second clue he or she had to first give the opponent a chance to answer.
  • Three to Win - A series of buzz-in questions was asked to both players, with the first to answer three correctly winning the square.
  • Top Ten - Played like the Family Feud faceoff rounds, a question with ranked answers was asked of both players. The player who chose the more highly ranked answer won the square. The number one answer won automatically. Renamed Top This during the final season.
  • Trivia Dare - A question with three multiple-choice answers was asked. The player chose who would answer first. Regardless of who started, if a player was incorrect, his/her opponent could choose from the remaining answers. If the opponent also guessed wrong, the box remained unclaimed.

1978 Bonus round ("Beat the Dragon")

There was no bonus round in the original series (like most 1950s game shows). The bonus round was introduced in the 1978 version. The winner of a match was given the chance to "Beat the Dragon", another of Barry & Enright's "Beat The Bad Guy" bonus games.

Each square in the original board was given a number from 1 through 9, in ascending order. Players selected squares in an attempt to accomplish a goal before choosing the square that concealed a dragon.

CBS Bonus Round

On the CBS daytime summer run, the bonus round had four Xs, four Os and one dragon. The Xs and Os were shuffled and distributed so that there was only one way to win. The player started calling off numbers. Each X and O that appeared was worth $150 to the pot. The player always had the option to take the cash and end the game. Finding the "Dragon" lost the bonus round and the money. Finding 3 Xs or Os in a row or revealing every space but the "Dragon" meant the contestant not only kept the money (up to $1200) but also won an additional prize package.

Syndication Bonus Round

On the syndicated run, the squares contained the words "TIC" and "TAC", and six dollar amounts: (originally $50), $100, $150, $250, $300 (originally $350), $400 and $500. The remaining box concealed the dragon. The object was for the player to accumulate $1000 or more; if successful, the player won the cash and a prize package that usually consisted of furniture, trips, jewelry, and/or appliances. The player automatically won by uncovering "TIC" and "TAC" (at which point the player also had his/her cash total amended to $1000). However, if the player found the dragon before reaching $1000 (or finding both "TIC" and "TAC"), the game ended and the player forfeited the prize package and the accumulated money. The contestant could stop at any time, take the money and forego the prize package. For a brief period in 1983, a player had to accumulate exactly $1000 or find both TIC and TAC, but that rule was quickly removed.

Dragon Finder

For a brief time in 1983, members of the studio audience were invited onstage to play a special "Find the Dragon" game whenever the bonus round was won or a contestant stopped early. Unlike the regular bonus round, the idea was to find where the dragon was hidden behind the remaining numbers. The first player to reveal the dragon won $250 plus $50 for each unsuccessful pick (but everyone who played got a Tic Tac Dough "Dragon Finder" cap and $50 just for playing).

1990 Bonus Round

The bonus round in the short-lived 1990 version was basically the same as the CBS bonus round in the '70s. X's and O's, along with the dragon, were on the board but with slight differences.

In this version, the contestant had to choose either X or O as their symbol. When the contestant found that symbol on the board, he or she won $500; the amount then doubled for every subsequent chosen symbol. The contestant could only win by finding Tic Tac Dough with their own chosen symbol (not always possible), or by finding the "dragon slayer" which was also added to the board. The dragon slayer also doubled the player's money, and finding it on the first pick won $1000 and the prize package. Of course, uncovering the dragon lost all the money and ended the bonus game.

During a point in the run, the dragon and dragon slayer would rap when introduced before the round began.

Winning a Car

If a player was fortunate enough to win five Tic Tac Dough matches in a row on the 1978 run, he or she would win a new automobile:

Except for the AMC Eagle (which was worth $12,000), most of the cars were valued at around $6000. No automobiles were awarded during the 1990 revival.

Thom McKee

Over the course of nine weeks on the show in 1980, Thom McKee defeated 43 opponents, to win eight cars and take home $312,700 in cash and prizes, a record at the time. Over $200,000 of his winnings was in cash. In one game, he broke the record for the biggest pot in a match which was $36,800 after four tie games against challenger Pete Cooper; the record was overtaken later in the series by Randy James, who competed in a series of tie games that lasted for six consecutive shows before winning the final pot of $46,900.

The only person to come close to this record was Kit Salisbury, in 1984, who won 36 straight games. [1]

As part of the "Grand Slam" special on GSN, one Thom McKee episode aired on GSN on August 4, 2007.

Cultural references

  • Saturday Night Live Had a parody of TTD simply entitled Tic Tac Toe with Bill Pullman as host. Bill imitated Patrick Wayne with phrases such as "Wheerrreee do you want your X?" There were no questions, only someone would nail the X or O onto the board and take a long time doing so.

The set

For the 1980's version, the game board, designed by Bob Bishop of Apple Computers[3], was driven by 9 Apple II computers, one each responsible for displaying a single box of the gameboard, and in turn controlled by an Altair 8800 system. It was one of the very first uses of computer graphics on a television game show.[4]

The Summer CBS run and the Syndicated version up to the end of 1980 were recorded at CBS Television City in Los Angeles. From 1981 to 1985, the show was taped at KCOP-TV "Chris Craft Studios" in Los Angeles. The 1985-1986 season was taped at The Production Group Studios in Los Angeles. The 1990 version was recored at Hollywood Center Studios in Los Angeles.

Episode status

Some of the NBC-era episodes hosted by Jack Barry are located at the Museum of Television and Radio in New York City. The Jay Jackson-hosted prime-time version had been available as part of a game-show compilation on home video. The CBS version is believed to have been destroyed (except the first four episodes,) although the syndicated run with Martindale, and later Jim Caldwell, is intact and currently held by Sony Pictures Television. Patrick Wayne's version is owned by NBC Universal. Reruns from the Martindale run aired on CBN in 1984. Reruns of the Martindale and Wayne runs appeared on USA Network, while reruns of the Martindale and Caldwell runs appeared on GSN. Martindale reruns also appeared in prime-time on WOR-TV in the mid 1980s, starting with the first syndicated episode.

References