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Call of Duty 3

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Call of Duty 3
Developer(s)Treyarch, Pi Studios
Publisher(s)Activision
Designer(s)Treyarch
Composer(s)Joel Goldsmith
SeriesCall of Duty
EngineTreyarch NGL, Custom Built engine
Platform(s)PlayStation 2, PlayStation 3, Wii, Xbox, Xbox 360
ReleaseXbox 360

Xbox
PS2
Wii

PS3
Genre(s)First-person shooter
Mode(s)Single player, Multiplayer

Call of Duty 3 is a World War II first-person shooter and the third installment in the Call of Duty video game series. It has been released for all three seventh generation video game systems: the Xbox 360, PlayStation 3, and Wii. It has also been released on the PlayStation 2 and Xbox.[1] It was originally released on November 7th, 2006.

This game was a launch title for the PS3 and Wii in the U.S., Europe, and Australia. It was also the first major Call of Duty installment not to be released for PC and the only numerical sequel to date to have been a console-exclusive game alongside its side-story games like Call of Duty 2: Big Red One and Call of Duty: Finest Hour before it. It was also the second major installment in the Call of Duty series not to be developed by Infinity Ward after Call of Duty 2: Big Red One, both of which were released by another of Activision's design branches, Treyarch.

Single Player

The single player is modeled after the Normandy breakout, where the British, Canadian, Polish, American, and French Resistance forces pushed into the village of Chambois, France, also known as the Falaise Gap. Unlike most other games in the Call of Duty series, the events in Call of Duty 3 are based on a single combined campaign, with the player being switched between the four nations and their respective characters for each leg of the story. There are 14 playable campaign missions.

U.S Campaign

In the American missions, the player assumes control of Private Nichols, recently arrived in France and eventually attached to the 29th Infantry Division. Nichols and his squad participates in the capture of Saint Lo, which the game mistakenly refers to as "The bloodiest battle of the war," neglecting the Eastern Front and the Pacific Theater. "Our mission is to get the coffee and donuts, problem is, the Germans drank all the coffee and ate all the donuts. So now, we gotta kick their asses." (Cpl Dixon) After that, the squad is folded into the 90th Infantry Division and sent to secure the wooded area of Saint Germain-Sur-Seves, where intense hedgerow fighting took place. Soon after, the 90th assaults the town of Mayenne, where Pvt. Huxley is tasked with defusing bombs planted on a bridge. Huxley is wounded before he can carry out the order, and Sergeant McCullin, the unit leader and also a former combat engineer, volunteers to defuse the bombs. McCullin successfully defuses the bombs, but is killed in the process. Corporal Dixon then assumes command of the squad and is promoted to sergeant. Since the French did a "piss-poor" job of clearing the forest, the squad is later tasked with clearing out Foret d'Ecouves, so 2nd Battalion can move through. The engineers they sent in to clear the mines and roadblocks weren't heard from in the last 2 days. In the end, Nichols clears the last roadblock with a mortar. The squad then participates in clearing out a nearby town with a vital crossroads. Towards the end of the assault Dixon is wounded but survives. After taking a shortcut through the sewers, they find the crossroads and take it successfully, with the help of Sherman tanks. The unit is then sent to defend the town of Chambois from Axis forces trying to run through the Falaise Gap. Guzzo then marks German positions with flares for air support. While laying smoke, Guzzo is then injured and Dixon and Nichols come to his aid and extract him to relative safety. While treating Guzzo, Dixon is wounded again, this time shot through the chest. His last words are "McCullin told me to tell you, he said go to hell. But you're OK Guzzo. You're OK." Guzzo, while still injured, takes command of the squad. After fighting through the rest of the town, the squad then holds off the Germans attacking until reinforcements arrive.

In the last cut scene Nichols now probably promoted to Sergeant is sitting in the back of a truck, as he is at the start of the game and Guzzo walks to the back of the truck and looks at the bunch of recruits and says "One rule: you're no good to me dead." One of the replacements says "What kind of pep talk was that?" To which Huxley replies, "You want inspiration, Private? Read a poem!"

British campaign

During the British campaign, the player controls Sergeant Doyle, a returning character from Call of Duty: United Offensive and member of the British Special Air Service. Doyle parachutes in France with a squad led by Major Ingram, also of Call of Duty: United Offensive fame, and meets up with members of the French Resistance. Due to an 88 mm gun, their Handley Page Halifax is shot down. The plane gets a chance though to drop the squad and the two jeeps: Vera and Lynn. Soon after making contact with the French resistance, S.A.S and French resistance fighters attack a position of Flak 88s. French resistance and S.A.S then try to destroy a German-held fuel plant. While escaping, Major Ingram is captured due to going out of control in his escape car, and tensions flare as Corporal Keith accuses one of the Resistance members, Marcel, of collaborating with the Germans. Against the advice of the Resistance, Keith and Doyle attempt to locate Major Ingram. They take Vera and save maquis fighters from a firing squad. Soon after rescuing Major Ingram, (who was held in a wine cellar) French and British fighters attempt to stop the executions of captured Resistance fighters. They rush to save as many as they can, but in the process the Resistance loses one of their significant members, Isabelle DuFontaine, who is killed after planting an explosive charge on an armored car. Cpl. Keith is then seen comforting Marcel, showing he finally respects the French.

Canadian campaign

The Canadian aspect of the campaign involves members of the 4th Canadian (Armoured) Division. It is centered on Private Cole, led by First World War veteran Lieutenant Robichaud, who demonstrates a proud and often haphazard style of leadership, often making assaults and completing objectives beyond his assigned mission at the risk of his own men. Robichaud commands a platoon in the Argyll and Sutherland Highlanders of Canada. The platoon captures an industrial area and successfully defends it from superior numbers of German infantry and armor. While the Polish 1st Armored Division guards their western flank, the unit clears a forest near the Laison River, during which Robichaud berates the young radioman Private Baron over his lack of combat participation. Tension builds between the two, and Baron insists that he is not a coward. Robichaud dismisses him and assigns him to act as radio operator for a Polish unit. Robichaud proceeds to clear a town to rescue captured Canadian tankers, but rather than withdraw with the rescued servicemen he decides to assist in capturing the whole town. After a Tiger II appears the platoon plants demolition charges in a German ammunition dump to destroy the tank, but when Callard tries to defuse a defective charge, the platoon is decimated. Robiechaud and Cole are wounded, and Sergeant Callard is killed. A saddened Robichaud decides to nominate Callard for the Victoria Cross and promote Cole to corporal. They then start moving reinforcements through the town to help the Polish defending Hill 262.

Polish campaign

The Polish campaign revolves around Cpl. Bohater, a tank driver in the Polish 1st Armored Division. Cpl. Bohater participates in a sweep across the French countryside, engaging German armor. The Polish later move into position at the base of Hill 262, which is assaulted by the remnants of the German 7th army desperate to escape the Falaise Pocket. Bohater and his crew defend the hill against attacking German tanks, but eventually their tank is damaged and the crew abandons it. They join in the battle alongside the Polish infantry units and other tank crews, holding off the German attack. The Polish continue to take heavy casualties and, waiting for Canadian reinforcements, start to retreat up the Mace through pockets of German-infested trenches. The Canadian radio operator, Pte. Baron, who was in the player's squad in the Canadian campaign, arrives to call in artillery. As the Germans push Bohater and his crew backwards towards the summit one of Bohater's crew members, Pvt. Ulan, ask Pte. Baron, "So where are the rest of the Canucks?" To which Pte. Baron responds, "Don't worry, you'll see green flare soon enough!" As he goes to call in artillery for yet another time Pvt. Ulan says, "Your post is about to be shot to pieces! You're running away from bullets! Not job!" To which he replies, "I am not a coward! I'm not running away!" Then he stands and is killed by a shot to the head. Ulan scavenges his radio, which is used again for Artillery strikes. In the final minutes of the level Major "Papa Jack" Jachowicz bravely commands Bohater to defend the hill. He defends the other side of the hill and finally, as green flares illuminate the skies, the Canadian infantry arrives to save the day for the Poles on Hill 262.

In the aftermath of the battle, most of Bohater's crew has been killed, Leaving only Bohater, Papa Jack and Pvt. Ulan. In the final cinematic for the Polish and Canadian campaigns Lt. Robichaud and Papa Jack speak to each other about the battle. Lt. Robichaud apologizes for being late and notices that Papa Jack is getting emotional. Lt. Robichaud asks if Papa Jack is alright. Papa Jack requests that he gets time to collect his fallen men.

Multiplayer

In addition to the single-player campaign, Call of Duty 3 features a wide range of multiplayer modes for players to participate in - each team allowing up to 24 on the PS3 and the Xbox 360, but 16 for the PS2 and Xbox in a single match, three times the limit that impeded Call of Duty 2 on console platforms, but three times smaller than that allowed on the PC version of Call of Duty 2. This is only in the online mode. All team game modes feature the soldiers of the Allied nations (Specifically the US forces only. Canadians, British SAS, and Polish forces are not featured in MP) versus those of the Axis (German).

Xbox 360

As with many other Xbox 360 games, Call of Duty 3 divides its multiplayer aspect into Player and Ranked matches. Player matches allow players to invite other players into their games, but do not contribute points toward the leader board or unlock achievements. Ranked matches pit the player with and against teams of random players, and contribute towards player points and allow players to unlock achievements.

While the Xbox 360 supports up to 4 players on the same console (splitscreen mode and player matches), the PS3 is currently only able to support one player online at a time.

Game Modes

The game features six game modes, five of which are team based, and one individual:

Game Mode Description
Battle Traditional Deathmatch-style game-play - the only individual game mode. The score at which the game ends depends on the number of players, and decisions of the game host, but is by default set to 20, the more killed, the better. A certain number of kills gets players a promotion, i.e. to corporal, who gets a smoke grenade and one additional frag grenade.
Team Battle Two teams (Allies and Axis) battle, the only objective being to eliminate the opposing team. The score at which the game ends depends on the number of players, and decisions of the game host, but is by default set to 100.
War There are several fixed flags around the map (either five flags or three, depending on the choice of map) and teams must gain control of one before moving onto the next. Allies and Axis start with equal numbers of flags and a neutral flagpoint in the center. The team who takes all flagpoints first wins. In the event of a tie, the team that held the neutral flag the longest wins.
Capture-the-Flag (CTF) Each team has a flag at their base. Teams must infiltrate the enemy base and bring the enemy flag back to their own base. Generally, the first team to capture the enemy's flag 5 times is victorious. In the event of a tie, the team with most kills will be the winner.
Single CTF Teams spawn on either side of the map. Flag spawns in center. Objective is to successfully take the flag to the opposing team's base. Generally, the first team to take the flag to the enemy base 5 times is victorious.
Headquarters A radio spawns at a random location on the map - teams must possess the radio. The team who successfully possesses the radio establishes a base there. Teams must either defend or attack the base. The team who established a base at the radio gains a point for each second they remain in control of the base - if the opposing team destroys the base, they gain ten points. Normally, the first team to 300 points wins.

Gameplay

There are various features and functions which add to the realism of gameplay.A character can be positioned in one of three stances: standing, kneeling, or prone; each affecting the character's rate of movement, accuracy, and stealth. Using cover helps the player avoid enemy fire or recover health after taking significant damage, as there are no armor or health powerups. When the character has taken damage, the edges of the screen glow red and the character's heartbeat increases. If the character stays out of fire, the character can recover. When the character is within the blast radius of a live grenade, a marker indicates the direction of the grenade, helping the player to flee from it.

Classes

Moving away from the game-play style of previous Call of Duty games, where players would simply select a team and weapon, Call of Duty 3 multiplayer bears closer similarity to that of the Battlefield series, in that players select a class of soldier and a team, the chosen class defining both the player's weaponry and the unique abilities that they will hold over the other classes. There are seven classes of soldier to choose from, with different weapons (although of similar specifications) depending on which side the player fights. Every class has a sprinting action used instead of the normal binoculars used when the usual binocular button (during single player mode) is pressed.

Classes include riflemen, light and heavy assault, medic, scout, support and anti-armor. Players select a class when entering a match, but can change classes after they have been killed. Each class has a primary weapon, a pistol, and a unique ability, such as reviving team mates as a medic, calling in artillery as a scout, laying mines as light or heavy assault, giving ammunition as anti-armor or support, or firing rifle grenades as a rifleman. Unlike in previous Call of Duty titles, the player can only switch their side arm and not their primary weapon. This fact has drawn some criticism due to the fact that once empty the player is forced to keep their empty weapon instead of picking up another weapon to replace it.

Vehicles

A wide variety of vehicles are available for players on both sides. Each side has an armoured motorbike and sidecar, an armoured jeep with a mounted machine gun, and two different tanks used by the two competing sides during World War II. The Allied side would be able to use an American M4 Sherman Tank while the Axis side would be able to use a German Panzer IV Tank. Despite the differences of these tanks in real life, they both have the same functions in the game. Multiple players on multiplayer may enter the vehicles.

The jeeps can hold a maximum of three players, one driving, one on the machine gun and one passenger. Tanks hold two players, one driving (also has control of the machine gun and main turret)whilst the other mounts the machine gun on top. Like tanks, the motorbike and sidecar can hold two players one driving on the motorbike and the other sits in the sidecar as a passenger. All players can be shot at whilst in vehicles except the tank driver. Passengers are able to fire their equipped weapons and can set up machine guns that are avilable as a support soldier. If a vehicle is left unnocupied for too long it will explode and return to its original spawn point.

Game mechanics

Players have a HUD which includes a game map.

Soundtrack

The soundtrack for Call of Duty 3 was composed by Joel Goldsmith. The soundtrack is available as a Wal-Mart exclusive. However, you can listen to 4 of the 20 tracks online at Joel Goldsmith's website.

Reception

Review scores
Publication Score
GameSpot PS2: 8.2 out of 10[2]


PS3: 8.2 out of 10[3]
Wii: 7.2 out of 10[4]
Xbox: 8.2 out of 10[5]
Xbox360: 8.8 out of 10[6]

IGN PS2: 8.0 of 10[7]


PS3: 7.8 of 10[8]
Wii: 7.7 of 10[9]
Xbox: 8.8 of 10[10]
Xbox360: 8.8 of 10[11]

Nintendo Power Wii: 6.5 of 10
X-Play 3 out of 5[12]
Compilations of multiple reviews
Game Rankings

PS2: 82.4% (based on 20 reviews)[13]
PS3: 81.0% (based on 49 reviews)[14]
Wii: 69.1% (based on 43 reviews)[15]
Xbox: 83.1% (based on 13 reviews)[16]
Xbox360: 83.0% (based on 89 reviews)[17]

Metacritic

PS2: 82% (based on 14 reviews)[18]
PS3: 80% (based on 43 reviews)[19]
Wii: 69% (based on 42 reviews)[20]
Xbox: 83% (based on 12 reviews)[21]
Xbox360: 82% (based on 71 reviews)[22]


The game generally received good reviews.

The average scores on Game Rankings for all platforms are:

  • Xbox 360 - 84%
  • PS3 - 83%
  • Wii - 69%
  • Xbox - 81%
  • PS2 - 82%

References

  1. ^ New Call of Duty skipping PC - Xbox 360 News at GameSpot
  2. ^ Aaron Thomas (2006-11-28). "Call of Duty 3 (PlayStation 2) review at GameSpot". GameSpot. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  3. ^ Aaron Thomas (2006-11-14). "Call of Duty 3 (PS3) review at Gamespot". GameSpot. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  4. ^ Aaron Thomas (2006-11-19). "Call of Duty 3 (Wii) review at GameSpot". GameSpot. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  5. ^ Aaron Thomas (2006-11-28). "Call of Duty 3 (Xbox) review at GameSpot". GameSpot. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  6. ^ Aaron Thomas (2006-11-08). "Call of Duty 3 (Xbox360) review at GameSpot". GameSpot. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  7. ^ David Clayman (2006-11-15). "Call of Duty 3 (PS2) review at IGN". IGN. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  8. ^ Jeremy Dunham (2006-11-20). "Call of Duty 3 (PS3) review at IGN". IGN. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  9. ^ Mark Bozon (2006-11-14). "Call of Duty 3 (Wii) review at IGN". IGN. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  10. ^ David Clayman (2006-11-09). "Call of Duty 3 (Xbox) review at IGN". IGN. Retrieved 2008-08-21. {{cite web}}: Check date values in: |date= (help)
  11. ^ {{cite web|author=David Clayman |title = Call of Duty 3 (Xbox360) review at IGN |url=http:// xbox360.ign.com/articles/744/744720p1.html |publisher=IGN |date=2006-11-08 |accessdate=2008-08-21
  12. ^ "Call of Duty 3 review at X-Play". G4. Retrieved 2008-08-21.
  13. ^ "Call of Duty 3 (PS2) at Game Rankings". Game Rankings. Retrieved 2008-08-21.
  14. ^ "Call of Duty 3 (PS3) at Game Rankings". Game Rankings. Retrieved 2008-08-21.
  15. ^ "Call of Duty 3 (Wii) at Game Rankings". Game Rankings. Retrieved 2008-08-21.
  16. ^ "Call of Duty 3 (Xbox) at Game Rankings". Game Rankings. Retrieved 2008-08-21.
  17. ^ "Call of Duty 3 (Xbox360) at Game Rankings". Game Rankings. Retrieved 2008-08-21.
  18. ^ "Call of Duty 3 (PS2) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-21.
  19. ^ "Call of Duty 3 (PS3) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-21.
  20. ^ "Call of Duty 3 (Wii) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-21.
  21. ^ "Call of Duty 3 (Xbox) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-21.
  22. ^ "Call of Duty 3 (Xbox360) at Metacritic". Metacritic.com. 2006. Retrieved 2008-08-21.
  23. ^ Gametrailers.com - The Source For Video Game Media
  24. ^ Call of Duty 3 for Xbox 360 Review - Xbox 360 Call of Duty 3 Review
  25. ^ GEIMIN.NET ^?TŠ§ƒtƒ@ƒ~’ʃNƒ?ƒXƒŒƒrƒ… [ƒvƒ‰ƒ`ƒi“a“°“ü‚èƒ\ƒtƒgˆê——