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Tecmo Cup Football Game

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Tecmo Cup Football Game
Tecmo Cup Football Game title screen
Tecmo Cup Football Game title screen
Developer(s)Tecmo
Publisher(s)Tecmo
EngineCaptain Tsubasa
Platform(s)Genesis/MegaDrive
Release1992 (Europe)
Genre(s)Sports (soccer)
Mode(s)Single player, Multiplayer

Tecmo Cup Football Game is a 1992 video game developed and published by Tecmo for the Sega Genesis. The game greatly resembles the Captain Tsubasa series and games in appearance of characters and gameplay.

With all the success that Tecmo had with the Captain Tsubasa games in Japan, the company was inspired to release a similar game outside Japan, for the Sega Genesis. The result was Tecmo Cup Football Game, a Captain Tsubasa clone, but with totally new characters, a poorly translated English script, and keeping true to the Captain Tsubasa game engine.

Unilke other soccer simulators, Tecmo Cup Football Game plays more like an RPG. The player runs around the field normally, but when coming in contact with an opposing team member, a turn-based 'battle' is initiated. The player then has the option to perform a variety of moves such as dribbling, tackling and shooting, in addition to player-specific moves, some of which are physics-defying and destructive.

Though sporting an addictive novel gameplay (that of the Captain Tsubasa games), Tecmo Cup Football Game fared poorly in sales due to lack of marketing by Tecmo, and the fact that this game is widely considered to be a mere rip-off [1] [2] of Captain Tsubasa. Thus, this game is virtually unheard of, even amongst hardcore fans of the Sega Genesis.

Story

Template:Spoiler

Robert, the game's protagonist, holding the World Cup

The game follows a young boy named Robert (who greatly resembles Tsubasa Ozora), with a passion for soccer and a dream of winning the World Cup. To achieve his ambition, he joins the Dreams F.C. along with his brother David, and soon becomes captain and star player of the team.

And so, with the Dreams F.C., Robert must defeat all opposing teams in the national tournament. Shortly after the victory, Robert is contacted by an agent called Sylvia, who offers Robert the position of captain in the new all-star team called the Ours. The Ours play a few matches against other clubs, and soon compete in the preliminary league. If the team qualifies, they get to compete in the Tecmo Cup.

With this game, Tecmo tried to preserve the rivalry between characters present in the original Captain Tsubasa series. However, the result was a confusing storyline coupled with odd behaviour of characters for ambiguous reasons. All this, and the several player line-up changes that occur, such as David leaving and rejoining, add little depth to the game's already distorted storyline.

Characters

There are, in total, 30 playable characters [3], many of which are remodeled versions of one another, i.e. different hair/eye colours, different hair lengths, etc. Only the more important characters in the game are given a unique appearance, as shown below;

Player Team (position) Biography
File:TCFGRobert2.PNG Robert Dreams (CF) The game's protagonist. As a child, he played soccer with his brother David, and soon becomes captain of Dreams F.C. and the Ours.
File:TCFGDavid.PNG David Dreams (MF) Sharks (MF) Robert's older brother. Is constantly doubtful of his abilities and leaves Dreams F.C., only to return at a later point in the game.
File:TCFGAlfred.PNG Alfred Ham (CF) Germany (CF) Extremely skilled player, and is captain of both Ham F.C., and the German national team. Robert's primary rival.

Gameplay

Tecmo Cup Football Game is a radical departure from traditional soccer simulators; the game resembles an RPG more than anything. The player runs around the field normally, navigating by means of a miniature overhead view of the field located at the bottom of the screen, on which they are represented by the number they occupy on the team. However, the player in possession of the ball is seen as a tiny football.

File:TCFGfield.PNG
The player navigates through this map, with the ball denoting the player in posession

As soon as the player comes into contact with an opponent, a menu screen is shown, in which the player decides what to do next. Options differ depending on if the player is in possession of the ball or not. If in possession of the ball, the player has the option to dribble past the opponent, pass to a teammate, perform a one-two (multiple passes between player and teammate), or shoot. When not in posession of the ball, the player has the option tackle the opponent, perform a passcut (if anticipating a pass), block the opponent, or simply stay put.
Note that the player does not have to come in contact with an opponent to perform the above moves, he can perform them at any point during the game.

In addition to the default options mentioned above, there are also player-specific variations of the moves such as Robert's Gigadrive shot or Alfred's Kaiser tackle. All of these special abilities seem to defy the laws of physics (in a manner very similar to Shaolin Soccer), but contribute significantly to the dynamic action of the game.

Guts System

Before the start of each match, each player is assigned an amount of guts proportional to their level. Every default move they perform during the match takes a small amount from their guts. The more work a player does on the field, the more guts they lose. Thus, guts can be thought of as a measure of energy a player has. Special abilities will take a huge amount of guts from the player, rendering him useless after they perform one or two. When the player is very low on guts, all he is able to do is pass to another player with more guts, or keep running with the ball. After every half-time, some the players guts are replenished, but not all.

Game Modes

The game consists of two modes, Kick Off, All Stars, and Password.

Kick Off is the main mode of gameplay, which follows the game's storyline. After winning each match, a 30-letter password is given to the player so he can continue his progress at a later time, should he wish to stop. If a match is lost, the player has to repeat it as many times as it takes to win, thus there is no Game Over in this game. This does not apply to the second match in this mode, Dreams vs. Hams, which is next to impossible to win. If the player loses, the game continues as normal. Also, the guts system does not seem to apply to opponents in this mode — they can use their special abilities over and over again.

Alfred's signature Flare shot

In All Stars mode, the player gets to create a custom team called the Dragons. The player first chooses the half-time length, and then proceeds to choose from the thirty playable characters. The player can then use this team to play against another human player, or against the CPU, the opposing team being called the Tigers in both cases.
When playing against a human player in this mode, the menu interface shown is slightly different, to prevent the opposing player from knowing what the other player selected.

Password mode allows the player to enter the 30-letter password obtained from Kick Off mode to continue their progress.

Trivia

  • Commentary is provided by an orange parrot wearing a suit, who is heavily biased towards the player's team. He cries if the team loses, but celebrates when the team is victorious.
  • Many wondered what the result of winning the seemingly impossible Dreams vs. Ham match was. The answer was a disappointment - the game continues on as normal.

References

  1. ^ GameFaqs Review, retrieved October 31, 2005
  2. ^ Genesis Project Online, retrieved October 31, 2005
  3. ^ Walkthrough from GameFaqs, retrieved November 2, 2005