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This is an old revision of this page, as edited by 76.66.196.139 (talk) at 05:33, 22 September 2009. The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

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A Few Corrections

I am not sure about the best way to update the page for this. I have BASIC Computer Games (Microcomputer Edition) Edited by David H. Ahl, Program Conversions by Steve North, Workman Publishing, New York. Copyright 1978 Creative Computing, ISBN 0-89480-052-3. Page 157-163 contain the description and listing to a version of Super Star Trek. The first section is "Brief History" and states:

Many versions of Star Trek have been kicking around various college campuses since the late sixties. I recall playing one at Carnegie-Mellon Univ. in 1967 or 68, and a very different one at Berkeley. However, these were a far cry from the one written by Mike Mayfield of Centerline Engineering and/or Custom Data. This was written for an HP2000C and completed in October 1972. It became the 'standard' Star Trek in February 1973 when it was put in the HP contributed program library and onto a number of HP Data Center machines.

The bottom of page 157 also lists that Star Trek is trademark of Paramount Pictures Corporation and was used by permission of Paramount. - ExileInParadise (talk) 04:04, 29 February 2008 (UTC)[reply]


I have a few quibbles, but its been so long since I've played this I'm not sure enough to update the article. First of all, isn't calling this "hacker lore" an anachronism. I believe the early 70's had nerds, but not hackers. And I don't remember there being any planetary exploration. Are you sure that was in the original? I also don't remember anything about an experimental death ray. --JeffW 19:46, 26 April 2006 (UTC)[reply]

I removed references to planetary exploration. You are correct that they were not a part of the original text game. - Chris Nystrom (May 23, 2007)

I played this game on a DEC 10 terminal in 1974, using computer time which I was supposed to be using in an educational manner. I was later shocked to see it running on a mini-computer (sat on a big stand, but was a cube), probably a VAX. Anyway, stars were asterisks (of course!), space came quantized in dots, the Enterprise was a an E which could rotate freely for free, but took energy to move. Klingons were K's and starbases were B's. Neither K's nor B's moved. Torpedos could and did run into stars. I can't remember if this took out the star or not, but it definitely wasted a torpedo. So you had to move your E till you had a straight shot at a K in your sector, with no star between. You could torpedo a Kingon or hit your own base, so you had to be careful. There were only a few bases, so you had to keep track of them since you couldn't see them except when you were in the same quadrant with them. Again, THERE WERE NO PLANETS. The whole thing was outragously addictive, considering the minimal content. SBHarris 07:10, 5 February 2008 (UTC)[reply]

In 1976 we played this game on an IBM 5100. I loved the game, but quickly became tired of making a grid on a piece of paper to keep track of the quadrants I had explored and where the bases and Klingons were. I rewrote the program and added a "Q" (Quadrant Display) option. Now I could play the game without a piece of paper and see where the bases and Klingons were. It would only display the quadrants I had already visited, so it was not cheating. (Gerhard Sammet 7/30/2008)

Yes, it was, yes it was. Cheater, cheater!! There's a special place in the nether regions for people like you who used paper and pencil support for terminal-based computer games. SBHarris 05:57, 27 May 2009 (UTC)[reply]

Merge proposal