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Fallout: New Vegas

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Developer(s)Obsidian Entertainment
Publisher(s)Bethesda Softworks (US, UK), Namco Bandai (EU, AU, NZ)[2]
Designer(s)Josh Sawyer (Project Director)
Chris Avellone (Senior Designer)
Composer(s)Inon Zur[3]
SeriesFallout
EngineGamebryo
Platform(s)Microsoft Windows, PlayStation 3, Xbox 360[4]
Genre(s)Action role-playing game, role-playing shooter, sandbox
Mode(s)Single-player

Fallout: New Vegas is an upcoming role-playing video game in the Fallout series, currently in development by Obsidian Entertainment and scheduled for release Fall, 2010.[1] A teaser trailer was officially revealed on February 4, 2010.

Fallout: New Vegas is not a direct sequel to Fallout 3.[5][6] Rather, it is a stand-alone product.[5] Events in game follow three years after Fallout 3 and offer a similar role-playing experience, however, no characters from that game will appear.[6]

Plot

Setting

Fallout: New Vegas takes place during the year 2280, three years after Fallout 3 and 203 years after the Great War of 2077, making this installment the chronologically latest in the series thus far.[7] The game is set in post-apocalyptic Las Vegas, Nevada and the Mojave Desert.[7] Unlike other cities in the Fallout series, Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.[7]

The city is divided between various factions.[6][8] The New California Republic (NCR), Caesar's Legion, and New Vegas factions are at war and seek control of the city.[6][8] Landmarks featured in Fallout: New Vegas include the Hoover Dam that supplies power to the city[8] and the Helios 1 solar energy plant.[9]

Story

The game places the player in the role of a courier.[8] The courier, while delivering a package with unknown contents, is found unconscious in a shallow grave after a failed assassination attempt by an unknown assailant. The courier is treated for injuries by a local caregiver, Doc Mitchell.[6] Thereafter the player enters into character creation (defining skills and attributes, name, gender, age and appearance) before investigating the assassination attempt, recovering the stolen package, and exploring the world.[10]

Gameplay

Obsidian Entertainment presents many new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3.

Combat

The Vault-Tec Assisted Targeting System, or V.A.T.S., will have the ability to use new special attacks [7][8] Usage of certain melee weapons will trigger unique attack animations. For example, using 9-Iron (a golf club) would show up as "Fore" and sends the enemy reeling for a period. Also Obsidian Entertainment has added the ability to use the iron sights on all guns.

Reputation and dialogue

The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3.[10] The degree of faction loyalty influences the player's reputation.[10] Reputation affects the behavior of faction non-player characters (NPCs) toward the player, and reflects the impacts of selected choices in the world.[10]

Availability of dialogue options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices.[8] The success or failure of speech is dependent on skill level rather than chance as seen in Fallout 3.[8]

Companions

Companion behavior and tasks are controlled using the Companion Wheel. Fallout 3 presented companion commands in a conversational text menu. The new Companion Wheel offers command execution by selecting commands that are presented in a radial and graphical menu. Josh Sawyer states the Companion Wheel offers ease of companion interaction.[10] Such examples of companion commands include setting and changing its combat tactics, its default behavior towards foes and usage frequency of available resources.[10]

Weapons

New weapons, some Fallout 3 weapons and a weapon modification system are introduced in Fallout: New Vegas.[11] The modification system allow for weapon modifications, such as mounting scopes, modifying rate of fire and changing size of magazine.[11]

Hardcore mode

Hardcore Mode[8][9] (optional) delivers a sense of realism and intensity into the gaming environment. Gaming difficulty is increased[9] and encourage players to implement effective strategies, careful considerations in resource management, combat tactics, and high attention to the surrounding environment. These features include:

  • Delayed healing rather than instant healing upon usage of hand-held medication units (Stimpaks)[9]
  • Healing crippled limbs require a high medicine skill and medical items (Doctor's Bag)[9]
  • Ammunition will have weight[9]
  • Requirement of water consumption to avoid dehydration and death[9]

Mini games

Fallout: New Vegas is confirmed to have gambling-related minigames, including Blackjack, or the use of slot machines.[12]

Development

In an interview answering questions posed by fans Senior Producer Jason Bergman revealed that Fallout: New Vegas will be using Steamworks for functionality such as achievements and cloud save storage.[13]

Music

Inon Zur will compose the soundtrack for the game.[3]

Marketing

Upcoming retail versions

Collector's Edition

The Collector's Edition was revealed on May 11, 2010.[14] Distribution will be worldwide and available to all platforms.[14] Its enclosed contents include: poker chips from Fallout: New Vegas casinos, deck of cards, a hardcover graphic novel and a making-of documentary DVD.[14]

References

  1. ^ a b c d "Fallout: New Vegas Frequently Asked Questions". Bethesda Softworks. ZeniMax Media. April 14, 2010. Retrieved April 29, 2010.
  2. ^ "BETHESDA SOFTWORKS AND NAMCO BANDAI PARTNERS S.A.S. AGREE TO FALLOUT: NEW VEGAS DISTRIBUTION DEAL" (Press release). Namco Bandai Games. January 28, 2010. Retrieved May 13, 2010.
  3. ^ a b Channell, Mike (February 15, 2010). "Fallout: New Vegas developer not dictated by fans". Official Xbox Magazine. Future Publishing. Retrieved May 25, 2010.
  4. ^ Gibson, Ellie (April 20, 2009). "Fallout: New Vegas unveiled". Eurogamer. Retrieved April 20, 2009.
  5. ^ a b Tong, Sophia (May 4, 2010). "Fallout: New Vegas Interview: Josh Sawyer" (Video). GameSpot. CBS Interactive.
  6. ^ a b c d e Snider, Mike (February 16, 2010). "What happens in 'Fallout: New Vegas'". USA TODAY. Gannett Company. Retrieved February 16, 2010.
  7. ^ a b c d "What happens in New Vegas stays in New Vegas". PlayStation 3 Magazine. United Kingdom: Future Publishing. 2010. pp. 22–29.
  8. ^ a b c d e f g h Sharkey, Mike (February 8, 2010). "PC Gamer, Developers Talk Fallout: New Vegas". GameSpy. IGN Entertainment. Retrieved March 15, 2010.
  9. ^ a b c d e f g Brudvig, Erik (April 30, 2010). "Fallout: New Vegas First Look". IGN. IGN Entertainment. Retrieved May 17, 2010.
  10. ^ a b c d e f "Fallout: New Vegas PC Games Interview - Video Interview". IGN. IGN Entertainment. April 30, 2010. Retrieved May 11, 2010.
  11. ^ a b Stapleton, Dan (2010). Decker, Logan (ed.). "Fallout New Vegas". PC Gamer. No. 199 (199 ed.). United States of America: Future Publishing. p. 52. {{cite magazine}}: Unknown parameter |month= ignored (help)
  12. ^ Cork, Jeff. "Fallout: New Vegas." Game Informer June 2010: 62-67. Print.
  13. ^ "Fallout: New Vegas Fan Interview Part 1". June 8, 2010. Retrieved June 9, 2010.
  14. ^ a b c "BETHESDA SOFTWORKS ANNOUNCES FALLOUT®: NEW VEGAS™ COLLECTOR'S EDITION". Bethesda Softworks (Press release). ZeniMax Media. May 11, 2010. Retrieved May 17, 2010.

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